The information and/or text is from the official wiki and game, so it is in no way my original content. I’m just making this be differently formatted.
Changing Resolution
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Game Difficulties
- クラシック [DEATH IS PERM, NORMAL ITEM DROP RATE]
- Softcore [LOSE ALL GOLD ON DEATH, -20% ITEM DROP RATE]
- Lunatic [DEATH IS PERM, ENEMIES BUFFED, +10% ITEM DROP RATE]
- サバイバル [UNLOCKS AFTER CLASSIC/LUNATIC COMPLETION, NO RUNNING/FARMING]
Character Class
- 野蛮人 [STR, VIT, DAMAGE]
- パラディン [INT, STR, HEALING]
- 暗殺者 [デックス, DODGING, REPOSITION]
- ウィザード [INT, WIS, ENEMY STATUS]
- ドルイド僧 [INT, MARKING ENEMIES FOR EXTRA DAMAGE]
- レンジャー [MARKING ENEMIES, CRIT HITS, DODGING]
Character Augments
- Old Potato [SPUD]
- Fiery Cross [RAGE MAXED = CRIT WILL BLEED]
- Divine Relic [ULT MAXED = RAGE INCREASES BY 2 PER TURN]
- Dark Effigy [IF ENEMY CONFUSED = REPOSITION RESTORES FULL MP]
- Crusted Idol [NON-CRIT RESTORES 1% OF HP]
- Gusty Trophy [20% TO CONFUSE ENEMY DURING REPOSITION]
- Frozen Orb [FREEZE INCREASED TO 3 TURNS]
Character Races/Origins
- 人間 [MONKEYS]
- Upper-Class [EXTRA 20 MP]
- Homeostasis [+2 RAGE PER TURN]
- Bootstraps [HEAL UPON ENEMY MISS/STUN, INT]
- Silian [MACHINES AND ROBOTS]
- Data Roll [HEAL = 3% CHANCE TO FULL HEAL]
- オーバーフロー [ULT CHARGED = REGEN HP, VIT]
- Aegis Chip [HEAL UPON REPOSITIONING, INT]
- Kraste [ICE PEOPLE]
- Icy Complex [5% FREEZE ENEMIES PER TURN]
- ナイトシェード [BONUS DAMAGE PER TURN, INT]
- Senescence [DAMAGE = MP PER TURN]
- Flammkin [FIREBREATHERS]
- Dry Heat [USING HEAL = 20% CHANCE BLEED]
- Brick Oven [REPOSITIONING = 20% CHANCE BURN]
- Deadly View [ULT = BLEED]
- Jotunnar [DWARVES]
- アイアン・メイデン [BLEEDING = ENEMIES TAKE DAMAGE]
- Fury Whip [ULT = BONUS DAMAGE TO WEAKENED]
- Painbringer [HP 25% = 10% CHANCE TO +10% MAX HP, TEMP]
- Wyspera [SHADOW-CREATURES]
- シャドウラン [DODGE INCREASED 5%]
- Darkling [BONUS DAMAGE WITH ULT, デックス]
- Wallflower [REPOSITIONING = REGEN 15% OF MAX MP]
- Goern [AMPHIBIANS]
- Iron Scales [50% RESIST TO BLEEDING]
- ハードシェル [HEAL = BONUS HEAL AMOUNT, デックス]
- Evasive Toe [DODGE CHANCE INCREASE = LOWER HP]
- Sonite [STONE PEOPLE]
- Tenacity [33% RESIST TO POISON]
- Absorbant [HEAL = TEMP INCREASE MAX HP, VIT]
- Crumple [-20% ENEMY CHARGE DAMAGE]
- Huskian [GIANTS]
- Lifelink [5% CHANCE PER TURN = HEAL 25% OF MAX HP]
- Bloodscent [+1 RAGE = BLEEDING]
- Guard Crush [33% CHANCE TO BREAK GUARD EACH TURN]
Rarities
- 一般 [白, 45%]
- 珍しい [YELLOW, 25%]
- レア [青, 20%]
- Exotic [緑, 5%]
- Mythic [PURPLE, 4%]
- 伝説の [オレンジ, 1%]
- Ascended [オレンジ, KEYSTONE BOSSES ONLY]
兵器
Weapon Bonuses
Points in masteries grant bonus damage (Mastery Skill x 2).
- 統計
- Sword/Dagger [EXTRA DAMAGE = 15% OF STR AND DEX]
- Axe/Polearm [EXTRA DAMAGE = 30% OF STR]
- Mace/Maul [EXTRA DAMAGE = 15% OF STR AND INT]
- Bow/Crossbow [EXTRA DAMAGE = 30% OF DEX]
- Wand/Staff [EXTRA DAMAGE = 30% OF INT]
- Weapon Types
- Sword/Dagger [+10% CRIT CHANCE]
- Axe/Polearm [BONUS CRIT DAMAGE, HEAVY MASTERY X 4]
- Mace/Maul [CAN’T CRIT, +(BLUNT MASTERY)% BONUS DAMAGE]
- Bow/Crossbow [CAN’T BLOCK, +10% DODGE CHANCE]
- Wand/Staff [BONUS MP REGEN, MAGIC MASTERY X 1]
- Fully Mastered
- Sword/Dagger [10% CHANCE BLEED]
- Axe/Polearm [10% CHANCE DEAL 1% ENEMY MAX HP]
- Mace/Maul [10% CHANCE DAZE]
- Bow/Crossbow [10% CHANCE MARK, DEAL 1% ENEMY HP]
- Wand/Staff [10% CHANCE CONFUSE]
- Factions
- Forged by Factions [レス, NEV, BRO]
- Faction Alignment [+20% BONUS DAMAGE]
- Legendary/Ascendant
- 伝説の [+5% 経験値]
- Ascendant [+10% 経験値]
Weapon Properties
- Ascendant [+10% 経験値]
- バッシング [3% CHANCE TO STUN]
- Bountiful [SALVAGES = 400% VALUE]
- 燃焼 [5% BURN]
- Cleaving [DAMAGE = 1% CURRENT HP PER TURN]
- Coldheart [ENEMY FROZEN = 10% FREEZE EACH TURN]
- 確認済み [COMBO COUNT IS 3 = TRIPLE DAMAGE]
- 呪われた [HIGHER STATS, 10% BLEED PLAYER]
- Deceptive [25% SHOCK WHEN BLEEDING]
- Demonbleed [+33% DAMAGE TO DEMONS]
- Dragonslay [+33% DAMAGE TO DRAGONS]
- Enchanted [HIGHER STATS]
- Energized [REGEN GUARDIAN ENERGY ON HIT]
- Executing [+50% DAMAGE TO ENEMIES BELOW 50% HEALTH]
- Freezing [5% CHANCE TO FREEZE]
- Furious [RAGE METER +3 ON CRIT HITS]
- Gashing [4X BLEED DAMAGE WHEN BLEEDING]
- Icetoad [10% FREEZE]
- Leeching [2% LIFESTEAL]
- 伝説の [+5% 経験値]
- Lunar [+33% DAMAGE DURING NIGHT]
- Metalwarp [+33% DAMAGE TO ROBOTS]
- Onus [REGEN HP = CURRENT MP EVERY TURN]
- Opportune [+33% DAMAGE, MISSED GRAPPLE HURTS YOU]
- Parrying [50% ATK AS DAMAGE WHEN BLOCKING]
- 強化された [HIGHER DAMAGE]
- Sapping [5% MAX MP]
- シーカー [10% CHANCE TO BLEED ENEMY AND YOU]
- Serrated [10% CHANCE TO BLEED ON CRIT HITS]
- Shocking [5% CHANCE TO SHOCK]
- Skellybane [+33% DAMAGE TO SKELETONS]
- Smashing [+50% DAMAGE WHEN CLOSEST TO ENEMY]
- Solar [+33% DAMAGE DURING DAY]
- Swift [+50% DAMAGE IF NOT USING HEAVY ARMOR OR SHIELD]
- Titancrush [+33% DAMAGE TO TITANS]
- Umbral [IF BLEEDING = GAIN HP]
- Unholy [-5% HP PER TURN, BLEED ENEMY EACH TURN]
- Unstable [50% BLEED ENEMY OR YOU EVERY TURN]
鎧
Armor Types
- ライト
- Dodge When Move [75%]
- Bleed Defense [REDUCES 0 STACKS PER TURN]
- Trample Defense [+00% DAMAGE REDUCTION]
- Reposition MP [+20 MP]
- Hit Confirm [20%]
- 中くらい
- Dodge When Move [50%]
- Bleed Defense [REDUCES 1 STACK PER TURN]
- Trample Defense [+25% DAMAGE REDUCTION]
- Reposition MP [+10 MP]
- Hit Confirm [10%]
- 重い
- Dodge When Move [25%]
- Bleed Defense [REDUCES 3 STACKS PER TURN]
- Trample Defense [+50% DAMAGE REDUCTION]
- Reposition MP [+00 MP]
- Hit Confirm [05%]
Armor Classes
- 野蛮人 [HEAVY = +5% DAMAGE MITIGATION]
- パラディン [HEAVY = +5% DAMAGE MITIGATION]
- ドルイド僧 [HEAVY = +5% DAMAGE MITIGATION]
- 暗殺者 [LIGHT = +5% DODGE CHANCE]
- ウィザード [LIGHT = +5% DODGE CHANCE]
- レンジャー [LIGHT = +5% DODGE CHANCE]
Armor Prefixes
- Cloaking [REDUCES EXPOSED BY 1 PER TURN]
- Deflecting [-5% INCOMING DAMAGE]
- Enraging [+1 RAGE METER PER TURN]
- Marking [25% CHANCE TO MARK ENEMY PER TURN]
- Marveling [HP LESS THAN 25% = ATK DOUBLED]
- Meditative [+1% OF MP PER TURN]
- Mending [+1% OF HP PER TURN]
- Redeeming [MP LESS THAN 33% = +5% MAX MP PER TURN]
シールド
Shield Types
- ライト
- 防衛 [+00% TOTAL DEF]
- Reposition MP [+20 MP]
- 中くらい
- 防衛 [+05% TOTAL DEF]
- Reposition MP [+10 MP]
- 重い
- 防衛 [+10% TOTAL DEF]
- Reposition MP [+00 MP]
Shield Prefixes
- Cloaking [REDUCES EXPOSED BY 1 PER TURN]
- Deflecting [-5% INCOMING DAMAGE]
- Enraging [+1 RAGE METER PER TURN]
- Marking [25% CHANCE TO MARK ENEMY PER TURN]
- Marveling [HP LESS THAN 25% = ATK DOUBLED]
- Meditative [+1% OF MP PER TURN]
- Mending [+1% OF HP PER TURN]
- Redeeming [MP LESS THAN 33% = +5% MAX MP PER TURN]
- グレーター [BONUS DEFENSE]
- レッサー [REDUCED DEFENSE]
- Blessed [BONUS STAT]
チャーム
Charm Prefixes
- Cloaking [REDUCES EXPOSED BY 1 PER TURN]
- Deflecting [-5% INCOMING DAMAGE]
- Enraging [+1 RAGE METER PER TURN]
- Marking [25% CHANCE TO MARK ENEMY PER TURN]
- Marveling [HP LESS THAN 25% = ATK DOUBLED]
- Meditative [+1% OF MP PER TURN]
- Mending [+1% OF HP PER TURN]
- Redeeming [MP LESS THAN 33% = +5% MAX MP PER TURN]
- 火 [5% BURN]
- 氷 [5% FREEZE]
- 稲妻 [5% SHOCK]
- 聖なる [10% CHANCE TO CLEAR DEBUFFS]
- 希望に満ちた [+15% HEAL]
- ハンター [ENEMIES HEALTH AT 90%]
- Jinxing [CURSED = 10% CHANCE TO BLEED ENEMY]
- Spudly [+66% DAMAGE = WEAPON NAMED POTATO]
- Tetra [2% FREEZE, 2% BURN, 2% SHOCK, 2% BLEED]
- Vamp [20% LIFESTEAL, -1% MAX HP]
- Vile [+33% DAMAGE WHEN POISONED OR BLEEDING]
- ブードゥー教 [DAMAGE TAKEN GOES TO ENEMY AS WELL]
ULT & RAGE Meters
毎 4 攻撃 (2 鎖), ULT meter will light up 緑. The number inside the ULT meter is your combo count. ULT is specific to class. 毎 5 stacks of chains, your RAGE meter will turn 青. RAGE ULT deals loads of damage, restores MP, and breaks guards. Remember to combo into an ULT. Longer combos will massively increase the damage of your ULT.
ステータス効果
Enemy Status Effects
- 出血 [-1% HP PER TURN, LASTS 7 TURNS]
- やけど [-3%/-2%/-1% HP FOR 3 TURNS]
- 凍った [NO ACTION FOR 2 TURNS]
- ショック [INTERRUPTS CHARGE/GUARD, STACKS INCREASE EVERY TURN]
- 気絶させる [4X = 4 TURNS, HELPLESS FOR 4 TURNS]
- 混乱 [25% CHANCE TO MISS AND SELF-DAMAGE]
- Enraged [CHARGES AT PLAYER +25%, +1% ATK PER TURN]
- Mark [1% ENEMY’S HP ON MARK = DAMAGE]
Player Status Effects
- 呪い [NO ULT, -5% MAX MP, -10 RM PER TURN, HIDES STATUSES]
- 出血 [-5% MAX HP PER TURN OVER 7 TURNS, STACKABLE]
- 傷 [MOVING = DAMAGE, REPOSITIONING LESS EFFECTIVE]
- Ensnare [CAN’T REPOSITION, 走る, OR HEAL]
- 毒 [DAMAGED PER TURN, PROGRESSIVELY GETS WORSE]
- Slowed [CHARGING ENEMIES TRAMPLE MORE QUICKLY]
- Exposed [+50% DAMAGE FROM BASIC ATTACKS]
- モバイル [NEXT ATK WILL AMBUSH, TRIGGERS AFTER 4 REPOSITIONS]
- HP回復 [HP REGENERATES]
- MP Regen [MP REGENERATES]
Enemy Affixes
- アルファ [ACCOMPANIED BY POWERFUL MINION]
- Affluent [DOUBLE GOLD AND EXP REWARDS]
- Barbed [DEALS IMMENSE DAMAGE IF YOU ULT]
- Blinding [OBSCURES YOUR MOVE LIST FOR A WHILE]
- Champion [ENRAGES MORE OFTEN, VERY POWERFUL]
- Crippling [MOVING = 50% CHANCE OF CRIPPLING]
- Cursing [INFLICTS CONTINUAL CURSE]
- Desecrator [INFLICTS BLEEDS FREQUENTLY]
- 速い [CAN DODGE STUNS, INFLICTS SLOW OFTEN]
- Focused [IMPOSSIBLE TO DODGE THEIR ATTACKS]
- 巨大 [DEALS MAJOR DAMAGE OFTEN]
- 健康 [MORE HEALTH THAN USUAL]
- Immune [IMPERVIOUS TO ULT]
- Imposing [HEALS SLOWLY DIMINISH]
- Insidious [STRONGER EVERY TURN]
- Ironclad [50% REDUCED DAMAGE INTAKE]
- Molten [CONTINUOUS DAMAGE]
- 機敏な [DODGES FINISHING ATTACKS]
- Noxious [SURROUNDED BY POISON CLOUD]
- Numbing [HIDES HEALTH VALUES]
- Obstinate [HEALS DURING GUARD]
- パニッシャー [HP LESS THAN 50% = WOUNDING]
- Resilient [HEALS WHEN YOU HEAL]
- Resistant [IMMUNE TO ALL STATUSES]
- Sapper [CONTINUOUSLY DRAINS MP]
- シールド [GUARDS MORE OFTEN]
- 覆われた [HIDE HP VALUES FROM YOU]
- サイレンサー [BREAKS MANTRA AND BARRIER MORE]
- Smiter [DRAINS MP/RAGE/ULT]
- Unstable [BLEEDS ITSELF AND YOU]
- Vampiric [CONTINUOUSLY HEALS]
- Vengeful [HEAVY DAMAGE UPON DEATH]
- Vicious [HIGH ATTACK POWER]
- Wrangler [ENSNARES YOU IN VINES]
- Chargelot [ADDITIONAL DAMAGE WHEN CHARGING]
- Manathresh [THRESH MP AND DEAL DAMAGE]
- Doomcaster [HALVES YOUR HP]
- Baneguard [CAN ACTIVATE THORNED ARMOR]
Factions
- 中性 [NEU, NO ACTUAL FACTION]
- The Brotherhood [BRO, FOLLOWERS OF THE GREAT ONE]
- Values obedience, 忠誠心, and remaining free from sin.
- The Resistance [レス, OPPOSITION TO THE GREAT ONE]
- Values critical thinking, 貪欲, and ambition.
クラフト
インタフェース
- 進捗 [BAR FILLED = SUCCESS]
- 耐久性 [REACHES 0 = FAILURE]
- 熱 [TOO HIGH = DURABILITY HALVED]
- 品質 [HIGHER QUALITY = BETTER ITEM]
ハンマー
- ライト [LITTLE HEAT, INCREASES PROGRESS, LACKS QUALITY]
- 中くらい [FAST PROGRESS, LITTLE QUALITY]
- 強い [INCREASES QUALITY, SLOW AND HEAT INTENSIVE]
- 待って [DECREASES HEAT AND PROGRESS]
ゴール
- Keep an eye on durability, don’t overheat the item.
- Finish the item with durability between 1 と 50.
- Skill level goes up if above two conditions are met.
- Get quality rating as high as possible.
情報
- スキルレベル [STARTING QUALITY = LEVEL]
- Hammer Level [HIGHER LEVEL = INCREASES QUALITY PER CRAFT HIT]
- Stock Level [SUM OF MATERIALS / 10, STARTING QUALITY = LEVEL]
- Buffer Amount [FAILED CRAFTING ATTEMPTS = 10% QUALITY STORED, STARTING QUALITY = LEVEL]
Damage Mitigation
シールド
- 重い [SHIELD VALUE = 2]
- 中くらい [SHIELD VALUE = 1]
- ライト [SHIELD VALUE = 0]
Calculation Steps
- Step One [(CHARM DEF + ARMOR PASSIVE + SHIELD VALUE * 5) * (1 + 0.05 * SHIELD VALUE)]
- Step Two [STEP ONE / (STEP ONE + 200)]
- 合計 [(1 – ((1 – ARMOR DEF/200) * (1 – STEP TWO) * (1 – (1.5 * BARRIER STACK COUNT/(BARRIER STACK COUNT + 5))))) * (0.75)
Total Mitigation is capped at 70% as base value.
これが今日私たちがこの目的で共有するすべてです SanctuaryRPG: Black Edition ガイド. このガイドは元々、次の者によって作成および執筆されました。 anndot. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.