パフォーマンスの向上, more cpu load. Grass distance increased. Foliage and tree distance increased. Higher lod and optimizations. Shadows optimized. True sky enabled and better clouds. Fog density reduced. color and brightness adjustments. Screen space reflections optimized. Better antialiasing. UI スケールを次のように設定しました 75%. Generally better optics with better performance.
Now proceed as follows:
Go to the folder: PC/Name/AppData/Local/Kena/Saved/Config/WindowsNoEditor
Now we need the engine file, which in this case is not here. So let’s create one. Let’s do it like this now:
Copies the GameUserSettings and paste them on the desktop. Delete the entire entry and add the following:
[system settings] r.bForceCPUAccessToGPUSkinVerts=1 r.ViewDistance=5 r.ViewDistanceScale=4 r.MaxAnisotropy=16 r.LandscapeLODDistributionScale=3 r.LandscapeLOD0DistributionScale=3 r.StaticMeshLODDistanceScale=0.01 grass.CullDistanceScale=4 grass.DisableDynamicShadows=1 foliage.LODDistanceScale=4 foliage.ditheredLOD=0 foliage.MinimumScreenSize=0.00000001 foliage.MaxOcclusionQueriesPerComponent=128 foliage.MinInstancesPerOcclusionQuery=65536 grass.DensityScale=1.0 foliage.DensityScale=1.0 r.HLOD=1 r.HLOD.DistanceScale=3 r.EmitterSpawnRateScale=2.0 r.MipMapLODBias=0 r.MaxQualityMode=1 r.DetailMode=2 r.MaterialQualityLevel=1 r.SkeletalMeshLODBias=-2 r.SkeletalMeshLODRiusScale=0.03 r.LandscapeLODBias=-3 r.Fog=1 r.FogDensity=0.02 r.TrueSkyQuality=1 r.SkyLightingQuality=1 r.VolumetricCloud=1 r.VolumetricCloud.SkyAO=1 r.VolumetricCloud.SkyAO.Filtering=1 r.VolumetricCloud.ShadowMap=1 r.VolumetricCloud.ShadowMap.MaxResolution=2048 r.VolumetricCloud.SkyAO.MaxResolution=2048 r.VolumetricRenderTarget.Mode=1 r.SkylightIntensityMultiplier=0.4 r.SkyAtmosphere=1 r.SupportSkyAtmosphere=1 r.SkyAtmosphere.LUT32=1 r.SkyAtmosphere.FastSkyLUT=0 r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 r.SkyAtmosphere.SampleCountMin=64.0 r.SkyAtmosphere.SampleCountMax=128.0 r.SkyAtmosphere.DistanceToSampleCountMax=128 r.RefractionQuality=3 r.LightFunctionQuality=1 r.ShadowQuality=4 r.Shadow.CSM.MaxCascades=10 r.Shadow.MaxResolution=4096 r.Shadow.RadiusThreshold=0.03 r.Shadow.DistanceScale=3.0 r.Shadow.CSM.TransitionScale=1.0 r.DistanceFieldShadowing=1 r.Shadow.PerObject=1 r.AllowLandscapeShadows=1 r.Shadow.AllowForegroundShadows=1 r.Shadow.PreShadowResolutionFactor=1.0 r.Shadow.FadeResolution=0 r.Shadow.MaxPointCasters=1 r.Shadow.CSMDepthBias=20 r.AmbientOcclusionLevels=2 r.AmbientOcclusionMaxQuality=100 r.AmbientOcclusionRadiusScale=0.03 r.HighQualityLightMaps=1 r.LensFlareQuality=3 r.SSR.Quality=4 r.SSR.MaxRoughness=1 r.SSS.Scale=1 r.SSS.SampleSet=2 r.SSGI.Quality=4 r.DefaultFeature.AntiAliasing=2 r.PostProcessAAQuality=6 r.ScreenPercentage=100 r.TemporalAASamples=32 r.TemporalAACurrentFrameWeight=0.12 r.TemporalAAFilterSize=1.0 r.TemporalAACatmullRom=1 r.TemporalAAPauseCorrect=1 r.Color.Mid=0.35 r.Tonemapper.Quality=3 r.Tonemapper.Sharpen=0.33 r.TonemapperGamma=2.8 r.DepthOfFieldQuality=0 r.DefaultFeature.MotionBlur=0 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.MotionBlur.Max=0 r.MotionBlurQuality=0 r.Tonemapper.GrainQuantization=0 [/script/engine.userinterfacesettings] ApplicationScale=0.75
Save and close the file and move it to: WindowsNoEditor. 終了した.
Start the game and have fun with the better graphics.
これが今日私たちがこの目的で共有するすべてです わかった: 精霊の橋 ガイド. このガイドは元々、次の者によって作成および執筆されました。 私ᑕᕮᗷᖇᕮᗩKᕮᖇ. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.