A place where you can find the level 1 and level 80 stats of a suit, the particularities of their move-set and how to calculate how much damage they will deal with attacks, along with some tips or tricks on how to use them more effectively.
Not all mobile suits are completed yet, please give me time to test and write them all up.
The Foreword (Followed by math)
여기요, wanted to thank you for looking at this- And if you see I screwed up or have tips or tricks for a mobile suit I didn’t use enough to figure out, feel free to drop them.
시작하려면, let me first introduce you to how Damage seems to work in SDGBA;
Your machine has a Melee and Ranged stat, and each attack has a value it is multiplied by when attacking. You subtract the armor value of your enemies, and viola! 손상!
But it’s more complex than that, though it is arguably pretty simple in scope, and that’s fine by me. 본질적으로, 각 100 in a stat is a 1x multiplier to the damage of an attack. 만약 당신이 355 난투, you take the value for the melee attack (말하자 46) and multiply it by 3.55. You should hit for 163 또는 164, depending on the games rounding and a bit less after defense, which is percentage based.
지금, the fun part. Know those “[Subweapon] 공격” parts? 은 어떻게 되느냐 “[빔] Melee Attack”? The game multiplies these together to get your new total, so stacking them if you can is stronger than it looks. Lets say you have to choose between a part that gives 100 난투, 또는 15% bonus damage to your attacks. 당신은 500 난투. On a base 46 power attack, you will do 230, 또는 276 with the extra 100. But that 230 becomes 264.5 with the percentage part. It doesn’t seem worth it, until you factor in these can generate on your Melee/Ranged parts. Say you got both the 100 그리고 15%- You hit for 317.4. While basic attacks might fade off at this point, Subweapon attacks do not.
Subweapon Attack and your chosen type attack percentage part can stack- A Hyper Bazooka shell that normally does base 90 ~와 함께 500 ranged would deal 450. 당신은 15% 그리고 20% bonus from parts to it from two separate effects- it now deals 621. Doesn’t seem like much more of an improvement, despite being a 38% effect over a 35% 하나… But wait, there’s more!
You can stack these parts hard. Say somehow you got 4 parts for a total of 60% Beam and 60% Subweapon. 450 base damage Hyper Bazooka shell would go from dealing 621 에게 1152.
A Back Attack adds 30%, and an Aerial adds 20%. Aerial Back Attacks add 50%, and Backstabber adds an additional 20%. Stack that on top of it, which is multiplied against your full total from the previous multiplication. 1958 damage or so. Physical attacks do a little bit less total damage to compensate for no strong I-Field or armor effects that neutralize them completely, 제 생각에는. Don’t judge Physical Damage Dealing MS harshly for it.
But enough about that, on to the mobile suits and their kits.
If your mobile suit isn’t on here, that’s because this is a work in progress and it takes time to do these. I’ll get to it!
GM (기준)
Mobile Suit: GM
유형: All-Rounder
Stats at Lv1 > 80;
HP: 320 > 1787
후원: 100 > 170
난투: 133 > 574
원거리: 106 > 455
Moveset;
Melee Combo: 2 히트, Beam Melee [30] > Beam Melee [33]
Heavy Attack: 6x Physical Ranged [4 per hit], Beam Melee [25.5]
Counter Attack: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Spray Gun, Beam Ranged [15]
보조무기 1: Beam Saber Rush, 3x Beam Melee [10, 10, 42]
보조무기 2: Beam Spray Gun (속사), x3 Beam Ranged [33.5 per hit]
Special Attack: Hybrid Ranged [678이런]
Special Notes:
Both Sub Weapons raise shield for guarding during their animations.
SPA has some splash radius.
Zaku II Type F
Mobile Suit: Zaku II Type F
유형: All-Rounder
Stats at Lv1 > 80;
HP: 316 > 1769
후원: 100 > 170
난투: 183 > 568
원거리: 114 > 459
Moveset;
Melee Combo: 2 조회수, 물리적 근접 공격 [29] > 물리적 근접 공격 [31.25]
Heavy Attack: 물리적 근접 공격 [37.5]
Counter Attack: 물리적 근접 공격 [135]
Up Smash: 물리적 근접 공격 [36.25]
Down Smash: 물리적 근접 공격 [46.25]
Spin Attack: 물리적 근접 공격 [34.75]
Main Ranged: Zaku Machine Gun, x10 Physical Ranged [2.5 per hit]
보조무기 1: Cracker Toss, Physical Ranged [67.66]
보조무기 2: Zaku Bazooka, Physical Ranged [85.5]
Special Attack: 3x Physical Melee, 1x Physical Ranged [618이런]
Special Notes:
Machine Gun allows farming SPA’s quickly, which does a rather high amount of damage.
SPA has splash damage on final shot.
Guntank
Mobile Suit: Guntank
유형: 명사수
Stats at Lv1 > 80;
HP: 234 > 1310
후원: 100 > 170
난투: 110 > 471
원거리: 143 > 615
Moveset;
Melee Combo: 2 히트, 물리적 근접 공격 [29] > 물리적 근접 공격 [31]
Heavy Attack: 물리적 근접 공격 [40]
Counter Attack: 물리적 근접 공격 [135.5]
Up Smash: Physical Ranged [34]
Down Smash: 물리적 근접 공격 [43.5]
Spin Attack: x2 Physical Melee [8.75] [26]
Main Ranged: Quadruple Bop Missile, x8 Physical Ranged [3.75 per hit]
보조무기 1: 120mm Low-Recoil Cannon (오른쪽), Physical Ranged [63]
보조무기 2: 120mm Low-Recoil Cannon (왼쪽), Physical Ranged [63]
Special Attack: Physical Ranged [370]
Special Notes:
Main Ranged greatly speeds up SPA recharge rate, but SPA is rather weak.
SPA has large splash radius.
Counter Attack has a high chance to Back Attack.
Guncannon
Mobile Suit: Guncannon
유형: All-Rounder
Stats at Lv1 > 80;
HP: 353 > 1778
후원: 100 > 170
난투: 149 > 577
원거리: 120 > 466
Moveset;
Melee Combo: 2 히트, 물리적 근접 공격 [28.75] > 물리적 근접 공격 [31.25]
Heavy Attack: 물리적 근접 공격 [39]
Counter Attack: 물리적 근접 공격 [134.75]
Up Smash: 물리적 근접 공격 [36]
Down Smash: 물리적 근접 공격 [46]
Spin Attack: x2 Physical Melee [8.75] [26]
Main Ranged: Beam Rifle, Beam Ranged [30]
보조무기 1: Hand Grenade (던지다), Physical Ranged [67.25]
보조무기 2: 240mm Cannon, x2 Physical Ranged [56 per hit]
Special Attack: Physical Ranged [645.25]
Special Notes:
SPA has decent splash radius, and is easily aimed at alternate targets during animation.
Spin attack starts small and is rather slow to expand, if stylish.
Gundam RX-78-2
Mobile Suit: Gundam RX-78-2
유형: All-Rounder
Stats at Lv1 > 80;
HP: 408 > 1869
후원: 120 > 210
난투: 171 > 603
원거리: 136 > 478
Moveset;
Melee Combo: 3 히트, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Heavy Attack: Beam Melee [43.5]
Counter Attack: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
보조무기 1: Beam Javelin, x6 Beam Melee, Beam Melee [6.5 per hit] [32.5]
보조무기 2: Hyper Bazooka, Physical Ranged [94.5]
Special Attack: Physical Ranged [647.5]
Special Notes:
Heavy Attack can function as a dodge.
SPA Has some splash radius.
Dom
Mobile Suit: Dom
유형: Infighter
Stats at Lv1 > 80;
HP: 450 > 2268
후원: 130 > 220
난투: 180 > 698
원거리: 100 > 388
Moveset;
Melee Combo: 3 히트, 물리적 근접 공격 [28.75] > 물리적 근접 공격 [31.25] > 물리적 근접 공격 [34.5]
Heavy Attack: 물리적 근접 공격 [43.25]
Counter Attack: 물리적 근접 공격 [135]
Up Smash: 물리적 근접 공격 [36]
Down Smash: 물리적 근접 공격 [46]
Spin Attack: 2x Physical Melee [17.25 per hit]
Main Ranged: Giant Bazooka, Physical Ranged [27]
보조무기 1: Diffuse Beam Cannon, Beam Ranged [80]
보조무기 2: Double Sledgehammer, 물리적 근접 공격 [97]
Special Attack: 물리적 근접 공격 [371]
Special Notes:
SPA damage varies based on number of Back Attacks in the attack.
Diffuse Beam Cannon stuns target.
Double Sledgehammer knocks target down.
Z’Gok (Char)
Mobile Suit: Z’Gok (Char)
유형: Infighter
Stats at Lv1 > 80;
HP: 466 > 2134
후원: 135 > 230
난투: 206 > 726
원거리: 113 > 395
Moveset;
Melee Combo: 3 히트, 물리적 근접 공격 [29] > 물리적 근접 공격 [31.25] > 물리적 근접 공격 [34.75]
Heavy Attack: x3 Physical Melee [17.5 per hit]
Counter Attack: 물리적 근접 공격 [135.5]
Up Smash: 물리적 근접 공격 [36.25]
Down Smash: 물리적 근접 공격 [46.25]
Spin Attack: x2 Physical Melee, 물리적 근접 공격 [4.5 per hit] [26]
Main Ranged: Mega Particle Cannon, Beam Ranged[30.25]
보조무기 1: 던지다, Physical Melee Grab, 물리적 근접 공격 [29] [43.5]
보조무기 2: 240mm Missile, x6 Physical Ranged [23.75 per hit]
Special Attack: 물리적 근접 공격 [356.25]
Special Notes:
가지다 +1 Repair Kit Stock innately.
Grab will only perform second hit on broken or grunt targets.
Spin Attack starts small and gets larger.
Missiles have slight homing and fast speed.
Gelgoog (Char)
Mobile Suit: Gelgoog (Char)
유형: All-Rounder
Stats at Lv1 > 80;
HP: 351 > 1766
후원: 125 > 220
난투: 154 > 595
원거리: 124 > 478
Moveset;
Melee Combo: 3 히트, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Heavy Attack: Beam Melee [27] > Beam Melee [45]
Counter Attack: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [46]
Spin Attack: Beam Melee[36]
Main Ranged: Beam Rifle, Beam Ranged [30]
보조무기 1: Beam Naginata (던지다), x5 Beam Melee [11 per hit]
보조무기 2: Giant Bazooka, Physical Ranged [90]
Special Attack: x42 Beam Ranged [15.75 per hit]
Special Notes:
가지다 +1 Repair Kit Stock innately.
SPA tracks target locked enemies and chooses a new target afterwards.
SPA lands approximately half its attacks as Back Attacks.
Heavy Melee has a grab like animation and a very long lag time, but can be jump canceled out of at the beginning of the second swing.
Gundam Ground Type
Mobile Suit: Gundam Ground Type
유형: 명사수
Stats at Lv1 > 80;
HP: 264 > 1330
후원: 100 > 185
난투: 127 > 490
원거리: 162 > 628
Moveset;
Melee Combo: 2 히트, Beam Melee [30] > 물리적 근접 공격 [31.25]
Heavy Attack: Up to x2 Physical Melee, 물리적 근접 공격 [17.25 per hit] [40.25]
Counter Attack: [135]
Up Smash: 물리적 근접 공격 [36]
Down Smash: 물리적 근접 공격 [46]
Spin Attack: Beam Melee [36]
Main Ranged: 100mm Machine Gun, x12 Physical Ranged [4.5 per hit]
보조무기 1: 6-Tube Missile Launcher, x6 Physical Ranged [11.25 per hit]
보조무기 2: 180mm Cannon, Physical Ranged [152.25]
Special Attack: Physical Ranged [367.25]
Special Notes:
6-Tube Missile Launcher is a lock on type weapon, and can hit up to 6 different targets.
SPA creates a large explosion in front of the unit.
180mm Cannon has considerable splash radius.
Gundam Ez8
Mobile Suit: Gundam Ez8
유형: All-Rounder
Stats at Lv1 > 80;
HP: 371 > 1869
후원: 125 > 220
난투: 153 > 594
원거리: 122 > 471
Moveset;
Melee Combo: 3 히트, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Heavy Attack: 물리적 근접 공격? [47.5]
Counter Attack: [135]
Up Smash: 물리적 근접 공격 [36]
Down Smash: 물리적 근접 공격 [46]
Spin Attack: Beam Melee[36]
Main Ranged: 100mm Machine Gun, x8 Physical Ranged [4.5 per hit]
보조무기 1: Rocket Launcher, Physical Ranged [67.5]
보조무기 2: 180mm Cannon, Physical Ranged [135]
Special Attack: Beam Melee [125], x29 Physical Ranged [16.75]
Special Notes:
180mm Cannon has considerable splash radius.
SPA is technically a grab attack. If a Boss is not staggered by the activation or broken they can escape it.
Gouf Custom
Mobile Suit: Gouf Custom
유형: Infighter
Stats at Lv1 > 80;
HP: 439 > 2325
후원: 130 > 220
난투: 174 > 709
원거리: 98 > 398
Moveset;
Melee Combo: 3 히트, 물리적 근접 공격 [28.75] > 물리적 근접 공격 [31] > 물리적 근접 공격 [34.5]
Heavy Attack: x3 Physical Melee [28.75] [30.25] [33]
Counter Attack: 물리적 근접 공격 [135]
Up Smash: 물리적 근접 공격 [36]
Down Smash: 물리적 근접 공격 [46]
Spin Attack: 물리적 근접 공격 [34.5]
Main Ranged: Gatling Shield, x6 Physical Ranged [4.5 per hit]
보조무기 1: Leaping Slash, x4 Physical Ranged [7.25 per hit], 물리적 근접 공격 [46]
보조무기 2: Heat Wire, 물리적 근접 공격 [76.5]
Special Attack: 물리적 근접 공격 [354]
Special Notes:
Unless cancelled after the second attack via dashing, the Heavy Attack will leave you vulnerable unless prepared.
3rd attack on Heavy Attack can hit multiple targets and knocks down.
Gundam Alex
Mobile Suit: Gundam Alex
유형: All-Rounder > Infighter
Stats at Lv1 > 80;
HP: 344 > 1821
후원: 125 > 220
난투: 143 > 584
원거리: 117 > 476
Moveset;
Melee Combo: 3 히트, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Heavy Attack: Beam Melee [40.5]
Counter Attack: [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
보조무기 1: Arm Gatling Gun, x5 Physical Ranged [12.75 per hit]
보조무기 2: Hyper Bazooka, Physical Ranged [97]
Moveset; Chobham Armor
Melee Combo: 3 히트, 물리적 근접 공격 [33.50] > 물리적 근접 공격 [36] > 물리적 근접 공격 [40]
Heavy Attack: 물리적 근접 공격 [92.75]
Counter Attack: 물리적 근접 공격 [155]
Up Smash: 물리적 근접 공격 [41.5]
Down Smash: 물리적 근접 공격 [53]
Spin Attack: x2 Physical Melee [6.75] [33.25]
Main Ranged: Head Vulcan, x20 Physical Ranged [6.5 per hit]
보조무기 1: Body Slam, 물리적 근접 공격 [121.5]
보조무기 2: Hyper Bazooka, Physical Ranged [101.5]
Special Notes:
Arm Gatling Gun can be cancelled into Heavy Attack, and you should always do this.
Heavy Attack can be cancelled into Hyper Bazooka, which can be cancelled into Arm Gatling Gun.
Chobham Armor changes Alex into an Infighter- Role Action effects change to No Stagger as well.
Chobham Armor grants Bonus Hit Points.
Chobham Armor Counter often scores a Back Attack.
GM Sniper II
Mobile Suit: GM Sniper II
유형: 명사수
Stats at Lv1 > 80;
HP: 250 > 1324
후원: 100 > 170
난투: 120 > 488
원거리: 155 > 631
Moveset;
Melee Combo: 2 히트, Beam Melee [30.25] > Beam Melee [32.5]
Heavy Attack: 물리적 근접 공격 [36.25]
Counter Attack: Beam Melee [150]
Up Smash: 물리적 근접 공격 [36.25]
Down Smash: Physical Ranged [43.5]
Spin Attack: Beam Melee [36.25]
Main Ranged: Bullpup Machine Gun, x12 Physical Ranged [4.75 per hit]
보조무기 1: Hyper Bazooka, Physical Ranged [63.25]
보조무기 2: 저격 소총, Physical Ranged [94.75]
Special Attack: Beam Ranged [411.25]
Special Notes:
The Down Smash is a ranged attack, and should replace your attacks if you do not use melee parts.
The SPA laser pierces enemies.
Kampfer
Mobile Suit: Kampfer
유형: 명사수
Stats at Lv1 > 80;
HP: 268 > 1350
후원: 110 > 205
난투: 129 > 500
원거리: 165 > 640
Moveset;
Melee Combo: 2 히트, 물리적 근접 공격 [29] > Beam Melee [32.75]
Heavy Attack: 물리적 근접 공격 [40.75]
Counter Attack: Physical Ranged[141.5]
Up Smash: Beam Melee [37.75]
Down Smash: x2 Beam Melee [12.25] [36.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: 산탄총, x9 Physical Ranged [3.75 per hit]
보조무기 1: Sturm Faust, x2 Physical Ranged [31.75 per hit]
보조무기 2: Giant Bazooka, x2 Physical Ranged [41.25 per hit]
Special Attack: Physical Ranged [370]
Special Notes:
Shotgun has a 3 round fire sequence- To maximize SPA gains, melee to continue combo before firing again.
Features a Ranged Counter.
Psycho Zaku
Mobile Suit: Psycho Zaku
유형: 명사수
Stats at Lv1 > 80;
HP: 240 > 1341
후원: 115 > 215
난투: 117 > 504
원거리: 153 > 660
Moveset;
Melee Combo: 1 때리다, 물리적 근접 공격 [29]
Heavy Attack: Physical Melee Grab [26], 물리적 근접 공격 [34.75]
Counter Attack: 물리적 근접 공격 [135.25]
Up Smash: 물리적 근접 공격 [36.25]
Down Smash: 물리적 근접 공격 [46.25]
Spin Attack: 물리적 근접 공격 [34.75]
Main Ranged: Zaku Machine Gun, x12 Physical Ranged [4.5 per hit]
보조무기 1: Beam Bazooka, Beam Ranged [75]
보조무기 2: Giant Bazooka, x2 Physical Ranged [49.5 per hit]
Special Attack: Hybrid Ranged [384.75이런]
Special Notes:
가지다 +1 Repair Stock inately.
Melee attacks are rather slow to come out.
Both Subweapons can be used to glide left or right when firing to dodge attacks.
Giant Bazooka can be cancelled into Beam Bazooka.
Full Armor Gundam (벼락)
Mobile Suit: Full Armor Gundam (벼락)
유형: 명사수
Stats at Lv1 > 80;
HP: 304 > 1613
후원: 105 > 195
난투: 126 > 510
원거리: 164 > 667
Moveset;
Melee Combo: 2 히트, Beam Melee [30] > Beam Melee [32.5]
Heavy Attack: 물리적 근접 공격 [46]
Counter Attack: [135]
Up Smash: Beam Melee [37.5]
Down Smash: 물리적 근접 공격 [46]
Spin Attack: Beam Melee [36]
Main Ranged: Twin Beam Rifle, Beam Ranged [36]
보조무기 1: Large Beam Cannon, Beam Ranged [80]
보조무기 2: 6-Tube Missile Pod, x6 Physical Ranged [15.75 per hit]
Special Attack: Hybrid Ranged [378.25]
Special Notes:
Large Beam Cannon has considerable splash radius.
6-Tube Missile Pod is a lock on weapon, and can target more than one unit at a time.
SPA will benefit more from Physical Ranged boosts than Beam Ranged Boosts.
Gundam GP03S Stamen
Mobile Suit: Gundam GP03S Stamen
유형: 명사수
Stats at Lv1 > 80;
HP: 302 > 1383
후원: 105 > 195
난투: 141 > 494
원거리: 186 > 654
Moveset;
Melee Combo: 2 히트, Beam Melee [30] > Beam Melee [32.5]
Heavy Attack: 물리적 근접 공격 [37.5]
Counter Attack: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
보조무기 1: Folding Bazooka, x2 Physical Ranged [33.75 per hit]
보조무기 2: Micro Missile, x14 Physical Ranged [11.25 per hit]
Special Attack: Beam Ranged [411.25]
Special Notes:
Micro Missile is not very accurate.
Folding Bazooka has slightly longer downtime than other bazookas.
Zeta Gundam
Mobile Suit: Zeta Gundam
유형: All-Rounder
Stats at Lv1 > 80;
HP: 384 > 1935
후원: 125 > 220
난투: 157 > 608
원거리: 125 > 485
Moveset;
Melee Combo: 3 히트, 물리적 근접 공격 [29] > Beam Melee [32.5] > Beam Melee [36.25]
Heavy Attack: Beam Melee [40.75]
Counter Attack: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: [36.25]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
보조무기 1: Arm Grenade Launcher, x2 Physical Ranged [31.5 per hit]
보조무기 2: Hyper Mega Launcher, Beam Ranged [115]
Special Attack: 물리적 근접 공격 [576]
Special Notes:
Arm Grenade Launcher can be cancelled into Heavy Melee and vice versa to speed up attacks.
SPA often feels like it misses when it hits due to impressive speed.
Hyper Mega Launcher has considerable splash.
Hyaku Shiki
Mobile Suit: Hyaku Shiki
유형: 명사수
Stats at Lv1 > 80;
HP: 263 > 1390
후원: 115 > 205
난투: 123 > 499
원거리: 161 > 654
Moveset;
Melee Combo: 3 히트, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Heavy Attack: 물리적 근접 공격 [42]
Counter Attack: Beam Ranged [150]
Up Smash: 물리적 근접 공격 [36]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
보조무기 1: Clay Bazooka (확산), x15 Physical Ranged [4.25 per hit]
보조무기 2: Clay Bazooka, Physical Ranged [90]
Special Attack: Beam Ranged [408]
Special Notes:
Heavy Attack can be cancelled into Clay Bazooka then cancelled into Spread mode.
Nothing seems to cancel out of Clay Bazooka (확산).
SPA Pierces targets.
Qubeley
Mobile Suit: Qubeley
유형: 명사수
Stats at Lv1 > 80;
HP: 294 > 1482
후원: 120 > 215
난투: 133 > 514
원거리: 177 > 685
Moveset;
Melee Combo: 3 히트, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36.25]
Heavy Attack: x2 Beam Melee [21.25 per hit]
Counter Attack: Beam Melee [150]
Up Smash: Beam Melee [12.25 per hit]
Down Smash: Beam Melee [48]
Spin Attack: x3 Beam Melee [36.75]
Main Ranged: Beam Gun, Beam Ranged [30.25]
보조무기 1: 유입경로 (Burst Fire), x10 Beam Ranged [8.25 per hit]
보조무기 2: 유입경로 (Launch), x5 Beam Ranged [28.25 per hit]
Special Attack: x44 Beam Ranged [11.75]
Special Notes:
유입경로 (Burst Fire) Tend to score several Back Attacks.
유입경로 (Launch) Will score more hits the closer you are to the enemy.
Awakened Adds an additional Melee Attack on basic string: x2 Beam Melee [16.75 per hit]
The-O
Mobile Suit: The-O
유형: Infighter
Stats at Lv1 > 80;
HP: 490 > 2470
후원: 145 > 240
난투: 198 > 769
원거리: 106 > 411
Moveset;
Melee Combo: 4 히트, Beam Melee [30] > Beam Melee [32.5] > x2 Beam Melee [18 per hit]
Heavy Attack: Beam Melee [33], x2 Beam Melee [15 per hit], Beam Melee [36]
Counter Attack: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: x2 Beam Melee [18 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30]
보조무기 1: Beam Sword (던지다), x5 Beam Melee [8.25 per hit]
보조무기 2: Beam Rifle (2-발사), x2 Beam Ranged [77.25] [94.5]
Moveset; Awakened
Melee Combo: 7 히트, Beam Melee [36] > Beam Melee [39] > x2 Beam Melee [21.75 per hit] > x3 Beam Melee [13.75 per hit]
Heavy Attack: Beam Melee [39.75], x2 Beam Melee [18 per hit], Beam Melee [43.25]
Counter Attack: Beam Melee [180]
Up Smash: Beam Melee [45]
Down Smash: Beam Melee [57.5]
Spin Attack: x2 Beam Melee [21.75 per hit]
Main Ranged: Beam Rifle, Beam Ranged [36]
보조무기 1: Beam Sword (던지다), x5 Beam Melee [10 per hit]
보조무기 2: Beam Rifle (2-발사), x2 Beam Ranged [91.5] [111.75]
Special Notes:
Beam Rifle (2-발사) is incredibly hard to land, but both attacks landing do considerably more damage than most other machines sub weapons. The second attack tries for a Back Attack if close enough.
SPA Stuns all nearby enemies and knocks them over, and lasts approximately 65 초.
Capable of filling the SPA bar before Awakened runs out.
ZZ Gundam
Mobile Suit: ZZ Gundam
유형: All-Rounder
Stats at Lv1 > 80;
HP: 392 > 1973
후원: 120 > 210
난투: 182 > 634
원거리: 129 > 498
Moveset;
Melee Combo: 3 히트, Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]
Heavy Attack: Beam Melee [43.75]
Counter Attack: [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Double Beam Rifle, Beam Ranged [33]
Sub Weapon 21-Tube Missile Launcher, x8 Physical Rangeed [9 per hit]
보조무기 2: High Mega Cannon, x5 Beam Ranged [30 per hit]
Special Attack: x2 Beam Melee [600]
Special Notes:
High Mega Cannon pierces enemies and creates a large splash zone on the first target. If first target is killed, the splash zone is moved to the next target.
21-Tube Missile Launcher locks on, and can target multiple enemies.
Heavy Attack drops you from the air.
Sazabi
Mobile Suit: Sazabi
유형: All-Rounder
Stats at Lv1 > 80;
HP: 353 > 1976
후원: 130 > 230
난투: 148 > 634
원거리: 116 > 499
Moveset;
Melee Combo: 3 히트, Beam Melee [30] > 물리적 근접 공격 [31.25] > 물리적 근접 공격 [34.5]
Heavy Attack: 물리적 근접 공격 [37.5]
Counter Attack: x3 Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: 물리적 근접 공격 [46]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Shot Rifle, Beam Ranged [30.25]
보조무기 1: Diffuse Mega Particle Cannon, x5 Beam Ranged [15 per hit]
보조무기 2: 유입경로 (Launch), x6 Beam Ranged [18.25 per hit]
Special Attack: Full Hybrid [702.5이런]
Special Notes:
유입경로 (Launch) will result in about half back attacks.
The SPA is a melee type that varies in damage based on how many funnels land back attacks.
Counter Attack can hit multiple units and chases the target during the animation.
Nu Gundam
Mobile Suit: Nu Gundam
유형: All-Rounder
Stats at Lv1 > 80;
HP: 357 > 1996
후원: 130 > 230
난투: 148 > 634
원거리: 120 > 515
Moveset;
Melee Combo: 3 히트, Beam Melee [30] > 물리적 근접 공격 [31.25] > Beam Melee [36]
Heavy Attack: Beam Melee [40.5]
Counter Attack: 물리적 근접 공격 [43.25], Physical Ranged [95.75]
Up Smash: 물리적 근접 공격 [27], Physical Ranged [12]
Down Smash: Beam Melee [48]
Spin Attack: x2 Beam Melee [18 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30]
보조무기 1: New Hyper Bazooka, Physical Ranged [63]
보조무기 2: Fin Funnels, x6 Beam Ranged [20 per hit]
Special Attack: Full Hybrid [647.75이런]
Special Notes:
Fin Funnels land half their attacks as Back Attacks on average.
Standard melee string is rather fast.
Up Smash starts an Aerial Chain.
SPA is Physical Melee followed by Beam Ranged.
Counter fires with splash damage on second attack.
Hi-Nu Gundam
Mobile Suit: Hi-Nu Gundam
유형: 명사수
Stats at Lv1 > 80;
HP: 339 > 1550
후원: 140 > 240
난투: 154 > 540
원거리: 1164 > 1679
Moveset;
Melee Combo: 4 히트, Beam Melee [30.25] > 물리적 근접 공격 [31.25] > Beam Melee [36.25] > Beam Melee [33.75]
Heavy Attack: 물리적 근접 공격 [26], x5 Physical Ranged [5.5 per hit], 물리적 근접 공격 [34.75]
Counter Attack: Beam Melee [150.25]
Up Smash: 물리적 근접 공격 [36.25]
Down Smash: 물리적 근접 공격 [48.25]
Spin Attack: x2 Beam Melee [18.25 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
보조무기 1: New Hyper Bazooka, Physical Ranged [67.5]
보조무기 2: Fin Funnels, x12-15 Beam Ranged [9.25 per hit]
Special Attack: Beam Ranged [411.75]
Special Notes:
Fin Funnels vary in number of shots fired depending on how long they take to get into position. Average of 12-15 shots that hit.
Spin attack’s second hit is as wide as the first despite looks.
SPA Pierces through the target.
Unicorn Gundam
Mobile Suit: Unicorn Gundam
유형: All-Rounder
Stats at Lv1 > 80;
HP: 367 > 1944
후원: 125 > 220
난투: 183 > 651
원거리: 121 > 490
Moveset;
Melee Combo: Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]
Heavy Attack: Beam Melee [42.25]
Counter Attack: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Magnum, Beam Ranged [36]
보조무기 1: Beam Gatling Gun, x6 Beam Ranged [11.75 per hit]
보조무기 2: Hyper Bazooka, Physical Ranged [97]
Special Attack: Beam Melee [600]
Special Notes:
Heavy Attack also functions as a dodge.
Hyper Bazooka has longer end lag than other Bazooka, but you can cancel into Heavy Attack.
Beam Gatling Gun cancels into Up Smash, and it is highly recommended you do this to avoid its atrocious end lag.
반시
Mobile Suit: 반시
유형: Infighter
Stats at Lv1 > 80;
HP: 475 > 2393
후원: 135 > 230
난투: 196 > 760
원거리: 109 > 420
Moveset;
Melee Combo: 4 히트, 물리적 근접 공격 [29] > Beam Melee [32.5] > 물리적 근접 공격 [17.5], Beam Melee [18.25]
Heavy Attack: 물리적 근접 공격 [39]
Counter Attack: 물리적 근접 공격 [135.25]
Up Smash: 물리적 근접 공격 [36.25]
Down Smash: 물리적 근접 공격 [46.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Armed Armor BS, Beam Ranged [30]
보조무기 1: Armed Armor BS (Irradiate), x4 Beam Ranged [26.5 per hit]
보조무기 2: Armed Armor VN, Physical Melee Grab [43.25], 물리적 근접 공격 [53]
Special Attack: 물리적 근접 공격 [355.25]
Special Notes:
Armed Armor BS (Irradiate) pierces enemies and has very strong stagger, holding enemies in place.
As with all grabs, if the target is not a grunt or broken, the second part will not activate.
Main Ranged has very limited shots for no good reason.
Sinanju
Mobile Suit: Sinanju
유형: Infighter
Stats at Lv1 > 80;
HP: 491 > 2470
후원: 145 > 240
난투: 197 > 761
원거리: 110 > 427
Moveset;
Melee Combo: Beam Melee [30] > Beam Melee [32.5] > 물리적 근접 공격 [34.5]
Heavy Attack: Beam Melee [27], Beam Melee [36]
Counter Attack: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
보조무기 1: Beam Naginata (요금), x4 Beam Melee [8.25 per hit], Beam Melee [32.5]
보조무기 2: Rocket Bazooka, Physical Ranged [118.75]
Special Attack: Full Hybrid [523.5]
Special Notes:
Heavy Attack when close enough usually phases you behind the target.
Beam Naginata (요금) will carry off directly hit targets if they are broken or grunts.
SPA is oddly powerful for an Infighter, but has no tracking and very log range.
Full Armor Unicorn Gundam
Mobile Suit: Full Armor Unicorn Gundam
유형: 명사수 > Infighter
Stats at Lv1 > 80;
HP: 303 > 1528
후원: 110 > 205
난투: 134 > 519
원거리: 180 > 698
Moveset;
Melee Combo: 2 히트, 물리적 근접 공격 [28.75] > 물리적 근접 공격 [31]
Heavy Attack: 물리적 근접 공격 [41.75]
Counter Attack: 물리적 근접 공격 [134.5]
Up Smash: 물리적 근접 공격 [36]
Down Smash: 물리적 근접 공격 [46]
Spin Attack: 물리적 근접 공격 [34.5]
Main Ranged: Beam Gatling Gun, x24 Beam Ranged [3.25 per hit]
보조무기 1: Triple Missile Launcher, x6 Physical Ranged [10.75 per hit]
보조무기 2: Hyper Bazooka, x2 Physical Ranged [46.25 per hit]
Special Attack: Hybrid Ranged Transformation [397.75]
Moveset; Awakened
Melee Combo: 5 히트, 물리적 근접 공격 [38.25] > x2 Physical Melee [20.75 per hit] > 물리적 근접 공격 [46] > 물리적 근접 공격 [43]
Heavy Attack: 물리적 근접 공격 [55.5]
Counter Attack: 물리적 근접 공격 [179.25]
Up Smash: 물리적 근접 공격 [48]
Down Smash: 물리적 근접 공격 [61.25]
Spin Attack: 물리적 근접 공격 [46]
Main Ranged: Shield Funnels, x9 Beam Ranged [7.25 per hit]
보조무기 1: Melee Combo, x2 Physical Melee [41.5 per hit]
보조무기 2: Psycho-Field, 물리적 근접 공격 [99.5]
Special Notes:
Both Subweapons can cancel into one another.
Charges its own SPA incredibly fast. With Energy Gain and Minds Eye can maintain 100% Awakened uptime as long as enemies are present.
Awakened form increases HP and becomes an Infighter.
Psycho Field brings targets to you.
Banshee Norn
Mobile Suit: Banshee Norn
유형: 명사수
Stats at Lv1 > 80;
HP: 300 > 1512
후원: 100 > 185
난투: 135 > 524
원거리: 182 > 705
Moveset;
Melee Combo: 3 히트, Beam Melee [30.25] > x2 Beam Melee [16.25 per hit]
Heavy Attack: 물리적 근접 공격 [40.5]
Counter Attack: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: 물리적 근접 공격 [46.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Magnum, Beam Ranged [40]
보조무기 1: Revolving Launcher, Physical Ranged [72]
보조무기 2: Armed Armor DE (Mega Cannon) [107.25]
Special Attack: Beam Ranged [411.25]
Special Notes:
SPA Pierces enemies.
Armed Armor DE has significant splash radius.
Both Subweapons can cancel into one another.
Armed Armor DE can cancel into Heavy which can cancel into Revolving Launcher back into Armed Armor DE.
Kshatriya
Mobile Suit: Kshatriya
유형: 명사수
Stats at Lv1 > 80;
HP: 326 > 1490
후원: 115 > 205
난투: 147 > 514
원거리: 194 > 681
Moveset;
Melee Combo: 7 히트, Beam Melee [30] > x2 Beam Melee [16.25 per hit] > x4 Beam Melee [9 per hit]
Heavy Attack: 물리적 근접 공격 [38.75]
Counter Attack: Beam Ranged [30], 물리적 근접 공격 [51.25], 물리적 근접 공격 [56.5]
Up Smash: 물리적 근접 공격 [36]
Down Smash: 물리적 근접 공격 [46]
Spin Attack: Beam Ranged [36]
Main Ranged: Beam Gun, Beam Ranged [30]
보조무기 1: Mega Particle Cannon, x2 Beam Ranged [35 per hit]
보조무기 2: 유입경로, x9 Beam Ranged [9 per hit]
Special Attack: Beam Ranged [463.5이런]
Special Notes:
Is affectionately known as the “Angry Bell Pepper”.
All Funnels attempt to back attack the target.
Mega Particle Cannon pierces enemies.
SPA causes much more damage the closer you are to the attacked target.
Gundam F91
Mobile Suit: Gundam F91
유형: 명사수
Stats at Lv1 > 80;
HP: 257 > 1439
후원: 110 > 205
난투: 122 > 525
원거리: 158 > 680
Moveset;
Melee Combo: Beam Melee [30.25] > Beam Melee [32.5]
Heavy Attack: x5 Beam Melee [14.5 per hit]
Counter Attack: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
보조무기 1: Beam Launcher, Beam Ranged [70.5]
보조무기 2: V.S.B.R., Beam Ranged [110.75]
Moveset; M.E.P.E Mode
Melee Combo: Beam Melee [33] > Beam Melee [35.75] > x2 Beam Melee [20 per hit]
Heavy Attack: x5 Beam Melee [16 per hit]
Counter Attack: Beam Melee [165]
Up Smash: Beam Melee [41.25]
Down Smash: Beam Melee [53]
Spin Attack: Beam Melee [39.75]
Main Ranged: Beam Rifle, Beam Ranged [32.5]
보조무기 1: Beam Launcher, Beam Ranged [75.5]
보조무기 2: Twin V.S.B.R., Beam Ranged [237.5]
Special Notes:
MEPE Mode sometimes causes attacks to miss you without a perfect dodge/dash.
Twin VSBR is one of the hardest, if not hardest hitting weapons in the game that reloads.
The Beam Launcher can be cancelled into a Heavy Attack.
이것이 오늘 우리가 공유하는 모든 것입니다. SD 건담 배틀 얼라이언스 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Sill. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.