✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: パッチ 1.1.58 is live!
- パッチのリリース日: 4月 18, 2024
The developer of Warhammer 40,000: Rogue Trader has released a new update for the game on April 18, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
Lord Captains, パッチ 1.1.58 is live! This patch includes a convenient new QoL feature to automatically re-equip items in Act III upon receiving them back, and brings a number of other fixes and optimizations.
いつものように, the same update will be available on consoles within ~24 hours.
チェック https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.
Please be aware of plot spoilers in the description below!
System and stability
- Fixed a crash to the main menu when trying to enter the Mutants Lair;
- Fixed a game freeze (and a potential crash) when using the Syphon Life ability through the hologram, when the hologram was located behind cover;
- Fixed a problem that could cause save file corruption when the player exited the game immediately after saving;
- Fixed FPS drops when attacking Khymerae, especially with burst attacks;
- Fixed freezing near the shuttle at Footfall;
- Tactical Respite Master Tactician talent froze the game when the Master Tactician reloaded the weapon near another Master Tactician with the same talent – 修理済み;
- Units can no longer enter an already occupied tile while dodging from the piercing flight of [スポイラー] Screamer of Tzeentch [/スポイラー] and other types of damaging movement. This used to cause odd visual issues and severe performance degradation;
Narrative
- An event in the Forgotten System wasn’t completing as intended – 修理済み;
- Fixed a broken answer in a dialogue about [スポイラー] Tanakia [/スポイラー] that caused the dialogue to break;
- Fixed a bug causing Heinrix who was supposed to leave, to stay in the party after [スポイラー]coronation[/スポイラー];
- Fixed a bug in the dialogue with the [スポイラー]Inquisitor during coronation, where it was possible to ask whether Heinrix is going to stay, even after Heinrix has already left[/スポイラー];
- Fixed a bug where if Heinrix left the party, he would not appear on the coronation and the dialogue related to him would break;
- Fixed a bug where the player could get stuck in the Captain’s quarters after an event with Jae. Players who have encountered this bug, will need to roll back to a previous save made before the event for it to trigger properly;
- Fixed a rare combination of factors where a dialogue lock could occur in Jae’s romance event;
- Fixed an inconsistency where the encounter with [スポイラー] Falco’s fleet could happen before Jae’s party[/スポイラー];
- 問題を修正しました。 [スポイラー]Marazhai’s death during his first companion quest [/スポイラー] would not be correctly recognized by the game, causing the quest to lock;
- In Jae’s quest in the [スポイラー]Administratum[/スポイラー], it was possible to ask for help, addressing companions that were not in the party, which caused the dialogue to break – 修理済み;
- The game now correctly tracks who was [スポイラー]executed[/スポイラー] during the Blood Ties quest;
- Tools of Righteousness quest is now correctly received for completing the Giants project;
- Yrliet will no longer suddenly appear on the bridge for players who have never recruited her. No more suspicious xenos in your vicinity, Lord Captain;
力学
- Daemonopathy ability was knocking the target prone by killing them (pretty brutal!). We’ve made it less devastating and now the target just falls prone as intended;
- During the siege on [スポイラー]Von Valancius Palace[/スポイラー] it is no longer possible to get stuck due to being unable to move over the ladder;
- Fixed a bug in the encounter with [スポイラー]悪意, where the combat with Malice would not end as he would keep getting up. If you encountered this issue, please roll back to a save made before the dialogue with Malice started[/スポイラー];
- バグを修正しました, causing retraining to sometimes make your companions lose the bonuses from their archetypes;
- Fixed the case where the [スポイラー] Lord of Change could enter an endless loop of counterattacks if parried[/スポイラー];
- Imperial Bolter was not providing bonuses against forces of Chaos correctly (what heresy!) – 修理済み;
- 力学: Names of the talents that were increasing Psy Rating were changed to avoid confusion with Psy Rating stat in character screen and prerequisites of psyker’s abilities;
- Orchestrate Flames Pyromancy psychic power wasn’t always applying additional damage to melee attacks – 修理済み;
- Several talents and items giving re-rolls of failed tests were having a lower chance of success then intended – 修理済み;
- Tactical Respite Tactician talent no longer reloads weapons that have no ammo or the ones that are already at max ammo;
アイテム
- Duelist Uniform used to incorrectly interact with the character’s BS, causing a plethora of issues with levelling up the stats – 修理済み;
- Inferno Pyromancy staff psychic power applied burning that dealt no damage – 修理済み;
所在地
- Fixed a bug in [スポイラー]Quetza Temer which caused the combat to never start when attacking the Aeldari[/スポイラー], resulting in a locked progression;
- Fixed some cases of characters getting stuck when switching from zone to zone;
- Fixed the placement of a loot container at the Quarry World so that it is now reachable;
ビジュアル
- [スポイラー] Rogue Trader’s copy in the Epitaph will no longer sometimes appear naked;[/スポイラー]
ユーザーインターフェース
- Added a new QoL feature: Upon receiving your items back [スポイラー] in Act III[/スポイラー], the items will be automatically equipped into the same slots as they were before, if it is possible. Companions who rejoin the party after this event, will also have their items automatically equipped if possible;
- Fixed a problem with the controller UI, where in some cases a button pressed while a pop-up window was open, would affect the main interface on the background instead of that window;
- Some PC-exclusive options appeared in the game settings on console. 修理済み – incorrect options were removed;
Sound and Music
- Fixed some excessive sounds on the Heretical version of the voidship bridge;
空間
- Colony Complacency no longer affects the profit factor loss from projects;
- Fixed a bug that allowed to plunder the Forgotten Twins outpost an unlimited number of times;
- Fixed a bug with the upgraded version of the Vulnerability Scan ship ability, where it could pick the wrong side for vulnerabilities;
- Fixed a bug with the voidship ability Warp Wave, where it would do nothing to enemies facing directly away from the ship;
- Fixed a case with some rumours not completing;
- Fixed an elusive bug which sometimes caused it to be impossible to assign any voidship officer posts except for the Supreme Commander;
- Fixed errors in Profit Factor calculation for resource shortage;
- Updated some values and fixed bugs in calculations for colony resources across the game;
その他
- Added a few more latecomers to the credits and Shrine of Remembrance;
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.