There are a lot of variations of .ini tweaks going around, so I decided to compile the relevant commands into one place!
Where and What?
언리얼 엔진 4 games are very easy to tinker with, with a multitude of commands that do a million different things. These go beyond the “그래픽 설정” 메뉴, and offer a lot more options.
눈치채셨겠지만, NMH3 on PC has an extremely short draw distance, both for objects and shadows. 고맙게도, mitigating these graphical shortcomings is extremely easy! (메모: Don’t be afraid to play around with the values! See what works best for you in terms of quality/performance)
The following commands need to be pasted onto Engine.ini, located under %LOCALAPPDATA%\No More Heroes 3\Saved\Config\WindowsNoEditor:
[시스템 설정]
r.MaxAnisotropy=16
r.DepthOfFieldQuality=4
r.bForceCPUAccessToGPUSkinVerts=1
r.FastVRam.EyeAdaptation=1
r.ViewDistance=5
r.ViewDistanceScale=5
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.01
grass.CullDistanceScale=4
grass.DisableDynamicShadows=1
foliage.LODDistanceScale=4
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
r.HLOD=1
r.HLOD.DistanceScale=3
r.MipMapLODBias=0
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1
r.SkeletalMeshLODBias=-2
r.SkeletalMeshLODRadiusScale=0.03
r.LandscapeLODBias=-3
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.VolumetricCloud=1
r.VolumetricCloud.SkyAO=1
r.VolumetricCloud.SkyAO.Filtering=1
r.VolumetricRenderTarget.Mode=1
r.SkylightIntensityMultiplier=0.4
r.SkyAtmosphere=1
r.SupportSkyAtmosphere=1
r.SkyAtmosphere.LUT32=1
r.SkyAtmosphere.FastSkyLUT=0
r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.SampleCountMin=64.0
r.SkyAtmosphere.SampleCountMax=128.0
r.SkyAtmosphere.DistanceToSampleCountMax=128
r.RefractionQuality=3
r.LightFunctionQuality=1
r.AllowLandscapeShadows=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionRadiusScale=0.03
r.HighQualityLightMaps=1
r.LensFlareQuality=4
r.ShadowQuality=5
r.Shadow.DistanceScale=5
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=4096
r.Shadow.MinResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.MinCSMResolution=4096
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6
r.BloomQuality=4
r.EyeAdaptationQuality=3
OPTIONAL: Super-Sampling (SSAA)
Tired of all those jaggies and FXAA blurring your game up? Try this command: r.ScreenPercentage=###
With it, you can render the game at a different resolution than what your monitor can offer (Base value being 100 percent). 예를 들어, if you have a 1080p display and set the “###” 에게 “200”, this would make so that the game renders internally at 4K, then downsamples to 1080p, producing a sharp image with a lot less AA. 이것, 물론, is incredibly taxing on the hardware, so you might want to play around with the percentage, or try TAA instead. (next section)
For low-end users, you can upsample too, by setting “###” to something below “100”!
OPTIONAL: 임시 안티앨리어싱 (TAA)
NMH3 uses FXAA by default, with three presets in the graphics menu. FXAA is a really cheap but ineffective solution, blurring the living hell out of the game.In comes TAA, a more sophisticated solution, although not perfect by any means. If SSAA is too taxing for your hardware and still want a decent form of AA, try these commands:
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.TemporalAASamples=8
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
OPTIONAL: 스크린 공간 반사 (SSR)
Here comes a big one. Want nicer reflections? Then you’re kinda not in the right place. 보시다시피, NMH3 wasn’t designed with SSR in mind, and so while a lot of areas can look great, 다른 사람… 별로.
I personally recommend against enabling SSR, but if you want to see how it looks or genuinely prefer it, then try these:
r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.RefractionQuality=3
MEGA OPTIONAL: Screen Space Global Illumination (SSGI)
This is a primitive form of ray-tracing, making so that the lighting looks more realistic, with crazy bounce shadows and the sort. 하지만, this is extremely taxing. 그뿐만 아니라, I also don’t think it looks that great most of the time.
If you are an absolute lunatic and/or have a good enough PC to handle SSGI, try this command:
r.SSGI.Quality=4
OPTIONAL: Texture Streaming Commands
UE4 is pretty infamous for its texture streaming system. Here are some commands to help with making it look less bad:
r.Streaming.Boost=4
r.Streaming.HLODStrategy=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.MipBias=0
r.Streaming.FullyLoadUsedTextures=1
대안으로, you can disable texture streaming outright. Sounds great, don’t it? 잘, unfortunately this extends loading times considerably:
r.texturestreaming = 0
잘, that’s about it! 읽어 주셔서 감사합니다, and I hope this helps you get the most out of your time with No More Heroes 3!
이것이 오늘 우리가 공유하는 모든 것입니다. No More Heroes 3 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Somewhat Viable. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.