There are a lot of Upgrades, 효과, 정황, and Bugs that affect Damage in AoD. The combinations can be overwhelming. This Guide is here to help you make sense of it. It breaks down the entire Damage calculation, including every potential effect, so you can understand what a Unit can be expected to dish out in any scenario, and plan accordingly.
첫 번째, Some Terms and Conditions
- Shred/Damage will be listed as: “[조각] | [Health Damage]”
- “비”: Percent of Base Damage Only
- “ㅏ”: Percent of All Damage
- “DpS”: Damage per Second
- “DoT”: Damage over Time
- “Fd”: 화재 피해
- “격노”: 모두 3 Fury Upgrades; +25%, 35%, 40% to Archer/Arb/Hunter Damage. Additive.
- “씌우다”: Cover Upgrade; +50% Damage in Towers
- “강한”: Standard Perk; +100% Arb Damage to Wraith/Spitter/Crusher.
Impalers/Heroes get +50%. - “Faction Base”: Faction bonus to Unit’s Base Damage
- “Faction Bold”: Faction bonus to Emboldenment bonus
- Fire Arrow adds Fd each second, for 7s, with 1st Tick near-immediate; 총계 8 Ticks.
Consecutive FA hits, on Burning target, replace DoT instantly, triggering the initial Tick again. Simultaneous hits on a non-burning target sometimes miss out on this. - New DoT takes priority, even if old DoT was stronger.
Archer
Base Damage: 0|10
공격 속도: 2.5에스
Physical Damage Modifiers:
- Faction Base: +15% 비 (비 * 1.15) for Rebel
- Bold: +25% 비 (비 * 1.25)
- Faction Bold: +15% 비 (비 * 1.15) for Rebel
- 격노: +100% ㅏ (ㅏ * 2)
- 씌우다: +50% ㅏ (ㅏ * 1.5)
- Horrify: -50% 비 (비 – 5)
Physical Damage Formula: 베이스 * (Faction Base + Bold + Faction Bold) * 격노 * 강한 * 씌우다
예를 들어. 반역자, 격노, 씌우다: 0|10 * (1+ 0.15 + 0.25 + 0.15) * 2 * 1 * 1.5 = 0|46.5
예를 들어. Order/Vol, 격노, 씌우다: 0|10 * (1+ 0 + 0.25 + 0) * 2 * 1 * 1.5 = 0|37.5Fire Arrow:
- 베이스: 0|4 Fire DpS for 7s (1st tick is immediate; 총계 8)
- On Foot:
- Bold: +150% ㅏ (ㅏ * 1.5)
- 격노: +100% ㅏ (ㅏ * 2)
- Horrify: +150% 비 (비 * 1.5); same for all Factions
- 맥스: 0|4 * 2.5 * 2 = 0|20
- In Tower:
- Bold: +0?% (ㅏ * ?)
- 격노: +100% ㅏ (ㅏ * 2)
- Horrify: +0% 비 (비 * 1); +0% (비 * 1) for Volatist
- 맥스: 0|4 * 1 * 2 = 0|8
석궁
Base Damage: 25|15
공격 속도: 5.3s on Foot; 3s in Tower
Physical Damage Modifiers:
- Bold: +0|25% ㅏ (비 * 1|1.25)
- 격노: +0|100% ㅏ (ㅏ * 1|2)
- 강한: +0|100% ㅏ (ㅏ * 1|2)
- 씌우다: +50|50% ㅏ (ㅏ * 1.5|1.5)
- Horrify: -0|50% 비 (비 – 0|7.5); +0|100% 비 (비 + 0|15) for Volatist
Physical Damage Formula: 베이스 * Bold * 격노 * 강한 * 씌우다
예를 들어. 격노, Cover Arb v Spitter: 25|15 * 1|1.25 * 1|2 * 1|2 * 1.5|1.5 = 37.5|112.5Fire Arrow (On Foot & In Tower):
- 베이스: 0|4 Fire DpS for 7s (1st tick is immediate; 총계 8)
- Bold: +0% (ㅏ * 1)
- 격노: +100% ㅏ (ㅏ * 2)
- 강한: +100% (ㅏ * 2)
- Horrify: -?% (비 * ?); +0% (비 * 1) for Volatist
- 맥스: 0|4 * 1 * 2 * 2 = 0|16
사냥꾼
Base Damage: 9|14 on Foot; 25|14 in Tower
공격 속도: 3에스
Physical Damage Modifiers:
- Bold: +0|100% 비 (비 * 1|2)
- 격노: +0|100% ㅏ (ㅏ * 1|2)
- 씌우다: +50|50% ㅏ (ㅏ * 1.5|1.5)
- Horrify: -?|50% 비 (ㅏ – 비 * ?|0.5)
Physical Damage Formula: 베이스 * Bold * 격노 * 씌우다
예를 들어. Bold, 격노, on Foot: 9|14 * 1|2 * 1|2 * 1|1 = 9|56
예를 들어. Bold, 격노, 씌우다: 25|14 * 1|2 * 1|2 * 1.5|1.5 = 37.5|84Fire Arrow:
- 베이스: 0|4 Fire DpS for 7s (1st tick is immediate; 총계 8)
- On Foot:
- Bold: +?% (ㅏ * ?)
- 격노: +100% ㅏ (ㅏ * 2)
- Horrify: -?% (비 * ?)
- 맥스: 0|4 * ? * 2 * 2 = 0|?
- In Tower:
- Bold: +?% (ㅏ * ?)
- 격노: +100% ㅏ (ㅏ * 2)
- Horrify: -?% (비 * ?)
- 맥스: 0|4 * ? * 2 * 2 = 0|?
이것이 오늘 우리가 공유하는 모든 것입니다. 암흑의 시대: 최종 스탠드 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. 카버트 7. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.