✅ 소스를 통해 확인됨 Steam 커뮤니티
- 패치 제목: v3.2.8 Update Released
- 패치 출시일: 4월 19, 2024
좀비 공황의 개발자! 소스는 4 월에 게임에 대한 새로운 업데이트를 출시했습니다. 19, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다.
Hey everyone!
Today, we’re bringing some interesting changes to the game focused heavily on weapon balance tweaks, additional entities for mappers, Angelscript improvements, map adjustments, bug fixes as usual and other miscellaneous fixes. Two maps in question, Harvest and Frozenheart, got some deserved love after all this time.
~에 수확하다, we’re letting Survivors go outside of the house again, some heavy optimization work has been done within the map, we’ve reverted the capture point objective, and made some other tweaks. ~에 Frozenheart, we updated a group of models that had collision issues and missing LODs (Level of Detail) – improving the performance significantly. You may also notice some of those changes in many popular custom maps that use those props. Full details in the list below:
변경 내역
업적
- 결정된 “Grand Theft Auto” (hotwire Zomboeing’s truck) being increased twice.
- Fixed last client on the server not earning achievements when round ends.
Admin system
- Added unauthorized command usage logging to the console for dedicated servers.
- Fixed dedicated server crash when going to hibernate after an admin gets self-banned from the warning command.
Angelscript
- 추가됨 “float Vector.DotProduct(벡터)“.
- 추가됨 “float Vector.VecToYaw()“.
- 추가됨 “int CBasePlayer.GetPoints()“.
- 추가됨 “int CBasePlayer.GetScore()“.
- 추가됨 “int CZP_Player.GetAmmoBank(AmmoBankSetValue)“.
- Added values checks to “void CBaseEntity.SetSize(벡터, 벡터)” to prevent a Source engine error from being triggered.
- 추가됨 “Vector CBaseEntity.GetSize()“.
- 추가됨 “Vector CGameTrace.GetPlaneNormal()“.
- 추가됨 “void CZP_Player.AddPoints(int)“.
- 추가됨 “void OnEntityBreakEx(CBaseEntity@, CBaseEntity@, 끈)” forward whenever an entity is broken.
- 추가됨 “Utils.ShowImage(…)”
- Added missing “Const” 에게 “strTargetName” argument to existing “OnEntityBreak” 앞으로. Update your Angelscript code if you are using this!
- Fixed menu item #0 not being signaled to the server.
- 결정된 “void OnEntityUsed(CZP_Player@, CBaseEntity@)” being called twice.
Entities
- Added the ability to control the spawning of event-related weapons (snowball) ~에 “logic_player_manager”.
- 추가됨 “game_image” entity for community mappers.
- 결정된 “item_deliver” with the “drop on switch” setting enabled not adding weight.
- Optimized weapon and “item_deliver” pickup code.
이벤트
- Updated all events CVARs descriptions to match the changes made in the previous update.
FGD
- 추가됨 “activator only” spawnflag to “env_fade”.
- Added sphere helper to “info_beacon”.
- Removed leftovers of CSM (Cascaded Shadow Mapping) from v3.0 era.
- Updated descriptions of “trigger_itemreceiver” to be easier to read.
Game Rules
- Changed team balancing to no longer happen when Zombies run out of lives (even if they do gain one).
- Fixed ammo limiter deleting shotgun shells if only Winchester were spawned. (Thanks n00kie)
- Fixed team balancing ignoring player who is trying to join a team.
일반적인
- Fixed collisions and smoothing groups for a bunch of prop models.
- 결정된 “map cameras” (일명 “cutscenes”/”point_viewcontrol” for mappers) not resetting players view when round restart/map changes.
- Removed some duplicated and unused assets.
Localization
- Added French translation for the Angelscript Rock The Vote plugin.
- Updated several French, Russian and Simplified Chinese translation strings.
지도
Corpsington
- Improved Zombie spawn timings in several areas.
Frozenheart
- Converted several dynamic/physics props models to static ones.
- Disabled collisions on a bunch of static props that didn’t need them.
- Improved chainlink door in generator room (players should no longer get stuck on it while it opens).
- Minor performance tweaks and visual improvements.
- Moved item receiver trigger on the roof away from Helicopter landing zone.
- Moved “objective list” logic to Angelscript.
- Updated all ‘game_text’ entities to use translation tokens instead of raw text.
- Various entity I/O optimization.
수확하다
- Added more item clips in the basement and barn (for fuse and keys respectively).
- Adjusted outer basement entrance to match player’s height.
- Changed police car headlights colors and brightness to be similar to older versions of Harvest.
- Improved optimization around the House and Barn.
- Improved “blast wall” sequence in the basement.
- Improved player clipping, texture alignments and prop placement around the map.
- Migrated some entity logic from I/O to Angelscript.
- Removed capture point objective sequences (fuse and truck).
- Removed “item cloning”.
- Swapped around some physics props inside the house.
Score System
- Reduced “살아남은 사람” badge score to 100.
- Reduced Survivor turned score to 100 (정상) 그리고 50 (Carrier).
- Removed Zombie Starter points.
소리
- Fixed some soundscripts referring to files that did not exist.
사용자 인터페이스
- Added two informative messages to the random infected player being chosen for team balance (one for the selection, one for the cure if it happens).
- Potential fix for inoculator HUD staying on player’s screen.
- Removed buggy close button on HL2:DM’s MOTD for SourceMod plugins. (Thanks SuperConker)
무기
- 추가됨 “sv_zps_green_inoculator_mode” boolean server CVAR. 활성화된 경우, green inoculators will cure infection. If disabled (기본), they will delay the infection as usual.
- Fixed a bug where Hammer and Fists weren’t doing proper damage on legs.
- Increased Axe’s damage multiplier on head by 0.1
- Increased Cleaver’s and Spanner’s dmg range slightly.
- Increased Crowbar’s base damage by 1 and adjusted its firerate slightly.
- Reduced Fist’s dmg range sightly.
- Reduced Magnum’s anti-recoil skip glitch time.
- Reduced Plank’s base damage slightly and damage multiplier on body by 0.1
- Reduced Pipe’s base damage by 1.
- Slightly increased Baseball Bat (목재) 기본 피해.
- Slightly increased both Baseball Bats (Aluminum and Wood) dmg range.
- Updated all firearms and melees to have better and consistent damage multipliers (head and body).
- Updated Magnum’s firerate back to 0.75, tweaked recoil and spread to better match old values.
- Updated MP5 head damage multiplier slightly by 0.1
- Updated two-handed light melee animations.
- Updated Winchester’s body damage multiplier significantly by 10%.
We’d like to give special thanks to all community members who provided valuable feedback and requested such changes to be present in this patch. We hope to continue doing these community polls in both Discord servers ([Debyaka’s](discord.gg/EXd9Bz2bZP) & [SoD’s](discord.gg/JFgkHXC)) 그리고 Forums to collect more suggestions on what to work next.
좀비 공황 1 Gaming Event – 부분 2
Last year we celebrated Half-Life 1’s 25th anniversary with a ZP1 gaming event with the community, reaching almost 60 players around three servers hosted by Pikouchu! We noticed some of you couldn’t make it or missed the date after it’s announcement, therefore we’re doing a second part this Summer!
We’ll share more details in the future. Until then, join Pikouchu’s 또는 ZPS Official Discord servers!
See you there!
이 새로운 업데이트에 대해 자세히 알아보려면, 위에 언급된 공식 소스를 확인하세요..