This guide breaks down the four generators in Subnautica in an easy-to-understand way.
Overview and Mechanics
When you’re constructing a base in Subnautica, it’s crucial to provide power to it so that it can produce oxygen and operate machines. These machines need power to function, and that power is vital for your survival. But how does it all work?
Subnautica offers four types of generators, each with its own limit for storing power, like an internal battery. Each generator refills its battery at a specific rate, which varies depending on the type of generator. It’s important to note that one generator cannot refill the batteries of other generators.
As long as there’s at least one generator with even a single point of power, your base will continue to provide oxygen, the lights will stay on, and everything will run smoothly.
When a machine needs power, it takes power from the battery of one or more generators. The game prioritizes the FIRST generator that was built to supply power. The second generator won’t be used until the first one’s battery is completely empty.
하지만, you can change this order. If you partially take apart a generator and rebuild it, it becomes the newest one and will be used last. But be cautious because this also sets the generator’s internal capacity to zero and gets rid of any fuel it had.
Inside your base, the top of your HUD (the information displayed on your screen) shows the total charge and maximum capacity of all your generators combined. 기억하다, 그렇지만, that this is a simplification, and each generator operates independently.
This becomes crucial when you have different types of generators in your base. Make sure that the generator you want to be used first was the first one you built.
Solar: Cheap, 쉬운, 약한
- Generation at sea level: 15 units per minute.
- Capacity: 75 단위
Solar panels in the world of Subnautica are known for being inexpensive and simple to construct, providing a decent amount of power. 하지만, similar to real-life solar power, they come with limitations. 특히, they only operate during daylight hours, leaving you reliant on generators during the night. This becomes crucial when dealing with a consistent power draw.
예를 들어, let’s consider an active scanner room that consumes 30 units of power per minute. While two solar panels could match this requirement, three solar panels would be needed to keep the batteries charged, providing 225 units of power to last through the night.
하지만, in practice, it doesn’t work out this smoothly. The scanner room will drain the first solar panel completely, then draw from the second one. The second panel will start generating power to replenish itself, but the overall generation will merely match the drain caused by the scanner room, resulting in no net increase or decrease. Any additional power drains, such as using a fabricator, will deplete the second panel. Only when the second panel is drained to zero will the third panel come into play, maintaining its capacity.
As you descend deeper into the ocean, the efficiency of the solar panels diminishes significantly. ~에 100 meters below sea level, they generate only half the power, 그리고 at 200 미터, they produce a mere 3 units per minute, one-fifth of their capacity at the surface.
While solar power is slow and unpredictable, it is essentially free. It’s essential to set up your generators so that any solar panels are depleted first.
Thermal Power: That Dang Overhead
- Generation rate: ~에 대한 1.3 units per degree Celcius.
- Capacity: 250 단위
Thermal power plants in Subnautica are known for their costliness and the challenges associated with their placement. 하지만, they offer a source of energy without the need for fuel. The key lies in strategically situating them.
These plants generate power in water with temperatures higher than 25 degrees Celsius. The hotter the water, the faster the thermal plant generates energy. 이상적으로는, you’d want to locate and utilize thermal vents or lava geysers. Some useful benchmarks to consider:
- ~에 37 degrees Celsius, thermal power outperforms a surface solar panel at noon.
- ~에 44 degrees Celsius, it is half as effective as a bioreactor.
- ~에 63 degrees Celsius, thermal power surpasses a bioreactor in terms of output.
Finding water at 44 degrees Celsius around a thermal hotspot isn’t particularly challenging, which means installing two or three thermal plants can substantially power your base. 하지만, it’s important to note the relatively high initial cost of building a thermal plant. Once it’s established, 그렇지만, it doesn’t require any ongoing expenditure to keep it running.
These plants represent a significant upgrade from solar power. Hot spots can be discovered in nearly any biome, even at considerable depths, freeing you from the constraints of building near the surface. 게다가, you’re no longer bound by the day/night cycle, eliminating concerns about generator capacity at specific times.
Given that thermal plants don’t consume any fuel to produce power, they should be prioritized above reactors in the power hierarchy. While their placement in relation to solar panels isn’t crucial, some prefer to position them after the solar panels. This ensures that the solar panels actively contribute to the power supply rather than simply being idle structures.
Bioreactor: Fish are Fuel, not Friends
- Generation rate: 50 units per minute
- Capacity: 500
The bioreactor in Subnautica boasts a generation rate of 50 units per minute, surpassing the typical output of the free generators. One of its standout features is its ability to be constructed in any multipurpose or large room, providing exceptional flexibility in choosing the location for your base. You can pretty much build it anywhere.
하지만, fuel is a primary concern with the bioreactor. It doesn’t operate indefinitely and requires manual fueling to keep it running. 다행스럽게도, keeping it supplied with fuel is a straightforward task. Here are six simple options:
- Oculus: 와 함께 630 energy per slot, these are the most efficient fuel sources you can use. A single alien containment unit can partially fill the reactor and leave a breeding pair for restocking. The good news is that you won’t need to refuel frequently because the bioreactor can store 10,000 energy worth of oculus at once. 추가적으로, oculus are the third-best food fish.
- 레지날드: These fish provide 490 energy per slot and are the best food fish available. If you don’t use the reactor excessively, having better-cured fish in your storage might be worth it.
- Gel Sacks: Offering 245 energy per inventory slot, a single exterior growbed can fill the bioreactor and provide enough seeds for replanting.
- Bulbo/Marblemelon: These plants yield 420 energy in a 4-space piece and can be grown right next to the reactor. 하지만, you’ll need to replant them. On the plus side, they double as a food and water supply.
- Lantern Fruit: A single lantern tree in a pot next to the reactor can provide a substantial amount of fuel and regrows without the need for replanting. The drawback is that the reactor can only accommodate four at a time, and each one offers 210 에너지. You’ll need to make refueling trips more frequently, and lantern fruit isn’t even a good food source!
- Forage: Every biome in the game has edible fish, plants you can cut for seeds, 계란, and other organic detritus. This is the least favorable option, as you’ll need to go hunting and may end up with random, low-value fuel sources under 100 units each. It’s a suitable choice only if you prefer not to grow your own fuel, perhaps for a challenge run.
Biofuel is abundant, cost-effective, and renewable, but it does require some time for the player to move the fuel into the reactor. It’s recommended to use up your solar and thermal power before switching to biofuel for optimal energy management.
Nuclear Reactor: The Final Solution
- Generation: 250 units per minute
- Capacity: 2500 단위
The nuclear reactor in Subnautica is the ultimate solution for power generation, 생산할 수 있는 250 units per minute with a capacity of 2500 단위. Imagine this scenario: You bring your Cyclops to your base, equipped with six depleted power cells, and you’re running low on food and water. It’s time to resupply.
You connect three power cell chargers to replenish those six cells, with each charger drawing 30 units per minute, adding up to 180 units per minute in total. Simultaneously, you use two water filters to generate water from salt, contributing another 100 units per minute. To top it off, you place four batteries in a battery charger, each charging at a rate of 9 units per minute, resulting in a total of 36 단위.
Your base is now drawing a total of 316 units of power every minute, and this will continue for at least the next six minutes. If you were relying on a bioreactor, it would run out of fuel in just two minutes. 이후, it would struggle, providing only 50 units per minute to all the machines in your base. Your quick pit stop for resupply just turned into a much longer ordeal, and crafting tasks become a challenge.
하지만, a nuclear reactor can handle this power demand and, after six minutes, still have over two thousand units of power left in its tank. The nuclear reactor is the solution for managing power spikes when you need to draw a significant amount of power at once.
The drawback of a nuclear reactor is its cost. It’s expensive to build and fuel, as nuclear power rods are single-use only. But each fuel rod contains a staggering twenty thousand units of fuel, which is twice the capacity of the best fuel for a bioreactor. And the nuclear reactor can hold four of them. Most bases will never require a refuel, and many won’t even use up a single fuel rod.
It’s crucial not to build a nuclear reactor on a whim. Ask yourself if you truly need that much power and if it’s worth the resources you’re dedicating to it. If you do decide to use a nuclear reactor, it should be the last component in your power chain. Renewable biofuel, free thermal and solar power should be utilized before the expensive nuclear power, 가능하다면.
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