Here’s a simple guide for getting started with Victoria III, specifically focusing on Japan and based on version 1.5.9. I assume you’ve completed the tutorials.
소개
Victoria III has been updated and improved since its initial release, and the content now matches what one might have expected at the beginning. This means that older guides may not be as useful anymore. 구체적으로, this guide is tailored for version 1.5.9 게임의.
The purpose of this guide is to assist new players in learning how to play Victoria III. 하지만, it assumes that players have already completed the in-game tutorials to grasp the fundamental basics. The focus of the guide is on Japan, although many of the strategies discussed can be applied to other countries. The guide won’t delve too deep into the game, providing just enough information to create a basic plan for initial actions.
시작하기
Why choose Japan for playing Victoria III?
잘, historically, the game covers a crucial era in Japanese history—the Meiji Restoration, the rapid industrialization, the Russo-Japanese War, and Japan’s rise as a major player in the East. Japan provides an excellent learning ground because players can understand how to develop industry without significant external interference, thanks to the Isolationism Trade Policy law. 게다가, Japan’s initial states come with the necessary raw resources to kickstart industrialization.
In Victoria III, there isn’t a predefined endpoint or specific objective. 하지만, the game encourages players controlling Japan to mirror its real-world achievements through Journal Entries. The suggested goal for those learning to play with Japan includes building a functional industrial base, expanding industry to meet population needs, modernizing, and ultimately triggering the Honorable Restoration.
Starting Position
게임 시작시, Japan is primarily an agrarian society, with the Shogunate (Landowner) Interest Group firmly in control. Despite having some factories for goods production, the absence of Tooling Workshops and only two Construction Sectors means that without intervention, industrialization won’t progress. The starting laws heavily favor the Shogunate, with bonuses like increased Political Strength through Peasant Levies, a Local Police Force boost due to an existing level of Institution, and a significant 50% boost from Serfdom, totaling an 85% bonus to Shogunate power.
An unusual law in the mix is Frontier Colonization, added in a patch, enabling Japan to colonize adjacent territories—initially focusing on the island of Hokkaido and gradually expanding into Ainu Mosir. Colonizing Sakhalin is an option after Hokkaido, but it comes with the risk of Russia making territorial claims. Technologically, Japan starts with fundamental knowledge, lacking advancements beyond the third row in Production, Military, or Society research. 특히, there are outstanding technologies in the second row, such as Mandatory Service for Military and Cotton Gin for Production. Starting with no Universities, Japan is capped at 50 Innovation per week, despite a hypothetical maximum that is twice that.
Japan’s military at the outset is sizable but composed solely of infantry, specifically Irregular units—the lowest rank. Although there’s the technology for recruiting Cannon Artillery and Hussars, the absence of a sufficient manufacturing base hinders artillery units, and recruiting cavalry would take considerable time. Japan begins as an Unrecognized Major Power, making it susceptible to diplomatic pressure from Europe, aiming to open up its market or potentially force a puppet status.
Becoming a recognized Major Power through war is an option, but the guide’s focus is on getting comfortable with Victoria III at this stage, leaving the complexities of recognition for later exploration.
Politics and Research
Considering your starting situation in Japan, there are key actions to kickstart your progress. 첫 번째, examine the Shogunate Interest Group leader’s Ideology—whether Jingoist, Traditionalist, or Pacifist. 이상적으로는, a Jingoist leader provides the best start, while a Pacifist leader presents challenges. 하지만, this guide doesn’t assume any specific leader type. Your focus should be on reducing the 85% bonus to Shogunate power by initiating reforms.
To address this, your initial Law reform depends on the leader’s Ideology. If not Pacifist, enact the Professional Army law under Army Model. For Jingoists, this minimizes the chance of neutral or negative outcomes at checkpoints. If the leader is a Pacifist, switch the Policing law to Dedicated Police Force. Although the Samurai support the change, it takes longer, making Pacifist the less favorable outcome.
Utilize your Authority gained from current regressive Laws immediately. While you can’t Suppress the Shogunate, Bolster the Intelligentsia and Industrialists. Combining this with future construction and law changes will gradually weaken the Shogunate.
In terms of research, the ability to queue technologies is a crucial addition. Aim to prioritize Mechanical Tools, then Atmosphere Engine, and finally Railways. Here’s why: Cotton Gin, while not an immediate advantage, is a prerequisite for future advancements. Lathe unlocks advanced production methods for various industries, driving demand for Lead and Tools. Mechanical Tools create demand for Steel and Sulfur, also boosting Meat production. Atmosphere Engine enhances Mine production, increasing Coal demand and unlocking the Motor Industries building, essential for Railways.
By focusing on these technologies, you strategically address immediate and future needs, laying the groundwork for a robust industrialization process. As you approach Railways, consider potential Infrastructure limitations and prepare for the increased demand for Engines.
일반 정보
The Budget & Decrees
다음, let’s talk about your money plan. We want to speed up your industrialization, so we’re cranking up the Taxation Level to Very High. This not only gives you more money for your endeavors but also makes it tougher for interest groups, including the Shogunate, to cozy up to the government.
지금, let’s bring in Consumption Taxes, focusing on those with more money. 서비스, Transportation, Tobacco, and Porcelain are the targets. After this move, you should have about 275 Authority left. We’ll use that to activate the Promote Social Mobility Decree in your two most populous states, Kansai and Chubu, aiming to boost literacy rates.
If you’ve followed these steps correctly, you should be looking at an income of around 46.5K with 75 Authority still in your pocket.
The Opening Construction
Let’s break down your building strategy to make it simpler. 우선, you’ve got just two Construction Sectors initially, which won’t cut it. Add three Construction Sectors to every state, excluding Japanese Hokkaido and the Ryuku Islands. 괜찮아요; your boosted taxes can handle the financial load.
지금, focus on Logging Camps. You start with three locations, but only Tohoku and Chugoku produce Wood, a crucial resource for your Construction Sectors. Queue up Logging Camps in both these areas, taking them up to Level 10.
다음, initiate your Tooling Workshops. Start with two levels in Kansai; no need to go overboard since there’s no demand yet.
이후, consider adding one level of Iron Mines in Tohoku and Kanto, a level of Lead Mine in Chubu, and a level each of Sulfur Mine and Coal Mine in Kyushu. Even though you won’t need these immediately, by the time they move up in your construction queue, your research should be ready to unlock their full potential.
마지막으로, think about a Steel Mill. Kanto is a good spot. This prepares you for when you unlock Mechanical Tools technology.
요약하면, build enough Construction Sectors based on your increased taxes, set up buildings that provide resources for them to cut costs, and establish structures necessary for the next stage of industrialization. You’re not aiming for dirt-cheap yet; you’re ensuring a robust supply for the demand you’re about to create.
외교
Even though Japan is staying mostly to itself, there are still actions you can take. Declare an Interest in a Strategic Region (excluding the locked-out one due to Isolationism). The specific region isn’t critical right now; it used to matter more in earlier patches for colonization purposes.
What does matter is the Improve Relations Diplomatic Action. 처음에는, you’ll have four choices, and two are particularly crucial: Great Britain and Russia. 원한다면, you can also include Great Qing and Joseon, but it’s wise to keep your options open in case other European powers show interest.
Focus on boosting relations with Britain and Russia. This move is strategic in preventing early conflicts with them. While having them open your markets could be beneficial, the AI’s decisions can be unpredictable. You may face unexpected demands, especially from Russia concerning Sakhalin, and you currently lack the military strength for a head-to-head confrontation.
Production Methods
Let’s focus on maximizing our existing capacity since we don’t have a way to produce or import Tools just yet. We do have a Shipyard in Kyushu, allowing us to build Clippers. Although it’s fully staffed, it’s currently losing money because the supply is surpassing demand.
To swiftly address this, upgrade the production method for all Fishing Warves to Fishing Trawlers. Your current production capacity can handle this shift. This kind of adjustment is crucial as you navigate the modernization of your economy—building production capacity to support modernization and implementing new methods when affordable.
추가적으로, consider two more Production Method changes. Switch to Free Churches for Urban Centers and Secular Administration for Government Administration. This move creates more job opportunities for your Bolstered Groups, contributing to a more balanced and efficient system.
The Journal
Before diving back into the game, let’s check the Journal. There’s a new entry called The Terakoya System. While this is active, your research speed takes a -10% 때리다, but you get a 25% bonus to Education Access. Completing it swaps out the -10% malus for a 15% 보너스, and there’s a -5% to your Bureaucracy for 9 연령. To complete it, you’ll need a Level 3 Institution for Education, but your current Laws (Serfdom) won’t allow it. Given that Serfdom is a significant source of the bonus to Shogunate Power, it’s another reason to ditch Serfdom as soon as you can.
Speaking of the Shogunate, let’s discuss the Honorable Restoration. This event will only activate once the Shogunate is out of power, and there are two ways to achieve it.
For a peaceful Restoration:
- Ensure the Shogunate Interest Group isn’t Powerful, meaning their Clout can’t be above 20% (it starts close to 50%).
- Keep the Shogunate out of the government; let other groups take charge to create Legitimacy.
- Ensure there are no insurrectionary Interest Groups, and Japan is at peace.
- Make sure Japan owns all of Kanto (one of your starting states).
- All of these conditions must be met for 10 total years, and progress doesn’t reset if something goes wrong.
For a quicker Restoration:
- Defeat the Shogunate in a Revolution.
If you opt for the quicker route, the Shogunate needs to radicalize enough to launch a Revolution, and then you have to beat them. 하지만, be cautious because if you’re the group launching the Revolution, you’ll fail the National Agenda if you don’t have the Monarchy as a Governance Principle for your Laws.
요약
Let’s recap our objectives for Japan in Victoria III and outline the steps we’re taking to achieve them:
- Build a functioning industrial base:
- Maximize Construction Sectors, funding them with Goods.
- Establish a Tooling Workshop to create Tools, generating demand for these.
- Lay the groundwork for a functional internal market.
- Expand the industry to meet population needs:
- Stabilize the budget and progressively increase the supply of goods required by our Pops.
- Modernize:
- Activate more productive Production Methods.
- Construct Railroads to enhance transportation.
- Eventually build Government Administration.
- Eliminate Serfdom at the earliest opportunity to reach Level 3 for the Education Institution.
- Activate the Honorable Restoration:
- Reform laws to diminish the Shogunate’s bonus to Clout.
- Build support among the Intelligentsia and Industrialists.
- Be prepared to take advantage of a Revolution if the Shogunate is on the brink of war.
With these strategies in mind, you’re now ready to unpause the game and guide Japan through its path of industrialization and modernization. 행운을 빌어요!
The First Years
As you proceed with your modernization efforts, keep in mind the emergence of Chaos Theory in the AI’s decision-making. While you can’t predict every scenario, here are some general tips to aid your modernization:
War over Hokkaido and Sakhalin:
- The Ainu Mosir or Sakhalin might declare war over your colonization of Hokkaido and Sakhalin.
- They lack the military strength to resist you, and Europe won’t likely intervene at this early stage.
Government vs. Private Construction:
- A recent patch introduced a distinction between Government Construction and Private Construction.
- Government Construction involves what you directly order to be built. Focus on expanding essential elements for the future—Construction Sectors, 자원, 공장, 등.
- Private Construction simulates private actors’ investment in your market. It autonomously expands buildings from time to time.
Be prepared for unexpected events, and navigate the complexities of managing both government and private initiatives in your modernization journey. Keep a keen eye on potential conflicts and the evolving economic landscape.
Agitators and Political Movements:
- Agitators may emerge within the first year, pushing for reforms. In Japan, you can’t invite Agitators due to Isolationism. They typically advocate for Landed Voting, Tenant Farming, Homesteading, or Appointed Bureaucrats.
- Landed Voting may favor the Shogunate initially.
- Appointed Bureaucrats enhance Taxation Capacity but may not directly challenge the Shogunate.
- Tenant Farming and Homesteading replace Serfdom, cutting the Shogunate’s Political Strength bonus. Consider embracing these if they come up.
Slowly Create Demand:
- Introduce new goods gradually to avoid penalties and economic disruptions.
- Roll out starting demand for new goods slowly, such as transitioning Rice Farms to Harvesting Tools before advancing to more complex industries.
Expanding the Industrial Base:
- Once you can produce Steel, tailor production to market prices.
- Build goods to offset Pops’ needs, reduce the cost of goods, and cut intermediate goods’ prices.
When to Build Government Administration:
- Not immediately. Japan starts with Tax Collection penalties, but early-game money can compensate.
When to Build Universities:
- Avoid building universities early on. Focus on basic industry first, and only consider universities when your production chain supports Steel.
When to Modernize the Army:
- Wait until you’ve started building Railroads to support the necessary factories. Don’t upgrade units yet; create production capacity but delay demand.
When to Build the Navy:
- Wait until you have a clearer path to the Honorable Restoration, either peacefully or by force.
Financial Management:
- Check production for Construction Sectors and Tooling Workshops; ensure enough Wood supply.
- Monitor market prices with the Market screen (F4 shortcut) to identify production and import needs.
- 최후의 수단으로, balance the budget by destroying some Construction Sectors, but do this cautiously.
These guidelines aim to help you navigate the intricate web of economic, political, and military decisions in Victoria III, ensuring a more strategic and successful modernization process for Japan.
1840: Checking In
Around the year 1840, you might be doing some Tooling Workshops online. This means you’re likely looking into Mechanical Tools and might have set up Mines to power the new Production Methods that the Lathe has unlocked. 추가적으로, you’re in the process of constructing your first Steel Mill, even though there might not be a demand for it just yet. 이 시점에서, you’ve expanded your territory to include Hokkaido and are possibly finishing up with Sakhalin. Depending on your luck with RNG (Random Number Generator), you’ve likely enacted at least one new Law, and if things are going exceptionally well, maybe even two – in a test game, Professional Army and Tenant Farming were enacted by February 1840. You’re also expected to unlock more technologies through Technology Spread this year.
지금쯤이면, you probably have a good understanding of what you’re doing, but let’s cover one last thing.
Honorable Restoration: War or Peace?
약 1840, it’s time to decide whether you want to go for the Honorable Restoration through war or peace.
In the past, players could destroy Barracks in every state that wasn’t their capital to manipulate the Revolution, but it’s a bit tedious in this patch. 대안으로, you can take a less gamey approach. Wait until after you’ve developed your Arms Industry before instigating the Revolution. Once the Revolution is in progress (but before the war starts), upgrade your army to Line Infantry. 이 시점까지, either through Technology Spread or dedicated effort, you should have them. The AI won’t have upgraded their troops, giving you a significant advantage. If you manage your fronts effectively, they won’t be able to win, even with a seemingly 2:1 advantage.
대안으로, you can achieve the Restoration peacefully by passing laws that remove the Shogunate’s 85% bonus to Clout. Simultaneously, build up your industry to create more opportunities for Industrialist and Intelligentsia aligned populations, increasing their Clout.
결론
내 생각에는, Victoria III is a mixed bag compared to Victoria II. The diplomacy system seems less tedious to me, and although the economy’s initial setup was challenging at launch compared to Victoria II, it’s now more manageable. 하지만, the military system at launch was best left unspoken.
I trust this guide assists you in grasping the essentials and boosts your confidence in navigating the game.
이것이 오늘 우리가 공유하는 모든 것입니다. 빅토리아 3 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. AdventFalls. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.