✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: Open Mod 2024.2.00 [19-Apr-2024]
- パッチのリリース日: 4月 19, 2024
The developer of Open Mod has released a new update for the game on April 19, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
修正:
-fixed an issue where the silencer screw would be mispositioned on some weapons, 時々
-fixed an issue where the tablet would not stay holstered the whole time player is typing, but would unholster right after pressing the chat key, forcing the player to hold tab to see what he is typing
-fixed an issue where bullet mark decals would be rendered on top of the weapon and attachments
-fixed an issue where the position on rail would be written scientifically in code instead of with the whole decimals, therefore it would cause the invalid code error to happen
-fixed an issue where the long barrel and short barrel suppressor put on/off animations would not be the correct ones
-fixed an issue where the charms would collide through the weapons. Turned out the box collider size got broken due to upgrading Unity version 🙁
-fixed an issue where the defusal plant code would not be the correct one if the game started early without the master client being connected yet
-fixed an issue where if someone else would leg kick a door then our left hand from our own player would be set to another layer, therefore it would render at a different fov, causing a weird unpleasant view
-fixed an issue where if the player joined mid-game the spectating camera field of view would be 0, therefore the view would be confusing
-various more fixes to issues found while adjusting the weapon customization system
Added/Changed:
-MASSIVE addition to the weapon customization menu, players are now able to equip Primary sights, secondary sights and tertiary sights on the top rail, and additionally the players can equip extra sights on the currently existing sights that have extra rails. The maximum number of sights on a weapon is up to 13 sights attachments. This system unleashes the true power of our customization system, which was created with this functionality in mind a long time ago, but now is the time when we got to actually completing it.
-changed the way Aimpoint CS (Asher) works in the game, our previous design choice was to make it a telescopic sight but now we’ve made it realistic, therefore now the Aimpoint CS is a red dot sight with no magnification.
-changed the way the ACOG (4月) works in the game, our previous design choice was to make it a 1x zoom sight but now we’ve made it realistic, therefore now the ACOG is a telescopic sight with 4x magnification. Now the ACOG comes with dual render and non dual render variant, unlike previously when it was only a non dual render variant due to no magnification.
-replaced the ELCAN SpecterDR (Leto) model with a new AAA model, which is also available in our Discord for downloading and reskinning. The functionality of this attachment has changed too, like in real life it has a variable zoom of 1x-4x
-due to ELCAN SpecterDR (Leto) 持っている 2 additional rails and having a variable zoom now its loadout points cost is now increased to 30 ポイント
-added a simple EoTech too, the same model that is used for Hybrid Eotech but without the Additional scope
-due to the amount of scopes the new system allows we’ve increased the maximum loadout points from 150 に 200 ポイント
-removed left handed mode due to the unfixable issue with the interaction system where the hand would be mispositioned on door knobs or other interactable objects
-added support for weapon cameras, now player can equip weapon cameras on weapon rails, in lasers positions and in the new sights positions, even on additional sights sockets on other sights. Those cameras will be added on top of the helmet and body cams, this means you can cycle through them on the same keybind as the helmet and body cams.
-reworked the helmet and body cameras positions and rotations, now the gun shoots on the center of those cams when the player is aiming
-reworked the helmet cameras GUI entirely, now it looks much cleaner and cooler
-reworked the body camera position, we put it where a body camera would be instead of where the radio was
-reworked free looking when in helmet or weapon camera to not be snappy and the head to start rotationg from the correct position, それ’s all now smooth and clean
-reworked free looking to be possible while aiming down sight or hip aiming because we insist on having this feature and not limiting our players, even if it has a few downsides
-added a black fade background in the area where the chat messages appear because it was too hard to see what was typed there
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.