✅ 소스를 통해 확인됨 Steam 커뮤니티
- 패치 제목: v0.2.10 | 패치 노트
- 패치 출시일: 4월 16, 2024
The developer of SCP: Nine-Tailed Fox has released a new update for the game on April 16, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다.
We’ve decided to backport fixes from version 0.3.0 into this one, aiming to enhance stability, improve performance, and ensure that all players have a smoother and more enjoyable experience as they navigate the eerie and unpredictable halls of SCP: 아홉 꼬리 여우.
We appreciate the community’s patience and invaluable feedback. Thank you for helping us make SCP: Nine-Tailed Fox the best it can be!
GENERAL
- Added dgVoodoo library (by Dege) as an attempt to fix crashes and performance issues that many users with modern AMD and NVIDIA GPUs encountered.
- Added disclaimers at the beginning of the game, warning about the game being in early access and seizure warnings.
- Fixed poor performance with text, caused by the localization system.
- Fixed loading screens image size getting bigger with each loading screen appearance.
- Improved the performance of some GUI functions.
- An attempt to smooth out the mouse look.
- Some memory usage optimizations and fixed memory leaks (many of which are fixed by Jabka).
- Fixed an issue with USP where the model was incorrectly mirrored.
-
Changes related to launcher:
- Added the ability to select GPU, replaces the graphics mode dropdown menu;
- The fullscreen mode now applies only if game resolution matches monitor resolution.
SINGLEPLAYER
-
General map generation improvements:
- Fixed a bug that caused the game to freeze upon starting a new game, caused by the map generation failure.
- Fixed softlocks in SCP-513, SCP-914 and SCP-966 containment chambers.
- Decreased the map size for Entrance Zone from 12 에게 9 단위;
- Decreased the map size for Light and Heavy Containment Zones from 18 에게 12 단위;
- An attempt to fix the map layout of LCZ and HCZ being identical.
-
Weapon related changes:
- Fixed a bug with shotgun where it could be turned into a rifle by spamming the reload button;
- Fixed the guns shooting if player has an item equipped from the inventory;
- Fixed Radio Transceiver channel switching not working because of weapon selection;
- Player now holsters the weapon when using S-Nav or Radio items and brings the weapon back when the items are not in use;
- Fixed the player using iron sight after discarding an item with the right mouse button.
-
Many improvements for S-NAV Navigators:
- Generally optimized the code for S-NAV Navigators;
- Fixed performance issues caused by S-Nav Navigators due to duplicate rendering logic;
- Fixed S-Nav Navigator Ultimate crashing the game if SCP-173 or SCP-106 where contained or do not exist;
- Moved the SCP circle detection right where the player’s triangle position is located.
-
Improvements in Pocket Dimension:
- Fixed trenches. They now work just like in original SCP – Containment Breach;
- Fixed fog colors in some cases, as well as fog color change after loading a save file;
- Fixed decals not appearing after leaving Pocket Dimension;
- Fixed a game crash when leaving Pocket Dimension caused by failing to find a good room to teleport to.
-
Many fixes for SCP-970 room:
- Fixed occasional game crash related to items in the inventory;
- Fixed the updating code for doors when player is going through the doors inside the room;
- Fixed camera hiccup when going through doors;
- Other minor fixes.
- Fixed a game crash when player gets fully infected by SCP-008.
- Fixed the gamemode reset after loading a save file while having Classic Mode ticked/unticked in the New Game tab.
- Fixed a bug where SCP-427 was not applying any effects on the player (by HonestResolv3).
- Fixed player falling down through metal grates in the grated hallway room (room2_pipes_1) after loading a save file.
- Fixed SCP-1048-A reappearing in some conditions when the ear bear suppose to be hidden.
- Fixed SCP-096’s idle ambient sound playing even if player teleports far away.
- Added a small delay for D-Class before they start shooting.
- Fixed a bug that caused the player to load into a new zone if player dies or gets kidnapped by SCP-106 in the checkpoint room.
- Fixed a bug where the light sprites would be drawn in the room where player died if player respawns far away.
- Fixed a bug where the announcements would play even if player hasn’t open the Gate A blast doors yet.
- Fixed blood decals from the Entrance Zone lockroom (lockroom_2) appearing in other 2C shaped rooms.
- Fixed MTF teammates sometimes getting stuck at the Entrance Zone checkpoint.
- Fixed SCP-049’s catwalk event in the four-way room (room4_1).
- Fixed medibay (room2_medibay) props being untextured.
- Fixed SCP-012’s paper glowing inside its chamber.
- Fixed the smoke appearing in wrong places in the tunnel room (room2_tunnel_2) depending on room’s rotation.
- Optimized and improved the code for events in following rooms: SCP-173 containment chamber (cont_173), SCP-500 and SCP-1499 chamber (cont_500_1499), Toilets room (room2_toilets).
- Some code improvements related to doors and buttons.
MULTIPLAYER
- Added text filtering to the server list (this includes server name, gamemode name, and the map).
- In Waves, an attempt to fix items breaking and glitching during the Multiplayer playthrough.
- In Waves, moved the fuse sprite a bit higher to not obstruct the model on the floor.
- In Waves, fixed a bug where dying by a tentacle would not count up as an actual death.
- Fixed player tags not appearing for users with AMD GPUs.
…and other small fixes and improvements overall.
KNOWN ISSUES
- Brightness setting and blur effect currently aren’t working at all.
- On some computers, the blinking fade-in can be bugged and appear semi-transparent.
이 새로운 업데이트에 대해 자세히 알아보려면, 위에 언급된 공식 소스를 확인하세요..