This guide will show you some of the best configuration tweaks that you can try to make Ready or Not more enjoyable. 여기, we will be showing you engine.ini configurations.
소개
Void Interactive didn’t include an in-game feature to modify basic options in Ready or Not version 1.0, which is typically found in many PC games. 하지만 걱정하지 마세요, I’ll provide you with a detailed guide on tweaking the INI settings to make those adjustments.
Engine.ini file location
첫 번째, let’s locate the Engine.ini file. Ensure Ready or Not is not running. 이를 수행하려면, 누르다 [Windows Logo] + [아르 자형] 키보드에서, opening the Run program. Copy and paste the following text into the field:
%LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor
Once you click OK, an Explorer window will appear. In this window, find the INI file named Engine.ini and open it using your preferred text editor.
Remove Film Grain (mostly)
To reduce the film grain effect, go to the bottom of the Engine.ini file and insert the following text. If you already have the first line, just add the second line beneath it. Save the file and close the text editor:
[/스크립트/엔진.renderersettings] r.Tonemapper.Quality=3 //no default value used for this setting (value range 0 에게 5)
Scale UI
To scale the UI, insert the following text at the bottom of the file. If you already have the first line, add the second line beneath it. Save the file and exit the text editor:
[/script/engine.userinterfacesettings] ApplicationScale=1.35 //default value used by the game is 1.0 (value range 0.1 에게 5)
Adjust Brightness
For adjusting brightness, insert the following text at the bottom of the file. If you already have the first line, add the second line beneath it. Save the file and close the text editor:
[/script/engine.engine] DisplayGamma=2.5 //default value used by the game is 2.2 (value range 0.1 에게 3)
Preload Shaders (DX11 Only)
If you’re using DX11 and want to preload shaders, insert the following text at the bottom of the file. If you already have the first line, add the second line beneath it. Save the file and exit the text editor:
[/스크립트/엔진.renderersettings] r.CreateShadersOnLoad=1 //default value used by the game is 0 (value range 0 또는 1)
These settings will persist after launching Ready or Not.
이것이 오늘 우리가 공유하는 모든 것입니다. 준비 여부 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. ReubenUKGB. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.