YET ANOTHER attempt at a Medieval Era Civ 3 multiplayer mod. Hope you enjoy 🙂
概要
The game begins similarly to any other multiplayer mod, with one settler, one worker, and a scout if you’re expansionist. Your starting point in the tech tree is the middle of the Middle Ages, with about half the tech tree already completed. The game is played with a 70 turn time limit, and single city elimination. The game is designed to be played on a 60% water Pangaea map.
The smallest map size is ideal for 4 選手, and the largest map is ideal for a full 8 player lobby, with a few option in between. Most civilization choices have their standard unique unit and traits, with some changes to allow for gameplay variety, and to make sure every Civ has a land-based UU.
ゲームの開始時に, you’ll want to switch governments right away to get out of despotism, and switch to either Republic, Monarchy, or Feudalism, それについては後で詳しく説明します!
ONLY the host needs to have the file downloaded, as it’s based off vanilla Civ.
技術ツリー
The tech tree doesn’t deviate from the standard game Middle Ages, いくつかの例外を除いて. ほとんどの “peaceful” technologies in the tree are already learned, allowing you to construct Cathedrals, 銀行, or Universities without any additional research.
理想的には, at game start, one team member will research Chivalry, another Astronomy, and another will do Engineering through Gunpowder. A fourth team member can save gold, 該当する場合. Note that if you have at least one Scientific civilization on your team, they’ll have one of these techs already. Max research time is 25 ターン, so if you have low gold and only need to research one tech for your team, you can set the science slider to minimum to get it by turn 25.
Navigation can be optionally researched to provide access to Frigates and safe ocean travel, and if you’re REALLY safe, you can research all the way to Military Tradition to get your team access to Cavalry. There is no benefit to researching physics or any of the techs following it.
The only major changes to the tech tree are that Astronomy also gives access to Offshore Platforms now, and Navigation gives access to Frigates for naval superiority. さもないと, Middle Age techs are identical to base game. さらに, どれでも “special” abilities you would normally pick up in the MPT tech tree are available right off the bat, including the ability to irrigate without freshwater, and the ability to trade maps/contacts.
Governments
At game start, you’ll want to immediately switch into anarchy so you can pick a new government sooner. Anarchy has been
changed, it is now equivalent to despotism with the following differences:
– No unit support
– No ability to hurry production
This means that during anarchy, you can still gather shields to put towards units or buildings, and make tile improvements at normal worker speed without falling too far behind. しかし, your economy will be non-existent until you switch out.
The three government choices available at game start are:
– 共和国
– Monarchy
– Feudalism
The governments are largely unchanged from vanilla C3C, いくつかの例外を除いて:
共和国– Units cost 1 gold per turn over unit cap
Monarchy– Worker speed is 200%
Feudalism– Worker speed is 150%, units cost 1 gold per turn over unit cap, unhappiness penalty for slaving: 20 -> 15 ターン
さらに, each government gets access to a unique granary with bonus effects:
共和国– 50% bonus taxes
Monarchy– 25% bonus production
Feudalism– +2 happy faces
Here is a more detailed rundown of each governments pros and cons:
Town/City
The following traits and starting locations can possibly help you pick a government that’s well suited to your situation:
特徴
Traits have a few key differences in this mod, and most civilizations typically have their usual trait combination, いくつかの例外を除いて. Each civilization name has their trait combo in their name so it’s easy to know in-game.
Agricultural– REMOVED
Industrious– Unchanged from base game
Commercial– All Commercial civs ALSO possess the Seafaring trait, and get half-price marketplaces and banks
科学的– Unchanged from base game, except Scientific civs start with one free tech at game start!
Religious– Unchanged from base game, Religious flag buildings have more happiness
Militaristic– The Colosseum has more happiness, and now has the Militaristic flag
Expansionist– Scouts have one move, and treat all terrain as road (3 moves total)
Seafaring– Combined with Commercial trait
文明
がある 15 civilizations to play in this mod, each with a unique trait combination! それらは次のとおりです:
オランダ語– Industrious, Commercial
Carthage– Industrious, 科学的
フランス– Industrious, Religious
中国– Industrious, Militaristic
Portugal*– Industrious, Expansionist
Korea– Commercial, 科学的
インド– Commercial, Religious
ヴァイキング– Commercial, Militaristic
England*– Commercial, Expansionist
スペイン– 科学的, Religious
Germany*– 科学的, Militaristic
Byzantine*– 科学的, Expansionist
日本– Religious, Militaristic
アラビア– Religious, Expansionist
Mongolia– Militaristic, Expansionist
*Civs denoted with an asterisk have a NEW, land-based Unique Unit with which they can trigger their Golden Age
Unique Units/Unit Changes
The new Unique Units are here!
Available at Feudalism (at game start)
Requires Iron
5/3/1 Attack/Defense/Movement
20 シールド
Available at Feudalism (at game start)
Requires Iron
4/2/2 Attack/Defense/Movement
25 シールド
Available at Feudalism (at game start)
Requires Iron
Amphibious Unit
4/4/1 Attack/Defense/Movement
20 シールド
Available at Chivalry
Requires Iron and Horses
5/3/2 Attack/Defense/Movement
35 シールド
フランス – MUSKETEERAvailable at Gunpowder
Requires Saltpeter
2/5/1 Attack/Defense/Movement
20 シールド
Defensive Bombard REMOVED
Korea – HWACH’AAvailable at Gunpowder
Requires Saltpeter
2/4/1 Attack/Defense/Movement
20 シールド
2 Defensive Bombard
ヴァイキング – BERSERKAvailable at Feudalism (at game start)
No Resource Required
Amphibious Unit
4/2/1 Attack/Defense/Movement
20 シールド
Vikings can now build Longbowmen at Invention
Musketman– Shield cost
3020
フリゲート– Available at
Magnetismナビゲーション, requires ONLY iron, shield cost
3025
Building Changes
Most buildings have either had their cost lowered, effects improved, and/or maintenance costs lowered to make them more appetizing to build in this rapid game mode!
穀倉– コスト
3020 盾, provides a special effect depending on government
寺– 与える +2 幸せ, half-price for Religious civs
市場– コスト
5040 盾, half-price for Commercial civs
水道橋– コスト
5020 盾
銀行– コスト
8060 盾, half-price for Commercial civs
大聖堂– 与える +4 幸せ, 費用
8060 盾, half-price for Religious civs
大学– コスト
10080 盾, half-price for Scientific civs
Colosseum– 与える +3 幸せ, 費用
6040 盾, half-price for Militaristic civs
Offshore Platform– コスト
12040 盾, half-price for Commercial civs, no pollution
Worker Jobs
All worker moves assume 100% worker speed, not accounting for industrious trait or special governments.
Build Road(flatland) – 1 振り向く
Irrigate– 2 ターン
私の(flatland) – 3 ターン
Plant Forest– 6 ターン
Clear Forest– 3 ターン
Clear Swamp/Jungle– 4/6 ターン
これが今日私たちがこの目的で共有するすべてです Sid Meier's Civilization III: 完了 ガイド. このガイドは元々、次の者によって作成および執筆されました。 The Perezident. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.