Tips and Tricks for Nobunaga’s Ambition: Sphere of Influence
序章
This is a small guide to provide some ideas, ヒント, and gameplay tricks.
Nothing major or groundbreaking, just some explanation of how certain mechanics work in the game that is never explained in detail.
No Starting Alliances
Did you want to try Sekigahara without the web of alliances and scripted events? Want to play the Mori in 1534 without being an Ouchi vassal?
If you start a scenario and select “Edit Locations” you can break all starting alliances, vassal status, and historical events.
これをする, you can lock all clans but one, 次に選択します “スイッチ”. Then play the scenario as normal (with or without created clans, 関係ない).
No clan will move, but the clan you selected will lose all fortress except its home fortress/castle in any contested province it shares with other clans.
それで it is best to do this by selecting a 1 fortress clan のために “スイッチ” if you don’t want to change the map.
Hidden Roads, 鉱山, and Resources
When starting a new game there are certain roads, 鉱山, and resources that are randomly hidden. いつもの, the chance they will be hidden is somewhat high and will usually require a “Survey” to find them.
There are many dead ends on the map. If there isn’t something obvious there like a tribe, fortress, or mine then that means there is a hidden road or mine there.
Quite a few locations that seem pointless or empty actually contain a hidden mine. This is generally going to be in mountainous areas.
Intelligence is the のみ factor when sending officers out for “Survey”:
- 90+ INT: 検索 2 locations away from the selected base
- 70+ INT: 検索 1 location away from the selected base
- 50+ INT: Search the base only
- 下 50: Search base only, unlikely to be successful
ノート:
Locations are the white dots where roads meet, each has a nameSo a 90+ INT officer may search every single location within 2 場所 (connected by road) of the base you select. This can include a large area in some locations.
一般的に, in more remote areas with fewer bases to search then you really want to use very high INT officers to increase you chances of finding hidden roads and mines. Just searching a base with lower INT officers may uncover resources or mines at that base but not hidden roads or mines unattached to that base.
ノート: The AI can use all roads, including hidden roads. This can tip you off where a hidden road is located when you see enemy units disappear and reappear on the map. Be careful here so you do not get flanked by surprise or have your retreat cut off by hidden units.
Roads effect on Population Growth
Build Roads around your bases first to get the benefits of faster population growth. Building roads is, 一般的に, the first and easiest way to increase population gains. And Population dictates almost everything in this game.
- Roadwork Level 1 と 2 roads do not add population for attached bases.
- レベル 3, 4, と 5 roads add population per level. The increase is not the same with each level increase but increases are cumulative.
- レベル 3 roads add the most, その周り 8-11 月あたり.
- レベル 4 と 5 increase equal to or less than Level 3. So a Level 4 road may add 4-10, 例えば, それで 12-20 when added to the Level 3 増加.
- A Level 5 road may add around 15 – 22 population per turn.
The increase depends on factors that are not entirely clear, so I am not sure why some bases get higher and some get lower increases from the same road level. There may be higher and lower amounts that I missed in testing, but the above numbers seem to be in the general range.
Two bases attached to the same road and with the same Popularity may get different increases. In my test, I used several Castle and Fortress combinations with a road between them. Raising the road from Level 2 -> 3 increased population by +11 for the Fortress and +9 for the Castle in most cases even though they were connected by the exact same road that was increased.
So I am not entirely sure of the mechanics of how monthly population increases for roads are set.
Direct Population Growth
Aside from roads, there are other direct ways to increase population beyond just raising popularity.
Each of these is listed with how much population gain per month they give.
1) Agriculture will slightly raise population growth. Seems to be around +1 population for every 100 in Agriculture development.
2) Civil Defender trait gives a +10 population increase per month.
3) Policies that directly increase population:
- Remove Barriers +20 (PRGS/Progressive)
- Suggestion Box +10 (NTRL/Neutral)
- Fief Assurance +20 (CNSV/Conservative)
4) Castle/Fortress Upgrades that give direct population increases:
- Residence gives +20 人口
- Large Gate gives +10 人口
- Annex gives +10 人口
- Dual Annex gives +20 人口
The maximum combination from #4 (住居, Large Gate, and Dual Annex) gives a +50 人口.
Building Infrastructure
Here are the stat levels to build different types of Infrastructure in one month (30 日).
道路:
- 60+ POL can build a road in 1 月.
- 111+ POL can build a road in 15 日 (2 roads per month)
Improve districts:
- 70+ POL can “追加” to a facility to a district in 1 月
Add new district:
- 81+ POL can “expand” to add a new district in 1 月
これが今日私たちがこの目的で共有するすべてです NOBUNAGA'S AMBITION: Sphere of Influence ガイド. このガイドは元々、次の者によって作成および執筆されました。 tvance52. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.