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- 패치 제목: New Content Update!
- 패치 출시일: 4월 22, 2024
The developer of The Backrooms: Survival has released a new update for the game on April 22, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다.
안녕하세요
We’ve just released a new content update adding a brand new level, a complete overhaul for the weapon item system, several new achievements, and some more bug fixes.
-Added a brand new level theme
[Making weapons more individual and unique]
-Every weapon now has its own crit rate chance
-Every weapon now has its own crit multiplier. Alongside the crit chance and multiplier
-Every weapon stamina swing cost is different. The heavier the weapon, the more stamina it costs to swing.
-Every weapon now has its own stun chance, which decides whether entities are stunned on hit. Heavier weapons generally have higher stun, at the expense of stamina cost/speed.
-Every melee weapon has its own block absorption rate (amount of damage reduced when blocking).
-Show crit chance, 승수, block rate, stun chance and stamina cost on weapon info
-Every weapon found or crafted has a chance to have a special affinity: 무거운, 비판적인, 희귀한, 특별한, 전설적인. These types give bonus effects
무거운: a lot more damage, more stamina cost
비판적인: increases critical hit chance and crit damage multiplier
희귀한: slight boosts to damage, 중요한 기회, and crit damage multiplier
특별한: decent boosts to damage, 중요한 기회, and crit damage multiplier
전설적인: Good boosts to damage, 중요한 기회, and crit damage multiplier
???: A special, mythical, very, VERY rare affinity. Will you ever find it? Does it even exist? What will it do? 누가 알 겠어요.
-Weapons with these added types have special colored inventory/hotkey icon backgrounds and have the prefix added to their name i.e “Legendary Axe”
New Achievements:
-Added an achievement for obtaining a heavy weapon
-Added an achievement for obtaining a critical weapon
-Added an achievement for obtaining a rare weapon
-Added an achievement for obtaining a special weapon
-Added an achievement for obtaining a legendary weapon
-Inventory screen GUI layout changed to a custom new weapon settings etc
-Increased starting inventory slots to 18 (24 with backpack). The reason is since so many new items have been added, 12 slots aren’t very much to accommodate what you will pick up, so a few more should balance it without removing the inventory management
-Fixed a bug where sometimes the damage done to entities does not sync in multiplier, i.e if you and a friend are attacking an entity, the health damage would previously not adjust for between players sometimes.
-show on the blueprint the weapons’ new stats
-Updated player movement animations with much smoother ones
-Fixed harbor ladder length visual bug
건배!
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