それで, you finished トゥームレイダー 2 on New Game Plus (NG+) and had a blast, はぁ? 素晴らしい! Here’s a rundown of how I tackled it, along with some basic speedrunning strategies to make things easier. This could serve as a blueprint for tackling the regular New Game (の) mode for the speedrun achievement, with a few tweaks here and there (like ignoring certain secrets that just give you harpoon ammo – who needs that, 右?).
まずは, I’m assuming you’re pretty familiar with the game already. これは段階的な説明ではありません; think of it more as a collection of tips and tricks for the toughest parts. You should already know where the secrets are and have a good handle on the game mechanics. Watching a speedrun can also be super helpful, as it gives you a visual on how glitches are executed and what they should look like. でもねえ, 心配しないで, we’re not aiming for world record pace here – just some easy glitches that anyone can pull off with a bit of practice.
今, about those achievements. You might unlock a few in NG+, but most won’t pop until regular NG. それで, don’t stress too much about them for now; just focus on beating the game and having a great time doing it.
重要な注意事項
まず最初に, take advantage of the ability to save at any time – it’s your best friend in this game. 今, when it comes to secrets, snagging them all in a level nets you some medpacks (four in total, sometimes a mix of large and small). But weigh your options carefully; is grabbing those medpacks worth potentially wasting as many or more? 覚えて, finishing a level refills your health, so if you’re on your last legs but know you’re near the end, just hang in there with low HP – who cares, 右?
次は, brush up on your combat tactics. Keep mobile and aim to get behind your foes. Engaging gun-wielding enemies in melee and then rolling will often send them into a futile chase, leaving them vulnerable to your attacks. Melee enemies are best dealt with by shooting while backflipping or finding higher ground. でもねえ, sometimes it’s smarter to just bypass enemies altogether and keep moving to avoid burning through medpacks and ammo. Underwater enemies? まあ, shoot ’em from above or ignore ’em entirely – they’re not worth the hassle.
今, onto some speedrun strats. もちろん, you can’t snag the speedrun achievement in NG+, so why rush? Take your time and exploit any opportunity to cheese your way through. まだ, the skips you can pull off are a godsend, saving you supplies and avoiding unnecessary encounters. おお, そして覚えておいてください, running and jumping beats plain ol’ running any day. It might seem obvious, but it’s a handy trick for evading enemies or closing the gap. Just watch out for those speedy foes – tigers and such can still outrun you.
Let’s talk guns. Your trusty pistols are always handy for conserving ammo when cheesing enemies. Auto pistols? Solid choice, your main go-to weapon for most situations. ショットガン? えー, it’s hit or miss – too slow in most cases. Uzis? Absolute beasts, save ’em for the Floating Islands or Dragon’s Lair. M16? Kinda clunky, but packs a punch – handy for sniping certain enemies. グレネードランチャー? Situational at best – slow and easy to miss. And the harpoon gun? Who needs it, am I right?
The Great Wall
This level’s a breeze. Grab all the pickups, 秘密も含めて. Try to keep damage to a minimum to avoid wasting medpacks.
When you reach the flooded room with the shuriken trap, hang onto the ledge to avoid them if you’re not confident dodging them in the water. Those things hurt now.
Cheese the dinos by staying in the gold dragon location – they can’t touch you there. The tigers at the end might be sluggish enough to catch you, but if needed, go ahead and use a small medpack. No biggie.
ヴェネツィア
Start by sniping the first gunner on the balcony from below – jump left and right to dodge his shots. You won’t take any damage if everything lines up right. それから, move cautiously towards the house. You can trigger the dog alone if you’re careful.
Proceed as usual, grabbing the stone and gold dragons. 外に出たら, use your guns while on the boat (open inventory and manually select guns) to easily take out the gun-wielding foes. There’s one near the other boat, one midway through, and one near the switch by the ramps.
Grab the jade dragon along the way and swim under the wooden door so you don’t have to worry about any timers. Don’t bother with the side rooms – ain’t nobody got time for that.
Bartoli’s Hideout
Now things get interesting. There are too many enemies here, so let’s skip most of the level.
Play normally until you blast a window leading to a balcony with a gunner. Trigger him and then run back to the previous room to cheese him – avoiding damage otherwise is tough.
Follow the fence until you hit the wall, then roll twice and walk through the fence to skip a big chunk of the level. You can jump onto the wooden roof to grab the uzis if you want, but it’s not crucial. Drop down to the courtyard and into the library.
Open the door ahead of you. Two gunners blast through the windows. This part’s tricky – either trigger them and move back to fight in the main room, or just run past them towards the small wooden door and heal if needed (you’ll probably have to burn a medpack, けれど, について 99% チャンス).
今, head for the jade dragon location (we skipped the other secrets, so whatever) and climb to the end of the level. 奇妙なことに, ジャンプする + action doesn’t let you climb, but vaulting (アクション + forward) 作品. Let’s go!
Opera House
This level might just be the toughest one. It’s packed with gunner enemies, so we’ll be skipping most of it.
Start by jumping onto the ledge on your right (or left, your call) and snipe the gunner below. Then grab the key and proceed until you reach the room with the crumbling roof.
あるいは, you can corner glitch on the roof from the start, jump with a late grab to the locked door, and glitch your way through the wall there.
どちらにしても, get into the mega room filled with enemies. Make sure you start shooting first to force the gunner to move and not shoot you. You’ve got a few options here: fall fake-grabbing for the gold dragon, then glitch through the elevator, or play as intended until you reach the upper part of the opera.
そこに行ったら, execute the curved “banana” jump and head straight for the end. Don’t worry about the enemies and mini-boss in the last room. It’s best to stay above, jumping from crate to crate, but if you fall like I did, it’s not the end of the world – you can still make it.
Offshore Rig
No major tricks here; play the level as usual. Rush for the windows the gunner is supposed to break for you early on, then roll through instead. Jump on the plane to get your pistols back.
Be cautious in other parts of the level. Move slowly to trigger the bat guys one at a time – you don’t want to deal with multiple at once. Grab the autopistols and harpoon gun, stone and jade dragon along the way.
In the giant room with catwalks and water below, try picking off the diver dudes from above. You should be able to snipe everyone from afar using pistols. The gold dragon location triggers 2 bat guys – kill them with the shotgun (4 shots each, 笑). One drops the M16. On your way back to the green lock room, there’ll be an enemy in a small corridor – shotgun again.
Diving Area
Grab the grenades behind the giant fan, then jump on the small platform with swinging hooks and head towards the bat guys (avoiding a dog and gunner).
Take out the bat guys here, using autopistols or something similar. さもないと, they might follow you into the stone dragon location, which is a big no-no. You could try cheesing them from the hook block, but it takes forever and the gunner behind you might catch on.
Then do the snake eater ladder memes until you open the doors leading to the main area. ここ, がある 4 dogs and a flamethrower guy – easy to die here. Go right first, 殺す 2 dogs with autopistols, then move left and deal with the other 2 dogs and the fire guy from a distance.
Proceed as usual through the level until you get to the diving part with the jade dragon. Bait the divers into the first room and kill them with pistols – they can be a pain otherwise. From the last room in this section, perform a curved banana jump or a diving corner glitch to skip a fair chunk of the level. Keep going until the end, and ignore the monk to get the gold dragon.
40 Fathoms
There aren’t too many options here; play as intended and make sure to grab the stone dragon before dropping into the room below. Then go for the jade dragon (there’s a hidden switch at the entrance).
Running through the fire and spamming medpacks won’t work – the fire is just too intense. Stick to the normal path and keep going, grabbing the gold dragon along the way.
In the rooms with garbage obstacles that you’re supposed to navigate around, you can either do it as intended or perform the swan dive skip. It’s a bit tricky but not too difficult, and it prevents a diver from spawning, which is helpful. Whether you do it or not, the very last room can be a death trap if the shotgun enemy is feeling particularly effective that day, so just go for the switch, use some medpacks, and make your way to the end of the level while ignoring those pesky foes.
Wreck of the Maria Doria
We could attempt the circuit breaker skip glitch by killing a bat guy in a specific spot and glitching our way upwards, but it’s not reliable for me, so here’s an easier way through this level.
初め, play as intended until you move a few blocks leading to a large blue wooden room. Deal with the shotgun enemy first and avoid the bat guys (watch out for another gunner on an upper floor). Once the room is clear, grab the key near the broken glass and head to the upper level to get a single circuit breaker. Then return to the entrance (the upside-down swimming pool) and reach the room with the fire you’re supposed to turn off.
Since it’s tough to avoid damage here, just rush the gun guys. 安全になったら, we’ll do an item dupe glitch. Use the circuit breaker manually (get to the lock, open inventory, and select the circuit breaker), then move to the next lock and do the same with the key you got earlier. You’ll know it’s working if the item isn’t rotating in the inventory screen. If you press action to auto-use it, the glitch won’t work, so save before attempting. Keep doing this to turn off all the fires and pull the block to reach the lever. Watch out for a sneaky bat guy above – be ready to use some real guns.
Proceed to the end of the level as usual. In the last room with broken glass on the floor and enemies everywhere, don’t bother with them. Find a spot to dive into the water and make your way to the end of the level.
居住区
Play as intended for about a minute and realize there are a few tricky early encounters you’d rather skip altogether by glitching towards the level in the machine room (the first proper room). It’s a bit hard to explain with words, and there are multiple ways to perform this glitch.
Here’s how I did it: facing the normal corridor path, move towards the left corner leading to the machines. Get ready to perform a corner glitch, but roll instead of the usual straight jump. This will flood the room below and despawn enemies, which is helpful. Keep going.
In the other weird machine room where you’re supposed to activate levers and such, you could just jump forward and grab the ledge leading to the end from the very beginning. So let’s do that instead!
Once you reach the blue wooden parts, the end is near. Get rid of the enemies along the way and then perform a long jump to skip the theater room. Walk to the edge, hop back once, then jump to give yourself some extra distance. ついに, do a regular running long jump with a late grab – this might take a few tries.
The Deck
This level can be a bit tricky, but we’ll skip some parts and still grab the dragons. Start by heading towards the open area from the very beginning. Note the sliding slope on the left side – これは重要です. Deal with the bat and flamethrower enemies first, then explore this floor to find grenades in a corner. Come back to the slope.
Here you can perform a glitch to lift you upwards. It’s a bit tricky to explain, but here’s how I do it. Face the slope and walk to its left corner until you can’t go further. Roll once. Then tap right twice to give yourself some angle. Perform a backwards rolling jump and immediately press action+forward. はい, you’re on the 2nd floor already!
ここから, head straight to the next slope. You could do the glitch again, but I opted to move the crate instead, leading to the next floor. 注意してください, as reaching floors this way could trigger some random bat guys to spawn behind you. They walk these slopes like it’s nothing, so keep your ears open.
On the next slope, do the same as the first one (walk to it), but here you can just do a slightly curved jump forward+grab – nothing too crazy. Watch out for the bat guy spawn and the gunner down below.
今, walk the stairs until you see a weird sloped block on your immediate left. Climb it from behind and slide jump to the roof. Then just go straight, jump to the other roof, and fall through the trapdoor.
Play the level from this position as you normally would. There’s a lever behind a block in this room, and now some bat+shotgun guys will spawn, so strategically kite them around the area.
今, it’s time to navigate through the caves leading to the huge fall with mandatory damage in order to get the key on the boat. そこに着いたら, get the stone dragon in the water and return to the upper deck floor through the cave.
After getting the storage key on the very top of the level, start descending into the pool to get the golden dragon. Then jump on the platforms to get the jade dragon too.
Back to the very first slope we glitched, follow the wall until the big drop. There’s a weird rock formation to jump to, letting you slide down unharmed. Be cautious of the flamethrower guys around. Go get the Seraph instead.
Tibetan Foothills
There aren’t too many weird things to do in this level. You probably want to jump over the canyon leading to the snowmobile. ここから, jump to the rocky parts on the left side to avoid spawning 2 gunmen – they’re tough, so let’s avoid as many encounters as possible.
Grab the stone dragon and do the snowmobile parts. There’s nothing unusual here, just roll over the enemies to instantly kill them and don’t forget the jade dragon on the way.
At the very end where you’re supposed to trigger an avalanche, you may jump on blocks and proceed on foot instead of taking the bridge key. Get the cabin key, そして正直に, the best move here is to ignore the guy on the black snowmobile and rush back to the cabin.
The lever here will spawn 3 gunmen, and I couldn’t find a satisfying way to kill them without taking huge amounts of damage. So I suggest waiting a bit and when you feel they’re near the cabin entrance, rush outside and ignore them.
Then there’s a big room with a black snowmobile guy. It’s kind of tricky, especially if the previous gunmen are still alive. Try to climb the isolated white block in the center – this is mostly safe, although the black snowmobile dude can still randomly shoot you sometimes. M16 him down and steal his glorious snowmobile.
Grab the golden dragon in the pit and then use the infinite ammo machine guns to deal with the snowmobile duo. Roll over the last 2 guys and fall into the water leading to the next level.
Barkhang Monastery
In NG+, the monks are hostile by default, making this level tricky. また, if the monks usually win fights against gunmen, in NG+, they die quickly, so you can’t rely on them.
The best way to clear this level is to ignore everyone and run to the rocks, where you want to climb the blocks at the very end of this path (こんにちは, eagle spawn). From this ledge, perform a curved long jump + 掴む, leading you to the windows of the monastery. Blast them and be ready to deal with a few monks.
Go left twice to climb the ladder. Grab the main entrance key and move into the boulder traps. Keep going right and climb down the ladder. Push the block here, face its corner (between the wall and the crate), and jump through it. Watch out for the gunner guy here. Jump over the fire things and grab the prayer wheel.
Take the same path in reverse (one guy spawns where the key was) and open the door to the main room. Rush to the end of the level and perform the item dupe glitch. Manually put the prayer wheel, then manually put the Seraph in the slots. ブーム, the level is done.
You could try to come back to the main room and finish off some gunners (assuming the monks did anything), but this is risky and unnecessary.
Catacombs of the Talion
Nothing special to do here, but don’t forget the first stone dragon. After getting the first mask, you could cheese the 2 gunmen from this position, as they have a hard time shooting you there (but they still can).
On your way to the second mask, make sure you don’t rush the area, as it’s possible to trigger the snow leopards to spawn in waves of 2 instead of all at once. Move back to a trusty block near the entrance and cheese them. Take the second mask. There are a couple of gunmen to deal with afterwards – just play well and kill them.
Back to the mask lock, don’t forget the ammo above the ladder. Then it’s yeti room time. Out of the 4 yetis, 2 of them tend to stay stuck below, それは素晴らしいことです. さもないと, try to have them follow the same path and cheese them by dropping down when you need some breathing room.
今, the room outside will spawn a few gunmen. This is rough, and they might kill you instantly if you aren’t careful. Apply the same tactic as the cabin in the foothills: wait for them near the entrance, and when they’re close, rush out and run for your life. You’ll take some bullets on the way, but you’ll take bullets if you fight them anyway, so it’s not worth it.
Get the jade dragon in the water part and aim for the level block in the last room to cheese the snow leopard. Back to the main room and through the doors. また, avoid the gunmen and jump over the pit – no reason to fight the leopards down there. Get the golden dragon at the end.
Ice Palace
もう一度, not too many weird things here. After releasing the yetis in the cage, run for the gold dragon location – they can’t reach you there. The room isn’t practical to kill the yetis, so I ended up ignoring them.
At the end of the corridor leading to a lever, a yeti will try to jump scare you. Use the grenade launcher while backflipping to deal with him.
Keep going until you reach the ladder after the bell section. In a room above, a single yeti will try to fight you. Use the block to cheese him and get the stone dragon on your way to the mask room. There are quite a few snow tigers here; your best bet is to ignore them and cheese them from a safe position.
In the room above the spikes, deal with one tricky yeti. Your best option is to jump over the pits and keep side flipping back and forth to avoid him. Find your way below and deal with the yeti there or jump through the opening into the wooden bridge to avoid the confrontation.
ここから, move to the cauldron lever to melt the ice, grab the hammer in the water, and move forward into the gauntlet. Be careful of the icicles and just run past everything until you reach the boss room. Bang that gong and go get the jade dragon first. Grab the Talion and cheese the boss by jumping on a block facing the arena from the Talion position to the far right.
Temple of Xian
This level could take a while, but it’s not worth clearing. Make sure you’re facing the waterfall backward to grab the ledge leading to the gold dragon. ここから, you may perform a curved banana jump into a sliding ledge, from which you may do a backward rolling flip and curve yourself to the right. こちらです, you reach the wooden bridge, and it’s almost the end of the level already. Few eagles to deal with, nothing too eventful. Bouncing pads memes, わーい.
Floating Islands
This is where we get serious. There’s no special trick here except good knowledge of the level and fighting skills. I was fairly loaded with medpacks at this point, but I still got all the secrets, 念のため, as they happen to be on the path anyway.
Use the M16 to get rid of the flying warriors. This isn’t necessary, but they are so tanky you want them gone as fast as possible.
On the island with the small house (jade dragon location), there’s a mini green island you can jump to in order to cheese the double spear dudes – probably a good idea to do that.
Once you open the main doors, get the stone dragon and deal with another flying guy. To get to the bridge below, you’re meant to let go of the zipline, but you could also strategically slide your way down and do a curved jump to reach it now (small health loss, no big deal).
In the room with 3 double spear dudes, only one wakes up as you’re approaching the lever. One answer: backflipping uzis. Activate the switch and run for your life to the zipline. I had trouble grabbing it and found it easier to just do a running jump to the ladder. Your call.
Keep using the M16 for flying guys and clear the level as usual until you get to the room – you know this one, you’re in a cage, plenty of knife-throwing guys eager to kill you, and a bunch of double spear dudes sleeping. Here you want to stay on the main square to deal with the knife guys first. Despite their outrageous tankiness, they are fairly easy to deal with. Try to get them all facing you and keep jumping sideways. Time to use some of those medpacks we’ve been stacking.
For the spear guys, you want to jump back and forth over the lava pits, forcing them to move all the way around while you’re blasting them away. Once you’re through, you end up in the room above with the exit open, ladders with spikes on lava. I couldn’t find a way to climb the ladder while avoiding the spear warriors, so I tried jumping around the pit in the center. It does kinda work, but it’s easier to actually run back to the death room below and repeat the same strat as before, jumping over lava pits.
あるいは, because the risen cage makes these jumps awkward, you could climb the block with the lever and cheese them from here. Now it’s time to climb those ladders and get the last secret before the end.
Dragon’s Lair
You don’t really have many options here; the spear guys at the start must be dealt with, and performing some forward rolling jump over them is your best bet.
The next room with the knife-throwing dudes could be an issue. もしそうなら, try to trigger only some of them and run back to the first room to cheese them by lining them up in the entrance and keep jumping sideways.
The dragon itself is easily dealt with by hiding behind the left pillar and manually aiming the grenade launcher towards its belly. If you ran out of grenades for some reason, then it’s running around time. The dagger is yours, but it’s not over yet!
ホームスイートホーム
右, so this is it, shotgun only, no medpacks, and no super easy cheesy strats. Here you want to be extremely careful, as taking too much damage early on will make the level almost impossible.
Start by getting the shotgun and ammo and wait there for a few bat guys to come over and cheese them kind of. You can’t stay here forever, so move out and deal with the guy on the balcony.
From here onwards, the enemy location will be very different according to what you’re doing and how. Avoid moving out through the main entrance; too many gunmen here. But it’s a good idea to step out to trigger them, then move back inside and wait to deal with them one at a time.
Move outside using the kitchen exit instead into the training course, use it to take cover and try to isolate enemies. When they’re all down, the boss will spawn, and that may or may not be a difficult encounter if you played your cards right.
Since he does a ton of damage and I was basically 1 HP away from death, it was time to get creative. Find a wall to take cover and wait for him. If you manage to get to his back, he’ll start running in circles, desperately trying to get to your back. But since you’re doing the same thing, he will just be unable to do anything but keep running in circles getting shotgun blasts in the back for days.
最終的な考え
おお, completing TR2 NG+ for the first time was a blast!
It was so much fun, and I found it to be a more engaging challenge compared to the NG+ modes in the original games. I’m really curious to see the insane strategies that actual speedrunners will come up with. Imagine something like glitchless all secrets—that would be seriously impressive!
I hope you didn’t find this long message too dull, そして、うまくいけば, you found it somewhat helpful. 個人的には, I think TR2 NG+ is probably the easiest of the NG+ challenges, mainly because of the saving and medpack options available. There are so many strategies to explore… 幸運を!
これが今日私たちがこの目的で共有するすべてです トゥームレイダー I-III リマスター版 ララ・クロフト主演 ガイド. このガイドは元々、次の者によって作成および執筆されました。 Draculol. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.