✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: New Content Update!
- パッチのリリース日: 4月 22, 2024
The developer of The Backrooms: Survival has released a new update for the game on April 22, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
こんにちは
We’ve just released a new content update adding a brand new level, a complete overhaul for the weapon item system, several new achievements, and some more bug fixes.
-Added a brand new level theme
[Making weapons more individual and unique]
-Every weapon now has its own crit rate chance
-Every weapon now has its own crit multiplier. Alongside the crit chance and multiplier
-Every weapon stamina swing cost is different. The heavier the weapon, the more stamina it costs to swing.
-Every weapon now has its own stun chance, which decides whether entities are stunned on hit. Heavier weapons generally have higher stun, at the expense of stamina cost/speed.
-Every melee weapon has its own block absorption rate (amount of damage reduced when blocking).
-Show crit chance, multiplier, block rate, stun chance and stamina cost on weapon info
-Every weapon found or crafted has a chance to have a special affinity: 重い, 致命的, レア, 特別, 伝説の. These types give bonus effects
重い: a lot more damage, more stamina cost
致命的: increases critical hit chance and crit damage multiplier
レア: slight boosts to damage, クリティカルチャンス, and crit damage multiplier
特別: decent boosts to damage, クリティカルチャンス, and crit damage multiplier
伝説の: Good boosts to damage, クリティカルチャンス, and crit damage multiplier
???: A special, mythical, とても, VERY rare affinity. Will you ever find it? Does it even exist? What will it do? 知るか.
-Weapons with these added types have special colored inventory/hotkey icon backgrounds and have the prefix added to their name i.e “Legendary Axe”
新しい成果:
-Added an achievement for obtaining a heavy weapon
-Added an achievement for obtaining a critical weapon
-Added an achievement for obtaining a rare weapon
-Added an achievement for obtaining a special weapon
-Added an achievement for obtaining a legendary weapon
-Inventory screen GUI layout changed to a custom new weapon settings etc
-Increased starting inventory slots to 18 (24 with backpack). The reason is since so many new items have been added, 12 slots aren’t very much to accommodate what you will pick up, so a few more should balance it without removing the inventory management
-Fixed a bug where sometimes the damage done to entities does not sync in multiplier, i.e if you and a friend are attacking an entity, the health damage would previously not adjust for between players sometimes.
-show on the blueprint the weapons’ new stats
-Updated player movement animations with much smoother ones
-Fixed harbor ladder length visual bug
乾杯!
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.