Since nobody else has even attempted to make one of these, I figure I might as well go ahead and do it myself.
So here’s the full walkthrough on how to become the perfect pugilist president, one that has completed every challenge on every opponent who dared step into the ring with them to ensure nobody ever challenges their undisputed rule.
Introductory Advice
Before we delve into the specifics of each fighter, here’s some basic info you might wanna know:
- keep an eye on your stamina meter, that little blue bar above your health meter. If it runs out you’ll become winded and forced to block the next hit to regain your stamina. I know that doesn’t sound bad but depending on the scenario it can be an outright death sentence.
- fighters can only be knocked down a maximum of five times over the course of a match, hitting that limit will cause them to stay down for a ten count.
- Jij, anderzijds, can be knocked down for a maximum of eleven times over the course of a match. Each time you get knocked down, you’ll have to press the punch button whenever a moving boxing glove is in a green ‘sweet spot’ on a meter five times; that sweet spot gets smaller and the glove gets faster the more times you get knocked down with a hard cap at six knockdowns by which point it’s moving so fast I wouldn’t blame you if you stayed down for the ten count. But as long as you can hit the spot five times before then, you can keep getting up again and again. Obviously you’ll be coming back with less health each time and when you get back up after the sixth knockdown and above, you’ll be one hit away from another knockdown and if you get knocked down three times in a single round it’s a TKO. Not the most useful info but it’s something worth noting.
- it’s usually better to land counters and perfect blocks than it is to dodge, just trust me on this one; mastering those two moves will get you far in the game. Only dodge when you’re required to.
- winners don’t use boosts. You have three power ups available to you that can be equipped before the start of each fight: mudslinger for increasing damage stacks on punches, hearty constitution for more health, and a cup of filibuster for more stamina. Don’t use any of them, not only will you not need them if you follow the advice of this guide but it’s basically a cheap shortcut. If you wanna be a real boxing president, you win with your skills and your wits, nothing more.
- you don’t have to win a fight to complete a challenge unless stated otherwise. You might not know this but some challenges such as countering a specific move in a specific way or pulling off a certain combo will still be marked as completed even if you lose or quit the match. Obviously you still need to win when the challenge is ‘defeat x by TKO’ or similar challenges, but don’t worry about losing your stars if you get knocked out.
- As thorough and helpful this guide is, it can only give you the know how and strategies required for victory. You still have to do all the leg work of actually beating your opponents with proper reflexes and timing, but I’m confident you have what it takes to win the election.
Now that you’re debriefed, let’s hit the campaign trail and become the next US president by beating the crap out of anyone who tries to get in our way!
Jab Bush
The first of your opponents and the most pathetic out of all of them (seriously I legitimately feel bad for this guy…), Jab Bush is the tutorial boss/human punching bag with only one attack: a slow jab that is so easy to counteract you have to be actively trying to get hit for it to land. Beating him shouldn’t be too much of an issue and if you lose…you might want to uninstall the game.
Uitdagingen:
- You defeated Jab Bush – Gefeliciteerd! You beat the game’s tutorial!
- You defeated Jab Bush by TKO: Just knock him down three times without using the one hit KO trick and you’re good.
- You countered Jab’s jab with your own jab: opnieuw, stupid easy. Just wait until he winds up then punch him in the face; if you don’t get the timing right the first time, maak je geen zorgen, you’ll have plenty more opportunities
- You hit Jab Bush 60 times before winning: a bit trickier since it’s so easy to knock him down with far fewer blows. My advice to you is to avoid using haymakers and just keep landing hits; don’t go for a TKO and try to drag out the fight as long as you can to land as many blows as possible
- You KO’d Jab Bush with a single punch: This was undoubtedly the one that confused so many of you but there’s an easy trick to it. Simply keep perfect blocking all of his blows (it’s a little tricky at first since the slow windup makes it difficult to find the window of opportunity, but once you get the rhythm down it’s fine.) until you charge up a haymaker, then counter one of his jabs with a haymaker and boom. Old Bush is on the mat after one hit.
Presidential Jab Bush
He’s back and he’s more Texan than ever! Donning his older brother’s cowboy hat, Jab Bush is coming at you far stronger than before and….he’s still pathetic. I mean he’s a little tougher as you can’t wail on him anymore since he learned to block and his hits are a little faster but his punches are still easy to telegraph and counter; it’s pretty much the same rules as before but it’ll take a little longer this time.
(opmerking: try not to rely on dodging too much, every time you do it makes him hit harder. Dodge three hits and the next one he lands will be a one hit knockdown. Instead focus on countering his punches)
Uitdagingen
- you defeated Ex Jab Bush – Rootin Tootin!
- you defeated Ex Jab Bush by TKO – not as easy as before, but if you just keep countering him and string up the combos this shouldn’t be too hard.
- You extended your combo on EX Jab Bush three times in one round – now I know what you’re thinking: “WTF does ‘extend a combo’ mean?!”. Well that’s simple, you’ll notice that every time Jab Bush comes back into punching range after stepping back from a stun he flashes red for a brief moment; that signifies a brief moment of opportunity where you can extend the combo by throwing a haymaker and send him into another stun, if done properly you can lock him into an infinite loop of stuns and haymakers. Simply land the hit in that scenario three times in one round to pull it off.
- You knocked down EX Jab Bush in front of his mom – every so often during the fight Jab’s mom will pop up on the side of the ring to show her support to her son, causing him to look over and start waving at her like a dope while handing you free hits on a silver platter. To knock him down in front of old mum, simply whittle him down to the point that 1-2 hits of any kind will send him to the mat and wait for the Bush Matron to make an appearance then pop her son right in the face.
- You countered/perfect blocked all of EX Jab Bush’s attacks – this is easier than it sounds. Jab only uses one kind of attack and it’s so easy to counter, you can try to sneak a few perfect blocks in here and there but countering is much easier. In elk geval, never dodge and never let him land a hit on you and you’ll be golden.
Uncle Joe
Old Uncle Joe is up next and this creeper is just slightly tougher than Jab Bush but that’s not saying much, since he’s still fairly easy to deal with. Keep in mind that his attacks are a bit more varied than Jab’s since his gimmick is distance closing where he gets closer and closer to you, throwing out a surprise slap each time he steps forwards before resuming his normal jabs. If Joe gets close enough, he’ll attempt to tackle you and you have to dodge it to avoid taking damage. Once the tackle goes through, Joe will return to his starting position to begin the process anew. Just make sure he stays out of your personal bubble and you’ll be fine.
Uitdagingen
- You defeated Uncle Joe – No means no!
- You defeated Uncle Joe by TKO – opnieuw, self explanatory. The fastest way is by intercepting his normal jabs with haymakers as they are instant knockdowns.
- You defeated Uncle Joe without getting touched – in principe, dodge/intercept all of his blows without getting hit. No blocking allowed.
- You countered Uncle Joe’s tackle with a haymaker – it’s a bit tougher than you’d think. Om dit te doen, you’ll have to charge up a haymaker (blijkbaar), then continue dodging around his swings until he gets close enough to do his tackle move; you’ll know it when you see it. When he winds up to perform it, you’ll have a brief window of opportunity to nail him with a haymaker as he lunges for you; careful though, the timing is tricky.
- You didn’t let Uncle Joe get up close – to pull this off, you’ll have to keep intercepting every one of Uncle Joe’s punches until he goes down. If even one gets through, regardless of whether or not it connects, then he’ll get in close and the challenge will fail. Don’t fret though, his hits are slow and easy to read.
Presidental Uncle Joe.
Oh my god he’s naked! Mostly! After your previous bout, Uncle Joe bounced back and is ready to get much closer with you than he did before…much, much closer. *shivers*. Unlike last time where you could perpetually keep him at a distance with counters, Presidental Joe is far more aggressive in his approach and will require much quicker reflexes this time around, his attacks coming in faster and closing the distance far sooner if you’re not careful.. Not to mention he’s become far more unpredictable with a last ditch hit that occurs whenever you knock him down, make sure to be aware of it and dodge it because not only will it knock you down immediately even at full health but it will prevent Joe from falling to the mat as well.
Uitdagingen
- You defeated EX Uncle Joe – you should probably file for a restraining order…
- You defeated Ex Uncle Joe by TKO – lots of intercepted punches and well timed haymakers, that’s all.
- You countered EX Uncle Joe with a haymaker 3 times in one round – this is not an easy one, let me tell you. For starters you have to make sure that Joe has enough health to SURVIVE three haymakers in a single round, if you just smack him to build up the meter he’ll go down before you can get all three counters. In plaats van, what you want to do is perfect block during round one and build up a haymaker. Then counter his first jab with it in round 2, followed up with two more regular haymaker counters. Note that you’ll have to do all of this FAST which means landing as many counters as possible to quickly build up the meter.
- You defeated EX Uncle Joe without using a haymaker – Basically an endurance challenge, you probably won’t be able to get a TKO here so just focus on intercepting, dodging, and blocking his swings until you knock him down enough times so that he stays down for the ten count
- You defeated EX Uncle Joe without getting knocked down – keep a cool head and follow all of the advice above to get this challenge done.
A-Oh!
Say hello to the sovereign of salsa: A-Oh! From this point forwards, the training wheels are off and you’re facing your first real challenge of the game; buckle in because it’s only gonna get harder from here. Luckily A-Oh is still fairly easy for the most part, her attacks subsisting of normal jabs are just quicker than the old guys and you need to be paying attention where she moves in the ring in order to land proper counters and dodge the correct direction (which is the same direction as her wind up); she also has a charged up attack where she winds up for a longer period, making the attack slower but more powerful and requiring you to wait for the punch in order to counter/dodge/block it. Hit her enough and instead of sashaying her way back over to you, A-Oh! will blow her top and throw out a surprise blow, charging you out of nowhere and speeding up all her subsequent attacks. Making it crucial you take her down ASAP when she reaches that stage.
Uitdagingen
- You defeated A-Oh! – Quick feet baby!
- You defeated A-Oh! by TKO – focus on countering her blows and landing haymakers, should take her down right quick
- You countered all of A-Oh!’s attacks thrown – a fairly difficult task, considering it’s basically a no-hit run with extra steps. In order to pull it off, you’ll need to keep up with her rhythm and throw each punch at just the right time in order to avoid the embarrassment of whiffing; most of her jabs are the same, but now and then she’ll toss out a much slower one (“you can’t dodge this!”) where you’ll need to wait a second before throwing out the counter. As for the surprise attack, just be ready to throw out a punch as soon as she gets within range; although a haymaker is preferred in this situation
- You countered A-oh!’s surprise attack with a haymaker – After knocking down A-oh! twice and then landing another combo on her, the dancer will finally snap and enter a rage state. Which will begin with her displaying an angry face then immediately lunging for you instead of walking back; it’s during that wind up period that you’ll have the chance to hit her with a haymaker. Just get the timing down and you’ll get this star in no time
- You defeated A-Oh! in round one – do you like speedrunning strats? I hope you do because that’s what you’ll need here; completing this challenge requires near perfection in it’s approach to beat the timer. A pro tip is to throw out a punch unprompted, when A-Oh! blocks it she’ll immediately throw a retaliatory punch, giving you the opportunity to land a counter and whittle her health down. Simply do that over and over, sprinkling in a few haymakers here and there, be ready to counter her surprise attack with a haymaker, and keep up a quick pace until you TKO her with only a few seconds left on the clock
Presidential A-Oh!
Come on, shake your body, baby, do the conga! I know you can’t control yourself any longer! Come on, shake your body, baby, do the conga! I know you can’t control yourself any longer!A-Oh is back with some kickin’ new moves! Literally, as she has a kick now: halfway through a stun of any kind or at the start of a round, A-oh! will step to the left and try to land an axe-kick on your face which can only be dodged. If the kick connects, it’ll knock you down immediately regardless of how much health you have so make sure you can react fast enough as she’ll be practically spamming it throughout the fight. Anders dan dat, it’s basically more of the same as last time only faster so don’t worry too much. Also it’s worth noting that it’s impossible to beat Presidential A-Oh! in round one, you simply can’t crank out enough damage to pull it off.
uitdagingen
- You defeated EX A-Oh! – Hail to the rhythm king!
- You defeated EX A-Oh! by TKO – balie, dodge kick, balie, dodge kick! Dat is alles wat er is!
- You Ko’d Ex-A-Oh! while she was taunting you – another tricky one, the best thing to do is to get her in a position where she’s one hit away from a KO or a TKO (note that most fighters stay down for a ten count if you knock them down five times over the course of an entire match) and wait for her to taunt. Which will occur if you manage to dodge a long string of attacks, make sure to only hit her when she turns yellow or else she’ll dodge and throw out another kick.
- You countered EX A-Oh!’s kick with a haymaker – note that you can only do this during the kick she tosses out at the start of each round, so have a haymaker ready and be prepared to intercept her kick at that time.
- You defeated EX A-Oh! without taking damage – blok, dodge, balie, whatever. Just don’t let A-Oh! get a hit in. Try using the advice above and for TKOs
Ted Bruz
The video game boxing association is still debating as to whether or not using magic during a match is considered cheating. But while the jury’s out on that topic, you’ll have to deal with the ride range of tricks former Zodiac kill- ik bedoel, US Senator Ted Bruz throws at you. Apart from his normal jabs, which are fairly easy to telegraph and counter, Ted Bruz is the first fighter to have gimmick attacks and boy are there a lot of them: there’s the Aries charge, where he forms a pair of astral horns on his head and attempts to ram you down, which can be intercepted with a regular punch or haymaker; the scorpio tail, a giant scorpion tail that can only be dodged unless you can get the timing absolutely perfect (which I advise against trying unless your reaction time is razor sharp); and the gemini twins where Ted creates an astral clone of himself and attempts to throw you off, simply counter the first one to throw a punch and then the other which will let you stun him. Samenvattend, be aware of his wide variety if attacks and how to defend yourself against them
uitdagingen:
- you defeated Ted Bruz – What’s your sign baby?
- you defeated Ted Bruz by TKO – if you focus on countering his blows as much as possible and are smart with your haymakers, you should be able to accomplish this in round one.
- you countered Ted Bruz’s Aries Charge with a haymaker – not too bad, just build up and hang onto the haymaker until he does the bull charge move then wait for the proper window of opportunity; if you screw up the timing, maak je geen zorgen, the bull charge isn’t a one hit knock down and you’ll get additional chances assuming you’re able to hold your own for the most part
- You destroyed Ted Bruz’s Gemini Twins before they land a punch – this is a lot easier than it sounds. All you have to do is maintain proper timing when Ted uses the Gemini move to ensure you get the first punch in both instances, if you can spot the window of opportunity it’s a quite simple task.
- You defeated Ted Bruz without dodging – The most difficult of the bunch for one simple reason: the scorpio tail. Whereas most of his attacks can be blocked/countered, the scorpio tail MUST be dodged. Thus if you’re attempting this challenge and Ted uses that particular move, you’re going to have to take it on the chin and keep going. Apart from that, balie, balie, balie.
Presidental Bruz.
Ted Bruz has returned for a rematch, drawing even more power from the astral plane than ever before to ensure you’re left seeing stars. (Sorry, I couldn’t resist the pun). Hoe dan ook, Bruz still has many of the same tricks he brought into the ring the first time you two squared up, only this time they’re much more enhanced versions. Bruz’s standard jab now moves faster and comes in sets of three as opposed to one, I’d advise against countering as the speed of the attacks makes it difficult and you can only sneak in one hit before Bruz keeps the combo going (it is a good way to finish him off at low health however, such as when he’s one hit away from a knockdown); dodging is also ill advised as because Bruz throws out three hits in quick succession, even if you step out of the way you’re guaranteed to get hit by at least one of his punches. The best way to deal with it is by blocking, the consistent rhythm makes it easy to pull off perfect blocks and charge up haymakers if you can get it down, then wait for an opening created by one of his other attacks. The Aries charge and Scorpio tail are essentially the same, they just come faster and hit harder. The gemini attack has the biggest change, Bruz opening the move with a double Scorpio tail that MUST be dodged and the punches afterwards come much quicker. But then there’s his new attack, the Pisces attack which basically consists of Bruz pulling out a fish and slapping you with it; this occurs if you misuse a haymaker (I.E. throwing it randomly instead of waiting for an opening) or if you let the gemini sequence run it’s course without destroying both clones. The good news about such a move is that it won’t deal any damage if it connects; the bad news is that it will deplete ALL of your stamina, forcing you to block Bruz’s next attack if you want to keep going. I know this all sounds intimidating but if you keep your guard up and wait for the right opportunities, Bruz will be catching fourty winks before you know it.
uitdagingen
- You defeated Ex Ted Bruz – Your victory was written in the stars.
- You defeated Ex Ted Bruz by TKO – unless you’re an absolute god at the game, chances are you’re not gonna be pulling this off in round one. Simply keep up the above strategy and wear Bruz down, you should get him by round 2 of 3.
- You got slapped by two fish at the same time – this hilarious little challenge is pretty easy to accomplish. Simply allow the gemini attack to run it’s full course without destroying either of Bruz’s manifestations, by blocking/dodging/letting him pound you, and then let both of the twins slap you with a fish. Humiliating? Ja, but we do what we gotta do for achievements.
- You countered Ex Ted Bruz’s Aries Ram with a haymaker 3 times in one round – unlike most challenges similar to this one, pulling this off isn’t so hard if you know what you’re doing. Simply perfect block Bruz’s jab combos then counter when he does the charge, he usually does it after every single combo so it’ll come up fairly often. Just get the timing down and you’re in the clear.
- You KO’d Ex Ted Bruz in the last 10 seconds of a round – once again, not that bad. All you have to do is get Bruz on the verge of a KO or a TKO during around, whittle him down until only one or two hits will finish him off, then wait for the timer to nearly run out and go in for the kill.
Captain Crenshaw
Oh Captain! My Captain! This Jack Sparrow wannabe is your next opponent and he functions differently from your previous encounters as he’s the first boxer to have two separate phases over the course of the fight. The first being his cannon phase which, as the name suggests, has him holding a giant cannon and bombarding you with cannonballs; those things hit hard and can only be dodged or countered with a haymaker. To make matters worse, the cannon protects Crenshaw from body blows which forces you to go for the head. Gelukkig, that phase is also where you’ll find the first infinite of the game. To elaborate: every time you land a successful hit on Crenshaw, he’ll sway in the opposite direction of the punch and fire a cannonball but there’s a brief window of opportunity where you can land another hit and send him swaying to the other side thus locking him into a loop. Simply repeat this process over and over again, alternating punches while keeping a steady rhythm, and you’ll knock down Crenshaw without him firing off a single cannonball. Note that this only works on his first phase, Crenshaw’s second phase begins after his first knockdown and consists of him taking you on with his bare fists where he throws three quick jabs, which you can counter and stun him for a brief period, or with his sword which can only be dodged or countered with a haymaker. A word of warning, the sword slash attack is a one hit knock down if it lands so be wary when Crenshaw is coming at you with a blade.
uitdagingen
- you defeated Captain Crenshaw – WALK THE PLANK YE SCURVY DOG!
- You defeated Captain Crenshaw by TKO – follow the advice above and you can have this done by round one.
- You performed a perfect juggle on Captain Crenshaw – For those confused, it basically means to keep up the infinite I mentioned earlier until you knock Crenshaw down without him ever retaliating. A little tricky, but if you have the rhythm down it’s not too bad.
- You countered Captain Crenshaw’s sword with a haymaker – pretty self explanatory. Have a haymaker ready when he does his sword charge and time it right; it might take a few attempts but it’s really not too hard.
- You defeated Captain Crenshaw without throwing a haymaker – easy, but tedious. Apart from following the advice above, you’ll have to always dodge his sword charge and keep countering his jabs. Make sure you keep an eye on your stamina because getting winded can easily turn the tide of the match against you and with the long combos you’ll be dealing to Crenshaw, it’s a legitimate concern.
Presidental Crenshaw
Yo-ho-ho and a bottle of rum! Captain Crenshaw is back for his revenge after you knocked him into the drink during your last bout, this time he’s brought even more firepower than before with his pirate ship backing him up. Let it be know that his ship is a MAJOR issue, as it will occasionally fire cannonballs into the ring which can very easily mess up your strategy and make Crenshaw far more difficult to bring down. As such it is imperative that you bring it down at the earliest opportunity to keep it from harassing you the entire time, which can be accomplished by deflecting a cannonball with a haymaker and sending it back to the broadside. Once the ship is gone, you can deal with Presidental Crenshaw’s first phase the same way you did with his initial form via infinite juggle. That will begin his next phase where instead of attacking you with a mixture of punches and stabs, Crenshaw will stick to a strict sword only diet. Taking three swings at you similar to his jabs; it’s recommended that you counter these to send him into a stun but be aware that he won’t be staggered for as long as he was last time. His sword slash is back, which is followed up with an additional stab, both of which are one hit knock downs and it’s recommended you either intercept the initial strike with a haymaker or attempt to dodge both. Lastly is his sword slash where he steps back and takes three rapid swipes at you with the sword, signified by when he turns light blue; you can only counter this move with a haymaker so if you don’t have the meter charged or are terrible at getting the timing right, attempt to perfect block the strikes as they usually come too fast to be dodged. Keep all of this in mind and Captain Crenshaw will be sent to Davy Jones locker in no time.
uitdagingen
- You defeated Ex Captain Crenshaw – hoist the colors high!
- You defeated Ex Captain Crenshaw by TKO – Crenshaw gives a lot of opportunites for stuns and combos so if you deal with the ship early on and nail some decent juggles on his first phase, this should be achievable in round one. Zo niet, wear him down and TKO him in round 2
- You destroyed Captain Crenshaw’s pirate ship – as I said before, just deflect a cannonball with a haymaker. This is a must do regardless of whether or not you’ve gotten this challenge in the bag.
- You deflected three cannonballs before knocking EX Captain Crenshaw down – oh man, this is not an easy one. For starters you’re going to have to charge up three haymakers without knocking Crenshaw down which is a task in itself since perfect blocks aren’t an option and then land all three of them perfectly. The best way to do this is by first approaching him as normal until you manage to sink his ship with the first deflection, then focus on body blows to charge up the meter (blocked hits still charge up your meter) while dodging his shots until you can get the other two deflections. Don’t worry if you don’t pull it off in round one, the challenge still counts if you spread it out over several rounds.
- You defeated Ex Captain Crenshaw without taking damage – This is also a difficult challenge. Apart from following the advice above, make sure you get the rhythm down of the ship’s shots during the first phase until you sink it (I find it usually goes off after about 3-4 hits) and pay attention to when you need to dodge. Then land as many counters as you can during his second phase. Finishing him off fast is key to victory.
Birdie Sanders
Phew! Those last few fights were rough weren’t they? In need of a little break? Well the twitter bird and her trusty sidekick Birdie Sanders are here to provide, them being a sort of easy fight for you to catch your breath mid way through your presidential campaign. Now you won’t be fighting Birdie Sanders per say, the guy only throws one type of punch and not only is the damage is so pitiful it might as well be a mosquito bite but he’ll only do it if you stand around doing absolutely nothing, the real threat is the bird perched upon his head; that’s your actual opponent. The bird will only come out if you throw a punch, causing her to block and begin her attack which consists of winding up from one of four directions and swooping down at you. If you haven’t already mastered the art of countering jabs by this point, it’s vital that you do so now because dodging and blocking the bird is utterly useless in this match as she’ll just keep floating between you and Sanders, blocking any punches thrown at her companion, even sending her entire flock after you in a multi bird attack special if you let her keep swinging for long enough; which must be either dodged or blocked. If you want to flatten the not so dynamic duo, you’re going to have to counter the bird. The way to do this is simple: during the attack she’ll wind up at one of four spots on the screen, simply throw the right punch at the right time based on her position to send her spiraling; Birdie Sanders will then step into punching range where you’re free to wail on him until his avian babysitter comes back to help him. Keep in mind that the bird can be also be countered with haymakers and doing so will lead to longer stun times on Sanders which means you can get more hits in faster. Once you have the timing down, keep smacking the bird away and dish out a beating on Sanders in between until he drops to the mat for good.
uitdagingen
- You defeated Birdie Sanders – #feelthebern
- You defeated Birdie Sanders by TKO – pay attention to the bird and land those counters and you can knock Sanders down three times before the first round is even halfway through.
- You countered the bird with a haymaker – wait for the bird to wind up and throw out the haymaker, needs practice but it’s not so bad once you can see the window of opportunity.
- You KO’d Birdie Sanders with a haymaker – pretty easy as well assuming you’re going for it intentionally, simply wear down Sanders with the above strategy until he’s on his last legs then finish him off with a haymaker punch.
- You dodged Birdie Sanders’ Multi bird attack special – trickier than most challenges here, but still easy. Just dodge/block the bird until Sanders announces the attack, then rapidly dodge left then right in quick succession right before the attack flies out. It might take a few tries to pull it off so don’t beat yourself up if you flop on the initial attempts, you’ll get more chances.
Presidental Sanders
Remember how easy it was to knock Birdie Sanders’ block off last time? Well trash that thinking right now mister, because Presidential Sanders is SIGNIFICANTLY tougher in his EX fight compared to his standard form. The strategy is more or less the same, counter the birds…notice the ‘s’ on the end there? That isn’t a typo, because this time Birdie’s brought in multiple birds this time instead of one. After you start the bird attack, additional members of the bird’s flock will appear to backup their golden goose. They all attack the same: flying over to a spot on the screen and requiring a specific punch at a specific time to counter them with dodging/blocking being useless. Now you just have to land multiple punches, one after the other, with precise timing. As the fight goes on this process will become more complex and difficult: initially there’s only two birds, that number goes up to three after knocking him down for the first time, and then caps at four after you knock Sanders down for the first time; each combo getting faster and faster as the number of birds goes up. You only need to counter the last one in the sequence to get an opening but it’s recommended you try to counter all four to grind Sanders down quicker. Be aware that even if you do counter the birds successfully, DO NOT LET YOUR GUARD DOWN; Sanders still has one more trick up his sleeve where he charges in for a surprise attack immediately after you deal with his flock. That headbutt is one of the most damaging moves in the game that depletes a whopping 75% of your health meter, even if it doesn’t knock you down instantly it’s most certainly going to leave you on your last legs, and it can only be dodged so make sure you’re ready for it when it comes out. I had to repeat this match so many times because that move took me by surprise, fortunately it’s easy to dodge if you know it’s coming and doing so leaves Sanders open for his usual stun. Samenvattend, counter the birds, dodge the headbutt, and keep the feathers flying.
Uitdagingen
- You defeated EX Birdie Sanders – #watchtheberdie!
- You defeated Birdie Sanders by TKO – unfortunately due to the way this match works, it’s downright impossible to pull this off in round one even if you’re absolutely perfect. A TKO in round 2 of 3 is what you must expect, assuming you’re following the advice listed above.
- You perfect blocked all four birds in a row – I know I said blocking is useless but this is the only time you’ll need to do it in this fight. Simply follow the same timing with counters but block instead of punching and do so when there’s four birds out, it won’t work if you try to spread it out over two different bird attacks
- You countered all four birds in a row – same as the above advice, just replace blocking with counters.
- You defeated EX Birdie Sanders without taking damage – here’s the big one, the headbutt isn’t too much of a concern as if you know how to time your dodges it’s pretty much an after thought. The birds are a bigger problem because they lack a consistent rhythm, each rush gets faster and forces you to adjust your timing in a matter of seconds while also paying attention to which bird is going to come at you next; it’s so easy to miss one and let them get a hit in. Apart from what I outlined above, the best advice I can give you is to avoid knocking Sanders down five times over the course of the match; instead knock him down once in the first round, soften him up until he’s on the brink of a second knockdown then stall for round two by dodging/blocking. Then go for the TKO in round two. I think it causes the last bird rush to be a little slower than if you had knocked him down twice in the first round, but I haven’t confirmed that; still, I’d like to believe it helps.
Chief Warrin’
It’s not cultural appropriation! She’s like five percent native american! It totally counts! (I’m being sarcastic of course). Chief Warrin’ is next on your list of opponents and she has one of the fastest fighting styles in the game, rushing you down with a flurry of quick and jumpy blows fulled by caffeinated beverages; the only way to come out on top is to learn her patterns and react quickly. Apart from her simple jab, upper cut, and lunging attack which can be intercepted with face and body blows respectively; Warrin is also bringing a bow into the ring (seriously, is there any kind of weapon they DON’T allow in these matches?). Every so often she’ll take a sip of her coffee and start firing out a barrage of boxing glove arrows appropriated from Green Arrow. The coffee is the only time you want to actually pause because if you throw a punch immediately she’ll just step out of the way and enjoy her drink, wait until the very moment the straw touches her lips and then go for the free hit to knock it out of her hands. When the bow barrage begins, Warrin will shoot four arrows at you: three fast ones that either need to be blocked or dodged on alternating sides and the final one coming on a slight delay that can be dodged, blocked, or countered. It’s recommended that you attempt to intercept that last arrow, preferably with a haymaker punch, as it will grant you a long enough stun to knock her down. All that being said, Chief Warrin’ is probably the best place to practice the art of perfect blocking; with how fast she’s coming at you, it’s easier to time the blocks and build up haymakers, waiting for the perfect opportunity to use them rather than try and intercept all of her blows. Although if you have confidence in your reaction time, you’re more than welcome to try the latter approach.
Uitdagingen
- You defeated Chief Warrin’ – fastest fists in the west coast!
- You defeated Chief Warrin’ by TKO – if you’re quick with your punches and use your haymakers at the right time (I.E. to intercept the last attack of her bow barrage) you can pull this off in round one.
- You perfect blocked three of Chief Warrin’s arrows during her Bow barrage – learn the timing of her attacks during the move and react accordingly with blocks, try to put your guard up JUST before she lets the arrow fly on each shot. Daarna, simply pull off said blocks three times in a row and you’re golden
- You countered Chief Warrin’s Bow Barrage with a haymaker – in case you didn’t know, you only have to counter the last shot on the move to get this challenge done, simply dodge/block the first three shots (the latter is recommend if you don’t have a haymaker charged up) and then time your haymaker right when she draws the fourth and final arrow.
- You defeated Chief Warrin’ without taking damage – These are always the hardest ones. The best advice I can give you apart from working on your reaction time is to focus on blocking, going for intercepts is too risky and charging up your haymakers for bow barrage counters is the fastest way to knock her down.
Presidential Warrin’
Warrin’ has decided to ditch her native roots in favor of something far more sinister: OUTDATED INTERNET MEMES. Don’t allow for her cringe to overtake you my friend, we need you to win the presidency! If you though Warrin’ was quick before, you ain’t seen nothing yet. In her presidential fight she’s even faster and far less predictable, even if she maintains roughly the same move set as last time. Interestingly enough, if you manage to counter any of her basic attacks with a haymaker it will grant you a long enough stun to knock her down but you HAVE to be quick about it. Her bow is still around and far more dangerous than before; apart from the regular bow barrage that comes at you far quicker, she’ll also step back on occasion to take a pot shot at you with meme tipped arrows. But the most difficult attack to counter is the arrow rain, where Warrin’ takes a knee and fires three arrows straight up that proceed to land down on you in an arc. The only problem is that they fly off screen and you have no way of knowing when they’ll land outside of simply learning the timing through trial and error; blocking is the best way to approach it as dodging requires more precise timing and grants fewer rewards. If you shied away from perfect blocks before, you’ll want to get the hang of them now because it’s practically the only way to deal with Warrin’ in this state; opnieuw, you’re welcome to try and go for the counters but I wouldn’t recommend it unless we’re talking about haymakers which I do recommend. Oh and that Coffee she likes to drink before every arrow combo? Ja, it heals her now so be sure to smack it away whenever she tries to go for it.
uitdagingen
- You defeated Ex Chief Warrin’ – you are such a based chad! (Het spijt me)
- You defeated Ex Chief Warrin’ by TKO – emphasize perfect blocks and countering her attacks with haymakers once it’s fully charged, such an approach is the fastest way to get rid of her.
- You perfect blocked four arrows in one around – unlike last time where you had only one opportunity to get perfect blocks on arrows, here you have MANY: basic arrow shot, bow barrage, arrow rain. If it’s a projectile, it’s fair game, learn the timing and react quickly to get those perfect blocks.
- You knocked down Ex Chief Warrin’ while she was drinking her coffee – a tad on the trickier side. What you wanna do is wear her down until she’s one hit away from a knockdown, then wait for her to take a sip of coffee before delivering the final blow. Herinneren, do not swing immediately, wait until she brings the cup up to her mouth
- You countered Ex Chief Warrin’s basic attack with a haymaker – build up a haymaker and wait for the window of opportunity on literally any basic punch, do not go for any of her projectile based attacks and react quickly. That’s really all I can give you here.
Mike Pious
So apparently wizards allowed to fight for the presidency, as evidenced by your next opponent: Mike Pious, who’s holy magic is a sight to behold. The guy is levatating constantly and in addition to his floating jabs and uppercuts, which can be dodged/countered/blocked, he’s also got a wide range of spells to throw in your face. Which include: the holy fist, bringing down a massive magic boxing glove upon you, the attack can be intercepted but the window of opportunity is so small I’d advise simply dodging if possible; the holy laser, where he steps back to the right and fires a beam of energy at you, which must be either dodged or deflected and in this case I recommend the latter as timing it right will lead to a long stun which you can use to whittle down his health; and the supernatural shield, if he blocks too often he’ll summon up a shield that protects him from blows and takes two hits to get rid of. Sounds bad right? Well luckily Pious has a saving grace for you: he has to charge up his magic before he can use any of those attacks, which is done when he either blocks your blows or lands a few of his own even if you manage to block them. Dus, if you’re able to evade and counter his attack patterns while dishing out plenty of damage, you could TKO Mike Pious without even seeing him use his magic!
uitdagingen:
- You defeated Mike Pious – HALLELUJAH!!!
- You defeated Mike Pious by TKO – try to nail as many counters as you can, be it regular punches or haymakers, and don’t let Pious charge up his magic. Do that and he’ll be out by round one. Protip: jabs are countered with high punches and uppercuts with lower punches, be sure to pay attention to which side of the ring he’s on.
- You punched Mike Pious’ laser back at him – the timing is tricky but the execution is simple. Let Pious charge up one of his magic based attacks, preferably by blocking his attacks (perfect blocks are best!), then when he readies his laser, throw out a punch at just the right moment to send it back into his face. It’ll take some practice to pull off but luckily you only have to do it once.
- You defeated Mike Pious without him using his shield – this is an easy one. All you have to do is make sure he doesn’t charge up his magic and if he does, don’t start throwing out punches like nobody’s business. Be careful and decisive in your approach.
- You defeated Mike Pious in round one – see above advice and TKO advice.
Presidential Pious
Oké, I was willing to give Ted Bruz’s magic a pass because it was centered around confusing his opponent and used semi-legal attacks, but Pious is straight up cheating with his abilities. Since your last bout Mike Pious has joined the dark side and emerged far stronger that he’s ever been before. Apart from being much, MUCH faster this go around with all of his attacks requiring much faster reaction times in order to properly counter/block (don’t bother dodging, it’s useless since he’ll keep flying out of range of your punches, you have to counter him to beat him); Pious’ magic has gone through a major overhaul. In addition to charging up when landing or blocking hits, his power also charges up over time which means magic attacks are going to be MUCH more common. Luckily they haven’t changed much from last time as he’s still got roughly the same move set only faster and more damaging, his holy laser is a one hit knockdown if it lands and requires just as much precise timing as last time to deflect (but the amount of damage you can pump out from staggering him is SO worth the risk) and his supernatural shield is not only bigger with ten hits required to break it or one haymaker but he also summons it up each time he gets up from a knockdown. Unlike in his standard form, Pious’ uses magic in a reactionary manner to how you dealt with the last attack preceding it: dodging causes him to use the holy laser while blocking/countering brings out a holy fist, him blocking obviously summons the shield. The real problem, Echter, is his new move: the hellfire heal, this will be the bane of your existence. Whenever Pious is at half health or less, he’ll charge up this move and restore a decent amount of health to his meter and he does the same at the start of each round which makes it far more difficult to defeat him. What makes this even worse is that it can outright prevent you from getting a KO on him with a normal punch because he’ll keep getting up on 9 and use the move to restore himself to fifty percent health; as such it is crucial that you use a haymaker if you want to attempt a KO. The only way to beat it is to counter with a regular punch or haymaker but finding the window of opportunity for that is a challenge in itself. Keep up the pace, react quickly, learn how to deal with his magic, and be ready for a hard fight. Once Pious is down it’s off to your greatest challenge yet…
uitdagingen
- You defeated EX Mike Pious – LET THERE BE LIGHT!
- You defeated EX Mike Pious by TKO – The fastest way to do this is by countering him until he’s just barely over half health, dodge until he fires his laser then deflect it and knock him down with the stun. But if your reflexes aren’t up to par, try to whittle him down over the course of two rounds with the laser tactic and counter the hellfire heal so he can’t stall out the timer. Pious is the most difficult opponent to TKO for that reason.
- You shattered EX Mike Pious’ Supernatural Shield with a single punch – just hit it with a haymaker punch. No special tricks, no precise timing, all you have to do is land the haymaker; the most you have to worry about is making sure that Pious isn’t winding up for a punch. It’s recommended you do this during a normal fight too as it makes it much easier to grind him down.
- You perfect blocked eight of EX Mike Pious’ basic attacks in one round – by basic attacks, they’re referring to the non-magical ones consisting of his uppercuts and jabs; the uppercuts come quickly while the jabs have a small delay, wait for the right moment and then put your guard up. I know eight might sound like a lot but Pious comes at you swinging so you’ll have a lot of opportunities to rack them all up in a single round. Be sure to watch for his magic counters though as they’ll charge up really fast when you’re doing this. (Tip for any mobile players lurking here: you can only block his jabs by holding your fingers on the top half of the screen, I have no idea why they did that but they did so deal with it)
- You countered EX Mike Pious’ Hellfire Heal with a haymaker – harder than it sounds and that’s coming from someone who has mastered haymaker timing. The exact point where the counter registers is a bit unclear and took me several tries to figure out but basically you’re going to have to predict when the heal is about to come and throw out a haymaker right as it’s coming; he performs the move at the start of each new round which is probably the best opportunity you’ll have to pull the challenge off due to the predictable nature of it. If the big flash of light comes before the punch connects then you threw it too late and don’t even attempt to pull it off if he’s stepped out of range after a stun. You’ll know you achieved this successfully if he doesn’t have any health restored which is also a good tactic to use in regular fights if you can manage it.
Donald Thump
Here he is, the big man himself, the commander in chief: Donald Thump. Don’t be fooled by his obese body, ugly spray tan, and cheap toupee; Thump is a massive physical threat and you’ll quickly learn why he’s the one holding the championship belt as soon as you step into the ring with him. While his windups are slow and give you plenty of time to react, those punches hit like a truck and can shave off huge chunks of your health after only a few blows. Trump only has two attacks you need to worry about: a standard jab and the Stormy Smash. The former is what you’ll be seeing the most often during the match where he simply winds up and takes a swing at you, these are pretty easy to dodge/block/counter but they get faster as the match goes on which makes it difficult to nail down the timing. The Stormy Smash consists of Thump bringing both fists down upon you in an attempt to squash you like a bug and comes up in two scenarios: the first being whenever you block enough of Thump’s jabs, he’ll get frustrated and throw out the move which can be countered or dodged; the second occurs when he reaches his rage state, when you bring him down to around a quarter of his health or less, and basically starts spamming the move alongside his regular jabs. Note that the latter of the two scenarios has him throwing out the attack much quicker, making the opportunity for a counter much stricter. Then there’s his defensive capabilites; Thump has the highest health out of the entire roster by far, requiring dozens of hits to bring down, and getting him into a stun is difficult since he blocks immediately after you land a hit and when he is down to ten percent he’ll always block which forces you to land a counter on his stormy smash to finish him off. But that’s exactly where the trick to beating him lies: his blocks. Up until this point your instincts have probably been to avoid throwing additional punches when an opponent starts blocking to preserve your stamina which is good, but with Thump you’ll need to take the opposite approach. If you land a successful hit on him, quickly throw out three punches in any direction and don’t be deterred by his blocks (you should hear some chimes notifying you’re doing this properly). This will cause Thump to be knocked off balance and leave him wide open, wait a beat for him to turn yellow/gold and then hit him again which will bring him into a stun where you’re free to wail on him for a short period. Echter, when he reaches his rage you’ll have to go through the same process but maintain a specific four punch pattern: links, rechts, links, Links of rechts, links, right right depending on which side you hit him the first time. An easy way of remembering this is to alternate the first three then double up on the last blow. Now if all this seems difficult, maak je geen zorgen. One of the small mercies you’re granted here is that when you knock down Thump for the first time he’ll stay down, no ten count, no TKO, he’s a one and done deal. Samenvattend, balie, block combo, verdoven, repeat and be sure to pay attention to your stamina meter because you’re going to be throwing a lot of punches in quick succession and getting winded here is a death sentence.
Uitdagingen
- You defeated Donald Thump – You’re fired!
- You defeated Donald Thump without being knocked down – This is not as easy as it sounds. Herinneren, Thump hits incredibly hard so avoiding as much damage as possible by any means is a requirement here; don’t let him land any punches.
- You countered Thump’s Stormy Smash with a haymaker three times in one round – now this one is easier than it sounds. Thump will always throw a Stormy Smash after getting his jabs blocked or dodged a few times, so build up your haymaker meter, coax out the move, and then throw a haymaker when the window of opportunity presents itself. Repeat this process three times to pop the star.
- You extended your combo three times in a row – in case you’ve forgotten how to do this since the Jab Bush fight, here’s a refresher. Every time Thump comes out of a stun, there’s a brief moment where he’ll step forwards to engage you again and flash red. When that happens, throw out a haymaker at just the right moment and it’ll send him into another stun where you can charge up another haymaker and repeat the process all over again. Chain together three of these loops and the challenge is yours. Be advised that if you mess up at any point, you might want to start all over because odds are that Thump won’t have enough health for you to complete the challenge or the timer will run out before you can pull off a second attempt.
- You defeated Donald Thump without taking damage – use all of the advice listed above and try to down him as fast as you can. It’s recommended that you go for the ‘without being knocked down’ challenge alongside this one if possible because they basically require the exact same strategy.
Presidential Thump
As you’re probably aware of by now, Donald Thump is not a graceful loser by any extent and his defeat at your hands was no different. The former champ is back and he’s MAD, seeking to grind you into a fine paste by any means necessary. Thump is faster, hits harder, and has increased his defensive abilities tenfold; if you want to come out of this fight alive, you’re going to need all the skills you’ve acquired on the campaign trail up until this point. Om te beginnen, Thump’s jabs not only come out faster but in groups of three which can knock you down in seconds, either block or dodge in a perfect rhythm or counter it right off the bat to interrupt the combo. The Stormy Smash has also made a return with greater speed, becoming a one hit knockdown if it lands and can show up even before Thump’s rage mode so proceed with caution. His two new moves are also devastating in themselves: first we have the stormy jackhammer, appearing during Thump’s rage mode after a Stormy Smash, where he slams his fists downward three times to your left then three more to your right, the attack can ONLY be dodged and has incredibly strict timing as dodging too late or too early will result in one or more making contact and if all three hit you’re probably going down onto the mat; then there’s the Jabelin Toss and the Jabhammer (yes you read those correctly) where Thump grabs Jab Bush out from the crowd and tries to bludgeon you with that sorry excuse for a boxer, either by throwing him like a javelin or bringing him down like a club and you can’t help but feel bad for the poor guy after the way he’s been treated by all the other boxers. Fortunately Jab is so scrawny that you won’t lose any health when he hits you, however what he will do is deplete ALL of your stamina and force you to block which is easier said then done since Thump will always follow up a successful Jab attack with a Stormy Jackhammer which must be dodged; point is that if Jab Bush connects, you’re probably screwed. Now by this point you’re probably wondering about the block trick that throws Thump off balance. Well I’ve got bad news for you there too as not only do you have to land the hits in a specific pattern but Thump can only be stunned with a haymaker at the end of it as regular punches will just force you to do the combo all over again. Unfortunately it’s the only way of effectively dealing with him because the combo extension from the standard bout no longer functions, so the patterns are: links, rechts, links, Links of rechts, links, right right in his normal state and Left, Rechts, Links, Rechts, Right or Right, Links, Rechts, Links, Left in his rage state. Sound confusing? IT IS! You’ll be in constant danger of getting winded throughout the fight and screwing up any of the patterns will tire you out and leave you wide open, so burn them into your brain…I can wait. Anywho, if you manage to survive all of that and bring send Trump sprawling then you will finally be able to claim your uncontested title as president and carry America into a new golden age as it’s boxing champion. But your journey is not over yet, since being the president of the united states means you’re now in charge of foreign affairs.
Uitdagingen
- Defeat EX Donald Thump – IMPEACHED!
- You survived one round against EX Donald Thump – I should probably mention that between the minimal stun opportunities and Thump’s massive health pool, it’s impossible to knock him down in round one. So if you manage to pull out a win, you’ll probably get this as well. Anders, just try to last until round two.
- You defeated EX Donald Thump without getting winded – manage your stamina carefully and be stingy with your punches, that’s all I can say.
- You defeated EX Donald Thump without getting knocked down – voor alle doeleinden, just treat this like a no damage challenge, getting hit even once will probably lead to a knockdown anyways so it’s a distinction without a difference.
- You enraged Ex Donald Thump before the end of round one – this will require a lot of fast reaction times and pattern memorization. Counter his basic attacks like the Stormy Smash and the Jab, pull off the block pattern, and go for another jab to build up a haymaker; then do it again only this time cap it off with a haymaker. If you manage your stamina well and keep a good pace, you should have this done in no time.
Justin Turbeau
Unfortunately due to a loophole in the rules of the boxing based political system that America now runs on, anyone can attempt to seize the presidency by combat regardless of whether or not they’re even an American citizen; hope you like practicing diplomacy with your fists because that’s what you’re going to have to expect from here on out. Your first meeting is with the prime minister of our brothers up north: Justin Turbeau. Now Turbeau introduces a whole new type of mechanic to the game: glove grabs. If you throw the same type of punch on Turbeau three times in a row, he’ll grab you by the arm and immediately hit you in the face; note this only applies when he’s in a neutral state, putting into a stun leaves you free to punch him however you like. Turbeau’s other attacks consist of a quick jab, the direction of which can be telegraphed by looking at Turbeau’s eyebrows and paying attention to which one goes up just before the attack, a left uppercut where he briefly smooths his perfect hair before going in for the swing, and a delayed right uppercut where he kisses his fist and spins it for a full rotation before letting it fly; while the first two attack types come relatively quick, the third is much slower and can easily throw off your rhythm if you’re not careful, but they can all be dodged/blocked/countered if you utilize the right strategies. Turbeau is also packing two special moves: the Namaste Special and a counter jab. The former of the two consists of Turbeau doing a quick ‘Namaste’ pose and bowing to you before throwing a quick right uppercut, when this happens you’re basically getting a free stun handed to you on a silver platter but watch the timing; swing too early or too late and he’ll grab your glove for an easy hit on you instead. Wait until he flashes yellow then punch him right in the nose. The counter jab is less predictable, coming up randomly after you’ve knocked him down twice and onwards; every time Turbeau comes out of a stun, there’s a chance he’ll launch a surprise attack from the same direction that your last punch was in. While it’s unexpected, you can intercept it if you react quickly enough and be rewarded with a stun. Also note that if you ever get winded, Turbeau will come at you with a lacrosse stick and beat you over the head with it; the move can’t be blocked and you can’t dodge in that state so it’s a guaranteed hit. Anders, keep up a good rhythm and react to his attacks accordingly and this northern nuisance will be out cold before you know it.
uitdagingen
- You defeated Justin Turbeau – Slapshot!
- You defeated Justin Turbeau by TKO – The best strategy for this is to try and counter as many of his blows as you can, slipping in hits then wailing on him during the stuns; slip in a few haymakers to speed up the process. If your reaction times are on point, you should have this wrapped up in the first round.
- You defeated Justin Turbeau without letting him grab your glove – Just don’t swing wildly and try to rush Turbeau down, carefully wait for openings and then swing. Dat is alles wat er is.
- You countered Justin Turbeau’s Namaste Special with a haymaker – not particularly difficult, wait until he does his bow and then toss out the haymaker.
- You punched Justin Turbeau twice in the face before he started throwing his first punch – this one is actually quite puzzling until you realize how the glove grab mechanic works: he’ll only grab your hand if you throw three of the SAME punches. Thus if you go for two quick body blows immediately then follow up with two face shots, you’ll be able to give Turbeau the old one two before he can even get a wind up going.
Turbeau Prime
After you beat him so thoroughly last time, Justin Turbeau decided to take advantage of his Canadian heritage in the ring during your rematch and bringing forth Canada’s secret weapon: Hockey. First and foremost is the fact that all of Turbeau’s attacks now fly out faster than before, forcing you to react quicker in order to avoid getting smacked in the face. His Namaste special has also gone from a mild annoyance to an actual threat as in the event that the attack connects, it’s a one hit knockdown so nail that counter before he gets the chance to swing! And that suprise counter jab I mentioned in the last fight? It’s not only back but it’s ALWAYS active, every time he comes out of a stun Turbeau will lunge at you to throw another punch; be ready to intercept that attack when it comes and remember which direction you threw your last punch to know where he’ll be coming from. In terms of new moves he’s only got one: the Hockey Pucked special. This move consists of a member of his fan club tossing him a hockey stick which he then uses to land a devastating slapshot right onto your face; because Canadians are known for their legendary slapshots, this move is naturally a one hit knockdown and should be treated with caution. Either dodge out of the way or counter with a high punch, DON’T BLOCK. The winded rule still applies here but it’s even more important because with all the counter opportunities Turbeau presents to you, it’s so easy to burn down your stamina bar through over confidence. it’s for that reason that you should be aware of the stun limit, as in the number of punches you can land on Turbeau before he steps back for his standard surprise attack, which are as follows:
- normal attacks: 3 hits
- Namaste special: 5 hits
- Counter Jab: 7 hits
- Condition countering: 3 hits.
be aware of those limits and count your punches to conserve your breath. Apart from that, utilize the same strategy as before with a quicker rhythm and you can fend off Canada’s revenge with ease.
Uitdagingen
- You defeated EX Justin Turbeau – No hard feelings eh?
- You defeated EX Justin Turbeau – balie, balie, and counter some more; it’s the fastest way to get the hat trick here.
- You countered EX Justin Turbeau’s Hockey Pucked special with a haymaker – exactly what it sounds like. Once he’s got the stick in hand, wait until he’s about to swing and then throw the haymaker.
- You extended your combo three times in one round – unlike the Jab and thump challenges where a haymaker was required for combo extension. Here it’s a different story. Every time Turbeau rushes in for his surprise counter jab after a stun, there’s a brief opportunity where you can counter him and stun him again, which will cause a loop where you can keep stunning him over and over again and thus extending the combo. Simply pull off this counter successfully three times in a row (or at least one round) and the challenge is yours.
- You countered all of EX Justin Turbeau’s attacks thrown – met andere woorden, accomplish a perfect match against Turbeau. Every suprise attack, every jab, every upper cut, all of it has to be countered every single time; you can’t block, dodge, or get hit by anything. It has to be all counters, de hele tijd, be it by regular punches or haymakers.
Kim Jong Boom
Hoi! Who let this nine year old into the ring?! There’s supposed to be an age limit on- he? Wat? What do you mean that’s a fully grown man? Oh…I see, whoops. Well anyways, Kim Jong Boom has traveled all the way from North Korea to face you down for the fate of America and frankly…he’s a little pathetic, not Jab Bush pathetic, but still pathetic nonetheless. Kim Jong Boom only has two attacks in total and neither of them are particularly threatening. The first and the most common are his bottle rockets; Kim Jong Boom won’t throw any punches, instead he’ll use tiny missiles to bombard you with explosives. Luckily those explosives take some time to set up, Kim Jong Boom having to assemble each of them piece by piece. He’ll likely spend most of the match running back and forth, slamming down rocket parts and then pausing when they fire at you. Keep in mind that the missiles can take off large chunks of your health if they land but that’s a big IF, they’re fairly easy to dodge if you have the timing down and there’s a good chance he might not even get to shoot any off if you’re skilled enough. Zien, Kim Jong Boom’s short stature makes it easy for you to launch him into the air and juggle him like a beach ball; you can start what is essentially a stun by landing ANY low punch, either at the start of a round or when Kim Jong Boom flashes red when running across the ring, this will send Kim Jong boom flying and leave him open to high punches. Each time you hit him, he’ll bounce in the opposite direction where you can hit him again and send him back, this process can be done over and over again until he’s collapsed onto the mat so keeping up the juggle is an excellent way to deal with him. In the event that you mess up the juggle and let Kim Jong Boom fall, there’s a chance he’ll try to tackle you but even this attack can back fire as if you dodge out of the way, Kim will simply face plant and deal damage to himself (it’s actually kind of hilarious). Dodge the rockets, keep up the juggles, and Kim Jong Boom will be punted back to his home country in a matter of minutes.
Uitdagingen
- You defeated Kim Jong Boom – Great leader? Yeah right!
- You defeated Kim Jong Boom by TKO – just keep him in a constant juggle, his heath will drain faster and faster the longer you maintain it.
- You deflected Kim Jong Boom’s rocket back at him – probably the hardest challenge out of the set. You can only deflect the rocket with a haymaker punch and the timing is fairly strict to accomplish it, but I’d say the reward is worth it if you can successfully pull it off.
- You performed a perfect juggle on Kim Jong Boom – basically keep him in the air, alternating your punches with the proper timing, until you’ve managed to knock him down. This can only be done for the first knock down, the others won’t count as a perfect because he isn’t at full health when it starts anymore.
- You let Kim Jong Boom knock himself out – this is my favorite challenge out of the game purely because of the sheer hilarity of it all. First you have to bring Kim Jong Boom to his last legs, either by knocking him down twice in one round or four times over all. Then grind him down until he’s only one hit away from a KO, coax out his tackle, and watch as Kim Jong Boom comedically flops onto the mat with all the style and grace of a beached manatee, handing you the victory in the process.
Little Rocket Man
I have to hand it to the little guy, he really stepped up his game for the rematch; but he’s still much of the same pathetic twerp that he was the first time around. Little Rocket Man’s attack pattern has barely changed since the last fight, the only differences are that he’s faster and alternates between running and jumping across the ring which requires low and high blocks respectively to land a hit on him; pay attention to his body language just before he moves to the other end of the ring, it’s a dead give away as to whether he’ll run or jump. The rockets are still more or less the same, except now not only are they a one hit Knockdown if they connect but some of them are defective thanks to the budget cuts in North Korea’s weapons program (don’t ask); these defective rockets come out on a slight delay, throwing off the player’s rhythm and making them more dfficult to dodge alongside the regular ones. But they’re easy to spot if you’re paying attention: if a rocket is defective, it’ll flash white before it takes off and thus allowing you some advanced warning in order to respond accordingly. Then there’s his juggle, the biggest change to Little Rocket Man; unlike the previous fight where the juggle kept up a consistent rhythm, Little Rocket Man’s body will gradually fly around faster and faster with each successful hit, forcing you to gradually increase the pace of your punches in order to keep up. It’s fairly easy to blow the juggle because of this and in EX mode, Little Rocket Man will always go for the tackle but hopefully you’ve learned to dodge that move by now and get the free damage Little Rocket Man inflicts upon himself. Little Rocket Man is a slippery guy, requiring quick reflexes and a keen eye to beat, but he shouldn’t give you too much trouble in the long run…unlike your next opponent.
Uitdagingen:
- You defeated Little Rocket Man – South Korea salutes you!
- You defeated Little Rocket Man by TKO – a bit harder this time around given all of Little Rocket Man’s new moves, but if you maintain a similar strategy found in his standard fight with some slight tweaks here and there in response to the subtle changes you should be fine.
- You reflected the defective rocket back at Little Rocket Man – as with last time, learn the timing of the rockets and throw a haymaker when the window of opportunity presents itself. I’d recommend attempting this on the rocket on the left, the one on the right flies off screen but the left defective rocket zooms around on screen and thus makes it easier to determine when to throw the haymaker
- You KO’d Little Rocket Man with a haymaker – you’ll have two opportunites to do this, both of which involve getting Little Rocket Man to near death by KO or TKO. The first is to try and land a haymaker during a juggle, tricky but it can be chained up with a combo to save time. The second is to counter his tackle, also difficult but you won’t have to worry about the short window of opportunity created by a long combo
- You defeated Little Rocket Man without taking damage – not so bad, the biggest problem will be the defective rockets that break up the rhythm of the fight and can cause mistakes on your part. Simply be aware of which rockets are defective and which aren’t and when to dodge them, all while juggling Little Rocket Man for as long as possible to finish the fight quickly and reduce the chances of making a mistake.
Vladimir Bootin
Say hello to the leader of the Russian people and possibly the greatest Prisyadka dancer to ever live: Vladimir Bootin. This red menace would love nothing more than to rip the presidency out of your (insert color description here) gloves and you obviously can’t let that happen, so you’re gonna have to stand your ground and show Bootin who’s boss. The first thing you need to know about beating him is how to read his attacks, Bootin has a slow wind up but can only be countered by specific attacks at specific times: if the wind up goes low and he exposes his head, go for a high punch; if the windup goes high and he shows his chin, then swing low. If he does get the chance to throw a punch, be aware that he throws two of them in quick succession instead of one. While this makes it easy for you to dodge, getting perfect blocks requires two quick blocks in a perfect rhythm. Still not too bad, the same can be said for his Meteor Stomp. The move is what gives Bootin his name sake as he’ll attempt to stomp you in the face with a front kick and follow up with a one-two punch similar to his basic attack; while it’s easy to dodge/counter/block from the slow wind up and telegraph, the move hits VERY hard so try not to let it connect by any means necessary. Speaking of kicks, whenever Bootin is on his last knock down be it one away from a TKO or a KO, his entire attack pattern will chance and he’ll start rushing you down with Prisyadka kicks. This essentially consists of him kicking you with a Hopak dance in sets of three before launching a devastating upper cut at you before repeating the process on the opposite side of the ring. Bootin will continue to do this over and over again until one of you is lying on the mat; the kicks can be dodged on the same side that Bootin is standing or perfect blocked but not countered, his uppercut on the other hand can be dodged in a similar matter or countered but not blocked. His punish tactics are also something you should be aware of: like Turbeau, Bootin has a glove grab which he uses to sneak in a free hit whenever you start swinging recklessly but unlike Turbeau, you can dodge/counter/block the hit before it lands with proper timing; if you abuse haymakers by throwing them out haphazardly, Bootin will respond with a solid hook that you’re pretty much forced to take thanks to the timing it utilizes; and should you end up getting winded, Bootin will start spamming overhead punches until you either A. regain your stamina, B. block one of the hits successfully, or C. get knocked down. Thus it’s important to keep an eye on your stamina meter for this fight. With all of that in mind, if you take a cautious approach to Bootin and telegraph his attacks you shouldn’t have too much trouble dealing with him.
Uitdagingen:
- You defeated Vladimir Bootin – dasvidaniya comrade.
- You defeated Vladimir Bootin by TKO – as always, focusing on counters is the best approach here. But if you really wanna do some damage, counter his Meteor Stomp with a haymaker. The timing is tricky but if performed correctly will take massive chunks off of Bootin’s health.
- You countered Vladimir Bootin’s Meteor Stomp special – regular punches or haymakers, as long as you can seize the window of opportunity it’s all good.
- You perfect blocked all three kicks before countering Vladimir Bootin’s Prisyadka Punch – this challenge is referring to the Prisyadka kick combo I mentioned earlier. Obviously you need to bring him to his final knock down to reach this phase and once you do, simply get the rhythm of the kicks down and block them as they come until you have a haymaker ready then throw one just as Bootin winds up for an uppercut. It may take some practice to get the timing down for both so be ready to make multiple attempts at this.
- You knocked down Vladimir Bootin with a single punch – If you were like me, this challenge probably left you a bit stumped at first but luckily there’s a simple trick to it, simple but not easy. See if you counter the Meteor Stomp with a haymaker punch successfully, it will lead to an instant knockdown on Bootin. So charge one up by perfect blocking his attacks, remembering to do two quick blocks in line with his punches, then toss out a haymaker when he goes for a stomp. Keep in mind this ONLY works if you haven’t taken any damage, if he lands a single punch then you can’t complete the challenge.
Team Bear
Well this is a first, I didn’t know that tag team matches were allowed in boxing. Unfortunately since Maverick is just a ghost and therefore unable to fight, you’re on your own for this one. Vladimir Bootin has made a return and brought some back up with him: the world’s smallest Russian bear. (Ja, that’s what a small one looks like. Try not to think about how big they can get). Out of all the fights, this is by far one of the most difficult to the point that Bootin is able to give President Thump a run for his money in terms of how hard he is to beat; fitting given some of the rumors surrounding them but I digress. We aren’t here to talk politics, we’re here to fight…actually there’s a lot of overlap there. Hoe dan ook, during Team Bear’s first phase you won’t even be fighting Bootin at all; instead you’ll have to get through his pet bear first. Now the bear is INCREDIBLY dangerous as virtually any attack from him is a one hit knockdown and you have to intercept his paw attacks if you want to take him down, otherwise he’ll keep trying to swat you as you dodge. Each paw attack requires two hits to counter: one low and one high in that order, which require careful timing to pull off. Once a paw has been disarmed, it’ll hang limply in the air and the bear will start attacking you with the remaining paw. When both are disarmed, the bear will attempt to headbutt and then bite you. You’ll have to counter that attack pattern to bring him into a stun where you can actually start hurting him, which can be done with a high punch on the head butt or a low punch on the bite or a haymaker for either with proper timing. Once you’ve smacked it around enough, the bear will collapse and Vladimir Bootin will leap into the ring to begin the fight properly. Like so many other EX fights, Bootin is coming at you faster, moeilijker, and with much less clothing than before. His regular attacks are not only quicker, requiring faster reaction times, but Bootin will occasionally throw in two extra hits to throw you off. His glove grabs are far more common and come out quicker but not so much that they’re unavoidable. His meteor Stomp is now a one hit knockdown and comes on a slight delay, making it even more important that you don’t let it hit you. His counter haymaker is now part of his regular move set but can actually be dodged this time assuming you didn’t throw a haymaker immediately beforehand. His Prisyadka Kick Dance is significantly faster this time, I literally cannot emphasize that word enough, to the point that blocking is the only reasonable way to avoid the damage coming out and the delayed uppercut is a one hit knockdown. And getting winded leads to even greater punishment with kicks instead of jabs that take off half your health with each hit, making an empty stamina meter a death sentence. With all that in mind, this is probably going to be one of your greatest challenges in the entire game and will require some seriously good reflexes to overcome. But if you’ve made it this far, I have no doubt you’ll be able to kick Bootin’s tyrannical butt all the way back to Russia.
Uitdagingen
- You defeat Bear – use the strategy outlined above, if you done well enough you can knock him out in round one. Yeah it’s speedrunning but who TF cares?
- You defeat team Bear by TKO – repeat, use the above strategy and keep your reflexes on point. Also don’t expect to pull this off in round one, between the bear and Bootin’s aggressive approach it’s downright impossible to get a TKO any earlier than round 2. Just like presidental A-Oh!, presidental Thump, and Presidental Sanders.
- You counter bite of bear with haymaker – the bite will follow the bear’s headbutt after a short delay, wait for the right moment and throw out the haymaker.
- You counter Meteor Stomp with haymaker – essentially the same strategy as the bite of bear, the difference being the timing is a little tighter and the punishment for failure greater so be careful with this one.
- You achieve nuclear annihilation – to many of you, this challenge probably seemed incredibly vague and difficult to understand but that’s understandable. You see, there’s actually one more move Bootin has that I didn’t mention because of how unlikely it is for someone to accidentally find it during a normal match. Over the course the match, Bootin’s attacks will become less and less frequent with every round as though he’s stalling for something. If you make it to the end of the five round limit, you’ll see what that something is when Bootin pulls out Russia’s big red button and launch a nuke right into the ring. Thus destroying both of you and probably the rest of the world thanks to M.A.D. A horrible fate but darn it we need those stars! So focus on blocking and evasion to last all the way to the end to complete this challenge.
Closing thoughts
Gefeliciteerd! You’ve managed to fight your way to the top of the pile and are now America’s boxing champion! Enjoy the spoils of your labor while you can! It won’t be long until some fresh upstart tries to take the white house just as you had but until then, kick back and relax with the satisfaction of a job well done. And perhaps pass a new laws while you’re at it, like banning live-action Disney remakes for example. Just a thought 😉
Thank you and have a good day/afternoon/evening/night.
Dat is alles wat we vandaag hiervoor delen Election Year Knockout gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door chris the zombie gamer. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.