This guid contains the base prices of all potions, the formula to calculate the price a customer gonna pay and some tips to increase the price.
Base Potion Prices
The Potions are sorted by price.
Price Formula
(価格 * 強さ + 追加) * Special Request Multipliers * Trading Talent * 人気
Lastly the price is rounded down to the next natural Number.
価格: base price of the potion listed in the table
強さ: the strength of the potion (私, Ⅱ, Ⅲ) but can also be the speacial request for a strong or weak potion.
追加: If the customer is accepting different effects to fulfil his request also the base price of the other effect will be added 追加 is just like another 価格 * 強さ (まで 3 もっと Additionals is possible if all effects are desired by the customer).
Special Request Multipliers: If the customer has any special restrictions for you and you meet those.
Trading Talent Multiplier: The bonus multiplier you get from the skill.
人気 Multiplier: The bonus multiplier you get with a good Popularity.
Haggling is calculated afterwards (also rounded down).
The customer is a mage and wants a potion to use after an exhaustive battle. He accepts a healing potion but could also accept a mana potion. As special requests:
he doesn’t want Ingredient X in his potion
likes atleast one Ingredient Y in his potion
We have unlocked Trading VII (70%) and our Popularity gives a bonus of 20%.
The potion we craft is a Mana III, Healing II Potion with both special requests fulfilled then the filled formula would look as followed:
(36.5 * 2.5 + 10 * 1.75) * 1.5 * 1.5 * 1.7 * 1.2 = 499
(Base Mana Potion Cost * 階層 3 Multiplier
+ Base Health Potion Cost * 階層 2 Multiplier)
* Request Fulfilled No Ingredient X Multiplier
* Request Fulfilled Atleast Onece Ingredient Y Multiplier
* Trading VII Multiplier
* Popularity Multiplier
The customer wants a healing potion. Special request:
fitting additional effects
We have unlocked Trading IV (40%) and our Popularity gives a bonus of 30%.
The potion we craft is Healing I, Strength I, Dexterity I, Swiftness I and Stoneskin I. Those are all fitting effects besides healing but none of them would satisfy the customer alone so we have none 追加 part in the formula.
(10 * 1) * 1.25 * 1.2 * 5/3 * 2 * 1.4 * 1.3 = 91
(Base Healing Potion Cost * 階層 1 Multiplier)
* Additional fitting Effects 2nd Multiplier
* Additional fitting Effects 3rd Multiplier
* Additional fitting Effects 4th Multiplier
* Additional fitting Effects 5th Multiplier
* Trading IV Multiplier
* Popularity Multiplier
(132 * 3) * 2 * 1.5 * 1.25 * 1.2 * 5/3 * 2 * 2 * 1.5 = 17820 Haggling => 26730
(Levitation Potion Base Price * Request Weak Potion)
* Mainly use Ingredient X Multiplier
* Maximal 3 type of Ingredien Multiplier
* Additional fitting Effects 2nd Multiplier
* Additional fitting Effects 3rd Multiplier
* Additional fitting Effects 4th Multiplier
* Additional fitting Effects 5th Multiplier
* Trading X Multiplier
* 人気 50% Multiplier
Haggling Very Hard (*1.5)
Tipps and Remarks
There may be multiple effects suitable to solve the customers problem. Using the most expensive solution as Tier 3 and 2nd expensive as Tier 2 should maximise the price but consider Ingredient cost and there may be two suitable effects close to each other that may be a better choice.
The multipliers of required and optional requests are the same. Also not doing an optional request has no negative effect on the price.
A customer will buy any potion with additional effects if at least 1 effect solves the problem and the effects are compatible but won’t pay for those they didn’t request (例: wants to start a fire => fire T1 = fire T1 poison T1 = Fire T1 Poison T2 = Fire T1 Poison T1 Frost T1 = Frost T3 Fire T1 (Yes Frost and Fire are compatible)).
You can put an infinite number of acceptable potions on the scale but can only have 2 mistakes (the customer leaves with the 3rd mistake).
As Legendary Alchemist you should know how to create gold with alchemy ;).