✅ 소스를 통해 확인됨 Steam 커뮤니티
- 패치 제목: Hand2Hand Pre-alpha 0.1.0.7
- 패치 출시일: 4월 20, 2024
The developer of Hand2Hand project has released a new update for the game on April 20, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다.
Greetings bored mortals. Everything is getting polished to a degree. The gameplay got a bit more depth although much is yet to come.
Physics have been tweaked to better accommodate the future balance changes (마침내). 마지막으로, the interface evolved from disgusting to just ugly. It’s something (..)/
We are slowly but surely approaching the Alpha. It is very good as a pre-alpha but not mature enough to go beyond._
UI and UX
☼ Menu reworked with bigger text, more space and minor font fixes
☼ Screenshots can be taken anywhere with shift+F instead of just in battle (you have to paste them manually)
☼ Transition fixes between menus
☼ Games can be paused & resumed with backspace
☼ Games can be leaved when paused with escape
☼ Alt+f4 now works anywhere
☼ Tutorial menu added, showing through plain text and images how the game works (no interactive one yet)
☼ 플레이어 2 (오른쪽) will get an alternate color if Player 1 (왼쪽) has the same grayish color
☼ Alternate player colors are dynamically shown in selection menus
☼ Color intensity and their alternates are now correctly taken in account in class selection and HUD
☼ A dead player has a darkened HUD
☼ Yellow HP bar has an exponential progression ; it is also frozen while the player takes damage
☼ Random hints are displayed at loading time
☼ Start and finish text is bigger and has the player color
☼ The fullscreen option now correctly spread the window on the screen
☼ Player damaged by bot shows a more intense red filter on the screen
☼ Credit menu updated with pages and more mentions
☼ Stat icon reworked
☼ Cancel with Heavy
☼ Go back with Special (see Dodge)
전투
☼ Jump button renamed special
☼ Default Player 1 special button moved from L to I
회복
☼ Cannot longer attack if recovery is bellow 5 프레임, need to wait at 0
☼ Each point in Agility increases the recovery limit by 1 ; for example the chopstick can attack when bellow or equal 4 recovery
Every class would feel a bit more sluggish, which nerfes heavy classes
Movement Push
☼ Push calculation reworked
☼ An advancing player has more push power, less when moving backward
☼ Players are correctly stopped when sandwiched against a wall
☼ Cannot push when attacking, nor an attacking player
☼ Heavy classes can now better bulldoze their opponents, their jump still doesn’t have much height but feels less crude
도약
☼ Jump with special + up instead of just special
☼ When the jump with up option is enabled it works like previously with just up
☼ Gravity now constant for every class & stances, instead of being influenced by weight
☼ Jump have now 15 – 민첩 – 속도 + 맥스(Weight x 2 – 힘,0) 엑스 4 프레임 ; examples with base stances :
► Chopstick 7
► 비무장 5
► Ballpen 10
► Gluestick 31
► Hexkey 28
☼ Jump power adjusted to have better coherence through all classes
► 느린 & heavy classes jumps a bit higher
► Fast classes unchanged in practice
► Very fast classes (즉. Unarmed Pinky) have tempered height
다지
☼ 추가됨
☼ Hard level AI would dodge instead of jumping to avoid a heavy attack
☼ When the dodge animation is not present, will take the last jump frame for the time being
☼ Chopstick dodge animation set to Side
☼ Triggered when the special button is pushed with no direction while on the ground
► For 10-Agility frames, the player is paused and vulnerable
► Then for 30+(2 x Agility) 프레임, the player is paused, transparent and invulnerable
► Then for 10-Agility frames, the player is paused and vulnerable
► 50-(4 x Agility) frames reload time
Agile players would fight much better with something else than reduced recovery time.
Dodging is intended to counter heavy attacks
Ballpen
뒤쪽에 – [무거운]
☼ 추가됨
Side – 뒤쪽에 – 위로 – [중립적]
☼ Shortcut set to animation frame 3, frame 4
Side – 뒤쪽에 – 위로 – 중립적 – [Side]
☼ 추가됨
_This is the first ever 5 attack combo of the game !
[h1]비무장
☼ Death shadow synchronized with the animation
무거운
☼ Reworked
☼ Goes further up
☼ Damage reduced from 13-15 에게 10-12
☼ Duration reduced to 43 프레임
☼ Combo shortcut reduced from 25 에게 20
무거운 – [중립적]
☼ Reworked
☼ Damage reduced from 10 에게 5
무거운 – 중립적 – [아래에]
☼ Goes further down to compensate the heavy rise
☼ Damage reduced from 15 에게 11
[나]This combo has now more juice, more coverage, less risk but less reward_
Gluestick
☼ 도약, Spawn and Death reworked
☼ New heavy gun sounds (less ninja-lawyers to deal with)
All basic animations are now reworked !
Side – [Side]
☼ Reworked
Hexkey
☼ Minor height tweaks for the landing animation
Side – 뒤쪽에 – [위로]
☼ 추가됨
여러 가지 잡다한
☼ Knife and Scissors added in the class gallery
☼ Frame sound is played at start and not at the end of it
Behind the scenes
☼ Frame data cloning removed to make the JSON lighter
☼ Class data standardized to improve working speed
☼ Created a small software to fill animation data, saving around 2mn of work per frame
Bug fixes
☼ [0.1] Wind effects of the hidden animation still spawned when the player is stunned 결정된.
☼ [0.1.?] When an attack shakes the screen it will trigger at each hit frame instead of once 결정된.
☼ [0.1.?] When a combo is completed, the first attack of the second combo is counted as hit even if it failed, making the player able to trigger the second combo step without having to hit the opponent 결정된.
☼ [0.1.0.3] Wind effects and debug data do not take the camera height in account 결정된.
☼ [0.1.0.6] Selecting the mirror class breaks the class icon background in battle by shifting it somewhere else 결정된.
☼ [0.1.0.6] When Player 1 (오른쪽) use the special button, 플레이어 2 (왼쪽) could not use right-facing attacks Partly fixed by changing L by I in default commands. By precaution do not set L as a button.
Known bugs/issues
☼ [Demo] Gravity kicks in only when a movement attack ends
☼ [0.1] Controllers are only detected at game start
☼ [0.1.0.3] Cannot move the window in windowed mode, or at least it is very difficult
☼ [0.1.0.4비] Picking 50FPS or bellow could break a bit the physics
☼ [0.1.0.4비] When the game lags the physics breaks a bit
☼ [0.1.0.4기음] Cannot select exclusive stance from random/mirror class in bot selection
☼ [0.1.0.5] x86 version unavailable until further notice
☼ [0.1.0.7] When a lighter hand jumps between the space between the heavier player and a wall, the push physic is incorrect for few moments
☼ [0.1.0.7] When dodging the shadow stills shows the idle animation
☼ [0.1.0.7] The 5th attack combo with big icon might be cut for very small screens
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