✅ 소스를 통해 확인됨 Steam 커뮤니티
- 패치 제목: Patch 15b Changelog
- 패치 출시일: 4월 19, 2024
The developer of ULTRAKILL has released a new update for the game on April 19, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다.
Alternate Shotgun:
- Increased Alternate Shotgun cooldown on red hit from 5 seconds to 7 초
- Decreased Alternate Shotgun red hit damage from 12 에게 10
- Added unique style bonuses for Alternate Shotgun
- Fixed the Alternate Shotgun not losing freshness when used on core ejects or rockets
- Alternate Shotgun no longer activates red hit cooldown when hitting a dead enemy
- Alternate Shotgun now applies environmental hit pushback when hitting a dead enemy
- Alternate Shotgun core eject vertical momentum is now no longer relative to the camera when looking downwards
- Alternate Shotgun core eject cooldown now no longer resets on weapon change
- Fixed an offset bug caused by picking up a dual wield while charging the primary fire of the alternate shotgun
- Added short descriptions of each Alternate weapon when they get picked up
Sawed-On Shotgun:
- Chainsaws no longer get stuck inside the player when punched with the Feedbacker before immediately swapping arms
- Fixed the Sawed-On chainsaw sometimes continuing to damage enemies that are no longer in range
- Fixed the Sawed-On chainsaw sometimes removing limbs off the wrong enemies
- Chainsaw can now properly hit the same enemy again after being punched
- V2 can longer be damaged with the chainsaw during its intro animation
- Alternate Sawed-On Shotgun no longer instantly launches chainsaw if the player swaps back after swapping to another weapon while charging it
- Made launched chainsaws a bit quieter
- Added sparks when launched chainsaws hit enemies
- A launched chainsaw’s sprite becomes smaller while touching the player so it doesn’t block their vision
JumpStart Nailgun:
- Conduction now damages the magnets it conducts through to stop infinite conduction chains
- Fixed the JumpStart nailgun not losing its higher firerate after a zapper is destroyed if the player continues to fire without pause
Firestarter Rocket Launcher:
- Spraying gasoline on moving objects such as doors no longer causes physics anomalies
- Fixed gasoline fire sustaining forever after a checkpoint restart
- Firestarter gasoline now explodes instead of burning when underwater
- Fixed gasoline stains under gasolined burning enemies lasting much longer than intended
- Fixed gasoline stains not being easily visible on glass
- Burning objects now also set gasoline stains on fire on contact
- Fixed gasoline fill visuals not working properly on some enemies
- Increased damage of fire on gasolined enemies from 0.2 에게 0.5 per tick
- Napalm firerate is no longer framerate dependant
7-에스:
- 추가됨 “하드 모드” in the Advanced Options
- Added 7-S music to the Cyber Grind jukebox
- 7-S no longer resets objective progress on checkpoint restart
- Fixed a bug where the whiplash could grab skulls through blocking doors if really far away
- Respawning at the 7-S courtyard checkpoint will now reset the red skull if the player is holding it to avoid softlocks
- Added unique cubemaps to every 7-S room’s completion reflection
- Improved accuracy of 7-S bloodstains
- Fixed the alternate skybox sometimes appearing black
- Fixed inconsistencies with gib amount in 7-S based on gore settings
- Ghost Drones now have an animation when being pulled
- Increased range of Ghost Drone chirps to make them easier to find
- Removed unintended colliders from 7-S clock
- Blue skull case in 7-S now opens if Disable Enemy Spawns cheat is on
Brutal:
- Hideous Mass harpoon health reduced to 3 on Brutal and 2 on other difficulties
- Slightly reduced attack frequency of Virtues on Brutal difficulty
- Added Brutal difficulty to the Boss Difficulty Override Major Assist
- Fixed Gabriel’s Brutal difficulty spiral swords attack staying after checkpoint reset
- Ferrymen now have a global cooldown on lightning bolt summons to avoid them being stacked
- Brutal Ferryman close range lightning bolt windup increased from 2 seconds to 5 초
- Ferryman oars now start glowing blue when they’re charging a lightning bolt
- Ferryman lightning bolts can now be cancelled by attaching a JumpStart zapper to or parrying the Ferryman
- Added a short delay and a blue flash before a Cerberus performs a second tackle
일반적인:
- Fixed player not being able to heal while dashing
- Fixed bloodsplatter healing range being too small
- Improved performance of bloodsplatters and bloodstains
- Fixed performance drops caused by bloodsplatters not getting properly deleted if Blood and Gore is disabled
- Fixed HurtZones such as acid continuing to hurt dead enemies when not intended
- Level Stats overlay is now rebindable
- Player can no longer be damaged or killed while exiting a level
- Weapon wheel and leaderboards change are now also on the Previous Variation bind (more specific options to come later)
- Audio no longer stays muffled when restarting or quitting mission while underwater
- Fixed audio pops caused by pausing and unpausing
- Fixed auto-aim not working with some of the new weapons
- Checkpoints now display their text correctly from both sides
- Delayed the health and weapon charge reset from clearing a wave in the Cyber Grind slightly to avoid overlap with killing the last enemy
- Fixed Cyber Grind end screen text blurriness and Brutal difficulty title
- Fixed Enemy Silhouettes option not saving
- Fixed Enemy Silhouettes Activation Distance option not displaying in the main menu
- Fixed Swordsmachine’s shotgun pickup sometimes getting blasted out of bounds by explosions
- Fixed magnets getting destroyed after 30 seconds even if No Weapon Cooldowns cheat is enabled
- Altered Cerberus hitboxes for less janky collision on the chest
- Fixed the Alter Arm menu still staying on when a Cerberus or Malicious Face dies from being both Puppeted and Sandified
- Fixed the insurrectionist not freezing properly with the Alter Arm
- Fixed jump pad physics status not saving in Sandbox saves
- Added Alter Arm option for enraging Guttermen
- Fixed the enrage texture for the casketless Gutterman in 7-2
- Fixed Filth getting stuck in midair after performing a jump attack while dropping down a ledge
- 중̶나̶N̶영형̶티̶에이̶유̶아르 자형̶ no longer stays stuck in its back swipe animation when dying during it
- 중̶나̶N̶영형̶티̶에이̶유̶아르 자형̶ chase now has an additional collider on its arm to push off players on its back
- Swordsmachines Agony and Tundra are no longer missing their right arms
- Player can no longer get Cannonball related style bonuses from dead enemies
- Fixed P-2 Cerberi not dying when touching the red tunnel vortex
- Shockwaves no longer break breakables that are only supposed to break with the Revolver
- Fixed forcebossbars carrying over on level change even if cheats are no longer enabled and being undisableable
- Fixed some enemies having the wrong names in their health bars
- Fixed controller look being framerate dependant
- Fixed an act appearing gold even when not actually gold on that difficulty after first going to chapter select on a difficulty that does have it gold
- Fixed an untagged wall in 1-4 first room
- Fixed a hole in 6-2 geometry
- Restored FUPs (if you don’t know what this means don’t worry about it)
- Fixed a bug that caused Size 2 fish to be uncatchable
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