In this article about 재기드 얼라이언스 3, 우리는 전투 작업의 역학을 탐구 할 것입니다, 당신이 수행 할 수있는 다양한 유형의 작업, 그리고 당신을 기다리는 보상.
소개
미리 알림, 이 기사의 대부분의 정보는 개인적인 경험과 많은 시행 착오를 기반으로합니다.. I haven’t had the chance to dig into the actual source code, but if I find any more accurate info, I’ll be sure to update it. If you have any comments, feel free to post them here or on my HIVE blog version of this guide.
그래서, every now and then, you’ll get a random mission that one of your mercs or your whole team can take on. It’s totally up to you whether you want to tackle these combat tasks, but there are some sweet benefits if you manage to pull them off. This guide is here to break down how combat tasks work in all their glory.
때때로, when you’re in a sector with hostile enemies, you might receive a combat task. (원래, if the sector starts off peaceful but can turn into a warzone due to scripted events, talking to NPCs, or attacking friendly NPCs, then you won’t get a combat task). There’s a bit of randomness involved in whether or not you get a combat task, which merc gets it, and what the task actually is.
From what I’ve seen, it seems like there’s some sort of cooldown on how often a specific merc gets a combat task. As you can see in the screenshot above, it’s possible for the same squad to get multiple combat tasks in a single day, and you can even get combat tasks in neighboring sectors. 하지만, there are some battles and sectors that just don’t seem to generate combat tasks, no matter how many times you try to reload. Once a merc completes a combat task, it looks like they might have to wait a few days before they’re eligible for another one.
지금, it’s pretty rare, but there’s a chance that more than one merc can get a combat task. I’ve had a few instances where I got two combat tasks at the same time for different mercs. 하지만, I’ve never had more than two combat tasks at once.
List of Combat Tasks
괜찮은, kiddos, let’s talk about combat tasks in this game. 있다 20 different tasks that you can come across. These tasks usually involve killing enemies in specific ways, targeting certain body parts, using particular weapons, or dealing/receiving damage.
지금, when it comes to weapon type tasks, the game checks what weapons you have equipped or in your inventory. 그래서, make sure you have the right tools for the job. 하지만, anyone can get the task to “kill an opponent with an unarmed attack.” 그래서, even if you’re not carrying a weapon, you can still throw some punches.
Here’s the thing, 그렇지만. The combat tasks are completely random. If you reload the game before entering a sector, you might get a different task assigned to a different mercenary. It’s like a surprise every time!
오, and one more thing. Aimed melee attacks don’t always count for some of the body part targeting tasks. 그래서, keep that in mind when swinging your weapons around.
지금, let’s take a look at the 20 combat tasks I’ve discovered so far:
- Careful Combatant: The team needs to take less than 50 damage in the conflict.
- Ardent Defender: No merc other than XXX should take wounds from damage this combat.
- Destruction Distributor: XXX needs to inflict 150 damage to the enemies.
- 헤드헌터: The team must make 5 headshots.
- Mutilator: The team must make 5 limb shots.
- Put This Apple…: XXX needs to hit 3 enemies with headshots aimed 3+ 타임스.
- Make Them Suffer: The team must kill 3 enemies with attacks in the groin.
- Elusive Killer: XXX needs to make a kill and never suffer damage in the combat.
- Stealthy Approach: XXX needs to start the first combat in stealth, and the team should kill 2 opponents before the end of the first turn.
- Killing Spree: XXX needs to kill 2 opponents in the same turn.
- Point-Blank: XXX must kill 2 enemies at point-blank range.
- 전문가: The team must make 3 kills with special attacks. (Mobile Shot, Run and Gun, Pin Down, Long Burst with a machine gun, Launch Rocket (즉. RPG-7), Brutalize (즉. Knife or Unarmed), 요금, Throw Knife, Throw Grenade, and Throw Stick Grenade definitely count as special attacks. I suspect that Distracting Shot and unique mercenary-specific attacks probably count as well. Triggering a remote detonation or shooting an explosive (such as a proximity explosive nearby) does NOT count though.)
- Handgun Kills: The team must kill 3 opponents with a handgun.
- Automatic Kills: The team must kill 3 opponents with assault rifles or SMGs.
- Sniper Rifle Kills: The team must kill 3 opponents with a sniper rifle.
- Shotgun Kills: The team must kill 3 opponents with a shotgun.
- Machine Gun Kills: The team must kill 3 opponents with a machine gun.
- Explosive Kills: The team must kill 2 opponents in explosions.
- Melee Kills: The team must kill 3 opponents with melee weapons. (Melee takedowns via stealth do not seem to count.)
- Brutalizer: XXX must kill 1 opponent with unarmed attacks.
보상
Completing a combat task has three potential benefits:
- XP: When you finish a combat task, the assigned mercenary will earn around 300 XP. The amount of XP can be affected by the mercenary’s Wisdom stat and the presence of Teaching or Old Dog. 예를 들어, if a mercenary with 100 Wisdom completes a combat task without Teaching or Old Dog, they will receive 360 XP. 하지만, if there is a mercenary with Teaching on the team, the same mercenary with 100 Wisdom can receive 396 XP.
- Possible stat point: There is a chance that the assigned mercenary will gain field experience for a random stat point upon completing a combat task. 하지만, this is only possible if there is an available point in the “statGainingPoints” 수영장. If you haven’t received sufficient XP or if the pool is empty due to recent field experience gains, you may not receive a stat point. If there is an available point in the pool, it appears to be random whether or not you gain a point. Reloading the game sometimes results in a different stat increasing, 그러나 대부분의 경우, reloading doesn’t seem to change the stat type.
- $2,000: 모든 5 combat tasks you complete, you will earn $2,000. The first time you complete 5 combat tasks, you will receive an e-mail about “A.I.M. S.T.A.R.” Subsequent completions of 5 combat tasks will result in a “Loyalty Rewards” e-mail.
If you lose track of how many combat tasks you have completed, you can check your History and count the number of completed combat tasks. By cross-referencing the dates of your Loyalty Rewards e-mails, you can figure out when your last multiple of 5 was.
Are They Worth Completing?
일반적으로, it’s a good idea to try completing the combat tasks. The main benefit is earning XP, and there’s also a chance to increase a stat point. 하지만, 그만큼 $2,000 reward for every 5 combat tasks isn’t really that significant. So don’t expect to become a millionaire from it.
Whether or not you should attempt a combat task depends on various factors. Consider the specific task, the mercenary involved, your team composition, and the nature of the battle. 예를 들어, the number of enemies and the battlefield layout can make a difference.
It’s usually fine to play a little sub-optimally to complete a combat task. 예를 들어, you can let one mercenary get more kills or use different weapons. 때때로, it’s worth taking a small risk for the sake of completing a task.
하지만, if a combat task is too dangerous for a particular mercenary or your entire team, it’s probably not worth attempting. Unless you’re okay with save scumming (reloading a previous save), there may be some combat tasks that are impossible or too risky to complete.
Here are a few examples:
- Some mercs won’t realistically be able to kill an opponent with an unarmed attack. So if a mercenary who usually stays in the backline gets this task, it’s best to pass. It might also be too risky for support mercs to kill two enemies at point-blank range.
- Killing opponents with melee weapons may not be feasible for certain mercs or on certain maps.
- 게임 초반에는, when you have fewer action points and limited weapon choices, many mercs may struggle to kill two opponents in the same turn.
- Headshots and groin shots usually aren’t a problem since they deal extra damage. 하지만, limb shots normally do less damage. So if you’re being swarmed by enemies, you might not have the luxury of making limb shots when each shot needs to be a kill shot.
- If you get the Ardent Defender combat task (which only they can take wounds) for a mercenary who doesn’t make a good tank, it may not be worth putting them in harm’s way. 안전 제일, 여러분!
버그
There are a few cases where at first I thought it was a bug but it turns out to be working as intended:
- If you don’t get a $2,000 A.I.M. reward when you complete a combat task, it’s probably NOT a bug. You only get the $2,000 for every FIVE (5) combat tasks you complete.
- If you don’t get a stat point when you complete a combat task, it’s probably NOT a bug. You only get a stat point if there is an available point in the “statGainingPoints” 수영장.
And there are a handful of situations where I have encountered apparent bugs:
- 드문 경우, I haven’t gotten any XP from completing a combat task. That seems like a bug. 하지만, make sure to check the Snype summary and scroll up – sometimes the XP gets earned earlier in the sequence which makes it easy to miss.
- On one occasion, the combat task didn’t seem to trigger/complete correctly when another squad in the same sector performed the requirement. That’s just a single anecdotal occurrence and maybe I missed a detail. I normally don’t have multiple squads in the same sector so I haven’t tested this much.
- One bug with the Elusive Kill combat task (should make a kill and never suffer damage in combat) is that if you kill the final opponent with a stealth kill, combat ends, you gain control of the sector, but the combat task does not complete (it remained uncompleted in the upper right corner of the screen). My guess is that the combat task conditions don’t always account for combat ending with a stealth kill. When I reloaded and killed the opponent normally (with a non-stealth kill), the combat task completed correctly. This happened in Version Wolf (1.4.1). I have tried this in Version Larry (1.5.1) and it seemed to work correctly, so hopefully this bug has now been fixed.
- One bug with the Stealthy Approach combat task (should start the first combat in Stealth and the team should kill 2 opponents before the end of the first turn) is that it really means before the enemy takes any action. If you kill one enemy with a stealth kill but this activates other enemies (who move and attack), then you will fail the combat task even though it is not yet the end of “Turn 1” (at least how the saved game labels Turn 1).
이것이 오늘 우리가 공유하는 모든 것입니다. 재기드 얼라이언스 3 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Halcyan2. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.