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- 패치 제목: 업데이트 2024.04.19 // Implementing Community Suggestions
- 패치 출시일: 4월 19, 2024
The developer of The Devil Within: Satgat has released a new update for the game on April 19, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다.
여러분, 안녕하세요,
Since the launch of Early Access a little over a week ago, the game has improved drastically because of the feedback of the community over the past week. Today, a few more important changes based on community feedback regarding combat will be implemented! Please take a look at the changes below.
The following has been updated in the latest version of the game on April 19th GMT+9.
1. Adjustment to the AP System (내구력)
There have been a wide variety of opinions regarding the difficulty of maintaining a steady offense due to the AP system. Players feel frustrated because they are required to take short moments of reprieve in order to regain stamina, despite the game being an action-platformer. We strongly agree with the feedback that current AP management system can be stifling and disrupt the flow of combat.
그러므로, in today’s patch, we are implementing a change where AP recovery is possible while using skills that do not consume AP. With this adjustment, players will be able to seamlessly continue their attacks by combining non-AP-consuming attacks (즉. light slash) after powerful AP-consuming attacks. We hope that players will feel more at ease in crafting long combos and strategies.
AP can now be recovered in the following situations:
- Swordsmanship > 삭감 (Light Slash 1/2/3)
- Swordsmanship > 도약 + Light Slash
- Swordsmanship > 에어리얼 슬래시 (레벨. 1 그리고 2)
- 민첩 > Penetration
- 민첩 > 매복
- Special Skill > All levels of Concentrated Counterattacks
- Soul Destruction
With these changes, we hope that players will have more freedom when it comes to stringing combos together.
We will continue to monitor feedback regarding the AP system.
2. Skill Damage Balance
When it comes to the skills the Kim Rip is able to use, the ultimate goal was to balance the resources needed to use the skill with the output of the skill in question.
To make each skill more distinct and powerful, the following changes will be applied:
- Swordsmanship > Low Blow (Sword Qi) : 공격 300% → 공격 400%
- Swordsmanship > Aerial Slash Lv. 1: 공격 50% → 공격 75%
- Swordsmanship > Aerial Slash Lv. 3: 공격 50% → 공격 150%
- Swordsmanship > Moon Strike: 공격 300% → 공격 400%
- Swordsmanship > Flying Monkey: 공격 100% → 공격 170%
- Toughness > Moonslash (Refined and Savage): Consumes AP 2 → Consumes AP 1
- 민첩 > Penetration: Consumes AP 1 → Consumes AP 0 (Change from mid-level attack to light attack)
3. Added a Skip Tutorial Function
The game’s tutorial was intended to get the player accustomed to not only the story, but also the basic game mechanics. 하지만, we recognize that there are players who want to get on with the main gameplay. 그러므로, we added a feature that will allow players to skip the tutorial and start the main game.
During the tutorial, players can open the menu to skip the tutorial. Any information gained through the tutorial can be found in the System > Tips menu.
[Other Changes and Fixes]
- Added a feature that indicates the direction of objectives on the map when the objective is not currently able to be seen.
- Fixed an issue where pressing “계속하다” on the main menu would load the 1st save file only.
- Improved tooltip visibility of locked/unattainable skills.
- Increased the duration of Overflowing Golden Elixirs from 15 seconds to 30 초.
- Fixed other minor issues.
언제나처럼, we will continue to listen to feedback from our community and make improvements to the game so that players will have the best gameplay experience.
We hope that you enjoy the contents of this patch and thank you for your support.
감사합니다.
~ Director of The Devil Within: Satgat
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