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- 패치 제목: Beta Patch Notes for 04/04/2024
- 패치 출시일: 4월 4, 2024
The developer of Northgard has released a new update for the game on April 4, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다.
v3.3.25.37385-public-beta
Hello players!
Following your feedback, 우리’ve made a few new adjustments to the new foes and map generation. We also want to take this beta to introduce new balancing changes and tweaks to some clans and to the way you gain positive relations with ally clans.
Foes
_We’ve noticed many of you expressing disappointment at the fact that the Bear and Boar units are more or less equivalent, with the same overall power and behavior. 우리’ll try to address that by making the Boar a stronger and more aggressive unit than the Bear, so both represent different challenges.
With those new changes, the bear becomes the more resistant tanky unit, requiring lots of damage to go down, while the Boar is the more aggressive unit, dealing heavy blows your units must tank long enough to kill the creature._
Boar stats
- 15 공격력 (12 previously)
- 110 HP (100 previously)
- 8 데프 (8.5 previously)
- 5 Moves Speed (3.5 previously)
Map generation
After the previous changes we made to the wild units spawned in the zones around the clan Town Halls, some of you have (rightfully) pointed out that having the same power spread across 3 zones or 4-5 zones did not result in equivalent starts in terms of difficulty. 그래서, we adjusted the way the foes are spawned to take the number of zones available to the clan into account.
[expand type = details]
Spawn hostility
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The overall number of hostile units close to a clan’s Town Hall will now also depend on the number of zones in contact with the clan’s starting zone.
[/확장하다]
Balancing
외교
Those changes are based on feedback made during the previous balancing patch we discussed with players on Discord. 하지만, we didn’t have the time to implement and test them properly before the previous patch’s release, 그래서 우리’re pushing them now.
The idea behind those changes is to reward actions that benefit ally clans with a gain of relations with them, especially for actions taken by support clans like Squirrel and Stoat.
일반적인
- When feasting for their team, a clan improves its relationship with all the affected ally clans. (Relation is passively enhanced for the entire length of the Feast)
Squirel
- Meals prepared by the Squirrel for their allies improve their relationship with the affected clans. (Passively increases while the Meal is ongoing)
- Rumor-Mongering now also increases all relation gains by +100%. (Offering Well, Trade-Routes, Gift-Routes, Rumor-Mongering passive effects, 그리고 식사).
- Rumor-Mongering passive relation gains have been readjusted to remain identical to the previous value even when multiplied with this new effect.
Stoat
- When collecting a Levy for their team, the Stoat clan improves their relationship with all the affected clans. (Passively increases while the Levy is ongoing)
Horse
예, 우리’re making changes to the Horse clan. I know we said repeatedly we wouldn’티, but here we are. Do not expect anything too crazy, 그렇지만. Our goal with those changes is mainly to reduce the gap between a good and a bad Horse start. We want to ensure the clan gets its warchiefs fast enough to avoid falling behind in a no-ruin, no-shipwreck situation. While not snowballing like crazy and becoming unstoppable in a situation with two ruins or more.
- 둘 다 Warchiefs now cost only 100 Kröwns to recruit (150 previously).
- Horse clan when exploring Ruins and Shipwrecks will only get half of the Kröwns any other clan would get.
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But they also extract ore from those.
- Exploring a Ruin provides +5 돌.
- Exploring a Shipwreck provides +5 철.
갈가마귀
Since the previous changes on the Raven, 우리’ve seen many complaints about the toxicity of the “Giant spam” – a move consisting of building the Raven Relic and constantly sending raids of just 1 mercenary + 1 거대한. Thus keeping the raid cooldown at its lowest while harassing and dealing massive blows to the targeted clan(에스) economy.
We agree with this sentiment, and we want to make it less efficient while also allowing the targeted clans to punish the Raven by countering and fighting back against the raids.
- 각 mercenary killed during a raid increases the raid cooldown of the zone by +30 초.
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Sons of Hrymr (거인) power depends on the number of mercenaries sent with them.
- Sent with a full raid of 6 mercenaries, their power will be the same as currently.
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Sent with only 1 mercenary, they have only a fraction of their max resistance.
- 50 HP (대신에 100 최대)
- 6 데프 (대신에 12 최대)
- Killing a Son of Hymir sent on a raid increases the raid cooldown of the zone by +120 초.
Ox
Not really a balancing change, but more of a quality-of-life tweak we forgot to allow for the City Building of the Ox.
- After unlocking City Building, zones can be improved even if they do not contain the maximum number of buildings.
개량
Many optimizations made to betther the game fluidity
일체 포함
- Improved the defense behavior.
- If the AI is attacked by a player, its military units stop whatever they are doing, and go defend right away.
- If the AI is attacked by foes, it use the right amount of civilian to defend itself.
- Improved a lot the Eagle AI : it stays on a recently cleaned zone to benefit from the boneyard heal + it can scout its treasures.
버그 수정
- Silos can be built on shores without problems.
- Norms can produce lore outside their territory
- 왕국 – 보호자’s military path send militia
- Mimirsbrunn – Loading a save after unlocking Mimirsbrunn will not allows to pick any lore
- Stoat – Fixed Peon not healing on the Town Hall
- Lynx – Caring Siblings doesn’t heal Lynx and Mielikki on enemy territory
known issues
- Stoat – Relation grant with a levy give too much relation (되어야 한다 +0.8 a 30% levy)
- Squirrel – Rumor-mongering doesn’t increase relation granted with a meal
- Concede doesn’t kill a player
다른
- investing foes disappearances in strange rituals
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