✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: アップデート 2024.04.19 // Implementing Community Suggestions
- パッチのリリース日: 4月 19, 2024
The developer of The Devil Within: Satgat has released a new update for the game on April 19, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
こんにちは、みんな,
Since the launch of Early Access a little over a week ago, the game has improved drastically because of the feedback of the community over the past week. 今日, a few more important changes based on community feedback regarding combat will be implemented! Please take a look at the changes below.
The following has been updated in the latest version of the game on April 19th GMT+9.
1. Adjustment to the AP System (スタミナ)
There have been a wide variety of opinions regarding the difficulty of maintaining a steady offense due to the AP system. Players feel frustrated because they are required to take short moments of reprieve in order to regain stamina, despite the game being an action-platformer. We strongly agree with the feedback that current AP management system can be stifling and disrupt the flow of combat.
したがって, in today’s patch, we are implementing a change where AP recovery is possible while using skills that do not consume AP. With this adjustment, players will be able to seamlessly continue their attacks by combining non-AP-consuming attacks (つまり. light slash) after powerful AP-consuming attacks. We hope that players will feel more at ease in crafting long combos and strategies.
AP can now be recovered in the following situations:
- Swordsmanship > スラッシュ (Light Slash 1/2/3)
- Swordsmanship > ジャンプ + Light Slash
- Swordsmanship > 空中スラッシュ (Lv. 1 と 2)
- 機敏性 > Penetration
- 機敏性 > 待ち伏せ
- 特技 > All levels of Concentrated Counterattacks
- Soul Destruction
With these changes, we hope that players will have more freedom when it comes to stringing combos together.
We will continue to monitor feedback regarding the AP system.
2. Skill Damage Balance
When it comes to the skills the Kim Rip is able to use, the ultimate goal was to balance the resources needed to use the skill with the output of the skill in question.
To make each skill more distinct and powerful, the following changes will be applied:
- Swordsmanship > Low Blow (Sword Qi) : 攻撃 300% → 攻撃 400%
- Swordsmanship > Aerial Slash Lv. 1: 攻撃 50% → 攻撃 75%
- Swordsmanship > Aerial Slash Lv. 3: 攻撃 50% → 攻撃 150%
- Swordsmanship > Moon Strike: 攻撃 300% → 攻撃 400%
- Swordsmanship > Flying Monkey: 攻撃 100% → 攻撃 170%
- タフネス > Moonslash (Refined and Savage): Consumes AP 2 → Consumes AP 1
- 機敏性 > Penetration: Consumes AP 1 → Consumes AP 0 (Change from mid-level attack to light attack)
3. Added a Skip Tutorial Function
The game’s tutorial was intended to get the player accustomed to not only the story, but also the basic game mechanics. しかし, we recognize that there are players who want to get on with the main gameplay. したがって, we added a feature that will allow players to skip the tutorial and start the main game.
During the tutorial, players can open the menu to skip the tutorial. Any information gained through the tutorial can be found in the System > Tips menu.
[Other Changes and Fixes]
- Added a feature that indicates the direction of objectives on the map when the objective is not currently able to be seen.
- Fixed an issue where pressing “続く” on the main menu would load the 1st save file only.
- Improved tooltip visibility of locked/unattainable skills.
- Increased the duration of Overflowing Golden Elixirs from 15 秒 30 秒.
- その他の小さな問題を修正しました.
いつものように, we will continue to listen to feedback from our community and make improvements to the game so that players will have the best gameplay experience.
We hope that you enjoy the contents of this patch and thank you for your support.
ありがとう.
~ Director of The Devil Within: サットガット
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.