✅ 소스를 통해 확인됨 Steam 커뮤니티
- 패치 제목: Update notes for release 60.4
- 패치 출시일: 1월 1, 2023
The developer of Zorbus has released a new update for the game on April 20, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다.
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Changes to the Morbid Fascination of Undeath talent:
- Stats of your undead companions get automatically boosted everytime you descend to the next dungeon level.
- You can not use any weapons or ammunition that does holy-damage.
- You can now trigger detected suspicious furniture to reveal themselves by firing at them from afar with a reach / 원거리 공격. The attack itself does not do damage. Worst quality of ammunition is automatically used. (Detected suspicious furniture is mostly mimics, living statues, 그리고 그런, and is marked with a red “!” on the furniture)
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You can spring detected traps by firing at them from afar with a reach / 원거리 공격.
- Worst quality of ammunition is automatically used.
- Traps that affect a single creature do nothing when sprung from afar, but Animate, 착란, Dismiss, and Summon traps are very usable.
- Expert Trapper gives a +4 bonus to hit the trap. The Seeker Shots talent can not be used to shoot at traps.
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Weapon changes:
- New property: shafted. Shafted weapons deal 50% more damage on hit when Charge talent is used. Polearms, spears, hoopaks, and urgroshs are shafted weapons, but staves are not.
- Urgrosh: removed great-property. Added reach- and shafted- 속성.
- Hoopak: Added shafted-property.
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Charge talent description updated:
- “You take one step towards a target creature, and make a melee attack with +3 modifier. You will cause 50% more damage on hit if you are wielding a weapon with the shafted-property. The talent’s action cost is used instead of the weapon’s action cost. Polearms (bardiche, glaive, halberd, ranseur), spears (창, shortspear, trident), hoopaks, and urgroshs are shafted weapons, but staves are not.”
- You now get experience points from killing creatures while possessing someone.
- Companions now correctly use flasks (of poison, 더러운 것, 등.) when in regroup-behaviour.
- If the player leveled up before all of his companions had arrived on the map, then the companions not yet on the map didn’t get the level up. Now after everyone has arrived on the level, a check is made to level up all companions up to the player’s experience level.
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Some new pages to the game over / win menu:
- A kill count page with randomly positioned images of all killed monsters, a list of fallen companions, and a list of ascended companions. Only shown if applicable. Obituary files also have the fallen / ascended companions listed.
- Replaced the menu click sound effect file. It was an OGG file that mysteriously every now and then sounded a bit distorted, something you could hear with headphones at least. Replaced it with the same effect but in uncompressed WAV format.
- Some typos fixed.
이 새로운 업데이트에 대해 자세히 알아보려면, 위에 언급된 공식 소스를 확인하세요..