Here’s a brief guide on creating announcer packs for 漠然とした: 艦隊司令部, focusing solely on Unity implementation.
序章
Creating your own voicepack for ships is explained by Tuna on スチームコミュニティ. It’s recommended to check out their guide, as there’s significant overlap.
しかし, announcer packs work a bit differently. The base game doesn’t support changing announcer packs directly. To use an announcer pack, you’ll need a system like the Voicepack Selector Mod, which I developed and is available on Steam Community.
While your announcer pack can be created independently without including the Voicepack Selector in your Unity project, it won’t be loaded into the game unless you’re using the Voicepack Selector or a similar tool.
Unity
Similar to voicepacks, AudioClips for announcer packs must be in .wav format. Although you can name them as you like, using a format like (ally/enemy) (イベント) (位置) (variation) can assist in organizing when you have many audio clips.
In Unity, you only need to create one thing.
The Announcer’s Voice Set
のために Time Warning fields, these are the countdown warnings such as “20 minutes remaining.” Vanilla typically includes four:
- 20 minutes remaining (1200 秒)
- 10 minutes remaining (600 秒)
- 5 minutes remaining (300 秒)
- Mission complete (0 秒)
Objective fields consist of five sets of lines:
- Enemy has taken the objective
- Enemy is taking the objective
- We are contesting the objective
- We are taking the objective
- We have taken the objective
If you include more than one line, the announcer will randomly select one at runtime, similar to ship voicepacks.
バニラゲームで, the Generic Objective plays when there’s only one objective point of interest in the match. Numbered Objectives play if there are more than one. For each Numbered Objective (がある 8 合計で, indexed from 0 に 7), you need the same 5 lines as mentioned earlier, but referencing the specific objective instead of a generic “the objective.” The callouts for the base 8 zones are:
- アトラス
- ボクサー
- 彗星
- 短剣
- 日食
- Fulcrum
- Gambit
- ヘリオス
Flag Action fields each contain 4 sets of lines:
- Enemy has captured the flag (scored a point)
- Enemy has taken the flag (an enemy ship has picked it up)
- Enemy has dropped the flag
- Flag has been recovered (the flag that an enemy dropped has been reset to its starting position)
Getting the Pack In-Game
This is all about how the Voicepack Selector Mod works. To let the Selector recognize that your mod includes an announcer pack, it searches your manifest.xml file for an “Announcer” タグ. 覚えておいてください, different tools might have different requirements or methods.
<?XML バージョン="1.0"?> <BundleManifest xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <BasePath>Assets/Bundle</BasePath> <Namespace></Namespace> <Announcers> <Entry Address="Radio Broadcaster.asset"/> </Announcers> </BundleManifest>
To ensure everything aligns smoothly, the address in your mod must match the Announcer Voice Set asset you created. また, remember to include this asset in the AssetBundle. That’s pretty much it. There aren’t any other special steps. I made it straightforward to integrate, keeping it in line with creating other components.
これが今日私たちがこの目的で共有するすべてです 漠然とした: 艦隊司令部 ガイド. このガイドは元々、次の者によって作成および執筆されました。 shadow.lotus.62312. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.