✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: パッチ 0.923
- パッチのリリース日: 4月 7, 2024
Our Adventurer Guild の開発者は 4 月にゲームの新しいアップデートをリリースしました 7, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
バグ修正:
- Skill menu in battle are no longer limited to 50 スキル.
- Fixed an issue where if an unit dies on the battlefied due to moving through hazards, they would not be completely removed from the battle but stay as invisible neutral parties on the last tile they moved towards to. This would cause seemingly odd ai behaviour where enemies or allies might attack the “air”
- Reactive Shot will no longer trigger on hidden units unless the initiator has “本当の光景”
- Fix an issue where carnage could trigger more than 3 回
Gameplay changes:
- Reduced Cost of changing beginner class from 500 に 300
- Reduced value of common tier weapons and armors to from 100 に 20
- Added a guild upgrade to inspect enemies on the quest map
- You no longer can escape from an enemy by loading a save and moving away from them. They will immediately follow after you, forcing another combat in that scenario. Fleeing from a battle will still give you a turn to escape.
- Chain Attacks and counters will now also remove the hidden effect
- There will be now a prompt for chain attacks if it would trigger a counter or remove hidden effect(Can be disabled in the options)
- の代わりに “Partner Attack” “Chain Attack” will now appear as floating text.
生活の質:
- Reduced right-click holding time when inspecting bound skills or sub-skills by 50%
About the patch size and new game size on disk:
As you can see the size of the game has increased from 3.2GB to 6.5GB. This is because for this build I’ve disabled the compression of asset bundles. According to unity documentation the compression might also be an issue for patch size bloat. Because I feel like the new game size is still reasonable, I think this might be better in the long run.
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.