Requirements to obtain NPCs and their preferences for housing.
소개
What is an NPC in Terraria?
NPCs are friendly automated non-player characters that provide services to players.
Standing near an NPC and pressing the Open / Activate key bind will open a dialogue window with one or more options for the player to select. Most NPCs are vendors, displaying a shop inventory when the “가게” 옵션이 선택됩니다. They sell items to players in exchange for coins, and can be sold items by a player to obtain coins. Some NPCs also have other options that perform other functions.
Most NPCS, appear after various milestones are achieved in game advancement. They move into structures the player must provide, known as houses, which are generally required for town NPCs to remain available. Each NPC will need their own house, with the exception that a pet and non-pet NPC may share a house. NPCs will not move in if time freeze is on while playing journey mode.
있다 32 NPCs in Terraria. 8 of which are only in hardmode and 24 in pre-hardmode.
주택
Each town NPC requires a suitable, vacant house. A house is a room of a certain size enclosed by a frame of blocks, with player-placed background walls, along with a valid light source, flat surface item, and comfort item. Two NPCs cannot live in the same house at the same time. Houses must not be located near Corruption or Crimson, and if those biomes spread too close to an occupied house, the NPC living there may move out from that house.
Town NPC home assignments can be rearranged using NPC flags from the housing menu, where players can also check whether a room is a suitable house.
If a house occupied by an NPC is damaged in a way that makes them invalid, the NPC will move out and walk around the area until a suitable house is restored. If there are vacant houses available in the world, the NPC may move into one of them. If the NPC gets killed and does not have a home, they will not respawn until a new house becomes available.
The Guide and Old Man are unique in that they always spawn upon creating a world. The Guide will usually move into the first house built. The Old Man does not move into a house, but rather remains near the Dungeon’s entrance, and respawns the following day if killed (while Skeletron has not yet been defeated).
가이드
The Guide is usually the first NPC a player encounters. He spawns near the player when the world is created. He provides tips mainly aimed at new players and displays all crafting recipes (including the crafting station required) an item shown to him is used in.
Unlike most other NPCs, the Guide spawns upon world creation, before a house is available. He will, 하지만, move into the first house built. If he is killed, a proper house will need to be built before he can respawn, but has no additional requirements.
The Merchant
The Merchant is an NPC vendor that will spawn once the following conditions have been met:
There is an empty House.
All players in the game world have more than 50 between them in their inventories.
He will also spawn as the starter NPC instead of the Guide when the world seed is “not the bees!” 또는 “not the bees”.
Note that only coins in the main inventory or coin slots are counted; savings stored in a portable storage item like the Piggy Bank do not count toward the requirement. If the Merchant is killed, he will only respawn if the above conditions are met again. This means all players need to have over 50 in their combined inventories.
The Nurse
The Nurse is an NPC that will spawn once the following criteria have been met:
There is an empty house.
The player’s maximum health is greater than 100.
The Merchant is present.
The Demolitionist
The Demolitionist is an NPC vendor that will spawn once the following criteria have been met:
There is an empty house.
The player has an explosive in the inventory.
The Merchant is present.
The Dye Trader
The Dye Trader is an NPC that sells the Dye Vat and other dye-related items. He will move in when the following criteria have been met:
There is an empty house.
The player has a dye, dye ingredient, or Strange Plant in their inventory, and at least four other town NPCs are in the world. Note that while the Old Man, Traveling Merchant, and town pets count towards this total, the Skeleton Merchant does not.[1]
One of the following:
The player has a Strange Plant in their inventory.
The player has a dye or dye ingredient in their inventory, and one of the four major pre-Hardmode bosses has been defeated: Eye of Cthulhu, Skeletron, or Eater of Worlds / Brain of Cthulhu depending on the world’s evil biome.
The Angler
The Angler is first encountered as the Sleeping Angler randomly spawning on the sand or on the water surface of the Ocean biome (or rarely in the underworld). He will move in when:
There is an empty house.
The player has interacted with him and has woken him up (⚷ 열려 있는 / 활성화).
The Sleeping Angler is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades.
The Zoologist
The Zoologist is an NPC vendor that sells animal-related items and vanity. She will move in when the following criteria have been met:
There is an empty house.
The Bestiary has been filled to at least 10% (53 항목).
The Dryad
The Dryad is an NPC vendor that will spawn once the following criteria have been met:
There is an empty house.
The Eye of Cthulhu, Eater of Worlds, Brain of Cthulhu, Skeletron or Lepus has been defeated.
The Painter
The Painter is an NPC vendor who sells paint and painting tools, as well as paintings and wallpapers. He will spawn once the following conditions are met:
There is an empty house.
8 other town NPCs are in the world. Note that while the Old Man, Traveling Merchant, and town pets count towards this total, the Skeleton Merchant does not.
The Golfer
The Golfer is an NPC vendor that sells golfing-related items. More items will unlock as the player plays more golf, including clubs, 트로피, and paintings. He spawns in the Underground Desert, playing golf with himself. Talking to him will “무료” him, after which he will respawn as long as a vacant house is available, even if killed.
The Golfer will attack nearby enemies with his golf balls to defend himself.
He is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades.
The Arms Dealer
The Arms Dealer is an NPC that will spawn once the following criteria have been met:
There is an empty house.
The player has at least one bullet or bullet-firing gun in their inventory (guns stored in storage items like chests do not count).
If the Arms Dealer is killed, he will only respawn if the above conditions are met again.
The Tavernkeep
The Tavernkeep is a unique NPC vendor that accepts only Defender Medals as currency for most items, instead of coins. He will only become accessible after the player has defeated the Eater of Worlds or Brain of Cthulhu. Once this criteria is met, he will appear as an Unconscious Man spawning in any layer of the world. Similar to other bound NPCs, talking to him allows him to claim a house and respawn when killed.
The Stylist
The Stylist is an NPC that can change the player’s hair style and color. She also sells a variety of Hair Dyes, which apply dynamic effects to the player’s hair.
The Stylist can be found in Spider Caves, entangled in cobweb. Talking to her will free her, after which she will move into a vacant house if one is available. As with all found/bound NPCs, she spawns the same as enemies.
The Goblin Tinkerer
The Goblin Tinkerer is an NPC that sells several unique items, as well as providing the Reforge function. He can be acquired after a Goblin Army has been defeated, spawning randomly in open areas in the Cavern layer. He will appear to be bound at first, and like the Mechanic, 마법사, Golfer, Tavernkeep, 낚시꾼, and Stylist, talking to him in this state will free him. He will then respawn as long as a vacant House is available.
The Witch Doctor
The Witch Doctor is an NPC vendor that will spawn once the following criteria have been met:
There is an empty house.
Queen Bee has been defeated.
The Clothier
The Clothier is an NPC vendor who sells mainly vanity items. He is the same character as the Old Man who guards the Dungeon before Skeletron is defeated. After defeating Skeletron, the Old Man is freed from his curse, and he disappears from the Dungeon’s entrance. Once a suitable vacant house is available thereafter, he spawns and sells items. His clothes are no longer tattered, his eyes have turned blue (from red), and he is wearing a Red Hat.
기계공
The Mechanic is an NPC who sells various mechanisms, as well as Wire Cutters and Wrenches, allowing the player to construct and activate wired devices like traps and critter engines. She can be found in the Dungeon in the Cavern layer or below after killing Skeletron, where she spawns randomly as the stationary Bound Mechanic, similar to the Golfer, Goblin Tinkerer, Stylist, 낚시꾼, Tavernkeep, and Wizard. Talking to her will free her, after which she will respawn as long as a vacant house is available, even if killed.
The Party Girl
The Party Girl is a pre-Hardmode NPC vendor who sells festive novelty items and furniture.
Unlike most other town NPCs, the Party Girl has a random 1/40 (2.5%) chance to spawn every morning and evening once the criteria below are met, rather than being guaranteed to appear once fulfilling them. This random chance also applies to her respawning following her death. Said criteria require that:
There is no other NPC waiting to move in.
There is an empty house.
14 other town NPCs are in the world. Note that while the Old Man, Traveling Merchant, and town pets count towards this total, the Skeleton Merchant does not.
The Wizard
The Wizard is a Hardmode NPC vendor who sells magic-related items. As soon as the Wall of Flesh has been defeated, he rarely spawns in the cavern layer or below. Similar to the Goblin Tinkerer, 정비공, Golfer, Tavernkeep and Stylist, he first spawns as the stationary Bound Wizard. Interacting with him will free him, after which he will respawn as long as a vacant house is available, even if killed.
The Tax Collector
The Tax Collector is a Hardmode NPC that taxes other housed NPCs to earn coins for players. He is obtained by throwing Purification Powder on a Tortured Soul, a rare Underworld enemy. The enemy will transform into the Tax Collector, and if killed, he will respawn like all other town NPCs so long as a vacant house is available.
The Truffle
The Truffle is a Hardmode NPC vendor who sells various mushroom-themed items, including the AutoHammer. To get the Truffle to move in, there must be a vacant House in (or near) a Surface Glowing Mushroom biome (즉. one that is above 0 높이). Surface Glowing Mushroom biomes do not generate naturally and therefore must be manually created. 100 blocks of Mushroom grass and Mushroom plants are required to create a Glowing Mushroom biome.
The Pirate
The Pirate is a Hardmode NPC that appears after at least one Pirate Invasion has been defeated and a vacant house is available. He also has nearly the exact same texture as the Pirate Captain, an enemy from the Pirate Invasion.
The Steampunker
The Steampunker is a Hardmode NPC vendor. She will appear once the player has defeated at least one mechanical boss and has a place to stay.
The Cyborg
The Cyborg is a Hardmode NPC vendor that will appear once Plantera has been defeated at least once in the current world and a vacant house is available. He sells several “high-tech” 항목, most notably rocket ammunition for launcher weapons.
Santa Claus
Santa Claus is a Hardmode NPC vendor that arrives after the Frost Legion has been defeated, but only during the Christmas season ( 12월 15 – 12월 31, or unlocked for an in-game day outside of those dates by completing the Frost Moon), after which he dies. He sells many Christmas-themed decorations and vanities during this time.
The Princess
The Princess is an NPC vendor that will spawn once the following conditions have been met:
There is an empty house.
All other town NPCs (not including Santa Claus or town pets) are present, meaning that she can only spawn after defeating Plantera which is when the Cyborg NPC can move in.
The Princess will attack nearby enemies with the Resonance Scepter to defend herself
The Princess is unique in that she does not have any biome or neighbor preferences. She loves up to three NPCs that live nearby and is liked by all NPCs around her.
She also hates being lonely and her unhappiness is maxed to 150% if she is not surrounded by at least 2 other NPCs within 25 타일, 또는 2 other NPCs that are between 25 그리고 120 타일.