The information and/or text is from the official wiki and game, so it is in no way my original content. I’m just making this be differently formatted.
Changing Resolution
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Game Difficulties
- 권위 있는 [DEATH IS PERM, NORMAL ITEM DROP RATE]
- Softcore [LOSE ALL GOLD ON DEATH, -20% ITEM DROP RATE]
- Lunatic [DEATH IS PERM, ENEMIES BUFFED, +10% ITEM DROP RATE]
- 활착 [UNLOCKS AFTER CLASSIC/LUNATIC COMPLETION, NO RUNNING/FARMING]
Character Class
- 야만인 [str, VIT, DAMAGE]
- 무협가 [정수, str, HEALING]
- 암살자 [DEX, DODGING, REPOSITION]
- 마법사 [정수, WIS, ENEMY STATUS]
- 드루이드 [정수, MARKING ENEMIES FOR EXTRA DAMAGE]
- 레인저 [MARKING ENEMIES, CRIT HITS, DODGING]
Character Augments
- Old Potato [SPUD]
- Fiery Cross [RAGE MAXED = CRIT WILL BLEED]
- Divine Relic [ULT MAXED = RAGE INCREASES BY 2 PER TURN]
- Dark Effigy [IF ENEMY CONFUSED = REPOSITION RESTORES FULL MP]
- Crusted Idol [NON-CRIT RESTORES 1% OF HP]
- Gusty Trophy [20% TO CONFUSE ENEMY DURING REPOSITION]
- Frozen Orb [FREEZE INCREASED TO 3 TURNS]
Character Races/Origins
- Human [MONKEYS]
- Upper-Class [EXTRA 20 국회의원]
- Homeostasis [+2 RAGE PER TURN]
- Bootstraps [HEAL UPON ENEMY MISS/STUN, 정수]
- Silian [MACHINES AND ROBOTS]
- Data Roll [HEAL = 3% CHANCE TO FULL HEAL]
- 과다 [ULT CHARGED = REGEN HP, VIT]
- Aegis Chip [HEAL UPON REPOSITIONING, 정수]
- Kraste [ICE PEOPLE]
- Icy Complex [5% FREEZE ENEMIES PER TURN]
- Nightshade [BONUS DAMAGE PER TURN, 정수]
- Senescence [DAMAGE = MP PER TURN]
- Flammkin [FIREBREATHERS]
- Dry Heat [USING HEAL = 20% CHANCE BLEED]
- Brick Oven [REPOSITIONING = 20% CHANCE BURN]
- 치명적인 견해 [ULT = BLEED]
- Jotunnar [DWARVES]
- 아이언 메이든 [BLEEDING = ENEMIES TAKE DAMAGE]
- Fury Whip [ULT = BONUS DAMAGE TO WEAKENED]
- Painbringer [HP 25% = 10% CHANCE TO +10% MAX HP, TEMP]
- Wyspera [SHADOW-CREATURES]
- 섀도우런 [DODGE INCREASED 5%]
- Darkling [BONUS DAMAGE WITH ULT, DEX]
- Wallflower [REPOSITIONING = REGEN 15% OF MAX MP]
- Goern [AMPHIBIANS]
- Iron Scales [50% RESIST TO BLEEDING]
- Hard Shell [HEAL = BONUS HEAL AMOUNT, DEX]
- Evasive Toe [DODGE CHANCE INCREASE = LOWER HP]
- Sonite [STONE PEOPLE]
- 끈기 [33% RESIST TO POISON]
- Absorbant [HEAL = TEMP INCREASE MAX HP, VIT]
- Crumple [-20% ENEMY CHARGE DAMAGE]
- Huskian [GIANTS]
- Lifelink [5% CHANCE PER TURN = HEAL 25% OF MAX HP]
- Bloodscent [+1 RAGE = BLEEDING]
- Guard Crush [33% CHANCE TO BREAK GUARD EACH TURN]
Rarities
- 흔한 [WHITE, 45%]
- 드문 [노란색, 25%]
- 희귀한 [파란색, 20%]
- Exotic [녹색, 5%]
- Mythic [PURPLE, 4%]
- 전설적인 [ORANGE, 1%]
- Ascended [ORANGE, KEYSTONE BOSSES ONLY]
무기
Weapon Bonuses
Points in masteries grant bonus damage (Mastery Skill x 2).
- 통계
- Sword/Dagger [EXTRA DAMAGE = 15% OF STR AND DEX]
- Axe/Polearm [EXTRA DAMAGE = 30% OF STR]
- Mace/Maul [EXTRA DAMAGE = 15% OF STR AND INT]
- Bow/Crossbow [EXTRA DAMAGE = 30% OF DEX]
- Wand/Staff [EXTRA DAMAGE = 30% OF INT]
- 무기 유형
- Sword/Dagger [+10% CRIT CHANCE]
- Axe/Polearm [BONUS CRIT DAMAGE, HEAVY MASTERY X 4]
- Mace/Maul [CAN’T CRIT, +(BLUNT MASTERY)% BONUS DAMAGE]
- Bow/Crossbow [CAN’T BLOCK, +10% DODGE CHANCE]
- Wand/Staff [BONUS MP REGEN, MAGIC MASTERY X 1]
- Fully Mastered
- Sword/Dagger [10% CHANCE BLEED]
- Axe/Polearm [10% CHANCE DEAL 1% ENEMY MAX HP]
- Mace/Maul [10% CHANCE DAZE]
- Bow/Crossbow [10% CHANCE MARK, DEAL 1% ENEMY HP]
- Wand/Staff [10% CHANCE CONFUSE]
- 세력
- Forged by Factions [RES, NEV, BRO]
- Faction Alignment [+20% BONUS DAMAGE]
- Legendary/Ascendant
- 전설적인 [+5% 경험치]
- Ascendant [+10% 경험치]
Weapon Properties
- Ascendant [+10% 경험치]
- 배싱 [3% CHANCE TO STUN]
- Bountiful [SALVAGES = 400% VALUE]
- 타고 있는 [5% BURN]
- 쪼개짐 [DAMAGE = 1% CURRENT HP PER TURN]
- Coldheart [ENEMY FROZEN = 10% FREEZE EACH TURN]
- Confirmed [COMBO COUNT IS 3 = TRIPLE DAMAGE]
- 저주 받은 [HIGHER STATS, 10% BLEED PLAYER]
- Deceptive [25% SHOCK WHEN BLEEDING]
- Demonbleed [+33% DAMAGE TO DEMONS]
- Dragonslay [+33% DAMAGE TO DRAGONS]
- Enchanted [HIGHER STATS]
- Energized [REGEN GUARDIAN ENERGY ON HIT]
- Executing [+50% DAMAGE TO ENEMIES BELOW 50% HEALTH]
- 동결 [5% CHANCE TO FREEZE]
- 맹렬한 [RAGE METER +3 ON CRIT HITS]
- Gashing [4X BLEED DAMAGE WHEN BLEEDING]
- Icetoad [10% FREEZE]
- Leeching [2% LIFESTEAL]
- 전설적인 [+5% 경험치]
- Lunar [+33% DAMAGE DURING NIGHT]
- Metalwarp [+33% DAMAGE TO ROBOTS]
- Onus [REGEN HP = CURRENT MP EVERY TURN]
- Opportune [+33% DAMAGE, MISSED GRAPPLE HURTS YOU]
- Parrying [50% ATK AS DAMAGE WHEN BLOCKING]
- 강화 [HIGHER DAMAGE]
- Sapping [5% MAX MP]
- 시커 [10% CHANCE TO BLEED ENEMY AND YOU]
- Serrated [10% CHANCE TO BLEED ON CRIT HITS]
- 충격적인 [5% CHANCE TO SHOCK]
- Skellybane [+33% DAMAGE TO SKELETONS]
- Smashing [+50% DAMAGE WHEN CLOSEST TO ENEMY]
- Solar [+33% DAMAGE DURING DAY]
- Swift [+50% DAMAGE IF NOT USING HEAVY ARMOR OR SHIELD]
- Titancrush [+33% DAMAGE TO TITANS]
- Umbral [IF BLEEDING = GAIN HP]
- Unholy [-5% HP PER TURN, BLEED ENEMY EACH TURN]
- 불안정한 [50% BLEED ENEMY OR YOU EVERY TURN]
갑옷
Armor Types
- 빛
- Dodge When Move [75%]
- Bleed Defense [REDUCES 0 STACKS PER TURN]
- Trample Defense [+00% DAMAGE REDUCTION]
- Reposition MP [+20 국회의원]
- Hit Confirm [20%]
- 중간
- Dodge When Move [50%]
- Bleed Defense [REDUCES 1 STACK PER TURN]
- Trample Defense [+25% DAMAGE REDUCTION]
- Reposition MP [+10 국회의원]
- Hit Confirm [10%]
- 무거운
- Dodge When Move [25%]
- Bleed Defense [REDUCES 3 STACKS PER TURN]
- Trample Defense [+50% DAMAGE REDUCTION]
- Reposition MP [+00 국회의원]
- Hit Confirm [05%]
Armor Classes
- 야만인 [HEAVY = +5% DAMAGE MITIGATION]
- 무협가 [HEAVY = +5% DAMAGE MITIGATION]
- 드루이드 [HEAVY = +5% DAMAGE MITIGATION]
- 암살자 [LIGHT = +5% DODGE CHANCE]
- 마법사 [LIGHT = +5% DODGE CHANCE]
- 레인저 [LIGHT = +5% DODGE CHANCE]
Armor Prefixes
- Cloaking [REDUCES EXPOSED BY 1 PER TURN]
- Deflecting [-5% INCOMING DAMAGE]
- Enraging [+1 RAGE METER PER TURN]
- 마킹 [25% CHANCE TO MARK ENEMY PER TURN]
- Marveling [HP LESS THAN 25% = ATK DOUBLED]
- Meditative [+1% OF MP PER TURN]
- Mending [+1% OF HP PER TURN]
- Redeeming [MP LESS THAN 33% = +5% MAX MP PER TURN]
방패
Shield Types
- 빛
- 방어 [+00% TOTAL DEF]
- Reposition MP [+20 국회의원]
- 중간
- 방어 [+05% TOTAL DEF]
- Reposition MP [+10 국회의원]
- 무거운
- 방어 [+10% TOTAL DEF]
- Reposition MP [+00 국회의원]
Shield Prefixes
- Cloaking [REDUCES EXPOSED BY 1 PER TURN]
- Deflecting [-5% INCOMING DAMAGE]
- Enraging [+1 RAGE METER PER TURN]
- 마킹 [25% CHANCE TO MARK ENEMY PER TURN]
- Marveling [HP LESS THAN 25% = ATK DOUBLED]
- Meditative [+1% OF MP PER TURN]
- Mending [+1% OF HP PER TURN]
- Redeeming [MP LESS THAN 33% = +5% MAX MP PER TURN]
- 보다 큰 [BONUS DEFENSE]
- 보다 작은 [REDUCED DEFENSE]
- Blessed [BONUS STAT]
참
Charm Prefixes
- Cloaking [REDUCES EXPOSED BY 1 PER TURN]
- Deflecting [-5% INCOMING DAMAGE]
- Enraging [+1 RAGE METER PER TURN]
- 마킹 [25% CHANCE TO MARK ENEMY PER TURN]
- Marveling [HP LESS THAN 25% = ATK DOUBLED]
- Meditative [+1% OF MP PER TURN]
- Mending [+1% OF HP PER TURN]
- Redeeming [MP LESS THAN 33% = +5% MAX MP PER TURN]
- 불 [5% BURN]
- 얼음 [5% FREEZE]
- 번개 [5% SHOCK]
- 거룩한 [10% CHANCE TO CLEAR DEBUFFS]
- 유망한 [+15% HEAL]
- 사냥꾼 [ENEMIES HEALTH AT 90%]
- Jinxing [CURSED = 10% CHANCE TO BLEED ENEMY]
- Spudly [+66% DAMAGE = WEAPON NAMED POTATO]
- Tetra [2% FREEZE, 2% BURN, 2% SHOCK, 2% BLEED]
- Vamp [20% LIFESTEAL, -1% MAX HP]
- Vile [+33% DAMAGE WHEN POISONED OR BLEEDING]
- Voodoo [DAMAGE TAKEN GOES TO ENEMY AS WELL]
ULT & RAGE Meters
모든 4 공격 (2 쇠사슬), ULT meter will light up 녹색. The number inside the ULT meter is your combo count. ULT is specific to class. 모든 5 stacks of chains, your RAGE meter will turn 파란색. RAGE ULT deals loads of damage, restores MP, and breaks guards. Remember to combo into an ULT. Longer combos will massively increase the damage of your ULT.
상태 효과
Enemy Status Effects
- 출혈 [-1% HP PER TURN, LASTS 7 TURNS]
- 불타다 [-3%/-2%/-1% HP FOR 3 TURNS]
- Frozen [NO ACTION FOR 2 TURNS]
- Shock [INTERRUPTS CHARGE/GUARD, STACKS INCREASE EVERY TURN]
- 충격 [4X = 4 TURNS, HELPLESS FOR 4 TURNS]
- 혼란시키다 [25% CHANCE TO MISS AND SELF-DAMAGE]
- Enraged [CHARGES AT PLAYER +25%, +1% ATK PER TURN]
- 표시 [1% ENEMY’S HP ON MARK = DAMAGE]
Player Status Effects
- 저주 [NO ULT, -5% MAX MP, -10 RM PER TURN, HIDES STATUSES]
- 출혈 [-5% MAX HP PER TURN OVER 7 TURNS, STACKABLE]
- Wound [MOVING = DAMAGE, REPOSITIONING LESS EFFECTIVE]
- Ensnare [CAN’T REPOSITION, 달리다, OR HEAL]
- 독 [DAMAGED PER TURN, PROGRESSIVELY GETS WORSE]
- Slowed [CHARGING ENEMIES TRAMPLE MORE QUICKLY]
- Exposed [+50% DAMAGE FROM BASIC ATTACKS]
- 이동하는 [NEXT ATK WILL AMBUSH, TRIGGERS AFTER 4 REPOSITIONS]
- HP Regen [HP REGENERATES]
- MP Regen [MP REGENERATES]
Enemy Affixes
- 알파 [ACCOMPANIED BY POWERFUL MINION]
- Affluent [DOUBLE GOLD AND EXP REWARDS]
- Barbed [DEALS IMMENSE DAMAGE IF YOU ULT]
- Blinding [OBSCURES YOUR MOVE LIST FOR A WHILE]
- 챔피언 [ENRAGES MORE OFTEN, VERY POWERFUL]
- Crippling [MOVING = 50% CHANCE OF CRIPPLING]
- Cursing [INFLICTS CONTINUAL CURSE]
- Desecrator [INFLICTS BLEEDS FREQUENTLY]
- 빠른 [CAN DODGE STUNS, INFLICTS SLOW OFTEN]
- Focused [IMPOSSIBLE TO DODGE THEIR ATTACKS]
- Gigantic [DEALS MAJOR DAMAGE OFTEN]
- Healthy [MORE HEALTH THAN USUAL]
- Immune [IMPERVIOUS TO ULT]
- Imposing [HEALS SLOWLY DIMINISH]
- Insidious [STRONGER EVERY TURN]
- Ironclad [50% REDUCED DAMAGE INTAKE]
- Molten [CONTINUOUS DAMAGE]
- 재빠른 [DODGES FINISHING ATTACKS]
- 유해한 [SURROUNDED BY POISON CLOUD]
- Numbing [HIDES HEALTH VALUES]
- Obstinate [HEALS DURING GUARD]
- 처벌자 [HP LESS THAN 50% = WOUNDING]
- 탄력성 [HEALS WHEN YOU HEAL]
- Resistant [IMMUNE TO ALL STATUSES]
- Sapper [CONTINUOUSLY DRAINS MP]
- 차폐 [GUARDS MORE OFTEN]
- Shrouded [HIDE HP VALUES FROM YOU]
- 소음 장치 [BREAKS MANTRA AND BARRIER MORE]
- Smiter [DRAINS MP/RAGE/ULT]
- 불안정한 [BLEEDS ITSELF AND YOU]
- Vampiric [CONTINUOUSLY HEALS]
- Vengeful [HEAVY DAMAGE UPON DEATH]
- Vicious [HIGH ATTACK POWER]
- Wrangler [ENSNARES YOU IN VINES]
- Chargelot [ADDITIONAL DAMAGE WHEN CHARGING]
- Manathresh [THRESH MP AND DEAL DAMAGE]
- Doomcaster [HALVES YOUR HP]
- Baneguard [CAN ACTIVATE THORNED ARMOR]
세력
- 중립적 [NEU, NO ACTUAL FACTION]
- The Brotherhood [BRO, FOLLOWERS OF THE GREAT ONE]
- Values obedience, 충의, and remaining free from sin.
- The Resistance [RES, OPPOSITION TO THE GREAT ONE]
- Values critical thinking, 탐욕, and ambition.
제작
인터페이스
- 진전 [BAR FILLED = SUCCESS]
- 내구성 [REACHES 0 = FAILURE]
- 열 [TOO HIGH = DURABILITY HALVED]
- 품질 [HIGHER QUALITY = BETTER ITEM]
망치
- 빛 [LITTLE HEAT, INCREASES PROGRESS, LACKS QUALITY]
- 중간 [FAST PROGRESS, LITTLE QUALITY]
- 강한 [INCREASES QUALITY, SLOW AND HEAT INTENSIVE]
- 기다리다 [DECREASES HEAT AND PROGRESS]
목표
- Keep an eye on durability, don’t overheat the item.
- Finish the item with durability between 1 그리고 50.
- Skill level goes up if above two conditions are met.
- Get quality rating as high as possible.
정보
- 스킬 레벨 [STARTING QUALITY = LEVEL]
- Hammer Level [HIGHER LEVEL = INCREASES QUALITY PER CRAFT HIT]
- Stock Level [SUM OF MATERIALS / 10, STARTING QUALITY = LEVEL]
- Buffer Amount [FAILED CRAFTING ATTEMPTS = 10% QUALITY STORED, STARTING QUALITY = LEVEL]
Damage Mitigation
방패
- 무거운 [SHIELD VALUE = 2]
- 중간 [SHIELD VALUE = 1]
- 빛 [SHIELD VALUE = 0]
Calculation Steps
- Step One [(CHARM DEF + ARMOR PASSIVE + SHIELD VALUE * 5) * (1 + 0.05 * SHIELD VALUE)]
- Step Two [STEP ONE / (STEP ONE + 200)]
- 총 [(1 – ((1 – ARMOR DEF/200) * (1 – STEP TWO) * (1 – (1.5 * BARRIER STACK COUNT/(BARRIER STACK COUNT + 5))))) * (0.75)
Total Mitigation is capped at 70% as base value.
이것이 오늘 우리가 공유하는 모든 것입니다. SanctuaryRPG: Black Edition 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. anndot. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.