Rather than focusing solely on receiving rewards, I have decided to contribute by sharing valuable information that can benefit newcomers to the game. I aim to provide helpful tips and insights without revealing any major plot details that could spoil the experience.
While the guide will start off with basic information due to my ongoing journey of completing the game, it will gradually expand as I gather more useful insights. 하지만, I will exercise discretion and omit certain details that could potentially spoil significant aspects of the game, while still ensuring a solid foundation for the guide.
Crew Management on the Otago
If a soldier is feeling fatigued but is already receiving treatment in the medbay, it is not necessary to assign a doctor to them. Resting in the medbay will allow them to recover while they heal from their injuries. 하지만, if you are planning to progress to the next day, it’s advisable to utilize any available doctor charges before doing so.
In terms of prioritizing soldier traits, it is recommended to focus on traits that prevent fatigue, allow them to address their own trauma, and remove negative traits. This approach helps to streamline gameplay and reduce the complexity of managing various mechanics that can become overwhelming.
When it comes to psychiatry treatment, keep in mind that it removes 2 pips of trauma per day. 그러므로, it is not necessary to assign a marine to the psych ward if they only have 1 point of trauma, 이용 가능한 무료 자리가 있고 다음 날로 진행하려는 경우는 제외.
지도는 지속성입니다
게임의 모든 것이 지속된다는 점을 기억하는 것이 중요합니다.. 빠르게 맵을 나가야 해서 특정 아이템이나 보초를 남겨두고 떠나야 하는 상황에 처하게 된다면, 괜찮아요—그들은 영원히 잃어버린 것이 아니다. 언제든지 다른 날에 돌아와서 검색하고 중단한 부분부터 계속할 수 있습니다..
해커나 스마트 특성을 지닌 해병이 부족하여 접근하지 못하고 지나쳤을 수 있는 방에도 동일한 원칙이 적용됩니다.. 원하는 경우 나중에 해당 객실을 다시 방문할 수 있습니다.. 하지만, 일반적으로 여러 개의 방이나 건물이 남아 있는 미지의 영역을 우선적으로 탐색하는 것이 더 효율적입니다., as spending an entire day on a single medkit, a few tools, or a small amount of ammo (which won’t carry over between days) may not be worth the cost. It’s worth noting that spending excessive days has certain downsides, but to avoid spoilers, I won’t go into further detail.
Weapons and Upgrades
Based on my observations, it appears that all classes receive the revolver as their secondary weapon upon promotion from a private. Although the revolver has a smaller clip size compared to the starting pistol, it has the potential to deal up to 3 damage per hit instead of just 1. 하지만, it’s worth noting that the damage rolls for the revolver range from 1 에게 3. 결과적으로, some players argue that the starting pistol is more ammo-efficient for low-level marines. 하지만, once a marine gains 1 또는 2 levels of accuracy, it might be more beneficial to equip them with the revolver.
The Smart Gun, while it may evoke nostalgia, offers significant advantages through its class-specific upgrades. It can be deployed as an improvised turret, with your marine using their secondary weapon. 추가적으로, it enhances the effects of slowdown in the suppression cone, 소중한 자산으로 만들어요.
내 생각에는, the sniper rifle is a crucial asset for the recon class. The recon’s ability to equip a silencer on the sniper rifle allows for stealthy elimination of troublesome patrols without alerting nearby enemies. This approach enables you to remain undetected, reducing stress buildup and minimizing aggression. It also allows you to eliminate targets without the need to navigate around them or let them pass.
Regarding the heavy pulse rifle, 더 큰 탄창과 향상된 탄약 효율성을 제공합니다., 이는 이를 장착한 특정 해병을 위한 수류탄을 발사하는 능력을 상실하는 대가로 발생합니다.. 한 가지 가능한 전략은 분대원 모두에게 무거운 파동 소총을 장비하되, 척탄병 해병을 잃더라도 수류탄이 없는 상황을 방지하기 위해 최소한 한두 명의 해병을 일반 파동 소총으로 유지하는 것입니다..
광산은 꽤 유용할 수 있습니다. 적의 생성 지점에 배치하면 인구를 조절하는 데 도움이 될 수 있습니다.. 특히, 지뢰는 팀에 피해를 입히거나 “당신은 목격되었습니다” 정비공. 하지만, 폭발로 인해 다른 적을 끌어들일 수 있습니다.. 탈출 경로를 막거나 보초 앞에서 방어 배치를 제공하는 데 효과적으로 사용할 수 있습니다..
I have yet to unlock the plasma rifle mentioned in the trailer and comments. Once I acquire it, I will provide my thoughts and insights on its effectiveness.
The RPG can be challenging to control as it requires leading the target. It’s most effective either with good timing or when the target is moving directly towards you. 하지만, the RPG deals significantly higher damage compared to a standard grenade, making it a worthwhile choice for players who face high-health enemies or frequently engage in medium/high aggressiveness.
자원 관리
When exploring the maps, it’s advisable not to bring any resources with you. The maps are vast, and each location starts off peaceful, giving you ample time to gather resources and fill up your bags. 추가적으로, most maps provide at least 1-2 turrets or supply them when needed. By not bringing resources, you can collect more items to bring back to the Otago and build up supplies for challenging missions or as backup for redeployment. The only exceptions could be a medkit for emergencies and one sentry since they are refilled for free at the Otago, providing additional ammunition.
Regarding ammo, there is no limit to how much you can pick up during a mission. 하지만, ammo does not carry over to the Otago. To ensure there is enough ammo available on subsequent trips or for new squads, it’s recommended to limit yourself to 6-8 spare magazines. The generic ammo pouches upgrade is useful as it grants an extra magazine, reducing the need to consume ammo found on the map.
Make use of your command points, as they can be invaluable in various situations and can help save ammunition. 예를 들어, if faced with a horde at a narrow chokepoint, deploying a napalm pool can force them to walk through fire along with your bullets. When confronted by a close-range enemy, using a shotgun can eliminate the threat without risking injuries. Take advantage of opportunities to use grenades or other command abilities on bosses or enemies not yet in melee range.
Command points are an infinite resource, so utilize them accordingly. It’s recommended to always keep at least 1 command point available for unexpected challenges. 예를 들어, deploying sensors is best done when you have 3 or more command points.
Research in the game is abundant, and it accumulates faster over time as you defeat enemies and bosses. Most research items are decent, 하지만 페로몬 광산은 피하는 것이 좋습니다, 원하지 않는 관심을 끌 수 있기 때문에. 하이브 트랜크와 페로몬, 반면에, 전반적인 난이도를 효과적으로 한 단계 낮추므로 좋은 가치를 제공합니다..
전투 전술
적에게 발견되어 이미 당신을 쫓고 있는 경우, 당신의 초기 본능은 후퇴하여 방어 경계선을 구축하거나 추가 조우를 피하는 것일 수 있습니다.. 하지만, 이 접근 방식은 비생산적일 수 있습니다., 이는 해병대의 스트레스를 증가시키고 적의 공격성을 증가시키기 때문입니다.. 대신에, 이미 발견된 동안 사고방식을 바꾸고 생산성을 극대화하는 데 집중하는 것이 좋습니다.. 이는 새로운 영역과 방을 탐색할 수 있는 기회를 갖는 것을 의미합니다., 페이스 허거와 같은 위협이 포함되어 있더라도. 넌 이미 눈에 띄었으니까, the element of surprise is no longer a concern, allowing you to push through areas that you would otherwise prefer to avoid.
There is an exception to the above strategy when you enter a new aggression level, indicated by a wave of enemies heading towards you after a 30-second timer. During this time, it is recommended to establish a defensive position, preferably at a single chokepoint or a location with long sightlines. Assign one marine to provide suppressing fire towards the direction from which the enemies are coming.
As you progress through the map, it is beneficial to place motion sensors, especially on spawn points. These motion sensors remain in place permanently, even if you leave and return to the map. They allow you to monitor enemy spawn locations and, 더 중요하게, identify the direction from which aggression waves will approach. This knowledge helps you determine which areas to cover and defend.
Another tactic to create a safe space is to strategically control door access. Instead of unlocking all doors, leave some locked and accessible only from one side. This creates a room that you can use as a safe haven, rest area, or defensive position with a natural chokepoint. Locked doors act as barriers that enemies won’t break, unlike welded doors. You can unlock them when necessary for your tactical advantage.
Remember that your ARC is not just a transport; it has a gun as well. Utilize the ARC’s capabilities to your advantage. If you have motion trackers placed around the compound and detect a patrol heading towards you, send the ARC to the nearest ARC point, and it will eliminate the enemies before they reach you. 추가적으로, when entering a building, leave the ARC covering the entrance to prevent any surprise attacks from behind and provide a fallback point of strength.
Place a motion tracker near each ARC point, specifically to lure enemies towards that area. This tactic helps in attracting attention and eliminating enemies with the ARC’s firepower. It can be particularly useful for dealing with boss enemies that are no longer actively hunting you but still pose a threat that you want to eliminate.
이것이 오늘 우리가 공유하는 모든 것입니다. 외계인: Dark Descent 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Xeonzs. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.
Muy buenas recomendaciones! gracias por el aporte.