✅ Source verified via Steam Community
- Patch Title: Adjustments to Difficulty Levels in ‘NewMe NuMe LuMe: Alien Wars’
- Patch Release Date: April 15, 2024
The developer of NewMe NuMe LuMe: Alien Wars has released a new update for the game on April 15, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
Hello!
Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.
The purpose of this announcement is to inform you about a game difficulty patch.
Before I describe the patch in detail, I’d like to share my thoughts…
Since I create the enemy attack patterns myself, I fully understand their behavior logic. However, testing the game alone has made me an ‘expert’ in my own game, which I believe has led me to misjudge its difficulty level…
Anyway, the patch primarily targets the fairies, as you can see in the thumbnail images. Here are the details:
Damage Standards:
Standard Attack: 0.5
Melee Attack: 3
[url=https://clan.cloudflare.steamstatic.com/images//44912768/e17bf3b2eab8ecae9391cb46778ae036676045a7.gif][/url]
Strawberry Fairy
Health: 7.5 -> 4
Reattack Time: 1.5 ~ 2 seconds -> 2.5 ~ 3 seconds (1-second increase)
Blueberry Fairy
Health: 7.5 -> 4
Reattack Time: 2.75 ~ 3 seconds -> 3.75 ~ 4 seconds (1-second increase)
Banana Fairy
Health: 7.5 -> 4
Reattack Time: 1.33 ~ 1.5 seconds -> 2.33 ~ 2.5 seconds (1-second increase)
Green Apple Fairy
Health: 10 -> 5
Long-Range Reattack Time: 1 ~ 1.33 seconds -> 2 ~ 2.33 seconds (1-second increase)
Enemy Grape Fairy
Health: 6 -> 3.25
Slow Reattack Time: 2.67 ~ 3.17 seconds -> 3.67 ~ 4.17 seconds (1-second increase)
Fast Reattack Time: 1.17 ~ 1.67 seconds -> 2.17 ~ 2.67 seconds (1-second increase)
Melon Fairy
Health: 13 -> 10
Orange Fairy
Health: 7.5 -> 4
Reattack Time: 2 ~ 2.5 seconds -> 3 ~ 3.5 seconds (1-second increase)
Water Cat
Health: 5 -> 3.25
Large Cleaning Slime
Health: 20 -> 13
Reattack Time: 6.67 ~ 8.33 seconds -> 11 ~ 12 seconds (4-second increase)
Small Cleaning Slime
Health: 6 -> 3.25
Snake Snake Snake
Health: 10 -> 8
Bubble Reattack Time: 1 ~ 1.5 seconds -> 2 ~ 2.5 seconds (1-second increase)
birrrrd
Health: 13 -> 10
Dynamite birrrrd
Health: 13 -> 10
Dynamite Throwing Reattack Time: 2.5 ~ 4.17 seconds -> 3.5 ~ 5.17 seconds (1-second increase)
Due to the decrease in health of enemies, there has been a devaluation of both close and long-range enhancement items, leading to a price adjustment.
That is all for now!
Of course, this difficulty reduction patch has only affected some enemies; the difficulty levels for the remaining enemies are hard to adjust as I’ve become too accustomed to the game, so I need your feedback!
This concludes the announcement.
Thank you very much for your interest in the game I developed!
To learn more about this new update, check the official source mentioned above.