This guide will show you how to unlock and get all Die in the Dungeon: Origins achievements on Steam.
Die in the Dungeon: Origins Achievements
Shut Up!
Skip a Tutorial
Aan het begin van het spel, you’ll see a tutorial. Look at the top left corner, and then click on ‘skip’ to get an achievement.
Taste the Rainbow
Defeat all four Croissantpillar variants.
There are four Croissantpillars, each with a different color and special ability after death:
- Brown Croissantpillar: When defeated, it becomes a tasty treat and deals 2 damage to a random enemy.
- Green Croissantpillar: When defeated, it turns into a tasty snack and grants the player +2 gezondheid.
- Blue Croissantpillar: After defeat, it transforms into a delicious reward and gives the player +2 blok.
- Red Croissantpillar: Once defeated, it transforms into a flavorful threat and deals 2 damage to the player.
Om de prestatie te verdienen, you need to defeat one Croissantpillar of each color. These delightful enemies appear randomly on different floors. Succes!
Shiny artifact
Get your first Relic.
On the second floor, you’ll encounter the first relic opportunity. You’ll come across a choice to either heal a “Dying soldier” by rolling dice. Meeting the specific requirements during the dice throw will allow you to acquire the first relic.
As you progress through the floors up to floor 20, there will be six additional chances to obtain more relics. Keep an eye out for these opportunities and make the most of them to strengthen your character on this exciting journey.
Oath Breaker
Taste Defeat for the first time.
The achievement will appear when the game concludes, and your life points reach zero. At that moment, De prestatie zal opduiken, signifying the end of your adventure. Keep playing and strategizing to see how far you can go in the game!
Now You’re Thinking With Mirrors
Combine a Prism Die with a Mirror Die.
After the battle on different floors, you might need to throw away or get more dice. Choose to get more dice and look for Mirror dice on the early floors. Prisma dice can be unlocked on floor 9 and beyond. To earn an achievement, just place Prism dice and Mirror dice on the board. The cool part is you don’t have to play them; Druk gewoon op “finish.”
Flashy Display
Defeat two enemies in a single turn.
Om de prestatie te verdienen, you need an attack cube combined with one or more relics that cause damage to enemies during your attack phase. Examples include:
- Blinding Lightbulb: Deals damage to all enemies when dice with the flash property are used.
- Dancing Shurikens: Inflicts 3 damage to a random enemy for every 6 dice used.
It’s simpler if you have Blinding Lightbulb. Just reduce one enemy to 2 life points, then use a flash attack dice on another. Ensure the attack dice is combined with a boost dice, so you can either kill the targeted enemy or leave them with 2 life points. In the latter case, the relic will eliminate both enemies simultaneously. Both methods will count toward the achievement.
Fancy collector
Show Very Rare Dice to The Collector.
On Floor 16, the collector will show up, and to get the achievement, you must present three distinct types of dice: Spiegel, Terrain, and Prisma.
That’s a Lotta Damage!
Inflict +100 damage with a single hit.
Achieving this is simple on floor 20 during the Boss Battle. Echter, you need specific relics:
- Bullseye – Dice placed in the center slots get their value doubled (x2).
- Mark of the Chosen One – When there’s only one dice on the board, it gets tripled to its base value (x3).
At this point in the game, you probably have all gold attack dice with the flash/hollow property. Hopelijk, they also have Bullseye and Mark of the Chosen One relics. Dit is wat je doet: Eerst, knock out the Scorpion Rider. Daarna, a scorpion with x3 on it will appear on the board. Hopelijk, it will be in one of the two center fields. Zo niet, click on the top right corner and select “redden & exit.” On the main screen, druk “doorgaan,” then click on Floor 20 (saved game). Your game will restart from the beginning of Floor 20. This can also be used if you know you’ll lose to avoid restarting back to Floor 1.
Hoe dan ook, once the scorpion is in the center with a 3x value, take one of your golden dice with a face value of 6 and place it in the center. Your dice will have a damage of 108, and here’s why: The Bullseye relic doubles your dice value in the center, so it’s 6 + 6 = 12. The Mark of the Chosen One relic gives x3 because it’s the only dice on the board, Dus 12 * 3 = 36. Don’t forget that the scorpion also provides x3 to the value as the rider is knocked out, so it’s 36 * 3 = 108 attack damage.
Scorpion Rideeer!
Defeat the Scorpion Rider.
In het spel, you start with 3 power, allowing you to place 3 dice on the board. Echter, if you have relics, you can boost your power to 5, letting you place up to 5 dice. Each dice represents a different action like healing, attacking, defending, restoring life points, boosting, and copying. There are special properties that can be added to dice and relics, zoals “Bullseye,” which doubles the value of dice on the center slots, en “Mark of the chosen one,” which triples the base value if there’s only one dice on the board. Some recommended relics include “Blindfold of rage,” making attack dice cost 0 energy but randomly choosing targets, en “Blinding lightbulb,” omgaan 2 damage to all enemies when dice with the flash property are used.
Don’t forget about dice properties like “Hollow Property,” which can be used with no energy cost, en “flash property,” causing the action to happen immediately after placing the dice on the board. These basics are crucial for reaching higher floors. Avoid other properties like heavy (dice stays on the board) and Terrain dice (increases the value of the field where the dice is set). If you’re not familiar with these terms, play a few matches before attempting floors 20 and above.
Nu, let’s talk strategy:
Maximize the booster dice by placing it in the middle of the deck, boosting all dice two spaces away. This allows you to boost any two of your dice in a turn. Combine the booster with attack and defense dice or two attack dice. Consider the enemy health and potential damage. Assess the risk – soms, it’s better to attack and defend or double attack a single enemy. Taking damage from two enemies might be better than facing one. NPCs can reward you with relics, add random dice to your collection, or heal your character, but failing a roll check comes with consequences. This pattern is designed for beating Floor 20; you might not succeed on the first try due to randomized relics, but with a few attempts, you’ll achieve success.
On Floor 1, throw away defense dice.
For Floor 2, discard boost dice.
On Floor 3, aim for a relic through a dice roll; your progress relies on random relics.
Vloer 4, get rid of life dice.
When you reach Floor 5, upgrade both attack and boost dice to silver.
At Floor 6, choose a free relic; your progress depends on the randomness of relics.
Proceed to Floor 7 and attempt to acquire a relic through a dice roll; herinneren, progression hinges on the randomness of relics.
On Floor 8, prioritize obtaining either life or attack dice; anders, skip.
When you reach Floor 9, add a property to one dice; if it’s the flash property, add it to the attack dice.
For Floor 10, upgrade both attack and boost dice to silver.
On Floor 11, aim for life or attack dice; if not available, skip. Ensure you only have one life dice in your deck.
At Floor 12, select a free relic; your progression relies on the randomness of relics.
Proceed to Floor 13 and upgrade both attack and defense dice to silver.
On Floor 14, it’s crucial to obtain the relic “Mark of the chosen one” through a dice roll.
As you reach Floor 15, upgrade attack dice to gold.
At Floor 16, choose a free relic; your progress depends on the randomness of relics.
On Floor 17, upgrade attack dice to gold.
Continue to Floor 18 and select a free relic; your progression relies on the randomness of relics.
When you hit Floor 19, add a property to one dice; if it’s the flash property, add it to the attack dice.
Eindelijk, on Floor 20, always knock out Scorpio Rider first, then attack Scorpio himself, as this strategy ensures that no one can damage you for the next three rounds.
Tales Will Be Written
Reach Floor 50 on Endless Mode.
To achieve the milestone of reaching Floor 50, you don’t necessarily have to complete the entire floor. The key components for success are having specific relics:
- Bullseye: Dice placed in the center slots receive double (x2) their value.
- Mark of the Chosen One: If there is only one dice on the board, it receives triple (x3) to its base value.
With these relics in play, a single dice placed in the middle becomes multiplied by five (x5). Bijvoorbeeld, a defense dice with a face value of 6 will grant you an impressive 36 defense points. To ensure your unbeatability, it’s crucial to have gold attack, verdediging, and life dices, all equipped with the flash property.
Here’s the winning strategy:
Order of Execution:
- Start by executing all attack dice.
- Follow up with defense dice.
- Heal yourself at the end if your power allows.
- If your power is limited, combine attack and defense dices strategically.
By employing this approach, you’ll swiftly progress through the levels and reach Level 50 in no time, thanks to the powerful combination of Bullseye, Mark of the Chosen One, and well-equipped gold dice with the flash property.
I made it to Floor 75! That’s my best so far. Helaas, I made a mistake with a relic. The relic only let me pick a specific enemy, but on Floor 76, the enemy I needed was different. They had this thing called a “purple dice” that messed up my plan. Normaal gesproken, if you put your dice in the middle, they’re worth five times as much, but with this enemy, it didn’t work that way. Despite the hiccup, it was a good run.
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