DuckTales Remastered employs the WayForward engine, but it has a drawback of consistently running in full-window mode. Attempts to resolve this issue by modifying the “engine.ini” file with options like “windowed=false” prove ineffective. 따라서, this leads to unsightly micro-jittery visuals and non-fluid scrolling, often hovering between 58-59 초당 프레임 (FPS).
How to Fix Fullscreen Issues
You can acquire dxvk, a DirectX to Vulkan wrapper, from its GitHub repository (verified with version 2.3). Place the dxvk files in the directory where “DuckTales.exe” is located.
.../x32/d3d9.dll, .../x32/dxgi.dll
다음, in the same directory, generate a text document using Notepad and name it “dxvk.conf.” Configure this file to enforce a 60 frames per second limit for fullscreen exclusive mode with V-Sync.
# Enables frame rate limiter. The main purpose of this is to work around # bugs in games that have physics or other simulation tied to their frame # rate, but do not provide their own limiter. # # Supported values : Any non-negative integer dxgi.maxFrameRate = 60 # Overrides synchronization interval (Vsync) for presentation. # Setting this to 0 disables vertical synchronization entirely. # A positive value 'n' will enable Vsync and repeat the same # image n times, and a negative value will have no effect. # # Supported values: Any non-negative number dxgi.syncInterval = 1
Save the changes and enjoy the improved gaming experience, particularly when using G-Sync!
메모: Due to the Vulkan wrapper, the INITIAL launch of the game after these adjustments may exhibit lag and temporary freezes, as the wrapper converts DX9 shaders to VK. No need to be concerned; everything will run smoothly on subsequent launches. 추가적으로, you may encounter a slight slowdown when loading levels for the first time.
이것이 오늘 우리가 공유하는 모든 것입니다. DuckTales Remastered 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. hexaae. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.