질문과 시나리오
The matter seems rather mysterious. I understand that every offensive maneuver and every defensive action, be it a parry, a dodge, or a block, consumes a certain amount of energy. 하지만, the exact formula that governs this energy expenditure remains abstruse. It follows a logical pattern that the higher the Strength attribute, the more energy is expended during attacks. This correlation seems reasonable. 하지만, perplexingly, an increase in Strength also leads to a higher energy cost for executing a taekwo dodge, which contradicts our expectations. 결과적으로, when I reach a state of equilibrium in my statistics, I consistently find myself running out of energy by the second round.
Answer and Solution
이 게임에서는, you should refrain from trying to balance your stats. 대신에, it is advisable to specialize in a particular school of attributes. An Agility-based build requires a significant allocation of Agility and Stamina, with the primary focus on Agility, followed by Stamina, and a secondary focus on Strength. 반면에, a Strength-based build requires a significant investment in both Strength and Stamina, with Strength favored over Stamina. 마지막으로, a stamina-based build requires a significant split between Stamina and Strength, with an initial focus on Stamina and then Strength.
In previous iterations of the game, Agility affected the accuracy of attacks. 하지만, in this current version, it appears that attacks always have a 100% chance of hitting, regardless of the character’s agility. The only exceptions to this rule are when the enemy successfully dodges or blocks the attack. It is possible that Agility could still affect the chance of dodging, while either Strength or Stamina could affect the chance of blocking, but this is purely speculative.
For Strength- or Stamina-based builds, it is reasonable to consider removing Agility from the attribute distribution, since dodging would not be a primary defensive strategy for these character types. 하지만, there remains the possibility that the chance to dodge depends on the discrepancy between the character’s agility and the opponent’s agility, although this remains uncertain.
From observation, it appears that successful attacks on enemies can occasionally drain their energy, although this result is not always guaranteed. 그럼에도 불구하고, it is clear that a high Stamina stat is beneficial, unlike Strength, which can be detrimental due to increased Energy costs (especially for agility-based builds). 민첩, while potentially inconsequential for Strength- or Stamina-based builds, could be a useful attribute to develop as a secondary consideration.
In order to maintain optimal performance, it is important to avoid running out of Energy as an Agility or Stamina-based character. As for Strength-based builds, more information is needed as I have yet to experience playing this archetype, but it seems that their attacks consume a significant amount of Energy.
It is imperative that you never remove your dodge or block abilities. In situations where Energy levels are low, it is advisable to replace an Attack slot with a Regenerate Energy slot. Under no circumstances should dodge or block abilities be removed, as doing so will severely compromise the character’s Health Points (HP). While Energy is important, HP takes precedence, and since Dodge and Block abilities consume minimal Energy compared to the amount of damage they prevent, they are undoubtedly worth using even in low-Energy situations. To alleviate Energy shortages, it is recommended that more Energy regenerating abilities be placed in attack slots during rounds when Energy is low.
이것이 오늘 우리가 공유하는 모든 것입니다. 펀치클럽 2: 빨리 감기 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. 에야디야. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.