This guide aims to provide an extensive overview of the marketplace in Dead Frontier 2, along with valuable tips to help players navigate this virtual economy. By following the information and suggestions outlined below, players will gain a deeper understanding of the marketplace and improve their trading skills.
Invoering
This manual aims to provide a comprehensive overview of the Dead Frontier 2 marketplace, delving into various aspects that contribute to item value and the business practices adopted by players in the community. The sections listed below offer valuable insights to players, enabling them to gain a better understanding of the marketplace and assess the worth of their items:
- Supply & Demand
- Methodologie
- Taxation & Handel
- Understanding Buyers
- Determining Value
- Valuable Items
- Item Stats
- Desirable Stats (Stat sticks, Gear, Wapens)
- Conclusie
Supply and Demand
The demand for items among players always determines the need for a supply of specific items. A prime example of this is the relationship between average players and their in-game requirements for survival, such as ammunition, voedsel, medicine, weaponry, and crafting supplies. The market value of these items fluctuates based on various factors, including the strategies employed by professional or experienced players, ongoing events, and game updates that may affect the overall balance and introduce new features.
Bijvoorbeeld, the introduction of crafting schematics for new gear creates an increased demand for certain items, leading to inflated prices. Aanvullend, current world events like “Purple Zones” where players receive rewards of ammunition and items upon completion, and those who loot the city all play a crucial role in supplying the demands of the gaming community.
Methodologie
The player market in Dead Frontier 2 encompasses a range of business practices, with minimal regulations allowing players to freely employ methods of profit-making through market manipulation and sales tactics. Many of these practices would be considered unethical and illegal in the real world but have no restrictions in the player market of Dead Frontier. Here are some examples of these practices and forms of profit:
Arbitrage
- This involves buying and selling goods, taking advantage of existing price gaps to make a profit. Bijvoorbeeld, players might purchase an item below its scrap value from the market and then sell the item itself for a profit.
Scalping
- This unethical practice involves buying up items and reselling them at inflated prices to generate profits.
Cornering the Market
- This practice entails purchasing all available assets of a specific item to gain control over the market and then reselling those items at inflated prices for profit.
Predatory Pricing
- This business practice involves selling an item at a lower price to divert business away from competitors and gain a market advantage.
Insider Trading
- This unethical practice involves using undisclosed knowledge or information for personal gain, giving the seller an unfair advantage. Bijvoorbeeld, a player might obtain a newly added crafting schematic recipe and exploit this knowledge to gain an advantage over others.
Investment Fraud
- This unethical practice involves artificially inflating the price of an item by spreading false or misleading information to boost one’s own profits.
Private Auction
- This practice involves listing an item for sale and privately accepting offers for it, ultimately selling the item to the highest bidder. This practice is commonly observed in the Dead Frontier Discord server within the user trading section.
Providing Services
- Players offer various services for a profit. This could include sending an item to another player for a fee in order to upgrade, enhance, or dye the item. Echter, players need to exercise caution to avoid scams and should meticulously document evidence and report any fraudulent activity to the moderators in the Dead Frontier Discord server.
Harvesting for Profit
- This involves actively gathering available resources and selling the harvested items for profit. A simple example of this is looting items with the intention of selling them.
Flipping for Profit
- This practice entails buying items at a low price and selling them later at a higher price for profit.
Taxation and Trade
In the game Dead Frontier 2, players are subject to taxes on both market transactions and private cash transactions. Momenteel, the tax rate for cash transactions between players stands at 15%.
To calculate the tax amount deducted from a player, de 15% tax rate is converted into decimal form, dat is 0.15. This decimal value is then multiplied by the price or total cash amount involved in the transaction. The resulting value represents the cash amount that will be taxed or deducted during a sale or cash transaction with another player.
Bijvoorbeeld, if the transaction amount is $1000, the calculation would be: $1000 X 0.15 = $150. Dus, $150 would be deducted from the sale or transaction.
It is crucial to bear in mind this tax when engaging in cash transactions or aiming to make a profit in the market by selling items. If necessary, it may be advisable to consider bartering valuable goods instead of using cash to avoid this tax.
Understanding Buyers
When selling items in the Dead Frontier market, it is beneficial to have a grasp of potential buyers and ask important questions such as:
- Who would find this item useful?
- Does this item have additional value due to its potential for rare or elite enhancement?
- Can this item be upgraded in a way that would increase or decrease its value to a buyer?
- Is this item specifically useful to a certain type of player or is it considered collectible?
- Should I hold onto this item until its value increases for potential buyers in the future?
These questions can guide decision-making and help understand the target audience for sales in the Dead Frontier market. Understanding who desires the items and for what purpose can enhance business practices and overall comprehension of the player market. It’s important to note that there are generally players focused on combat roles for boss hunting, looters who profit from acquiring items, and merchers who manipulate the market using different methods.
Staying updated with recent player trends, builds, and activities is highly recommended when actively participating in the Dead Frontier market community. The game frequently receives updates, events, changes, and new content, all of which can significantly influence the player market and how players interact or play the game.
Determining Value
Understanding the factors that contribute to the value of an item can be as simple as analyzing the dynamics of supply and demand. Bijvoorbeeld, a seasonal item may increase in value over time as it becomes scarcer and more sought after. Op dezelfde manier, basic necessity items may experience increased demand during events or trends where many players require such equipment. Aanvullend, considering detailed statistics and player meta, such as popular gear or player builds, can play a role in determining value.
One way to gain insight into item value is by comparing the statistics of your item to those of popular and unique items listed on the market. If your item is similar to a highly valuable unique item, you could potentially set a similar price point. In het algemeen, researching the marketplace for items with similar stats can provide an idea of current pricing trends or help identify competitors’ offerings.
Seeking player feedback in the Dead Frontier official Discord, particularly from experienced market traders or other players, can provide valuable appraisals. Echter, it is important to carefully consider feedback as it may sometimes be misleading. Uiteindelijk, it is best to rely on your own judgment to set prices that you believe are reasonable and offer the potential for optimal profit in the current trending market.
Valuable Items
The most valuable items in Dead Frontier are typically determined by player tendencies and can be classified into two main categories: items that generate excitement and items that offer high utility. These sought-after items include components essential for crafting powerful gear, unique and potent items themselves, as well as crucial supplies such as ammunition for powerful weapons and useful consumables. Aanvullend, there is value attributed to standard non-unique gear items commonly utilized by boss hunters or looters.
Bijvoorbeeld, “Stat Sticks” are weapons exclusively equipped to enhance player statistics and are not intended for use as primary weapons. “Utility suits” are gear sets worn to obtain bonuses in looting, health restoration, or experience gain during missions.
Each equipment piece possesses desirable attributes based on popular player builds, and unique items often boast stats that surpass the norm. Echter, it’s worth noting that standard non-unique gear can hold equal value in specific situations, depending on their attributes.
Having a comprehensive understanding of player demands, preferences, and the significance of specific item traits and utility can greatly contribute to making successful trading decisions and determining appropriate pricing strategies in the Dead Frontier market.
Item Stats
The potential stat rolls in Dead Frontier can reach a maximum of 25% of 50%, regardless of the item type. Whether it’s shoes or weapons, both can have a sprint speed increase of up to 25%. Any additional percentage beyond this limit is due to the item’s inherent attributes. To illustrate, a common version of an item like the leather jacket, categorized as white in color, bieden 10% inventory boost and 3% Schade vermindering. Vervolgens, the maximum achievable stats for inventory boost and damage reduction, excluding upgrades such as pouches, are 60% en 28% respectievelijk.
Here are the current maximum attainable stats for a non-unique item, without incorporating any upgrades:
50%: Body damage
50%: Attack speed
50%: Stun duration
50%: Knockback distance
50%: Surprise damage
50%: Minimum accuracy
50%: Maximum accuracy
50%: Range
50%: Aim speed
50%: Reload speed
50%: Ammo capacity
50%: Headshot damage
50%: Damage versus enemy
50%: Gezondheid
50%: Search speed
50%: Energie
50%: Hydration
50%: EXP gained
50%: Inventory capacity
25%: Incoming damage
50%: Incoming stun threshold
50%: Incoming stun recovery
50%: Bleeding chance
50%: Radiation chance
50%: Infection chance
50%: Burns chance
25%: Jog speed
50%: Walk speed
50%: Sneak speed
25%: Sprint speed
50%: Sprint duration
25%: Sprint cooldown
25%: Dodge cooldown
50%: Dodge duration (broken relic stat)
50%: Health restoration
50%: Energy restoration
50%: Hydration restoration
50%: Energy needs
50%: Hydration needs
25%: Footstep noise radius
25%: Visibility range
25%: Sneak visibility range
50%: Kick damage
50%: Kick stun duration
50%: Kick knockback
25%: Kick cooldown
50%: Lockpick chance
50%: Vehicle MPG
50%: Vehicle MPH
50%: Vehicle fuel capacity
50%: Vehicle inventory slots
50%: Find chance
25%: Noise radius
Valuable Item Stats
The market value of an item in Dead Frontier is influenced by how closely its desirable stats align with the maximum values. Items that possess a combination of desired traits, in totaal 6 before upgrades, hold significant value when there is a demand for their utility among players who require them to fulfill their specific needs. Bijvoorbeeld, a boss hunter character will prioritize stats such as damage against mutated enemies and attack speed, regardless of their play style. Op dezelfde manier, a looter character will prioritize search speed and find item chance, irrespective of their looting approach.
It’s important to note that there are undesirable stats for players, which do not synergize well with their current build or gear, and may even conflict with other stats present in an item, rendering it unwanted or nearly useless. Bijvoorbeeld, having the hydration stat on a weapon would be considered an undesired or conflicting stat, as more useful stats like damage or movement speed would be preferred. Verder, certain items in the game may be less desirable due to inherent negative stats or features. Bijvoorbeeld, an auto shotgun with a large drum magazine would be preferred over a double-barrel shotgun.
Some items in the game are untradable or possess stats that can no longer be obtained through normal means. These items are known as relic items. Relic items that can still be traded hold value based on their utility or as collector’s items. The following list showcases the item types, their associated useful stat types, and their intended purposes. These items are highly valued by the Dead Frontier player community and are utilized for character builds.
Stat Sticks
STAT STICK (Boss Hunting):
- 50%: Damage versus mutated (Increased power)
- 25%: Jog speed (Improved mobility)
- 25%: Dodge cooldown (Reduced cooldown for dodging)
- 25%: Sprint speed (Increased sprinting speed)
- 50%: Sprint duration (Extended sprinting duration)
- 25%: Sprint cooldown (Reduced sprinting cooldown)
- 25%: Incoming damage (Increased resilience)
- 50%: Damage versus infected (Enhanced damage against infected enemies)
- 50%: Gezondheid (Increased resilience)
- 50%: Walk speed (Improved mobility)
- 50%: Search speed (Faster looting)
- 50%: Incoming stun recovery (Faster recovery from stun)
- 50%: Find item chance (Improved chance of finding valuable items from bosses)
- 50%: EXP gained (Increased experience gained from kills)
- 50%: Health restoration (Improved healing effects and cost savings)
- 50%: Inventory capacity (Increased utility)
- 50%: Incoming stun threshold (Higher threshold for resisting stun)
STAT STICK (Plunderen):
- 50%: Search speed (Faster looting)
- 50%: Find chance (Improved chance of finding items)
- 50%: Inventory capacity (Increased utility)
- 50%: Lockpick chance (Higher chance of successfully picking locks)
- 25%: Jog speed (Improved mobility)
- 25%: Sprint speed (Increased sprinting speed)
- 50%: Sprint duration (Extended sprinting duration)
- 25%: Sprint cooldown (Reduced sprinting cooldown)
- 50%: Sneak speed (Enhanced mobility while sneaking)
- 25%: Visibility range (Reduced visibility range to avoid detection)
- 25%: Sneak visibility range (Reduced visibility range while sneaking)
- 25%: Footstep noise radius (Reduced noise radius from footsteps)
- 25%: Dodge cooldown (Reduced cooldown for dodging)
- 50%: Health restoration (Improved healing effects and cost savings)
- 50%: Gezondheid (Increased resilience)
- 25%: Incoming damage (Increased resilience)
- 25%: Kick cooldown (Reduced cooldown for kicking)
- 50%: Kick stun duration (Extended stun duration from kicks)
- 50%: Kick knockback (Increased knockback from kicks)
- 50%: Weapon knockback distance (Increased knockback distance for weapons)
STAT STICK (Looting Comer and Son Inc.):
- 50%: Search speed (Faster looting)
- 50%: Find chance (Improved chance of finding items)
- 50%: Sneak speed (Enhanced mobility while sneaking)
- 50%: Inventory capacity (Increased utility)
- 25%: Sneak visibility range (Reduced visibility range while sneaking)
- 25%: Footstep noise radius (Reduced noise radius from footsteps)
- 25%: Jog speed (Improved mobility)
- 25%: Sprint speed (Increased sprinting speed)
- 50%: Sprint duration (Extended sprinting duration)
- 25%: Sprint cooldown (Reduced sprinting cooldown)
- 50%: Lockpick chance (Higher chance of successfully picking locks)
- 25%: Incoming damage (Increased resilience)
- 50%: Health restoration (Improved healing effects and cost savings)
Mêlee & Chainsaw
Mêlee
- 50%: Weapon attack speed (Faster kills)
- 50%: Weapon body damage (More power)
- 50%: Damage versus mutated (More power)
- 50%: Damage versus infected (Remove pest)
- 25%: Dodge cooldown (More Mobility)
- 25%: Jog speed (More Mobility)
- 25%: Sprint speed (Sprinter Mobility)
- 50%: Sprint duration (Sprinter Mobility)
- 25%: Sprint cooldown (Sprinter Mobility)
- 25%: Incoming damage (More Resilience)
- 50%: Incoming stun threshold (More Resilience)
- 50%: Incoming stun recovery (More Resilience)
- 50%: Gezondheid (More Resilience)
- 50%: Health restoration (Better heals & saves $)
- 50%: Inventory capacity (More Utility)
- 50%: Find item chance (Better loot from bosses)
- 50%: EXP gained (More EXP from kills = more enhancers)
- 50%: Search speed (Faster looting)
- 50%: Weapon stun duration (Stun Enemies)
- 50%: Surprise weapon damage (More power)
- 50%: Sneak speed (Stealth Mobility)
- 25%: Sneak visibility range (Avoid Detection)
- 25%: Visibility range (Avoid Detection)
- 25%: Footstep noise radius (Avoid Detection)
CHAINSAW
- 50%: Weapon attack speed (Faster kills)
- 50%: Weapon body damage (More power)
- 50%: Damage versus mutated (More power)
- 50%: Damage versus infected (Remove pest)
- 50%: Walk speed (More Mobility)
- 25%: Dodge cooldown (More Mobility)
- 25%: Jog speed (More Mobility)
- 25%: Sprint speed (Sprinter Mobility)
- 50%: Sprint duration (Sprinter Mobility)
- 25%: Sprint cooldown (Sprinter Mobility)
- 25%: Incoming damage (More Resilience)
- 50%: Incoming stun threshold (More Resilience)
- 50%: Incoming stun recovery (More Resilience)
- 50%: Gezondheid (More Resilience)
- 50%: Health restoration (Better heals & saves $)
- 25%: Weapon Noise radius (Avoid Detection)
- 50%: Inventory capacity (More Utility)
- 50%: Find item chance (Better loot from bosses)
- 50%: EXP gained (More EXP from kills = more enhancers)
- 50%: Search speed (Faster looting)
- 25%: Kick cooldown (More Power)
- 50%: Kick stun duration (Stun Enemies)
Guns
SHOTGUN
- 50%: Weapon headshot damage (More power)
- 50%: Weapon body damage (More power)
- 50%: Damage versus mutated (More power)
- 50%: Damage versus infected (Remove pest)
- 50%: Weapons attack speed (Faster kills)
- 50%: Weapons ammo capacity (More bullets)
- 50%: Reload speed (Faster reloading = less downtime)
- 50%: Maximum accuracy (Precision)
- 50%: Walk speed (More Mobility)
- 25%: Dodge cooldown (More Mobility)
- 25%: Jog speed (More Mobility)
- 25%: Sprint speed (Sprinter Mobility)
- 50%: Sprint duration (Sprinter Mobility)
- 25%: Sprint cooldown (Sprinter Mobility)
- 25%: Incoming damage (More Resilience)
- 50%: Incoming stun threshold (More Resilience)
- 50%: Incoming stun recovery (More Resilience)
- 50%: Gezondheid (More Resilience)
- 50%: Health restoration (Better heals & saves $)
- 50%: Inventory capacity (More Utility)
- 50%: Find item chance (Better loot from bosses)
- 50%: EXP gained (More EXP from kills = more enhancers)
- 50%: Search speed (Faster looting)
- 25%: Weapon Noise radius (Avoid Detection)
- 50%: Weapon stun duration (Stun Enemies)
- 25%: Kick cooldown (More Power)
- 50%: Kick stun duration (Stun Enemies)
- 50%: Minimum accuracy (Precision)
- 50%: Aim speed (Precision)
RIFLE
- 50%: Weapon headshot damage (More power)
- 50%: Weapon body damage (More power)
- 50%: Damage versus mutated (More power)
- 50%: Damage versus infected (Remove pest)
- 50%: Weapons attack speed (Faster kills)
- 50%: Weapons ammo capacity (More bullets)
- 50%: Reload speed (Faster reloading = less downtime)
- 50%: Maximum accuracy (Precision)
- 50%: Aim speed (Precision)
- 50%: Walk speed (More Mobility)
- 25%: Dodge cooldown (More Mobility)
- 25%: Jog speed (More Mobility)
- 25%: Sprint speed (Sprinter Mobility)
- 50%: Sprint duration (Sprinter Mobility)
- 25%: Sprint cooldown (Sprinter Mobility)
- 25%: Incoming damage (More Resilience)
- 50%: Incoming stun threshold (More Resilience)
- 50%: Incoming stun recovery (More Resilience)
- 50%: Gezondheid (More Resilience)
- 50%: Health restoration (Better heals & saves $)
- 50%: Inventory capacity (More Utility)
- 50%: Find item chance (Better loot from bosses)
- 50%: EXP gained (More EXP from kills = more enhancers)
- 50%: Search speed (Faster looting)
- 25%: Weapon Noise radius (Avoid Detection)
- 50%: Weapon stun duration (Stun Enemies)
- 25%: Kick cooldown (More Power)
- 50%: Kick stun duration (Stun Enemies)
ASSAULT RIFLE
- 50%: Weapon headshot damage (More power)
- 50%: Weapon body damage (More power)
- 50%: Damage versus mutated (More power)
- 50%: Damage versus infected (Remove pest)
- 50%: Weapons attack speed (Faster kills)
- 50%: Weapons ammo capacity (More bullets)
- 50%: Reload speed (Faster reloading = less downtime)
- 50%: Maximum accuracy (Precision)
- 50%: Walk speed (More Mobility)
- 25%: Dodge cooldown (More Mobility)
- 25%: Jog speed (More Mobility)
- 25%: Sprint speed (Sprinter Mobility)
- 50%: Sprint duration (Sprinter Mobility)
- 25%: Sprint cooldown (Sprinter Mobility)
- 25%: Incoming damage (More Resilience)
- 50%: Incoming stun threshold (More Resilience)
- 50%: Incoming stun recovery (More Resilience)
- 50%: Gezondheid (More Resilience)
- 50%: Health restoration (Better heals & saves $)
- 50%: Inventory capacity (More Utility)
- 50%: Find item chance (Better loot from bosses)
- 50%: EXP gained (More EXP from kills = more enhancers)
- 50%: Search speed (Faster looting)
- 25%: Weapon Noise radius (Avoid Detection)
- 50%: Weapon stun duration (Stun Enemies)
- 25%: Kick cooldown (More Power)
- 50%: Kick stun duration (Stun Enemies)
- 50%: Minimum accuracy (Precision)
- 50%: Aim speed (Precision)
SMG
- 50%: Weapon headshot damage (More power)
- 50%: Weapon body damage (More power)
- 50%: Damage versus mutated (More power)
- 50%: Damage versus infected (Remove pest)
- 50%: Weapons attack speed (Faster kills)
- 50%: Weapons ammo capacity (More bullets)
- 50%: Reload speed (Faster reloading = less downtime)
- 50%: Maximum accuracy (Precision)
- 50%: Walk speed (More Mobility)
- 25%: Dodge cooldown (More Mobility)
- 25%: Jog speed (More Mobility)
- 25%: Sprint speed (Sprinter Mobility)
- 50%: Sprint duration (Sprinter Mobility)
- 25%: Sprint cooldown (Sprinter Mobility)
- 25%: Incoming damage (More Resilience)
- 50%: Incoming stun threshold (More Resilience)
- 50%: Incoming stun recovery (More Resilience)
- 50%: Gezondheid (More Resilience)
- 50%: Health restoration (Better heals & saves $)
- 50%: Inventory capacity (More Utility)
- 50%: Find item chance (Better loot from bosses)
- 50%: EXP gained (More EXP from kills = more enhancers)
- 50%: Search speed (Faster looting)
- 25%: Weapon Noise radius (Avoid Detection)
- 50%: Weapon stun duration (Stun Enemies)
- 25%: Kick cooldown (More Power)
- 50%: Kick stun duration (Stun Enemies)
- 50%: Minimum accuracy (Precision)
- 50%: Aim speed (Precision)
PISTOL
- 50%: Weapon headshot damage (More power)
- 50%: Weapon body damage (More power)
- 50%: Damage versus mutated (More power)
- 50%: Damage versus infected (Remove pest)
- 50%: Weapons attack speed (Faster kills)
- 50%: Weapons ammo capacity (More bullets)
- 50%: Reload speed (Faster reloading = less downtime)
- 50%: Walk speed (More Mobility)
- 25%: Dodge cooldown (More Mobility)
- 25%: Jog speed (More Mobility)
- 25%: Sprint speed (Sprinter Mobility)
- 50%: Sprint duration (Sprinter Mobility)
- 25%: Sprint cooldown (Sprinter Mobility)
- 25%: Incoming damage (More Resilience)
- 50%: Incoming stun threshold (More Resilience)
- 50%: Incoming stun recovery (More Resilience)
- 50%: Gezondheid (More Resilience)
- 50%: Health restoration (Better heals & saves $)
- 50%: Inventory capacity (More Utility)
- 50%: Find item chance (Better loot from bosses)
- 50%: EXP gained (More EXP from kills = more enhancers)
- 50%: Search speed (Faster looting)
- 25%: Weapon Noise radius (Avoid Detection)
- 50%: Weapon stun duration (Stun Enemies)
- 25%: Kick cooldown (More Power)
- 50%: Kick stun duration (Stun Enemies)
Conclusie
The previously provided list of items and stats should be understood as a guide rather than a definitive standard for player weapons and gear. It offers examples of popular stats that players may find useful in assessing the value of their loot for selling purposes. The significance of these stats may vary depending on the specific combination of stats and their relevance within the current meta of popular player builds.
It’s crucial to recognize that player builds and trends are subject to change as the game evolves through updates and introduces new features. Daarom, it is advisable to engage with other players within the community to gather feedback on your build and items. Seeking input from fellow players can be valuable when making important decisions concerning your gameplay strategy.
Dat is alles wat we vandaag hiervoor delen Dead Frontier 2 gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Grondovol. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.