✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: v0.14.4.17 – Melee Combat Balancing
- パッチのリリース日: 4月 6, 2024
The developer of Saleblazers has released a new update for the game on April 6, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
This is a small patch to improve melee attack handling, to address a specific scenario where customers would spawn in larger groups than intended, and to slightly improve AI pathfinding around doors.
We anticipate that this will be the last patch before our next content update. We’re currently in the testing phase of the next patch, so hopefully we’ll be able to release it next week!
➡️ 変更点
- Melee attacks will now push enemies away from where you’re facing for more consistent melee gameplay (you can choose where to push NPCs much more easily now, especially with a large pole or furniture weapon)
- Melee attacks deal more stagger to NPCs than to players
- NPC lunge behavior tweaked to be more subtle
- Spinning rotation removed from melee lunges
- All self damage on melee hits reduced to 1 (previously it would be as high as 20 for some items)
- Sword and katana movesets are now faster
- Sword and box movesets now have more pushback to avoid awkward fights that are too close up
- Reduced delay between switching weapons as client especially when using the mouse scroll wheel
- Added new quest accepted and quest completed sounds
- Quest notifications will now queue up quest accepted/completed UI instead of only displaying quest updated UI
- Crab hitbox adjusted to be taller so that they’re easier to hit
- Updated Rune and Totem sounds
- Apex combat behavior changed to leap less often
- Updated some crafting VFX
- Improved several cutscene camera angles in prologue
- Improved AI pathfinding in prologue
🛠️ General Fixes
- Fixed a rare case where customers would spawn in a large group upon returning to the shop
- Fixed a few more cases where enemy AI would pass or chase through doors when they shouldn’t
- Fixed melee weapon XP curve being incorrect, causing leveling up in later levels to be harder than intended
- Fixed player eyes being closed when in cutscenes
- Fixed camera spinning when starting lockpicking minigame
- Fixed player turrets not respecting factions properly
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.