✅ 소스를 통해 확인됨 Steam 커뮤니티
- 패치 제목: Backpack Battles Patch 0.9.4
- 패치 출시일: 4월 5, 2024
The developer of Backpack Battles has released a new update for the game on April 5, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다.
안녕하세요 여러분,
We released Backpack Battles exactly 4 weeks ago, and we can say that it’s been a massive success! The game means a lot to us, and we will continue to make it the best game we can 🤍
Today we have some more experimental changes for you! This patch adds badges, which are unique items that can be found at any point during a run, but have an especially high chance in the first round (25%!). They are designed to add variety and give you runs that otherwise would be impossible.
We add 6 badges, and all of them alter which class items you have access to. 허락하다’s all test this out, and see how we like it. It is to be expected that we adjust the frequency, and if we all decide we like the feature, we will probably add more badges as well.
또한, we are having a poll on 불화 and in our Chinese community. 지금까지, 있다 3 main takeaways for us:
- You guys want a high variance class – so the Adventurer will be made to cover this!
- You want more Uniques – so we will keep adding those!
- And you want more items in the base pool – which we already started designing!
Balance-wise, 레인저, Reaper and Berserker seem even. Pyromancers still perform very well, but the gap isn’t large, so we will adjust very carefully.
The goal of this patch is to lift up the subclasses and items that don’t see a lot of play yet.
We will continue with weekly patches until we feel like every subclass is viable in some situation!
- Dorothea and Mario
새로운 콘텐츠
- 추가 6 UNIQUE BADGES – They can appear in every round, with an increased chance of 25% in round 1. You cannot obtain a Leaf Badge as a Ranger etc.
- Leaf Badge
- Skull Badge
- Flame Badge
- Wolf Badge
- Rainbow Badge
- 스톤배지
Balancing
- Base Unique chance is increased to 3% (old Uniques can still only appear from round 4 onwards)
- Balance relevant fix: Shields did not remove stamina when the opponent had less than the amount that should be removed, missing chances to remove stamina. Reduced Block chance to 30% to compensate (keep in mind this is hard to predict and might require more adjustments in the future)
중립적
- Burning Torch: 손상 2-4 -> 2-3, Heat required for bonus scaling 8 -> 12
- Eggscalibur: Cooldown 1.5s -> 1.6에스
- Steel Goobert: 차단하다 16 -> 14
- Impractically Large Greatsword: Buffed stamina usage 3 -> 2.5, buffed cooldown 3s -> 2.5에스
- Fancy Fencing Rapier: Cooldown 1.5s -> 1.4에스, stamina cost 1.0 -> 0.8
- Fanfare: Cooldown 4.5s -> 4.0에스
- Health Potion: 치유하다 11 -> 12
- Strong Health Potion: 치유하다 18 -> 20
- Vampiric Potion: Life steal 10 -> 12
- Platinum Customer Card: Unique chance 10% -> 15%
- Heart Container: Health bonus 80 -> 90
- 어둠의 심장: Health bonus 80 -> 90
- Gloves of Power: 차단하다 4 -> 5
- 결석: Cooldown 3.5s -> 3.2에스, Block removal 3 -> 4
- Protective Purse: 차단하다 7 -> 8
- 파인애플: 치유하다 3 -> 4
- Thorn Whip: Cooldown 2.4s -> 2.2에스, stamina cost 2.4 -> 2.2
- Bloodthorne: Cooldown 1.7s -> 1.6에스, stamina cost 1.8 -> 1.6
- Hungry Blade: 재사용 대기 시간 1.7 -> 1.6, 손상 +1
- Pandamonium: 손상 +2
- Hero Longsword: 손상 +1
- Falcon Blade: 손상 +1
- Lightsaber: 손상 +1
- Magic Staff: 손상 +1
Pyromancer
- Burning Sword: 손상 -1
- Draconic Orb: Cooldown 3.0s -> 3.5에스
- Sun Armor: 치유하다 17 -> 15
- Obsidian Dragon: Heat required for bonus attack 22 -> 26
- Dark Lantern: Debuffs per Dark item 6 -> 7
- Molten Dagger: 손상 +2
- Molten Spear: Block removal 4 -> 5, 보너스 피해 3 -> 5
- Flame Whip: 열 3 -> 4, cooldown 1.7s -> 2.0에스
- Staff of Fire: 손상 +2
맹렬한
- Brass Knuckles: Cooldown 2.0s -> 2.1에스
- Chain Whip: Cooldown 2.3s -> 2.1에스, 체력 비용 2.3 -> 2.1
- Deerwood Guardian: Battle rage bonus duration 0.5s -> 0.6에스
- Wolf Emblem: Empower requirement 5 -> 3
- Elephant Rune / Badger Rune / Hawk Rune: Cost 5g -> 4g
- Dragonskin Boots: 차단하다 8 -> 12, Cold resistance 25% – 20%
- Busted Blade: Bonus damage per Empower 4 -> 5
- Forging Hammer: Cost 6g -> 3g. If you sell your Forging Hammer or have a Wolf Badge or Rainbow Badge, you can now find it again in the shop.
레인저
- Big Bowl of Treats: Trigger twice chance 25% -> 20%, Food speed bonus 5% -> 10%
- Yggdrasil Leaf: 치유하다 8 -> 10
- Piercing Arrow: Block removal 5 -> 8
- FORTUNA’s Hope: Luck chance 60% -> 70%, 정확성 85% -> 100%
- Belladonna’s Shade: Inflict chance 70% -> 60%, 독 1 -> 2
- Belladonna’s Whisper: Damage required to generate Poison 9 -> 8
- Tusk Piercer: Start of Battle Spikes 2 -> 3
- Carrot Goobert: Empower Duration 4s -> 5에스
사신
- 뱀: Cooldown 2.2s -> 2.6에스
- Miss Fortune: Cooldown 2.0s -> 1.8에스
- 가마솥: Now heals 12, gains 4 Mana or 3 열, 가지다 “마법” 유형
- 바보: Cost 5g -> 4g
- Jimbo: Cost 6g -> 5g
- Staff of Unhealing: 치유하다 +1
- Ruby Chonk: 손상 +2
- Reworked Nocturnal Lock Lifter: No longer lifesteals through Poison, increases weapon lifesteal based on Vampiric items now
- 부인. Struggles: Now triggers 10% faster for each * Dark item, 재사용 대기 시간: 3S-> 3.5에스
- Strong Demonic Flask: Now also triggers when you fall below 25% 건강
Other Changes
- Improvements to item trigger order, nothing should work based on buy order now, identical trigger conditions either have a static priority (Dark Lantern triggers before other reincarnates) or are randomized
- Djinn Lamp now shows the used buffs as “사용된” in the log
- The game now supports rich presence, so you can see what your Steam friends are doing in the game
이 새로운 업데이트에 대해 자세히 알아보려면, 위에 언급된 공식 소스를 확인하세요..