This is a list of all Jabroni Brawl Episode 3 console codes and variables.
指示 | タイプ | 説明 |
jb_admin_addcond | 指示 | Syntax: jb_admin_addcond <partial name|#uid|@group> <cond. 番号|cond. 名前> [間隔] |
jb_admin_allweps | 指示 | Syntax: jb_admin_allweps <partial name|#uid|@group> |
jb_admin_entinput | 指示 | Syntax: jb_admin_entinput <ターゲット> <input> [arguments] |
jb_admin_entinput_aim | 指示 | Syntax: jb_admin_entinput_aim <input> [arguments] |
jb_admin_gamemode | 指示 | Sets the gamemode to be loaded on next map change. |
jb_admin_give | 指示 | Syntax: jb_admin_give <partial name|#uid|@group> <entity name> [subtype] |
jb_admin_headscale | 指示 | Syntax: jb_admin_headscale <partial name|#uid|@group> <価値> |
jb_admin_infect | 指示 | Syntax: jb_admin_infect <partial name|#uid|@group> |
jb_admin_kick | 指示 | Syntax: jb_admin_kick <partial name|#uid|@group> |
jb_admin_meow | 指示 | Syntax: jb_admin_meow |
jb_admin_meow_loud | 指示 | Syntax: jb_admin_meow_loud |
jb_admin_noclip | 指示 | Syntax: jb_admin_noclip <partial name|#uid|@group> |
jb_admin_possess | 指示 | Syntax: jb_admin_possess <partial name|#uid|@group> <番号> 0 – headcrap, 1 – pigeion, 2 – kleiner |
jb_admin_queuebypass | 指示 | Syntax: jb_admin_queuebypass <partial name|#uid|@group> |
jb_admin_remcond | 指示 | Syntax: jb_admin_remcond <partial name|#uid|@group> <cond. ID|cond. 名前> |
jb_admin_scale | 指示 | Syntax: jb_admin_scale <partial name|#uid|@group> <価値> |
jb_admin_scale_down | 指示 | Syntax: jb_admin_scale_down <partial name|#uid|@group> [価値] |
jb_admin_scale_up | 指示 | Syntax: jb_admin_scale_up <partial name|#uid|@group> [価値] |
jb_admin_slap | 指示 | Syntax: jb_admin_slap <partial name|#uid|@group> [ダメージ] |
jb_admin_spawn | 指示 | Syntax: jb_admin_spawn <npc name> [scale] |
jb_admin_specuse | 変数 | rver_can_execute”, “cl” : Allow use on items while dead. |
jb_admin_strip | 指示 | Syntax: jb_admin_strip <partial name|#uid|@group> |
jb_admin_teleport | 指示 | Syntax: jb_admin_teleport <partial name|#uid|@group> |
jb_admin_teleport_random | 指示 |
Syntax: jb_admin_teleport_random Teleports random player to target. Will teleport command caller if there’s no other valid play
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jb_admin_throwprop | 指示 | Syntax: jb_admin_throwprop <モデル> |
jb_admin_timescale | 指示 | Syntax: jb_admin_timescale <scale> [blend duration] [interp. タイプ] [blend delay] |
jb_bot_add | 指示 | Add a Jabroni Bot |
jb_bot_aim_error | 変数 | No description provided |
jb_bot_aim_steady_rate | 変数 | No description provided |
jb_bot_always_fire | 変数 | No description provided |
jb_bot_br_koth_roam_radius_max | 変数 | No description provided |
jb_bot_br_koth_roam_radius_min | 変数 | No description provided |
jb_bot_br_roam_radius_max | 変数 | No description provided |
jb_bot_br_roam_radius_min | 変数 | No description provided |
jb_bot_debug_weapon_evaluation | 変数 | Debug logging for weapon eval |
jb_bot_default_attack_range | 変数 | Bots with most ranged weapons will try to get within this distance when fighting enemies |
jb_bot_difficulty | 変数 | Set the difficulty of newly spawned bots. 0 – 簡単 1 – 普通 2 – 難しい 3 – Jabroni |
jb_bot_disregard_enemy_time | 変数 | No description provided |
jb_bot_engage_dist | 変数 | No description provided |
jb_bot_fire_time | 変数 | No description provided |
jb_bot_idle_look_max_range | 変数 | No description provided |
jb_bot_idle_look_max_time | 変数 | No description provided |
jb_bot_idle_look_min_range | 変数 | No description provided |
jb_bot_idle_look_min_time | 変数 | No description provided |
jb_bot_idle_look_outside_fov_chance | 変数 | No description provided |
jb_bot_idle_look_priority | 変数 | No description provided |
jb_bot_idle_look_use_encounter_spots | 変数 | No description provided |
jb_bot_kick_door_chance | 変数 | No description provided |
jb_bot_kick_physprop_chance | 変数 | No description provided |
jb_bot_low_clip_threshold | 変数 | No description provided |
jb_bot_manager_quota_maintain_interval | 変数 | No description provided |
jb_bot_melee_attack_range | 変数 |
Bots using melee or close-range weapons won’t actually hit their fire button until they’re at least this close. A good value fo
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jb_bot_melee_range | 変数 |
Bots using most melee or close-range weapons will try to get within this distance when fighting enemies
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jb_bot_nav_avoidflags_penalty | 変数 | No description provided |
jb_bot_nav_crouch_penalty | 変数 | No description provided |
jb_bot_nav_danger_penalty | 変数 | No description provided |
jb_bot_nav_jump_penalty | 変数 | No description provided |
jb_bot_nav_prone_penalty | 変数 | No description provided |
jb_bot_path_lookahead | 変数 | No description provided |
jb_bot_quota | 変数 | Set the desired number of bots |
jb_bot_speakers_attack_range | 変数 |
Bots using the dubstep gun won’t actually hit their fire button until they’re at least this close. While the DG is a close-rang
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jb_bot_speakers_range | 変数 |
Bots using the dubstep gun will try to get within this distance when fighting enemies. While the DG is a close-range weapon, 番目
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jb_bot_svm_roam_radius_max | 変数 | No description provided |
jb_bot_svm_roam_radius_min | 変数 | No description provided |
jb_bot_use_behaviour_profiles | 変数 | No description provided |
jb_chumtoad_wander_radius_max | 変数 | No description provided |
jb_chumtoad_wander_radius_min | 変数 | No description provided |
jb_cl_autoswitch | 変数 | rver_can_execute”, “cl” : Allow us to autoswitch if we pick up a new weapon. |
jb_cl_bypasshdrflush | 変数 | When enabled bypass the full 3x simulated alt-tabs when switching between HDR/LDR levels |
jb_cl_cache_weapon_scripts | 変数 | Cache weapon scripts (client side) |
jb_cl_censorlevel | 変数 | Explicity of sexual content. |
jb_cl_check_audio_music | 指示 | Check if ‘jb_audio_music’ entity is present on the client side. |
jb_cl_corpse_bloodspurts_count | 変数 | A max. number of blood spurts/ropes to spawn |
jb_cl_corpse_bloodspurts_force | 変数 | No description provided |
jb_cl_corpse_deathanim_abspos | 変数 | 0 = Use ragdoll render position for death animations 1 = Use networked position for death animations |
jb_cl_corpse_dildosplode_force | 変数 | No description provided |
jb_cl_corpse_dildosplode_force_upwards | 変数 | No description provided |
jb_cl_corpse_dildosplode_total | 変数 | How many dildos should we throw on dildo explode per hitbox |
jb_cl_corpse_dismember_dampen | 変数 | No description provided |
jb_cl_corpse_gibs_anglevariance | 変数 | Angle gibs can vary by. |
jb_cl_corpse_gibs_forcevariance | 変数 | Force gibs can vary by. |
jb_cl_corpse_melon_total | 変数 | How many dildos should we throw on CORPSE_MELON death |
jb_cl_debug_campaignlist | 指示 | No description provided |
jb_cl_debug_demo_playerpos | 変数 | Render position of every player in demos. |
jb_cl_debug_gamerules_precache | 変数 | No description provided |
jb_cl_debug_railgunbeams | 指示 | List active railgun beam effects. |
jb_cl_debug_showroundintro | 指示 | No description provided |
jb_cl_debug_updvisibility | 変数 | Enable this if players would start vanishing again. |
jb_cl_debug_voice | 変数 |
Displays voice status HUD elements for the selected player. -2 = off, -1 = everyone, 0 = local player, >=1 – プレイヤーID
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jb_cl_disablemags | 変数 | に設定します 1 to totally disable magazine dropping. |
jb_cl_disablestrobe | 変数 | に設定します 1 to disable the strobing from the dubstep gun. |
jb_cl_dumpsteamstats | 指示 | No description provided |
jb_cl_giblevel | 変数 | Amount of gore effects and gibs. |
jb_cl_hidetracers | 変数 | に設定します 1 to totally disable tracers. |
jb_cl_hitsound_name | 変数 | No description provided |
jb_cl_hitsound_pitchmaxdmg | 変数 | No description provided |
jb_cl_hitsound_pitchmindmg | 変数 | No description provided |
jb_cl_hitsound_volume | 変数 | No description provided |
jb_cl_hitsounds | 変数 | No description provided |
jb_cl_hittext | 変数 | No description provided |
jb_cl_hittext_distscale_max | 変数 | No description provided |
jb_cl_hittext_distscale_min | 変数 | No description provided |
jb_cl_hittext_duration | 変数 | No description provided |
jb_cl_hittext_gravity | 変数 | No description provided |
jb_cl_hittext_velocity_x_max | 変数 | No description provided |
jb_cl_hittext_velocity_x_min | 変数 | No description provided |
jb_cl_hittext_velocity_y_max | 変数 | No description provided |
jb_cl_hittext_velocity_y_min | 変数 | No description provided |
jb_cl_hittext_velocity_z_max | 変数 | No description provided |
jb_cl_hittext_velocity_z_min | 変数 | No description provided |
jb_cl_killsound_name | 変数 | No description provided |
jb_cl_killsound_pitch | 変数 | No description provided |
jb_cl_killsound_volume | 変数 | No description provided |
jb_cl_killsounds | 変数 | No description provided |
jb_cl_notice_time | 変数 | No description provided |
jb_cl_notice_time_self | 変数 | No description provided |
jb_cl_oldtracers | 変数 | に設定します 1 to use old tracers for other players. |
jb_cl_particles_disable_weather | 変数 | Disable particles related to weather effects. |
jb_cl_path_speed | 変数 | No description provided |
jb_cl_perf_gibs_burn | 変数 | No description provided |
jb_cl_perf_maxgibs | 変数 | When this limit is reached, oldest gibs will be removed right away. |
jb_cl_pickup_highlight | 変数 | No description provided |
jb_cl_playercolor | 変数 | ” : If empty, use a random player color with every spawn. |
jb_cl_playermodel | 変数 | “server_can_execute”, “cl” : Player Model |
jb_cl_rendertrails | 変数 | No description provided |
jb_cl_roundintro_allowskip | 変数 | 有効になった場合, press +attack button to hide Round Intro panel earlier. |
jb_cl_roundintro_duration | 変数 | No description provided |
jb_cl_skip_hidden_queue | 変数 | ” : Game will not pick you as Hidden |
jb_cl_skip_hunted_queue | 変数 | ” : Game will not pick you as VIP on Hunted |
jb_cl_skip_sneak_queue | 変数 | ” : Game will not pick you as Sneak on SvT and SvM |
jb_cl_stats_log | 変数 | No description provided |
jb_cl_tdm_team_glow | 変数 | Control the glow of teammates through walls (0 – 一度もない, 1 – When Visible, 2 – いつも) |
jb_cl_teamtransparency_minalpha | 変数 | No description provided |
jb_cl_topdown_debug_aim | 変数 | No description provided |
jb_cl_topdown_height_max | 変数 | No description provided |
jb_cl_topdown_height_min | 変数 | No description provided |
jb_cl_viewroll | 変数 | No description provided |
jb_cl_viewroll_angle | 変数 | ” : How far should we lean when moving at max side speed. |
jb_cl_viewroll_speed | 変数 | No description provided |
jb_cl_vm_forward | 変数 | View model look – max forward |
jb_cl_vm_max_lag | 変数 | View model lag max value |
jb_cl_vm_right | 変数 | View model look – max right |
jb_cl_vm_up | 変数 | View model look – max up |
jb_cl_voicestatus_fadeout | 変数 | No description provided |
jb_cl_vr_decalsnap | 変数 | No description provided |
jb_cl_wep_snipersensitivity | 変数 | No description provided |
jb_cl_woosh_maxspeed | 変数 | No description provided |
jb_cl_woosh_maxvolume | 変数 | No description provided |
jb_cl_woosh_minspeed | 変数 | No description provided |
jb_cl_woosh_minvolume | 変数 | No description provided |
jb_debug_ctf_testsort | 指示 | No description provided |
jb_debug_missingentityspew | 変数 | No description provided |
jb_debug_printmodelchanges | 変数 | No description provided |
jb_debug_scilaunch | 指示 | No description provided |
jb_debug_securitycamera | 変数 | No description provided |
jb_debug_spawnpoints | 指示 | Display specific spawn points for 60 秒 |
jb_debug_spawnselection | 変数 | rep”, “cl” : 0 = Disabled, 1 = Show bad spots only, 2 = Show all spots. |
jb_debug_voting | 変数 | Toggle spew for voting debug messages. |
jb_discord_autojoin | 変数 | Automatically join games through Discord |
jb_discord_autoreply | 変数 | Automatically accept (1) or decline (2) join requests sent from Discord. に設定します 0 for manual control |
jb_discord_enabled | 変数 | Enable Rich Presence feature on Discord when available |
jb_discord_joinadvertise | 変数 | Enable the Ask to Join button on Discord |
jb_dive_cam_test | 変数 | No description provided |
jb_dive_cooldown | 変数 | ” : Minimum time between dives |
jb_dive_force | 変数 | ” : Dive at this speed forward |
jb_dive_force_clamp | 変数 | ” : Diving force is clamped to this much, stops extreme across-the-map dives. |
jb_dive_up | 変数 | ” : Pushes us up this far vertically when diving |
jb_dive_up_method | 変数 |
” : Method used to apply up force, 1 = Classic (Can stop fall damage), 2 = New, does not stop falldamage.
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jb_ellie_beep_interval | 変数 | No description provided |
jb_fist_swap | 指示 | Automatically swaps the current weapon for the fists and back again. |
jb_halloween_zombie_taunt_chance | 変数 | Chance of skeleton taunt after kill, に設定 0 to disable |
jb_hhh_base_health | 変数 | No description provided |
jb_hhh_chase_duration | 変数 | No description provided |
jb_hhh_chase_range | 変数 | No description provided |
jb_hhh_health_increase_min_players | 変数 | No description provided |
jb_hhh_health_per_player | 変数 | No description provided |
jb_hhh_quit_range | 変数 | No description provided |
jb_hhh_range | 変数 | No description provided |
jb_hhh_scare_radius | 変数 | No description provided |
jb_hhh_speed | 変数 | No description provided |
jb_hhh_speedup_rate | 変数 | Movement units/second |
jb_mapents_create | 指示 | No description provided |
jb_mapents_create_weaponpickup | 指示 | No description provided |
jb_mapents_koth_create | 指示 | Defines boundaries of new KOTH zone at your eye position. |
jb_mapents_koth_reset | 指示 | Removes all unsaved data. |
jb_mapents_koth_save | 指示 | Saves the box laid out with jb_mapents_koth_create. |
jb_mapents_koth_snap | 変数 | : Should we snap points up/down so they are touching the floor? |
jb_mapents_koth_undo | 指示 | Removes the last box added to current selection. |
jb_nav_debug_mesh_decoration | 変数 | No description provided |
jb_nav_show_kothzone | 変数 | No description provided |
jb_nb_ragdoll_threshold | 変数 | The amount of damage a killing blow must deal in order to ragdoll a nextbot (該当する場合) |
jb_nb_stopped_speed_threshold | 変数 | No description provided |
jb_nihil_hp | 変数 | No description provided |
jb_nihil_speed | 変数 | No description provided |
jb_nihil_zap | 変数 | No description provided |
jb_npc_cat_distance | 変数 | How close does an enemy have to be before we can explode |
jb_npc_cat_explosion_damage | 変数 | No description provided |
jb_npc_cat_explosion_radius | 変数 | No description provided |
jb_npc_cat_friendly | 変数 | Make cats treat their owners as a friends 0 – 一度もない 1 – In Teamplay 2 – In FFA modes 3 – いつも |
jb_npc_cat_jump_cost_mult | 変数 | How much a jump movement will multiply a cat’s navigation cost |
jb_npc_cat_meowdelay | 変数 | How often should we meow? |
jb_npc_cat_meowpitch_end | 変数 | No description provided |
jb_npc_cat_meowpitch_start | 変数 | No description provided |
jb_npc_cat_scale | 変数 | How big should we grow? |
jb_npc_cat_scale_duration | 変数 | How long does it take to reach full scale (and explode) |
jb_npc_peanut_aggro_range | 変数 | No description provided |
jb_npc_peanut_chase_time | 変数 | No description provided |
jb_npc_peanut_health | 変数 | No description provided |
jb_npc_robogrunt_pulse_damage | 変数 | No description provided |
jb_npc_robogrunt_pulse_speed | 変数 | No description provided |
jb_npc_sci_flyer_speed | 変数 | No description provided |
jb_npc_scichase_damage | 変数 | Base damage for hostile Scientists |
jb_npc_scichase_gag | 変数 | No description provided |
jb_npc_scichase_health | 変数 | Base health for Scientists |
jb_npc_scichase_jump_cost_mult_above | 変数 | How much a jump movement will multiply a standard scientist’s navigation cost when the goal is above |
jb_npc_scichase_jump_cost_mult_below | 変数 | How much a jump movement will multiply a standard scientist’s navigation cost when the goal is below |
jb_npc_scientist_debug | 変数 | No description provided |
jb_npc_sciroller_shock_dmg | 変数 | No description provided |
jb_npc_scisnark_chatter | 変数 | No description provided |
jb_npc_scisnark_dieonkill | 変数 | No description provided |
jb_npc_scisnark_dmg_bite | 変数 | No description provided |
jb_npc_scisnark_dmg_pop | 変数 | No description provided |
jb_npc_scisnark_searchrange | 変数 | No description provided |
jb_npc_surv_sci_spawn_sound | 変数 | No description provided |
jb_npc_surv_sci_speed | 変数 | No description provided |
jb_railtest_rate | 変数 | No description provided |
jb_railtest_speed | 変数 | No description provided |
jb_railtest_taper | 変数 | No description provided |
jb_railtest_width | 変数 | No description provided |
jb_steamrpc_enabled | 変数 | Enable Rich Presence feature on Steam when available |
jb_steamrpc_joinadvertise | 変数 | Enable the Join Game button on Steam |
jb_sv_admin_hide_identity | 変数 | 有効になった場合, hides admins specific badges and tags. |
jb_sv_alert_enabled | 変数 | No description provided |
jb_sv_alltalk_automatic | 変数 |
” : Automatically switches alltalk on at the end of rounds and off again at the start of the next. Highly recommended to be 1
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jb_sv_autoteambalance_endtime | 変数 | Seconds till round end when the game can auto balance teams. |
jb_sv_autoteambalance_starttime | 変数 | Seconds since round start when the game can auto balance teams. |
jb_sv_avoidphysicsprops | 変数 | No description provided |
jb_sv_bhop_force | 変数 | Once ramped up, how much force will we push them with? |
jb_sv_bhop_force_airaccel | 変数 | Air accel while bunnyhopping |
jb_sv_bhop_force_hops | 変数 | How many hops before we reach full speed? |
jb_sv_bhop_global | 変数 | ” : もし 1, players can always bunnyhop. |
jb_sv_bhop_time | 変数 | Players jumping this quickly after landing will ‘bunnyhop’ forward. |
jb_sv_bleeding_damage | 変数 | No description provided |
jb_sv_blood_death | 変数 | No description provided |
jb_sv_blood_duration | 変数 | No description provided |
jb_sv_blood_injure | 変数 | No description provided |
jb_sv_blood_radius_death | 変数 | No description provided |
jb_sv_blood_radius_dismember | 変数 | No description provided |
jb_sv_blood_radius_shoot | 変数 | No description provided |
jb_sv_blood_shoot | 変数 | No description provided |
jb_sv_bonedemic_allow_monster_possess | 変数 | No description provided |
jb_sv_bonedemic_ammo_packs | 変数 | No description provided |
jb_sv_bonedemic_bird_poop_infects | 変数 | Control whether or not bird poop will cause players to be infected |
jb_sv_bonedemic_infected_diving | 変数 | No description provided |
jb_sv_bonedemic_infected_health | 変数 | No description provided |
jb_sv_bonedemic_infected_kicking | 変数 | No description provided |
jb_sv_bonedemic_infected_speed_mult | 変数 | No description provided |
jb_sv_bonedemic_infected_survivor_outline | 変数 | No description provided |
jb_sv_bonedemic_infected_weapons | 変数 | No description provided |
jb_sv_bonedemic_last_man_firing_rate_mult | 変数 | No description provided |
jb_sv_bonedemic_last_man_health | 変数 | No description provided |
jb_sv_bonedemic_last_man_speedmod | 変数 | No description provided |
jb_sv_bonedemic_last_man_time | 変数 | No description provided |
jb_sv_bonedemic_no_infected_handling_mode | 変数 |
: Adjust how the game handles cases where the infected team is somehow emptied during a round. モード 0 – Infect a random player, e
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jb_sv_bonedemic_possessed_can_infect | 変数 | No description provided |
jb_sv_bonedemic_preround_time | 変数 | No description provided |
jb_sv_bonedemic_round_time | 変数 | No description provided |
jb_sv_bonedemic_spread_through_touch | 変数 | No description provided |
jb_sv_bonedemic_survivor_diving | 変数 | No description provided |
jb_sv_bonedemic_survivor_fragnades | 変数 | No description provided |
jb_sv_bonedemic_survivor_kicking | 変数 | No description provided |
jb_sv_bonedemic_survivor_tripmines | 変数 | No description provided |
jb_sv_bonedemic_survivor_weapons | 変数 | No description provided |
jb_sv_bonedemic_survivors_per_infected | 変数 | No description provided |
jb_sv_bonuspickup_powerup_chance1 | 変数 | Chance of a tier 1 pickup turning in to a buff! |
jb_sv_bonuspickup_powerup_chance2 | 変数 | Chance of a tier 2 pickup turning in to a buff! |
jb_sv_bonuspickup_powerup_chance3 | 変数 | Chance of a tier 3 pickup turning in to a buff! |
jb_sv_bonuspickup_powerup_duration | 変数 | Duration of powerups. |
jb_sv_bonuspickup_respawn_maxplayers | 変数 | No description provided |
jb_sv_bonuspickup_respawn_maxtime | 変数 | No description provided |
jb_sv_bonuspickup_respawn_minplayers | 変数 | No description provided |
jb_sv_bonuspickup_respawn_mintime | 変数 | No description provided |
jb_sv_bot_playermodel | 変数 | Full path to player model for bots to use. |
jb_sv_br_allow_instagib | 変数 | もし 1, players can get the instagib weapons. |
jb_sv_br_beep_enabled | 変数 | 有効な場合, bomb collars will start beeping closer to the round end. |
jb_sv_br_beep_overtime | 変数 | 有効な場合, bomb collars will beep on overtime. |
jb_sv_br_dump_mutators_queue | 指示 | No description provided |
jb_sv_br_forcemutator | 指示 | Force round mutator. Set to blank for normal behavior. |
jb_sv_br_forceweapon | 指示 | Forces everyone to this weapon. Set to blank for normal behavior. |
jb_sv_br_give_fists | 変数 | No description provided |
jb_sv_br_givemaxammo | 変数 | に設定します 1 to give max amount of ammo per weapon, default amount of ammo otherwise. |
jb_sv_br_golden_speedmod | 変数 | No description provided |
jb_sv_br_headsize_max | 変数 | No description provided |
jb_sv_br_headsize_min | 変数 | No description provided |
jb_sv_br_koth_activate_players | 変数 | KOTH activates when this many players remain. (0 to not activate based on player count.) |
jb_sv_br_koth_activate_time | 変数 | KOTH activates when this much time is left. |
jb_sv_br_koth_enable | 変数 | Should we enter king of the hill mode? |
jb_sv_br_koth_kill_at_timelimit | 変数 | 本当なら, players are killed at end of round regardless of if they are in the safe zone or not. |
jb_sv_br_koth_speedup_on_start | 変数 | If we are activated by playercount, jump to the activation time? |
jb_sv_br_mutator_chance_bias | 変数 | No description provided |
jb_sv_br_mutator_chance_inc | 変数 | Chance to have a special round * number of normal rounds in a row. |
jb_sv_br_mutators | 変数 | に設定します 1 to enable randomized occaisonal special roundtypes. |
jb_sv_br_mvp_mindamage | 変数 | No description provided |
jb_sv_br_noboxorhandgun | 変数 | Disables handgun and box in following BR rounds. |
jb_sv_br_nochargerifle | 変数 | Disables Charge Rifle in following BR rounds. |
jb_sv_br_noflashbang | 変数 | Disables flashbangs in following BR rounds. |
jb_sv_br_nosvd | 変数 | Disables SVD in following BR rounds. |
jb_sv_br_overtime_chance | 変数 | No description provided |
jb_sv_br_overtime_duration | 変数 | No description provided |
jb_sv_br_preround_time | 変数 | Time between round start and playing. |
jb_sv_br_preround_walkaround | 変数 | Let players walk around before getting their guns- 0 for old behavior. |
jb_sv_br_redlight_delay_max | 変数 | No description provided |
jb_sv_br_redlight_delay_min | 変数 | No description provided |
jb_sv_br_redlight_duration_max | 変数 | No description provided |
jb_sv_br_redlight_duration_min | 変数 | No description provided |
jb_sv_br_reset_mutators_queue | 指示 | No description provided |
jb_sv_br_rocketpogo_altfire | 変数 | No description provided |
jb_sv_br_rocketpogo_speedmod | 変数 | No description provided |
jb_sv_br_roundtime_max | 変数 | No description provided |
jb_sv_br_roundtime_min | 変数 | How long a round with two people should be. |
jb_sv_br_shrink_lower_bound | 変数 | No description provided |
jb_sv_br_shrink_size_step | 変数 | No description provided |
jb_sv_br_shrink_upper_bound | 変数 | No description provided |
jb_sv_br_speed_highspeed | 変数 | No description provided |
jb_sv_br_speed_lowspeed | 変数 | No description provided |
jb_sv_br_supernailgun | 変数 | Replace Nailgun with Super Nailgun in following BR rounds. |
jb_sv_br_timewarp_delay_max | 変数 | No description provided |
jb_sv_br_timewarp_delay_min | 変数 | No description provided |
jb_sv_br_timewarp_scale_fade | 変数 | Enabled smooth transition. |
jb_sv_br_timewarp_scale_max | 変数 | No description provided |
jb_sv_br_timewarp_scale_min | 変数 | No description provided |
jb_sv_burning_damage | 変数 | No description provided |
jb_sv_burning_duration | 変数 | ” : Default burning duration |
jb_sv_burning_spread | 変数 | ” : セット 1 to let the fire spread on touch |
jb_sv_burpdelay | 変数 | How many seconds does the player have to wait before next burping. に設定します -1 to disable this feature. |
jb_sv_cache_weapon_scripts | 変数 | Cache weapon scripts (server side) |
jb_sv_can_use_callouts | 変数 | ” : 本当なら, allow players to use the taunting callouts |
jb_sv_cheats4admins | 変数 | Allow server admins to run cheat commands. |
jb_sv_clamp_back_speed | 変数 | No description provided |
jb_sv_clamp_back_speed_min | 変数 | No description provided |
jb_sv_coop_allow_monster_possess | 変数 | No description provided |
jb_sv_coop_autoskill | 変数 | No description provided |
jb_sv_coop_countdown_maxtime | 変数 | No description provided |
jb_sv_coop_countdown_minplayers | 変数 | Minimum percent of players to start off the countdown timer. |
jb_sv_coop_countdown_mode | 変数 | When set to 0, count escaped players only. When set to 1, count living players. |
jb_sv_coop_npc_health_scaling | 変数 | Is NPC health scaled in coop? |
jb_sv_coop_npc_health_scaling_debug | 変数 | No description provided |
jb_sv_coop_npc_health_scaling_factor | 変数 | Factor by which NPC health is scaled in coop |
jb_sv_coop_npc_health_scaling_factor_frie | 変数 | : Factor by which friendly NPC health is scaled in coop |
jb_sv_coop_npc_health_scaling_min_players | 変数 | : Playercount must *exceed* this before NPC health starts being scaled in coop |
jb_sv_coop_possessed_canbeheard | 変数 | No description provided |
jb_sv_coop_possessed_candmgplayers | 変数 | No description provided |
jb_sv_coop_possessed_candmgpossessed | 変数 | No description provided |
jb_sv_coop_respawn_from_start | 変数 | 有効になった場合, dead players will respawn from their start points |
jb_sv_coop_respawn_minhealth | 変数 | No description provided |
jb_sv_coop_respawn_time | 変数 | How long should players have spawn protection. |
jb_sv_coop_respawn_use_method1 | 変数 |
DEBUG: allow use of method number One (from the transition data). 0 = Never, 1 = When available, 2 = Always
|
jb_sv_coop_respawn_use_method2 | 変数 |
DEBUG: allow use of method number Two (random living player position). 0 = Never, 1 = When available, 2 = Always
|
jb_sv_coop_respawn_use_method3 | 変数 | DEBUG: allow use of method number Three (landmark position). 0 = Never, 1 = Always |
jb_sv_coop_respawn_use_method5 | 変数 |
DEBUG: allow use of method number Five (random saved player position). 0 = Never, 1 = WHen available, 2 = Always
|
jb_sv_coop_transition_debug | 指示 | No description provided |
jb_sv_coop_transition_ignore_bots | 変数 | No description provided |
jb_sv_coop_transition_playerpos | 指示 | No description provided |
jb_sv_corpse_deathanim_chance | 変数 | No description provided |
jb_sv_corpse_surfstick_chance | 変数 | No description provided |
jb_sv_ctf_caps_per_round | 変数 | No description provided |
jb_sv_ctf_flag_dropcooldown | 変数 | No description provided |
jb_sv_ctf_flag_returntime_override | 変数 | No description provided |
jb_sv_debug_bonuspickup | 変数 | No description provided |
jb_sv_debug_campaignlist | 指示 | No description provided |
jb_sv_decap_crazy | 変数 | No description provided |
jb_sv_decap_threshold | 変数 | How much force should be applied for a headshot to count as a decapitation. |
jb_sv_dildosion_crispy | 変数 | 0 = Disabled 1 = Always allowed 2 = Allowed in between rounds 3 = Allowed for admins only |
jb_sv_diving_damage_amount | 変数 | ” : Scalar of damage done to players and NPCs while diving at them. |
jb_sv_diving_damage_minspeed | 変数 | ” : Minimum speed needed to damage a player when diving. |
jb_sv_dm_ammopacks_enabled | 変数 | No description provided |
jb_sv_dm_mutator_duration | 変数 | Time a mutator is active. |
jb_sv_dm_mutator_spacing | 変数 | Time between mutators. |
jb_sv_dm_respawn_time | 変数 | Time before a player can respawn. |
jb_sv_dm_roundtime | 変数 | Duration of a DM round |
jb_sv_dm_spawnprotection_time | 変数 | Damage immunity time after spawn, in seconds. |
jb_sv_drop_and_roll_time_reduction | 変数 | ” : How much rolling will reduce fire condition time with every ConditionThink |
jb_sv_dump_respawntimers | 指示 | No description provided |
jb_sv_dumpsteamstats | 指示 | No description provided |
jb_sv_edgefriction | 変数 | ” : Friction applied when approaching ledge |
jb_sv_falldamage_breakables | 変数 | ” : When disabled, players won’t take damage from breakables they broke on landing. |
jb_sv_falldamage_maxdmg | 変数 | ” : If mp_falldamage = 1, use this amount as max fall dmg. |
jb_sv_fartsteps | 変数 | Maturity epitomised, each footstep lets out a small parp. |
jb_sv_fc_fart_spree_cap | 変数 | ” : How many kills to be a fully certified FARTCOPS. に設定します 0 to always use regular fart delay. |
jb_sv_fc_fartdelay_max | 変数 | Max fart delay for FARTCOPS. |
jb_sv_fc_fartdelay_min | 変数 | Min fart delay for FARTCOPS. |
jb_sv_fc_roundtime | 変数 | Duration of a FC round |
jb_sv_forced_holiday | 変数 | No description provided |
jb_sv_forceplayermodel | 変数 | Full path to player model for players to use. |
jb_sv_freezecam_enable | 変数 | Should we make players freezecam? |
jb_sv_funcvehicle_debug_usebankangle | 変数 | No description provided |
jb_sv_funcvehicle_easysink | 変数 | 有効になった場合, func_vehicles have high chance of falling through the world on aligned surface. |
jb_sv_gamemode | 変数 | nf”, “rep” : Sets the gamemode to be loaded on next map change. |
jb_sv_gamemode_music_override | 変数 | No description provided |
jb_sv_gg_data_file | 変数 | “nf” : Specifies name of the weapons list file |
jb_sv_gg_equip_delay | 変数 | No description provided |
jb_sv_gg_leader_glow | 変数 | Leading player has glow? |
jb_sv_gg_leader_notify | 変数 | もし 1, you will be notified every time the leader levels up. |
jb_sv_gg_leveldown_on_suicide | 変数 | もし 1, you will be leveled down on suicide. |
jb_sv_gg_levelup_on_kick | 変数 | No description provided |
jb_sv_gg_levelup_on_stomp | 変数 | No description provided |
jb_sv_gg_levelup_on_telefrag | 変数 | No description provided |
jb_sv_gg_play_score_sound | 変数 | 0 = never, 1 = on level up, 2 = on every valid kill |
jb_sv_gg_spawnprotection_time | 変数 | Damage immunity time after spawn, in seconds. |
jb_sv_gslayer_bodyscale_giants | 変数 | No description provided |
jb_sv_gslayer_bodyscale_guards | 変数 | No description provided |
jb_sv_gslayer_dealdmg_giants2giants | 変数 | No description provided |
jb_sv_gslayer_dealdmg_giants2others | 変数 | No description provided |
jb_sv_gslayer_dealdmg_others2giants | 変数 | No description provided |
jb_sv_gslayer_dealdmg_others2others | 変数 | No description provided |
jb_sv_gslayer_give_giants_list | 変数 | ” : Comma separated list of weapons to give |
jb_sv_gslayer_give_guards_explosives | 変数 | No description provided |
jb_sv_gslayer_give_guards_firearms | 変数 | No description provided |
jb_sv_gslayer_give_guards_fists | 変数 | No description provided |
jb_sv_gslayer_give_guards_knives | 変数 | No description provided |
jb_sv_gslayer_give_guards_melee | 変数 | No description provided |
jb_sv_gslayer_give_guards_smokenades | 変数 | No description provided |
jb_sv_gslayer_health_giants_base | 変数 | No description provided |
jb_sv_gslayer_health_giants_extra | 変数 | No description provided |
jb_sv_gslayer_health_guards | 変数 | No description provided |
jb_sv_gslayer_respawn_time | 変数 | Time before a player can respawn. |
jb_sv_gslayer_roundtime | 変数 | Duration of a round |
jb_sv_gslayer_spawnprotection_time | 変数 | How long should players have spawn protection. |
jb_sv_gslayer_speedmult_giants | 変数 | No description provided |
jb_sv_gslayer_speedmult_guards | 変数 | No description provided |
jb_sv_gslayer_swapteams | 変数 | 0 = Disabled, 1 = Swap, 2 = Scramble |
jb_sv_hh_awardonkill | 変数 | When disabled, killers would have to pickup frags from the dead. |
jb_sv_hh_fraglimit | 変数 | ” : The number of heads collected at which the round ends |
jb_sv_hh_respawntime | 変数 | No description provided |
jb_sv_hh_roundtime | 変数 | No description provided |
jb_sv_hh_skulllifetime | 変数 | No description provided |
jb_sv_hh_slowmo_on_roundend | 変数 | 0 = Disabled, 1 = When timer runs out, 2 = When players reach the frag limit, 3 = Always |
jb_sv_hh_spawnprotection_time | 変数 | Damage immunity time after spawn, in seconds. |
jb_sv_hidden_allowkicking_hidden | 変数 | No description provided |
jb_sv_hidden_allowkicking_hunters | 変数 | No description provided |
jb_sv_hidden_falldamagemult | 変数 | Fall damage multiplier for the Hidden |
jb_sv_hidden_fartnade_ammo | 変数 | No description provided |
jb_sv_hidden_healthperkill | 変数 | No description provided |
jb_sv_hidden_hidden_can_eavesdrop | 変数 | No description provided |
jb_sv_hidden_hunters_per_hidden | 変数 | No description provided |
jb_sv_hidden_pistol_ammo | 変数 | No description provided |
jb_sv_hidden_reargas_refilldelay | 変数 | No description provided |
jb_sv_hidden_roundtime_bonus | 変数 | Extend round time by this many seconds with every kill by the Hidden. |
jb_sv_hidden_roundtime_max | 変数 | Maximum time for a single Hidden round. |
jb_sv_hidden_slamdamage | 変数 | When disabled, the Hidden will recieve no damage from ceiling/wall impacts |
jb_sv_hidden_smoke_refilldelay | 変数 | No description provided |
jb_sv_hidden_sonar_allowed | 変数 | No description provided |
jb_sv_hidden_speed_hidden | 変数 | No description provided |
jb_sv_hidden_speed_hunter | 変数 | No description provided |
jb_sv_hidden_tripmine_ammo | 変数 | No description provided |
jb_sv_hidden_z89_ammo | 変数 | No description provided |
jb_sv_hl1_always_deathanim | 変数 | No description provided |
jb_sv_hl1_gib_secret_chance | 変数 | No description provided |
jb_sv_hotspot_koth_lifetime | 変数 | No description provided |
jb_sv_hotspot_koth_pausetimer | 変数 | No description provided |
jb_sv_hotspot_roundtime | 変数 | No description provided |
jb_sv_hotspot_smokenades_enabled | 変数 | No description provided |
jb_sv_hotspot_spawnprotection_time | 変数 | How long should players have spawn protection. |
jb_sv_hotspot_teamcount | 変数 | Number of teams to participate in the mode. Takes effect after map change. |
jb_sv_hunted_allow_kicking_allies | 変数 | 有効になった場合, guards will be able to push VIP with kicks |
jb_sv_hunted_allow_player_colors | 変数 | No description provided |
jb_sv_hunted_assassins_armor | 変数 | No description provided |
jb_sv_hunted_assassins_health | 変数 | No description provided |
jb_sv_hunted_assassins_nodiving | 変数 | No description provided |
jb_sv_hunted_assassins_respawn | 変数 | No description provided |
jb_sv_hunted_assassins_respawnwavetime | 変数 | No description provided |
jb_sv_hunted_assassins_spawnprotectiontim | 変数 | No description provided |
jb_sv_hunted_assassins_speedmult | 変数 | No description provided |
jb_sv_hunted_drop_ammo_chance | 変数 | No description provided |
jb_sv_hunted_escapeprop_range | 変数 | No description provided |
jb_sv_hunted_guards_armor | 変数 | No description provided |
jb_sv_hunted_guards_health | 変数 | No description provided |
jb_sv_hunted_guards_nodiving | 変数 | No description provided |
jb_sv_hunted_guards_rations | 変数 | No description provided |
jb_sv_hunted_guards_respawn | 変数 | No description provided |
jb_sv_hunted_guards_respawnwavetime | 変数 | No description provided |
jb_sv_hunted_guards_spawnprotectiontime | 変数 | No description provided |
jb_sv_hunted_guards_speedbuff_duration | 変数 | No description provided |
jb_sv_hunted_guards_speedbuff_maxdist | 変数 | If closest VIP is furthest than this value, apply Speed Buff |
jb_sv_hunted_guards_speedmult | 変数 | No description provided |
jb_sv_hunted_roundtime_max | 変数 | No description provided |
jb_sv_hunted_roundtime_min | 変数 | No description provided |
jb_sv_hunted_vip_armor | 変数 | No description provided |
jb_sv_hunted_vip_health | 変数 | No description provided |
jb_sv_hunted_vip_nodiving | 変数 | No description provided |
jb_sv_hunted_vip_rations | 変数 | No description provided |
jb_sv_hunted_vip_speedmult | 変数 | No description provided |
jb_sv_ig_allow_fists_insta | 変数 | 本当なら, players will spawn with the Knife of the Gods in the InstaGib gamemode/mutator. |
jb_sv_ig_damage | 変数 | ” : Every weapon will do this much damage per shot. |
jb_sv_ig_firerate | 変数 | ” : How fast do weapons fire. |
jb_sv_ig_knockback_force | 変数 | ” : Force used to knock back with each shot. |
jb_sv_ig_playerspeed | 変数 | Speed mod of players. |
jb_sv_ig_roundtime | 変数 | Duration of an Instagib round. |
jb_sv_impact_ceilspeed | 変数 | ” : Speed required for ceiling impact damage |
jb_sv_impact_damage | 変数 | ” : Damage on a max-speed impact |
jb_sv_impact_damage_threshold | 変数 | ” : How much speed before we reach full damage |
jb_sv_impact_launched_multiplier | 変数 | ” : Damage multiplier for hitting a surface if we were launched by a player |
jb_sv_impact_wallspeed | 変数 | ” : Speed required for impact damage |
jb_sv_kill_assist_mindamage | 変数 | rep”, “cl” : |
jb_sv_kill_assist_timer | 変数 | rep”, “cl” : |
jb_sv_kill_scorer_timer | 変数 | rep”, “cl” : |
jb_sv_knockback_accelerate | 変数 | No description provided |
jb_sv_knockback_bias | 変数 | No description provided |
jb_sv_knockback_friction | 変数 | No description provided |
jb_sv_knockback_maxspeed | 変数 | No description provided |
jb_sv_mapcycle_method | 変数 | 0 = sequential cycle, follows specific order. 1 = randomised. |
jb_sv_melee_radiusscale | 変数 | No description provided |
jb_sv_melee_rangescale | 変数 | No description provided |
jb_sv_monkeylight_faderate | 変数 | No description provided |
jb_sv_mutator_force | 指示 | Force a mutator |
jb_sv_nextbot_friction_forward | 変数 | NextBot forward friction |
jb_sv_nextbot_friction_sideways | 変数 | NextBot sideways friction |
jb_sv_nextbot_gravity | 変数 | Gravity for nextbots |
jb_sv_noclip_friction | 変数 | No description provided |
jb_sv_npc_bullsquid_spit_grenade_dmg | 変数 | Total damage done by an individual antlion worker loogie. |
jb_sv_npc_bullsquid_spit_grenade_poison_r | 変数 | : Percentage of an antlion worker’s spit damage done as poison (which regenerates) |
jb_sv_npc_bullsquid_spit_grenade_radius | 変数 | Radius of effect for an antlion worker spit grenade. |
jb_sv_npc_chicken_health | 変数 | No description provided |
jb_sv_npc_chicken_melee_dmg | 変数 | No description provided |
jb_sv_npc_chumtoad_chase | 変数 | No description provided |
jb_sv_npc_chumtoad_corpse_persist_time | 変数 | No description provided |
jb_sv_npc_chumtoad_health | 変数 | No description provided |
jb_sv_npc_chumtoad_speed | 変数 | No description provided |
jb_sv_npc_garg_attackdist | 変数 | No description provided |
jb_sv_npc_garg_flame_sets_fires | 変数 | に設定します 1 to enable the garg’s flamethrowers to set players and other entities on fire |
jb_sv_npc_gargantua_flame_range | 変数 | No description provided |
jb_sv_npc_gator_corpse_persist_time | 変数 | No description provided |
jb_sv_npc_gator_health | 変数 | No description provided |
jb_sv_npc_gator_hearing_range_inner | 変数 | No description provided |
jb_sv_npc_gator_hearing_range_outer | 変数 | No description provided |
jb_sv_npc_gator_melee_dmg | 変数 | No description provided |
jb_sv_npc_gator_melee_range | 変数 | No description provided |
jb_sv_npc_hassassin_grenade_cooldown | 変数 | No description provided |
jb_sv_npc_hassassin_grenade_fuse_time | 変数 | No description provided |
jb_sv_npc_hassassin_grenade_range | 変数 | No description provided |
jb_sv_npc_hgrunt_debug_kickscale | 変数 | No description provided |
jb_sv_npc_hl1_revenge_friends | 変数 | No description provided |
jb_sv_npc_hl1_vital_damage_reflection | 変数 | No description provided |
jb_sv_npc_ichthy_debug_probe | 変数 | No description provided |
jb_sv_npc_miniraptor_health | 変数 | No description provided |
jb_sv_npc_miniraptor_melee_dmg | 変数 | No description provided |
jb_sv_npc_miniraptor_speed | 変数 | No description provided |
jb_sv_npc_raptor_corpse_persist_time | 変数 | No description provided |
jb_sv_npc_raptor_dbg_createvphysics | 変数 | No description provided |
jb_sv_npc_raptor_health | 変数 | No description provided |
jb_sv_npc_raptor_hearing_range_inner | 変数 | No description provided |
jb_sv_npc_raptor_hearing_range_outer | 変数 | No description provided |
jb_sv_npc_raptor_hiss_chance | 変数 | Chance for Raptors to hiss at new targets when spotting them |
jb_sv_npc_raptor_leap_cooldown | 変数 | No description provided |
jb_sv_npc_raptor_leap_range_max | 変数 | No description provided |
jb_sv_npc_raptor_leap_range_min | 変数 |
The minimum range a raptor must be at from the player to leap. Should be higher than jb_sv_npc_raptor_melee_range
|
jb_sv_npc_raptor_melee_dmg | 変数 | No description provided |
jb_sv_npc_raptor_melee_range | 変数 | No description provided |
jb_sv_npc_raptor_speed | 変数 | No description provided |
jb_sv_npc_rgrunt_big_kickscale | 変数 | No description provided |
jb_sv_npc_rgrunt_big_kickscale_minsize | 変数 | No description provided |
jb_sv_npc_rgrunt_big_kickscalefactor | 変数 | No description provided |
jb_sv_npc_scikamikaze_can_lose_enemy | 変数 | No description provided |
jb_sv_npc_scikamikaze_explode_damage | 変数 | No description provided |
jb_sv_npc_scikamikaze_explode_radius | 変数 | No description provided |
jb_sv_npc_scikamikaze_health | 変数 | No description provided |
jb_sv_npc_scikamikaze_speed | 変数 | No description provided |
jb_sv_npc_scikamikaze_vision_range | 変数 | No description provided |
jb_sv_npc_snarknest_burst_radius | 変数 | No description provided |
jb_sv_npc_snarknest_can_lose_enemy | 変数 | Might be buggy |
jb_sv_npc_snarknest_rusher_default_snark_ | 変数 | No description provided |
jb_sv_npc_snarknest_speed | 変数 | No description provided |
jb_sv_npc_snarknest_vision_range | 変数 | No description provided |
jb_sv_npc_thzombie_attack_range | 変数 | No description provided |
jb_sv_npc_thzombie_bleeding_chance | 変数 | No description provided |
jb_sv_npc_thzombie_bleeding_duration | 変数 | No description provided |
jb_sv_npc_thzombie_drop_health | 変数 | No description provided |
jb_sv_npc_thzombie_farmer_strength | 変数 | Strength of the farmer’s launching melee slap. |
jb_sv_npc_thzombie_flinch_delay | 変数 | No description provided |
jb_sv_npc_thzombie_health_extra | 変数 | No description provided |
jb_sv_npc_thzombie_rare_chance | 変数 |
Chance a generic zombie (npc_thzombie) will spawn as either a nurse or a supplier instead of a generic or headless. 1 = 100%, 0
|
jb_sv_npcdeaths | 変数 | No description provided |
jb_sv_overtime_nag | 変数 | Announcer overtime nag. |
jb_sv_penetrate_computer_dmgloss | 変数 | No description provided |
jb_sv_penetrate_computer_maxdist | 変数 | No description provided |
jb_sv_penetrate_concrete_dmgloss | 変数 | No description provided |
jb_sv_penetrate_concrete_maxdist | 変数 | No description provided |
jb_sv_penetrate_debug | 変数 | No description provided |
jb_sv_penetrate_default_dmgloss | 変数 | No description provided |
jb_sv_penetrate_default_maxdist | 変数 | No description provided |
jb_sv_penetrate_dirt_dmgloss | 変数 | ” : Commonly used for plaster |
jb_sv_penetrate_dirt_maxdist | 変数 | ” : Commonly used for plaster |
jb_sv_penetrate_eggshell_dmgloss | 変数 | ” : Probably useful for the rocks on caliber |
jb_sv_penetrate_eggshell_maxdist | 変数 | ” : Probably useful for the rocks on caliber |
jb_sv_penetrate_flesh_dmgloss | 変数 | No description provided |
jb_sv_penetrate_flesh_maxdist | 変数 | No description provided |
jb_sv_penetrate_glass_dmgloss | 変数 | No description provided |
jb_sv_penetrate_glass_maxdist | 変数 | No description provided |
jb_sv_penetrate_grate_dmgloss | 変数 | No description provided |
jb_sv_penetrate_grate_maxdist | 変数 | No description provided |
jb_sv_penetrate_invisible_dmgloss | 変数 | No description provided |
jb_sv_penetrate_invisible_maxdist | 変数 | No description provided |
jb_sv_penetrate_metal_dmgloss | 変数 | No description provided |
jb_sv_penetrate_metal_maxdist | 変数 | No description provided |
jb_sv_penetrate_plastic_dmgloss | 変数 | No description provided |
jb_sv_penetrate_plastic_maxdist | 変数 | No description provided |
jb_sv_penetrate_sand_dmgloss | 変数 | ” : sandbags = hardest material known to man |
jb_sv_penetrate_sand_maxdist | 変数 | ” : sandbags = hardest material known to man |
jb_sv_penetrate_slosh_dmgloss | 変数 | No description provided |
jb_sv_penetrate_slosh_maxdist | 変数 | No description provided |
jb_sv_penetrate_tile_dmgloss | 変数 | No description provided |
jb_sv_penetrate_tile_maxdist | 変数 | No description provided |
jb_sv_penetrate_vent_dmgloss | 変数 | ” : Thin metal |
jb_sv_penetrate_vent_maxdist | 変数 | ” : Thin metal |
jb_sv_penetrate_wood_dmgloss | 変数 | No description provided |
jb_sv_penetrate_wood_maxdist | 変数 | No description provided |
jb_sv_pickup_health_drunktime | 変数 | No description provided |
jb_sv_pickup_lifetime | 変数 | No description provided |
jb_sv_pickup_tiprange | 変数 | No description provided |
jb_sv_player_spawn_sound | 変数 | Play a sound effect when players spawn |
jb_sv_playerpickup_enabled | 変数 | Allow players to pick up objects. 0 = Disallow, 1 = with fists only, 2 = with any weapons |
jb_sv_playerpickup_maxsize | 変数 | No description provided |
jb_sv_playerpickup_maxweight | 変数 | No description provided |
jb_sv_playerpickup_scalelimits | 変数 | No description provided |
jb_sv_playersenses_distance | 変数 | No description provided |
jb_sv_playerstacking | 変数 | ” : When disabled, players standing on top of each other will be forced to move |
jb_sv_poison_can_kill | 変数 | No description provided |
jb_sv_poison_damage | 変数 | No description provided |
jb_sv_propbreak_indirect_damage | 変数 | Multiplier of damage to inflict when not looking at the thing we’re diving at. |
jb_sv_propbreak_indirect_dot | 変数 | Max dot product value to consider a direct hit at. |
jb_sv_propbreak_mindamage | 変数 | Minimum damage to be inflicted on a prop to break it. |
jb_sv_propbreak_minspeed | 変数 | Minimum speed needed to break a prop while diving. |
jb_sv_radiusdamage_altmethod | 変数 | No description provided |
jb_sv_radiusdamage_debug | 変数 | No description provided |
jb_sv_ragdoll_forcescale | 変数 | Force multiplier for ragdolls. |
jb_sv_raptor_leapcalc_gravity_mult | 変数 | No description provided |
jb_sv_raptor_max_leap_time | 変数 | No description provided |
jb_sv_ration_chance | 変数 | ” : Chance to drop a ration |
jb_sv_ration_health | 変数 | ” : How much the ration will heal |
jb_sv_rc_ammo | 変数 | No description provided |
jb_sv_rc_pickup_freeze_duration | 変数 | No description provided |
jb_sv_rc_pickup_respawn | 変数 | No description provided |
jb_sv_rc_playermodel | 変数 | セット 1 to let players use their own models, 0 to force Ricochet guy model. |
jb_sv_rc_roundtime | 変数 | Duration of a Ricochet round |
jb_sv_rc_wep_knockback | 変数 | No description provided |
jb_sv_rc_wep_knockback_up | 変数 | No description provided |
jb_sv_rc_wep_max_bounces | 変数 | No description provided |
jb_sv_rc_wep_rate | 変数 | No description provided |
jb_sv_rc_wep_use_player_color | 変数 | No description provided |
jb_sv_recoil_dampen | 変数 | ” : Dampener force of view kicks. |
jb_sv_recoil_scale | 変数 | No description provided |
jb_sv_recoil_smooth_dampen | 変数 | ” : Dampener force of view kicks. |
jb_sv_recoil_smooth_scale | 変数 | No description provided |
jb_sv_regen_enable | 変数 | ” : もし 1, enables HP regen globally. Not recommended. |
jb_sv_regen_time_between_hp_gain | 変数 | ” : Time between each point of HP gained. |
jb_sv_regen_time_to_start_regening | 変数 | ” : Time until HP regeneration starts since last damage. |
jb_sv_reload_weaponscripts | 指示 | Reload scripts of the weapons a calling player currently have |
jb_sv_reloadadmins | 指示 | No description provided |
jb_sv_remarkable_debug | 変数 | rep”, “cl” : |
jb_sv_remarkable_distance | 変数 | rep”, “cl” : |
jb_sv_remarkable_dot | 変数 | rep”, “cl” : |
jb_sv_respawn_maxtime | 変数 | If they have been in deathcam for this long, force respawn |
jb_sv_respawn_mintime | 変数 | Min seconds before player can respawn by clicking |
jb_sv_ricochet | 変数 | ” : Will ricochet this many times. |
jb_sv_ricochet_dot | 変数 | ” : Dot product of the minimum angle to the wall required to ricochet. 1.0 = 90 度, 0.5 = 45, 0 = 0 |
jb_sv_ricochet_extreme | 変数 | ” : Bullet won’t stop until it meets the minimum required ricochets. |
jb_sv_ricochet_mindist | 変数 | ” : Bullets traveling less distance than this can’t ricochet. |
jb_sv_ricochet_mindist_requirement | 変数 | ” : Bullets have to have had ricocheted this many times before being nuked by the mindist. |
jb_sv_ricochet_safety | 変数 | ” : 有効になった場合, ricochet bullets do no damage to the shooter. |
jb_sv_ricochet_speed | 変数 | ” : Speed bullets ricochet at. |
jb_sv_rr_debugprogress | 変数 | No description provided |
jb_sv_rr_latejoin_timeperc | 変数 | No description provided |
jb_sv_rr_min_players | 変数 | No description provided |
jb_sv_rr_outlineplayers | 変数 | No description provided |
jb_sv_rr_roundtime | 変数 | No description provided |
jb_sv_rr_showprogress | 変数 | No description provided |
jb_sv_rr_spawnprotection_time | 変数 | Damage immunity time after spawn, in seconds. |
jb_sv_rr_testwinner | 指示 | jb_sv_rr_testwinner <userid> |
jb_sv_scaling_soundlevel | 変数 | No description provided |
jb_sv_scaling_soundlevel_lower | 変数 | No description provided |
jb_sv_scaling_soundlevel_upper | 変数 | No description provided |
jb_sv_secualert_lvl1 | 変数 | No description provided |
jb_sv_secualert_lvl2 | 変数 | No description provided |
jb_sv_secualert_lvl3 | 変数 | No description provided |
jb_sv_securitycamera_alertrate | 変数 | No description provided |
jb_sv_securitycamera_marker_duration | 変数 | No description provided |
jb_sv_securitycamera_marker_updaterate | 変数 | No description provided |
jb_sv_sentry_base_health | 変数 | The base health of all sentry guns once built |
jb_sv_sentry_build_time | 変数 | How much time sentries should take to finish building |
jb_sv_sentry_building_health | 変数 | How much health the sentry should have in the ‘building’ 段階 |
jb_sv_sentry_damage | 変数 | How much damage sentries do per bullet |
jb_sv_sentry_idle_sound_time | 変数 | Time between idle sounds for sentries |
jb_sv_showstatetransitions | 変数 | sdk_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
jb_sv_spawn_los | 変数 | Pretend we’re much closer if it’s in LoS (at a max range) |
jb_sv_spawn_randomness | 変数 | Random bias of each spawn point |
jb_sv_spectate_possessed | 変数 | No description provided |
jb_sv_spectator_monsters_collide | 変数 | ” : 有効になった場合, spectator monsters will collide with players, but will not block their movement. |
jb_sv_spectator_monsters_solid | 変数 | ” : When disabled, additional FSOLID_NOT_SOLID flag will be added to spectator monsters on spawn. |
jb_sv_ssa_fadebias | 変数 | Security Sentry Awareness – Fade bias |
jb_sv_ssa_fadein | 変数 | Security Sentry Awareness – Fade In rate |
jb_sv_ssa_fadeout | 変数 | Security Sentry Awareness – Fade Out rate |
jb_sv_stats_log | 変数 | No description provided |
jb_sv_stomp_bounce | 変数 | ” : How hard should a player land on our head to kill us. |
jb_sv_stomp_damage | 変数 | How much damage should a stomp do? |
jb_sv_stomp_damage_coop | 変数 | How much damage should a stomp do in coop? |
jb_sv_stomp_force | 変数 | ” : How hard should a player land on our head to kill us. |
jb_sv_streaktime | 変数 | Player has to kill another person within this time to continue a streak. |
jb_sv_suicide_cooldown | 変数 | Min. time until a player could suicide again |
jb_sv_suicidedelay_time | 変数 | How long to delay delayed suicides |
jb_sv_survival_control_total_higher | 変数 | No description provided |
jb_sv_survival_control_total_lower | 変数 | No description provided |
jb_sv_survival_cull | 変数 | No description provided |
jb_sv_survival_cull_interval | 変数 | No description provided |
jb_sv_survival_hp_1_1 | 変数 | No description provided |
jb_sv_survival_hp_1_2 | 変数 | No description provided |
jb_sv_survival_hp_2_1 | 変数 | No description provided |
jb_sv_survival_hp_2_2 | 変数 | No description provided |
jb_sv_survival_speed_1_1 | 変数 | No description provided |
jb_sv_survival_speed_1_2 | 変数 | No description provided |
jb_sv_survival_speed_2_1 | 変数 | No description provided |
jb_sv_survival_speed_2_2 | 変数 | No description provided |
jb_sv_survival_total_1_1 | 変数 | No description provided |
jb_sv_survival_total_1_2 | 変数 | No description provided |
jb_sv_survival_total_2_1 | 変数 | No description provided |
jb_sv_survival_total_2_2 | 変数 | No description provided |
jb_sv_svm_bananarate_move | 変数 | Speed to spew objects while running. |
jb_sv_svm_bananarate_still | 変数 | Speed to spew objects while sitting still. |
jb_sv_svm_forceroundtype | 変数 | Set to force a specific round theme |
jb_sv_svm_monkeydive | 変数 | Can Team M players dive? |
jb_sv_svm_monkeyhealth | 変数 | HP of Team M players |
jb_sv_svm_monkeyradio | 変数 | ” : Allow monkeys to use radio commands |
jb_sv_svm_monkeyscale | 変数 | Size of Team M players |
jb_sv_svm_monkeyseemates | 変数 | ” : Let Team M players see their teammates though walls. |
jb_sv_svm_monkeyspeed | 変数 | Team M players are faster the less of them there are. |
jb_sv_svm_monkeyspeed_max | 変数 | No description provided |
jb_sv_svm_monkeyspeed_min | 変数 | No description provided |
jb_sv_svm_monkeyspersnake | 変数 | How many monkeys we have until we add a new snake |
jb_sv_svm_randomvoice_period | 変数 | How often Team M players should speak random voice lines, in seconds. |
jb_sv_svm_roundtime | 変数 | No description provided |
jb_sv_svm_roundtypes_file | 変数 | “nf” : Specifies name of the round types configuration file |
jb_sv_svm_snakecaluclation | 変数 | How we caluclate how many snakes. 0 = snakesperturn, 1 = monkeyspersnake |
jb_sv_svm_snakesperturn | 変数 | No description provided |
jb_sv_svm_sneakdive | 変数 | Can Sneak dive? |
jb_sv_svt_alert_duration1 | 変数 | SUSPICION state duration |
jb_sv_svt_alert_duration2 | 変数 | CAUTION state duration |
jb_sv_svt_alert_duration3 | 変数 | ALERT state duration |
jb_sv_svt_alert_duration4 | 変数 | EVASION state duration |
jb_sv_svt_allow_monster_possess | 変数 | Allow players to use possess monsters while dead. |
jb_sv_svt_balance_terrorist_health_max | 変数 | TEMP BETA CVAR: How low will terrorist health be when reaching max players. |
jb_sv_svt_balance_terrorist_health_maxpla | 変数 | : TEMP BETA CVAR: Max player count to begin health scaling |
jb_sv_svt_balance_terrorist_health_minpla | 変数 | : TEMP BETA CVAR: Min player count to begin health scaling |
jb_sv_svt_balance_terrorists_can_dive | 変数 | Allow the Terrorists to prone and dive (推奨されません) |
jb_sv_svt_balance_terrorists_per_snake | 変数 | TEMP BETA CVAR: How many terrorists should we have before adding an extra Sneak. |
jb_sv_svt_cankilltripmines_terrorist | 変数 | Allow terrorists to destroy their own mines? 0 – Disallow 1 – Only tripmine owner 2 – Anyone’s tripmine |
jb_sv_svt_damagemod_snake | 変数 | ” : Modify Sneaks damage globally by this much. |
jb_sv_svt_damagemod_terrorist | 変数 | ” : Modify terrorist damage globally by this much. |
jb_sv_svt_extra_grenade_increment | 変数 | Player increments for extra grenades. デフォルトでは: 10 players = 2 手榴弾, 20 players = 3 手榴弾 |
jb_sv_svt_extra_pistol_rounds_max | 変数 | Maximum of additional rounds that can be added. |
jb_sv_svt_extra_pistol_rounds_min_players | 変数 | : Minimum number of players needed to add more rounds to the pistol |
jb_sv_svt_extra_pistol_rounds_per_player | 変数 | Extra rounds per player over the min player amount. |
jb_sv_svt_extreme | 変数 | If set to 1, Sneak will lose on alert. |
jb_sv_svt_frog_range | 変数 | No description provided |
jb_sv_svt_hideattachedsatchel | 変数 | ” : に設定します 1 to hide satchel changes, attached to a terrorist, from enemy team. |
jb_sv_svt_jammer_max_players | 変数 | No description provided |
jb_sv_svt_jammer_min_players | 変数 | No description provided |
jb_sv_svt_magazines | 変数 | Give Sneak porn mags? |
jb_sv_svt_p90_ammo | 変数 | No description provided |
jb_sv_svt_p90_max_players | 変数 | No description provided |
jb_sv_svt_p90_min_players | 変数 | No description provided |
jb_sv_svt_pistol_ammo | 変数 | No description provided |
jb_sv_svt_pistol_max_players | 変数 | No description provided |
jb_sv_svt_pistol_min_players | 変数 | No description provided |
jb_sv_svt_ration_chance | 変数 | 0 に 1, chance to drop a ration on terrorist death |
jb_sv_svt_ration_chance_possessed | 変数 | 0 に 1, chance to drop a ration on spectator monster death |
jb_sv_svt_ration_health | 変数 | How much health a ration contains (from terrorists). |
jb_sv_svt_ration_health_possessed | 変数 | How much health a ration contains (from spectator monsters). |
jb_sv_svt_rations | 変数 | No description provided |
jb_sv_svt_roundtime_max | 変数 | Maximum time for a single SVT round. |
jb_sv_svt_roundtime_min | 変数 | Minimum time for a single SVT round. |
jb_sv_svt_sneaks_can_eavesdrop | 変数 | When enabled and sv_alltalk is disabled, Sneak will be able to hear nearby terrorists’ using voice chat. |
jb_sv_svt_sonar_max_players | 変数 | No description provided |
jb_sv_svt_sonar_min_players | 変数 | No description provided |
jb_sv_svt_speed_snake | 変数 | Movement speed of Sneak. |
jb_sv_svt_speed_terrorist | 変数 | Movement speed of terrorists. |
jb_sv_svt_svd_ammo | 変数 | No description provided |
jb_sv_svt_svd_max_players | 変数 | No description provided |
jb_sv_svt_svd_min_players | 変数 | No description provided |
jb_sv_svt_terrorists_backup_armor | 変数 | How much armor respawned terrorists would get on respawn. |
jb_sv_svt_terrorists_backupcount_max | 変数 | マックス. number of terrorists to respawn when alarm is raised (scales with initial player count). |
jb_sv_svt_terrorists_backupcount_min | 変数 | Min. number of terrorists to respawn when alarm is raised (scales with initial player count). |
jb_sv_svt_terrorists_backupdelay_max | 変数 | マックス. time before spawning next reinforcements (scales with initial player count). |
jb_sv_svt_terrorists_backupdelay_min | 変数 | Min. time before spawning next reinforcements (scales with initial player count). |
jb_sv_svt_terrorists_backupdelay_pre | 変数 | Min. time since the alarm before sending reinforcements. |
jb_sv_svt_terrorists_use_radios | 変数 |
When enabled and sv_alltalk is disabled, terrorists will have walkie-talkie equipped. If they lose it, their voice chat becomes
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jb_sv_svt_tripmine_ammo | 変数 | No description provided |
jb_sv_svt_tripmine_max_players | 変数 | No description provided |
jb_sv_svt_tripmine_min_players | 変数 | No description provided |
jb_sv_tank_controls_turnspeed | 変数 | No description provided |
jb_sv_taunt_reload_timer | 変数 | How long until the reloading dialog can be played again after the first time |
jb_sv_taunttime | 変数 | How many seconds does the player have to taunt after killing a player. |
jb_sv_tdm_ammopacks_enabled | 変数 | No description provided |
jb_sv_tdm_mutator_duration | 変数 | Time a mutator is active. |
jb_sv_tdm_mutator_spacing | 変数 | Time between mutators. |
jb_sv_tdm_overrideteamcolor1 | 変数 | No description provided |
jb_sv_tdm_overrideteamcolor2 | 変数 | No description provided |
jb_sv_tdm_respawn_time | 変数 | Time before a player can respawn. |
jb_sv_tdm_roundtime | 変数 | Duration of a TDM round |
jb_sv_tdm_smokenades_enabled | 変数 | No description provided |
jb_sv_tdm_spawnprotection_time | 変数 | How long should players have spawn protection. |
jb_sv_tdm_sprinkle_ammoboxes | 変数 | Sprinkle ammoboxes around the map during gameplay. |
jb_sv_tdm_swapteams | 変数 | 0 = Disabled, 1 = Swap, 2 = Scramble |
jb_sv_teamplay_no_collide | 変数 | No description provided |
jb_sv_temmpslowmo | 変数 | No description provided |
jb_sv_tempslowmo_scale | 変数 | No description provided |
jb_sv_tempslowmo_time1 | 変数 | No description provided |
jb_sv_tempslowmo_time2 | 変数 | No description provided |
jb_sv_tempslowmo_time3 | 変数 | No description provided |
jb_sv_test_audio_music | 指示 | 使用法: jb_sv_test_audio_music <sound script> [start time] |
jb_sv_testmode_givecash | 変数 | Should players get bonus weapons? |
jb_sv_testmode_giveweapon | 変数 | What weapon to give on spawn? |
jb_sv_tm_detpacks_enabled | 変数 | 0 = disabled, 1 = add to the secondary weapons pool, 2 = always give |
jb_sv_tm_overtime_allow_respawns | 変数 | No description provided |
jb_sv_tm_smokenades_enabled | 変数 | 0 = disabled, 1 = add to the secondary weapons pool, 2 = always give |
jb_sv_tm_spawnprotection_time | 変数 | How long should players have spawn protection. |
jb_sv_usesurfacejumpfactor | 変数 | No description provided |
jb_sv_usesurfacespeedfactor | 変数 | No description provided |
jb_sv_voice_pitch_scale | 変数 | No description provided |
jb_sv_voting_allow_gamemode | 変数 | Allow players to change the gamemode through voting. |
jb_sv_voting_allow_map | 変数 |
Allow players to change the map through voting. 無効の場合, maps follow the approprite mapcycle for the selected gamemode.
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jb_sv_voting_allow_random_option | 変数 |
有効になった場合, a uniqie ‘Random’ optino wil be added. Upon winning, a random mode/map will be picked.
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jb_sv_voting_credit_votetime | 変数 | Sort state votes by the first time |
jb_sv_voting_enabled | 変数 | Should we enable the voting system, allowing users to vote for the next gamemode and map? |
jb_sv_voting_enabled_listenserver | 変数 | No description provided |
jb_sv_voting_fallback | 変数 |
Fallback mode, how should we behave when we have no votes? 0 = Remain on the same gamemode, continue on standard map cycle. 1 =
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jb_sv_voting_time | 変数 | ” : How long should we wait for people to vote before tallying votes and changing accordingly. |
jb_sv_windowbreak_minspeed | 変数 | Players need to be going this fast to smash through a window. |
jb_temp_crush_difference | 変数 | No description provided |
jb_trigger_jump_autostand | 変数 | No description provided |
jb_viewmodel_kick_offset_x | 変数 | No description provided |
jb_viewmodel_kick_offset_y | 変数 | No description provided |
jb_viewmodel_kick_offset_z | 変数 | No description provided |
jb_wep_aacannon_blastdamage | 変数 | No description provided |
jb_wep_aacannon_blastradius | 変数 | No description provided |
jb_wep_aacannon_explodeforce | 変数 | No description provided |
jb_wep_aacannon_firedelay | 変数 | No description provided |
jb_wep_aacannon_impactdamage | 変数 | No description provided |
jb_wep_aacannon_knockback | 変数 | No description provided |
jb_wep_aacannon_knockback_duration | 変数 | No description provided |
jb_wep_aacannon_knockback_maxvelocity | 変数 | No description provided |
jb_wep_aacannon_knockback_penalty | 変数 | ” : How long the knockback penalty lasts. |
jb_wep_aacannon_maxammo | 変数 | No description provided |
jb_wep_aacannon_speed | 変数 | No description provided |
jb_wep_ax74_maxammo | 変数 | No description provided |
jb_wep_ax74_melee_damage | 変数 | No description provided |
jb_wep_base_firerate | 変数 | ” : Base weapon reload modifier |
jb_wep_base_grenade_pullback | 変数 | ” : Base multiplier for grenade pullback speed. |
jb_wep_base_grenade_reload | 変数 | ” : Base multiplier for grenade reload speed. |
jb_wep_base_recoildecay | 変数 | ” : Decay factor for weapon recoil velocity |
jb_wep_base_reload | 変数 | ” : Base weapon reload modifier |
jb_wep_base_viewpunchmult | 変数 | ” : 追加 (non-aim) punch added to view from recoil |
jb_wep_birdshit_damage | 変数 | No description provided |
jb_wep_birdshit_firerate | 変数 | ” : Time interval between poops |
jb_wep_blunderbuss_force | 変数 | No description provided |
jb_wep_blunderbuss_force_alt | 変数 | No description provided |
jb_wep_blunderbuss_maxammo | 変数 | No description provided |
jb_wep_blunderbuss_nogravity | 変数 | If set to 1, melons have no gravity applied. |
jb_wep_blunderbuss_reload | 変数 | ” : Reload speed multiplier. |
jb_wep_blunderbuss_slowdown | 変数 | Bounce speed multiplier for melons. 1.0 for no slowdown |
jb_wep_book_maxammo | 変数 | No description provided |
jb_wep_book_seduce_duration | 変数 | No description provided |
jb_wep_book_seduce_radius | 変数 | No description provided |
jb_wep_book_seduce_spectators | 変数 | Can spectators resist? |
jb_wep_book_seduce_teammates | 変数 | Can your teammates resist? |
jb_wep_book_throw | 変数 | Throw the book with this much force. |
jb_wep_book_toss | 変数 | Toss the book with this much force. |
jb_wep_boomerang_exp_damage | 変数 | No description provided |
jb_wep_boomerang_exp_radius | 変数 | No description provided |
jb_wep_boomerang_hook_time | 変数 | No description provided |
jb_wep_boomerang_maxammo | 変数 | No description provided |
jb_wep_boomerang_speed | 変数 | No description provided |
jb_wep_boomerang_track_max | 変数 | Max speed of returning boomerang |
jb_wep_boomerang_track_min | 変数 | Min speed of returning boomerang |
jb_wep_boomerang_track_time | 変数 | No description provided |
jb_wep_bouncynade_graceperiod | 変数 | No description provided |
jb_wep_bouncynade_maxammo | 変数 | ” : Maximum number of bouncy grenades |
jb_wep_bouncynade_pullback | 変数 | ” : Pullback speed multiplier |
jb_wep_bouncynade_radius | 変数 | Radius of the grenade explosion |
jb_wep_bouncynade_reload | 変数 | ” : Reload speed multiplier |
jb_wep_bouncynade_tripradius | 変数 | No description provided |
jb_wep_bouncynade_velocity_drop | 変数 | ” : Initial speed on drop |
jb_wep_bouncynade_velocity_min | 変数 | Minimal bouncing speed |
jb_wep_bouncynade_velocity_throw | 変数 | ” : Initial speed on thow |
jb_wep_box_decoydelay | 変数 | No description provided |
jb_wep_box_expose_duration | 変数 | ” : Required time since last attack, in seconds. |
jb_wep_box_invisspeed | 変数 | ” : Need to be going this slow to be invisible with the box out. |
jb_wep_box_voicedelay | 変数 | No description provided |
jb_wep_box_weaponswitchrate | 変数 | ” : Weapon switch rate from a box |
jb_wep_burstpistol_accuracy | 変数 | No description provided |
jb_wep_burstpistol_maxammo | 変数 | No description provided |
jb_wep_cash_drop_rate | 変数 | No description provided |
jb_wep_cash_maxammo | 変数 | No description provided |
jb_wep_cash_pickup_lifetime | 変数 | Life time of cash pickup, in seconds. Set below 0 to use default pickup life time. |
jb_wep_cash_throw_force_max | 変数 | No description provided |
jb_wep_cash_throw_force_min | 変数 | No description provided |
jb_wep_cash_throw_force_time | 変数 | No description provided |
jb_wep_cash_throw_rate | 変数 | No description provided |
jb_wep_catmine_attempts | 変数 | How many attempts at spawning the cat |
jb_wep_catmine_maxactive | 変数 | No description provided |
jb_wep_catmine_maxammo | 変数 | No description provided |
jb_wep_chaffnade_camerastuntime | 変数 | No description provided |
jb_wep_chaffnade_maxammo | 変数 | No description provided |
jb_wep_chaffnade_radarjamtime | 変数 | No description provided |
jb_wep_chaffnade_radiojamtime | 変数 | No description provided |
jb_wep_chaffnade_radius | 変数 | No description provided |
jb_wep_chaffnade_vischeck | 変数 | No description provided |
jb_wep_chainsaw_correction_limit | 変数 | No description provided |
jb_wep_chainsaw_debug_pull | 変数 | No description provided |
jb_wep_chainsaw_desired_distance | 変数 | No description provided |
jb_wep_chainsaw_force_limit | 変数 | No description provided |
jb_wep_chainsaw_hit_rate_player | 変数 | No description provided |
jb_wep_chainsaw_hit_rate_world | 変数 | No description provided |
jb_wep_chainsaw_jump_force | 変数 | No description provided |
jb_wep_chainsaw_jump_hit_cooldown | 変数 | No description provided |
jb_wep_chainsaw_jump_use_impulse | 変数 | 有効になった場合, the chainsaw will preserve velocity on jump. |
jb_wep_chainsaw_pull_force | 変数 | No description provided |
jb_wep_chainsaw_pull_on_sky | 変数 | 有効になった場合, the chainsaw will pull players sawing a skybox. |
jb_wep_chainsaw_pull_trace_mode | 変数 | 0 – TraceLine from Weapon_ShootPosition, 1 – TraceLine from pPlayer->EyePosition, 2 – DoSwingTrace |
jb_wep_chainsaw_pull_use_impulse | 変数 | 有効になった場合, the chainsaw will preserve velocity on pull. |
jb_wep_chainsaw_range | 変数 | No description provided |
jb_wep_chainsaw_sndvolume | 変数 | No description provided |
jb_wep_chainsaw_swingbounds | 変数 | No description provided |
jb_wep_chargerifle_chargetime_max | 変数 | No description provided |
jb_wep_chargerifle_crosshair | 変数 | No description provided |
jb_wep_chargerifle_damage_max | 変数 | No description provided |
jb_wep_chargerifle_damage_min | 変数 | No description provided |
jb_wep_chargerifle_dot_grow | 変数 | No description provided |
jb_wep_chargerifle_dot_minalpha | 変数 | No description provided |
jb_wep_chargerifle_dot_size | 変数 | No description provided |
jb_wep_chargerifle_maxammo | 変数 | No description provided |
jb_wep_chargerifle_midairfiring | 変数 |
” : 0 = No restrictions, 1 = Prevent charged shots when shooter is jumping, 2 = Same as 1, but only on Hunted mode
|
jb_wep_chargerifle_spread_fullauto | 変数 | No description provided |
jb_wep_chicken_leap_max | 変数 | No description provided |
jb_wep_chicken_leap_min | 変数 | No description provided |
jb_wep_chicken_leap_time | 変数 | No description provided |
jb_wep_cmp2a_maxammo | 変数 | No description provided |
jb_wep_decoy_duration | 変数 | No description provided |
jb_wep_decoy_interval | 変数 | No description provided |
jb_wep_decoy_interval_rand | 変数 | No description provided |
jb_wep_decoyplayer_remove_delay | 変数 | No description provided |
jb_wep_decoyplayer_remove_threshold | 変数 | No description provided |
jb_wep_decoyplayer_speed_crawl | 変数 | No description provided |
jb_wep_decoyplayer_speed_crouch | 変数 | No description provided |
jb_wep_decoyplayer_speed_run | 変数 | No description provided |
jb_wep_detpack_damage | 変数 | No description provided |
jb_wep_detpack_dmgradius | 変数 | No description provided |
jb_wep_detpack_firespeed | 変数 | No description provided |
jb_wep_detpack_maxammo | 変数 | No description provided |
jb_wep_detpack_punchable | 変数 | Allow defusing of enemy detpacks with fists. |
jb_wep_displacer_charge_time_primary | 変数 | No description provided |
jb_wep_displacer_charge_time_secondary | 変数 | No description provided |
jb_wep_displacer_debug_orbzap | 変数 | nf” : Visualize Displacer projectile’s attack vectors |
jb_wep_displacer_explode_damage | 変数 | No description provided |
jb_wep_displacer_explode_delay | 変数 | No description provided |
jb_wep_displacer_explode_radius | 変数 | No description provided |
jb_wep_displacer_maxammo | 変数 | No description provided |
jb_wep_displacer_particle_radius | 変数 | No description provided |
jb_wep_displacer_particle_radius_end | 変数 | No description provided |
jb_wep_displacer_speed | 変数 | No description provided |
jb_wep_displacer_tp_after_impact | 変数 | No description provided |
jb_wep_displacer_tp_generic_spawns | 変数 | Include ‘jb_spawn_all’ when looking for teleport targets |
jb_wep_displacer_tp_npcs | 変数 | No description provided |
jb_wep_displacer_tp_objects | 変数 | No description provided |
jb_wep_displacer_tp_players | 変数 | No description provided |
jb_wep_displacer_tp_radius | 変数 | No description provided |
jb_wep_displacer_zap_damage | 変数 | No description provided |
jb_wep_displacer_zap_interval | 変数 | No description provided |
jb_wep_displacer_zap_radius | 変数 | No description provided |
jb_wep_doublebarrel_knockback | 変数 | No description provided |
jb_wep_doublebarrel_knockback_duration | 変数 | No description provided |
jb_wep_doublebarrel_maxammo | 変数 | No description provided |
jb_wep_doublebarrel_melee_damage | 変数 | No description provided |
jb_wep_doublebarrel_melee_force_forward | 変数 | No description provided |
jb_wep_doublebarrel_melee_force_up | 変数 | No description provided |
jb_wep_doublebarrel_spread | 変数 | ” : Bullet spread. |
jb_wep_fartnade_damage | 変数 | No description provided |
jb_wep_fartnade_damage_timer | 変数 | No description provided |
jb_wep_fartnade_duration | 変数 | No description provided |
jb_wep_fartnade_maxammo | 変数 | No description provided |
jb_wep_fartnade_radius | 変数 | No description provided |
jb_wep_firenade_duration | 変数 | No description provided |
jb_wep_firenade_maxammo | 変数 | No description provided |
jb_wep_firenade_radius | 変数 | No description provided |
jb_wep_flashbang_blind_dsp | 変数 | No description provided |
jb_wep_flashbang_blind_duration | 変数 | No description provided |
jb_wep_flashbang_blind_fade_ratio | 変数 | No description provided |
jb_wep_flashbang_effects_spectators | 変数 | 0 = No, 1 = Quick flash (デフォルト), 2 = Normal flash |
jb_wep_flashbang_effects_teammates | 変数 | 0 = No, 1 = Quick flash (デフォルト), 2 = Normal flash |
jb_wep_flashbang_ignite_duration | 変数 | No description provided |
jb_wep_flashbang_ignite_on_impact | 変数 | Ignite enemies on direct impact |
jb_wep_flashbang_maxammo | 変数 | No description provided |
jb_wep_flashbang_radius | 変数 | No description provided |
jb_wep_flashbang_timer | 変数 | No description provided |
jb_wep_foodfight_dmg | 変数 | No description provided |
jb_wep_foodfight_force | 変数 | No description provided |
jb_wep_foodfight_rate | 変数 | No description provided |
jb_wep_foodfight_spread | 変数 | No description provided |
jb_wep_frag_fuse | 変数 | ” : Fuse cook timer for the frag grenade. |
jb_wep_frag_maxammo | 変数 | ” : Maximum number of frag grenades |
jb_wep_frag_pullback | 変数 | ” : Pullback speed multiplier |
jb_wep_frag_radius | 変数 | No description provided |
jb_wep_frag_reload | 変数 | ” : Reload speed multiplier |
jb_wep_fricnade_damage | 変数 | Damage to do per half-second. |
jb_wep_fricnade_damage_bonus | 変数 | Damage to do per half-second if hit with a direct impact. |
jb_wep_fricnade_friction | 変数 | Friction when hit by nade. |
jb_wep_fricnade_impact_damage | 変数 | ” : Scalar of damage to do when the player bumps into another. |
jb_wep_fricnade_maxammo | 変数 | ” : Maximum number of friction grenades |
jb_wep_fricnade_pullback | 変数 | ” : Pullback speed multiplier |
jb_wep_fricnade_radius | 変数 | ” : Radius of the fricnade effect |
jb_wep_fricnade_reload | 変数 | ” : Reload speed multiplier |
jb_wep_fricnade_slapamount | 変数 | Slaps them by this much if they are still. |
jb_wep_fricnade_slapthreshold | 変数 | If they are going less than this speed, give them a slap. |
jb_wep_fricnade_time | 変数 | Time for friction reduction |
jb_wep_gasnade_lifespan | 変数 | No description provided |
jb_wep_gasnade_maxammo | 変数 | No description provided |
jb_wep_gasnade_radius | 変数 | No description provided |
jb_wep_gasnade_stuntime | 変数 | No description provided |
jb_wep_goldpistols_accuracy | 変数 | No description provided |
jb_wep_goldpistols_maxammo | 変数 | No description provided |
jb_wep_gravtrip_delay | 変数 | No description provided |
jb_wep_gravtrip_effect_suckforward | 変数 | No description provided |
jb_wep_gravtrip_force | 変数 | No description provided |
jb_wep_gravtrip_maxammo | 変数 | No description provided |
jb_wep_gravtrip_radius | 変数 | No description provided |
jb_wep_gravtrip_radius_dissolve | 変数 | No description provided |
jb_wep_gravtrip_radius_inner | 変数 | No description provided |
jb_wep_gravtrip_spewdelay | 変数 | No description provided |
jb_wep_gravtrip_spewforce | 変数 | No description provided |
jb_wep_gravtrip_spewforce_player | 変数 | No description provided |
jb_wep_gravtrip_suck_accurate | 変数 | 有効になった場合, tripmine will check if nearby entity was already sucked in by another tripmine. |
jb_wep_gravtrip_sucktime | 変数 | No description provided |
jb_wep_grenade_skybox_remove | 変数 | もし 1, grenades will be removed on impact with skybox. |
jb_wep_handgun_angle | 変数 | How many degrees away can we be from directly behind to count as a hit. |
jb_wep_handgun_duration | 変数 | No description provided |
jb_wep_handgun_maxammo | 変数 | No description provided |
jb_wep_handgun_range | 変数 | About the distance of two farts’ – postal 2012 |
jb_wep_headcrab_leap_max | 変数 | No description provided |
jb_wep_headcrab_leap_min | 変数 | No description provided |
jb_wep_headcrab_leap_time | 変数 | No description provided |
jb_wep_headcrab_leapattack_dmg | 変数 | No description provided |
jb_wep_headcrab_leapattack_time | 変数 | No description provided |
jb_wep_hornet_duration | 変数 | No description provided |
jb_wep_hornet_health | 変数 | Health of Hornet projectiles |
jb_wep_hornet_maxammo | 変数 | No description provided |
jb_wep_hornet_rapidfire_delay | 変数 | No description provided |
jb_wep_hornet_recharge_delay | 変数 | No description provided |
jb_wep_hornet_recharge_pause | 変数 | No description provided |
jb_wep_hornet_speed_altboost | 変数 | No description provided |
jb_wep_hornet_speed_orange | 変数 | No description provided |
jb_wep_hornet_speed_red | 変数 | No description provided |
jb_wep_hornet_vision_fov | 変数 | Cosine |
jb_wep_hornet_vision_maxrange | 変数 | No description provided |
jb_wep_impactnade_damage | 変数 | No description provided |
jb_wep_impactnade_maxammo | 変数 | ” : Maximum number of impact grenades |
jb_wep_impactnade_pullback | 変数 | ” : Pullback speed multiplier |
jb_wep_impactnade_radius | 変数 | No description provided |
jb_wep_impactnade_reload | 変数 | ” : Reload speed multiplier |
jb_wep_impactnade_throwmult | 変数 | No description provided |
jb_wep_jammer_graceperiod | 変数 | No description provided |
jb_wep_jammer_jamdebug | 変数 | No description provided |
jb_wep_jammer_jamfriendlies | 変数 | ” : 有効になった場合, a jammer would also affect teammates and their devices |
jb_wep_jammer_jamrange | 変数 | No description provided |
jb_wep_jammer_maxammo | 変数 | No description provided |
jb_wep_kick_damage | 変数 | The default damage of kick without player velocity. |
jb_wep_kick_damage_div | 変数 | Divide the velocity by this. |
jb_wep_kick_damage_mult | 変数 | The multiplier for kick damage. |
jb_wep_kick_debug | 変数 | No description provided |
jb_wep_kick_delay | 変数 | No description provided |
jb_wep_kick_distance | 変数 | No description provided |
jb_wep_kick_doors | 変数 | If the kick can break doors or not. |
jb_wep_kick_enable | 変数 | No description provided |
jb_wep_kick_force_grabbed | 変数 | No description provided |
jb_wep_kick_force_maxmass | 変数 | No description provided |
jb_wep_kick_force_npc | 変数 | No description provided |
jb_wep_kick_force_other | 変数 | No description provided |
jb_wep_kick_force_player | 変数 | No description provided |
jb_wep_kick_force_player_coop | 変数 | No description provided |
jb_wep_kick_force_projectile | 変数 | No description provided |
jb_wep_kick_force_upbias | 変数 | No description provided |
jb_wep_kick_min_proj_velocity | 変数 | No description provided |
jb_wep_kick_player_knowback_time | 変数 | No description provided |
jb_wep_kick_range | 変数 | No description provided |
jb_wep_kick_spectatormonsters_can_use | 変数 | No description provided |
jb_wep_kick_spectators_can_use | 変数 | No description provided |
jb_wep_kick_teammates | 変数 | No description provided |
jb_wep_kick_underwater | 変数 | No description provided |
jb_wep_kick_while_diving | 変数 | No description provided |
jb_wep_kick_while_prone | 変数 | No description provided |
jb_wep_kick_while_prone_dmg | 変数 | No description provided |
jb_wep_knife_backstab_angle | 変数 | No description provided |
jb_wep_knife_backstab_damage | 変数 | No description provided |
jb_wep_knife_scope_firerate | 変数 | No description provided |
jb_wep_landmine_damage | 変数 | How much damage? |
jb_wep_landmine_dmgradius | 変数 | No description provided |
jb_wep_landmine_firespeed | 変数 | No description provided |
jb_wep_landmine_graceperiod | 変数 | No description provided |
jb_wep_landmine_maxactive | 変数 | No description provided |
jb_wep_landmine_maxammo | 変数 | No description provided |
jb_wep_landmine_tripradius | 変数 | No description provided |
jb_wep_nailgun_damage | 変数 | No description provided |
jb_wep_nailgun_maxammo | 変数 | No description provided |
jb_wep_nailgun_speed | 変数 | No description provided |
jb_wep_obrez_maxammo | 変数 | No description provided |
jb_wep_obrez_spread_scoped | 変数 | No description provided |
jb_wep_obrez_spread_unscoped | 変数 | No description provided |
jb_wep_pistol_accuracy | 変数 | No description provided |
jb_wep_pistol_disableprimary | 変数 | No description provided |
jb_wep_pistol_fart_expldamage | 変数 | No description provided |
jb_wep_pistol_fart_expldamage_self | 変数 | に設定します -1 to disable damage override. |
jb_wep_pistol_fart_explradius | 変数 | No description provided |
jb_wep_pistol_fart_killangle | 変数 | ” : Picks anything in an X degrees cone behind the player to kill |
jb_wep_pistol_fart_killdamage | 変数 | No description provided |
jb_wep_pistol_fart_killradius | 変数 | No description provided |
jb_wep_pistol_fartdelay | 変数 | No description provided |
jb_wep_pistol_fartforce | 変数 | No description provided |
jb_wep_pistol_maxammo | 変数 | No description provided |
jb_wep_plasmarifle_accuracy | 変数 | No description provided |
jb_wep_plasmarifle_firerate_base | 変数 | ” : ベース, starting fire rate |
jb_wep_plasmarifle_firerate_cap | 変数 | ” : Fire rate cap. -1 means none. |
jb_wep_plasmarifle_firerate_cycleamount | 変数 | ” : Amount of shots required to apply the fire rate multiplier (perbullet) |
jb_wep_plasmarifle_firerate_cycletime | 変数 | ” : Amount of time in seconds required to apply the fire rate multiplier (時間) |
jb_wep_plasmarifle_firerate_debug | 変数 | rep”, “cl” : |
jb_wep_plasmarifle_firerate_method | 変数 | ” : Method of firerate boosting. 1 for time, 0 for perbullet |
jb_wep_plasmarifle_firerate_multiplier | 変数 | ” : Fire rate multiplier after X amount of shot cycles are hit |
jb_wep_plasmarifle_maxammo | 変数 | No description provided |
jb_wep_plasmarifle_soundcap | 変数 | ” : At what fire rate shall we switch from single shots to a looped sound. |
jb_wep_projectile_can_collide | 変数 | ” : もし 1, projectiles will collide with other projectiles (does not affect collision with tripmines). |
jb_wep_projectile_debug_attachment | 変数 | nf” : Draw debug lines on collide |
jb_wep_projectile_debug_bounds | 変数 | nf” : Draw collission bounds |
jb_wep_projectile_debug_grace_end | 変数 | nf” : Draw marker when grace time ends |
jb_wep_projectile_expiry | 変数 | もし 1, projectiles will expire. |
jb_wep_projectile_grace_scale_frametime | 変数 | No description provided |
jb_wep_projectile_grace_scale_projsize | 変数 | nf” : Scale extra time based on projectile size |
jb_wep_projectile_grace_scale_throwersize | 変数 | “nf” : Scale extra time based on thrower size |
jb_wep_projectile_skybox_remove | 変数 | もし 1, projectiles will be removed on impact with skybox. |
jb_wep_pulserifle_maxammo | 変数 | No description provided |
jb_wep_pulserifle_projectile_speed | 変数 | No description provided |
jb_wep_pumpshotgun_altdelay | 変数 | ” : Re-fire delay for alt-fire. |
jb_wep_pumpshotgun_altricochets | 変数 | ” : How many times should the shotgun alt-fire be forced to ricochet? |
jb_wep_pumpshotgun_altspreadmod | 変数 | ” : Multiply the spread by this much when doing alt-fire. |
jb_wep_pumpshotgun_maxammo | 変数 | No description provided |
jb_wep_pumpshotgun_reload | 変数 | No description provided |
jb_wep_pumpshotgun_spread | 変数 | ” : Bullet spread for shotgun. |
jb_wep_quadrpg_alt_barrage | 変数 | No description provided |
jb_wep_quadrpg_alt_barrage_interval | 変数 | No description provided |
jb_wep_quadrpg_alt_rocket_damage | 変数 | No description provided |
jb_wep_quadrpg_alt_rocket_force | 変数 | No description provided |
jb_wep_quadrpg_alt_rocket_radius | 変数 | No description provided |
jb_wep_quadrpg_alt_rocket_speed | 変数 | No description provided |
jb_wep_quadrpg_altfire | 変数 | No description provided |
jb_wep_quadrpg_maxammo | 変数 | Maximum number of rockets on backup |
jb_wep_quadrpg_reload | 変数 | ” : Reload speed multiplier. |
jb_wep_quadrpg_rocket_damage | 変数 | No description provided |
jb_wep_quadrpg_rocket_damage_self_mult | 変数 | No description provided |
jb_wep_quadrpg_rocket_force | 変数 | Blast force. |
jb_wep_quadrpg_rocket_force_self | 変数 | Rocket jump force. |
jb_wep_quadrpg_rocket_radius | 変数 | No description provided |
jb_wep_radar_canpickup | 変数 | If true can pick own radar mines and the mines of dead teammates back up like tripmines |
jb_wep_radar_range | 変数 | No description provided |
jb_wep_radarmine_force | 変数 | Throw the radarmine with this much force. |
jb_wep_radarmine_maxammo | 変数 | No description provided |
jb_wep_railgun_maxammo | 変数 | No description provided |
jb_wep_ration_drop_rate | 変数 | No description provided |
jb_wep_ration_maxammo | 変数 | No description provided |
jb_wep_ration_pickup_health | 変数 | Amount of health points per pickup. |
jb_wep_ration_pickup_lifetime | 変数 | Life time of ration pickup, in seconds. Set below 0 to use default pickup life time. |
jb_wep_ration_poison_maxammo | 変数 | No description provided |
jb_wep_ration_throw_force_max | 変数 | No description provided |
jb_wep_ration_throw_force_min | 変数 | No description provided |
jb_wep_ration_throw_force_time | 変数 | No description provided |
jb_wep_ration_throw_rate | 変数 | No description provided |
jb_wep_rcrowbar_attackspeed_primary | 変数 | No description provided |
jb_wep_rcrowbar_attackspeed_secondary | 変数 | No description provided |
jb_wep_rcrowbar_deviance_speed | 変数 | No description provided |
jb_wep_rcrowbar_devianceX1 | 変数 | No description provided |
jb_wep_rcrowbar_devianceX2 | 変数 | No description provided |
jb_wep_rcrowbar_devianceY | 変数 | No description provided |
jb_wep_rcrowbar_force_other | 変数 | No description provided |
jb_wep_rcrowbar_force_other_maxmass | 変数 | No description provided |
jb_wep_rcrowbar_force_other_player | 変数 | No description provided |
jb_wep_rcrowbar_force_self | 変数 | No description provided |
jb_wep_rcrowbar_force_self_horizontal | 変数 | ” : How much horizontal velocity should we keep when flying about. |
jb_wep_rcrowbar_force_self_upbias | 変数 | No description provided |
jb_wep_rcrowbar_force_upbias_player | 変数 | ” : Upbias when attacking a player |
jb_wep_rcrowbar_knockback_duration | 変数 | No description provided |
jb_wep_rcrowbar_pushteammates | 変数 | ” : 有効になった場合, will allow pushing teammates with direct hits. |
jb_wep_rcrowbar_range | 変数 | No description provided |
jb_wep_rcrowbar_rocket_damage | 変数 | No description provided |
jb_wep_rcrowbar_rocket_force | 変数 | No description provided |
jb_wep_rcrowbar_rocket_radius | 変数 | No description provided |
jb_wep_rcrowbar_rocket_speed | 変数 | No description provided |
jb_wep_revolver_maxammo | 変数 | No description provided |
jb_wep_ricochet_disco | 変数 | Random colour each throw. |
jb_wep_ricochet_explode_dmg | 変数 | No description provided |
jb_wep_ricochet_explode_radius | 変数 | No description provided |
jb_wep_ricochet_firespeed | 変数 | No description provided |
jb_wep_ricochet_force | 変数 | No description provided |
jb_wep_ricochet_homingforce | 変数 | No description provided |
jb_wep_ricochet_homingforce_extra | 変数 | Add this much speed per second in the air. |
jb_wep_ricochet_impact_damage | 変数 | No description provided |
jb_wep_ricochet_impact_damage_minus_per_h | 変数 | : The disc does damage – これ * times hit, reducing damage if this ricochet has already hurt someone. |
jb_wep_ricochet_knockback_duration | 変数 | No description provided |
jb_wep_ricochet_knockback_force | 変数 | No description provided |
jb_wep_ricochet_max_bounces | 変数 | No description provided |
jb_wep_ricochet_maxammo | 変数 | No description provided |
jb_wep_ricochet_single | 変数 | ” : Are we limited to 1 disc at a time? |
jb_wep_rocketlauncher_debugbbox | 変数 | nf” : For how long to display bbox of a rocket (in seconds) |
jb_wep_rpg_maxammo | 変数 | Maximum number of rockets on backup |
jb_wep_rpg_reload | 変数 | ” : Reload speed multiplier. |
jb_wep_rpg_rocket_damage | 変数 | No description provided |
jb_wep_rpg_rocket_force | 変数 | Velocity of rocket projectile |
jb_wep_rpg_rocket_radius | 変数 | No description provided |
jb_wep_satchel_can_take_damage | 変数 | に設定します 1 to make satchel charges shootable |
jb_wep_satchel_damage | 変数 | How much damage? |
jb_wep_satchel_explode_on_delete | 変数 | に設定します 1 to make satchels to explode whever detonator is removed |
jb_wep_satchel_explode_on_detach | 変数 | に設定します 1 to make detached satchels to explode |
jb_wep_satchel_force_inherit | 変数 | How much force is applied from our current velocity |
jb_wep_satchel_maxammo | 変数 | No description provided |
jb_wep_satchel_radius | 変数 | No description provided |
jb_wep_satchel_throw_force | 変数 | Throw the satchel with this much force. |
jb_wep_satchel_throw_multiple | 変数 | No description provided |
jb_wep_scihead_allow_use | 変数 | No description provided |
jb_wep_scihead_interval_1 | 変数 | No description provided |
jb_wep_scihead_interval_2 | 変数 | No description provided |
jb_wep_scihead_interval_3 | 変数 | No description provided |
jb_wep_scihead_len_talk | 変数 | No description provided |
jb_wep_scihead_rate_scream | 変数 | No description provided |
jb_wep_scihead_rate_talk | 変数 | No description provided |
jb_wep_scishot_bounce_max | 変数 | Maximum number of times a scientist will bounce |
jb_wep_scishot_bounce_tolerance | 変数 | Grace period before the scientist will explode |
jb_wep_scishot_dmg | 変数 | ” : 爆発損傷 (bouncy scientist). |
jb_wep_scishot_dmg_alt | 変数 | ” : 爆発損傷 (sticky scientist). |
jb_wep_scishot_expire | 変数 | ” : Expire time for scientist projectiles. に設定します -1 for infinite. |
jb_wep_scishot_force | 変数 | Force to shoot bouncy scientists. |
jb_wep_scishot_force_alt | 変数 | Force to shoot sticky scientists. |
jb_wep_scishot_gravity | 変数 | Gravity for bouncy scientists. |
jb_wep_scishot_gravity_alt | 変数 | Gravity for sticky scientists. |
jb_wep_scishot_maxammo | 変数 | No description provided |
jb_wep_scishot_radius | 変数 | Explosion radius (bouncy scientist). |
jb_wep_scishot_radius_alt | 変数 | Explosion radius (sticky scientist). |
jb_wep_scishot_reflect | 変数 | Bounces back this fast when we impact a wall. |
jb_wep_scishot_reload | 変数 | No description provided |
jb_wep_scishot_speech_pitch_max | 変数 | No description provided |
jb_wep_scishot_speech_pitch_min | 変数 | No description provided |
jb_wep_scishot_speech_volume | 変数 | How loud scientists should talk? In decibels. |
jb_wep_scishot_upaim | 変数 | Instead of shooting straight ahead, add X degrees to our aim position so it arcs. |
jb_wep_scishot_waittime | 変数 | ” : Wait time after each shot fires off |
jb_wep_scisnark_health | 変数 | No description provided |
jb_wep_scisnark_maxactive | 変数 | No description provided |
jb_wep_scisnark_maxammo | 変数 | No description provided |
jb_wep_scisnark_scale | 変数 | No description provided |
jb_wep_shock_delay | 変数 | No description provided |
jb_wep_shock_delay_alt | 変数 | No description provided |
jb_wep_shock_dmg | 変数 | No description provided |
jb_wep_shock_exp_combo_dmg | 変数 | No description provided |
jb_wep_shock_exp_combo_radius | 変数 | No description provided |
jb_wep_shock_exp_dmg | 変数 | No description provided |
jb_wep_shock_exp_radius | 変数 | No description provided |
jb_wep_shock_maxammo | 変数 | No description provided |
jb_wep_shock_speed | 変数 | No description provided |
jb_wep_shock_trigger_dist | 変数 | No description provided |
jb_wep_shuriken_altspeed | 変数 | ” : Maximum number of shurikens allowed. |
jb_wep_shuriken_damage | 変数 | No description provided |
jb_wep_shuriken_force | 変数 | No description provided |
jb_wep_shuriken_force_variance | 変数 |
” : Shurikens can go this much slower than their final speed, adds some variety so they don’t all impact instantly.
|
jb_wep_shuriken_maxammo | 変数 | ” : Maximum number of shurikens allowed. |
jb_wep_shuriken_total | 変数 | No description provided |
jb_wep_shuriken_total_secondary | 変数 | No description provided |
jb_wep_silencedpistol_maxammo | 変数 | No description provided |
jb_wep_silencedsmg_maxammo | 変数 | No description provided |
jb_wep_silverpistols_accuracy | 変数 | No description provided |
jb_wep_silverpistols_maxammo | 変数 | No description provided |
jb_wep_singlebarrel_maxammo | 変数 | No description provided |
jb_wep_singlebarrel_reload | 変数 | No description provided |
jb_wep_singlebarrel_spread | 変数 | ” : Bullet spread for shotgun. |
jb_wep_smokenade_duration | 変数 | No description provided |
jb_wep_smokenade_maxammo | 変数 | No description provided |
jb_wep_smokenade_radius | 変数 | No description provided |
jb_wep_sonar_firerate | 変数 | No description provided |
jb_wep_sonar_mark_duration | 変数 | No description provided |
jb_wep_sonar_mark_radius | 変数 | No description provided |
jb_wep_sonar_mark_radius_z | 変数 | No description provided |
jb_wep_sonar_maxammo | 変数 | No description provided |
jb_wep_speakers_angle | 変数 | No description provided |
jb_wep_speakers_damage_max | 変数 | No description provided |
jb_wep_speakers_damage_min | 変数 | No description provided |
jb_wep_speakers_damage_self | 変数 | rep”, “cl” : |
jb_wep_speakers_debugcounter | 変数 | No description provided |
jb_wep_speakers_delay | 変数 | No description provided |
jb_wep_speakers_effectduration | 変数 | No description provided |
jb_wep_speakers_intensity_max | 変数 | No description provided |
jb_wep_speakers_range | 変数 | No description provided |
jb_wep_speakers_shake_amplitude | 変数 | No description provided |
jb_wep_speakers_shake_fadetime | 変数 | No description provided |
jb_wep_speakers_shake_frequency | 変数 | No description provided |
jb_wep_speakers_slowdown | 変数 | No description provided |
jb_wep_speakers_strobeclr | 変数 | ” : If empty, use player color instead of strobe color. |
jb_wep_supernailgun_damage | 変数 | No description provided |
jb_wep_supernailgun_firerate | 変数 | No description provided |
jb_wep_supernailgun_maxammo | 変数 | No description provided |
jb_wep_supernailgun_speed | 変数 | No description provided |
jb_wep_svd_damage_unscoped | 変数 | No description provided |
jb_wep_svd_damage_unscoped_svt | 変数 | No description provided |
jb_wep_svd_lasers | 変数 | No description provided |
jb_wep_svd_maxammo | 変数 | No description provided |
jb_wep_svd_spread_scoped | 変数 | No description provided |
jb_wep_svd_spread_scoped_svt | 変数 | No description provided |
jb_wep_svd_spread_unscoped | 変数 | No description provided |
jb_wep_svd_spread_unscoped_svt | 変数 | No description provided |
jb_wep_tripmine_damage | 変数 | No description provided |
jb_wep_tripmine_debug | 変数 | No description provided |
jb_wep_tripmine_maxactive | 変数 | No description provided |
jb_wep_tripmine_maxammo | 変数 | No description provided |
jb_wep_tripmine_radius | 変数 | No description provided |
jb_wep_tripmine_snap_to_players | 変数 | No description provided |
jb_wep_tripmine_snap_to_projectiles | 変数 | No description provided |
jb_wep_tripmine_snap_to_tripmines | 変数 | No description provided |
jb_wep_vintorez_damage_unscoped | 変数 | No description provided |
jb_wep_vintorez_maxammo | 変数 | No description provided |
jb_wep_vintorez_spread_scoped | 変数 | No description provided |
jb_wep_vintorez_spread_unscoped | 変数 | No description provided |
jb_wep_xm16_accuracy | 変数 | No description provided |
jb_wep_z89_accuracy | 変数 | No description provided |
jb_wep_z89_maxammo | 変数 | No description provided |
mp_allowNPCs | 変数 | No description provided |
mp_autocrosshair | 変数 | No description provided |
mp_defaultteam | 変数 | No description provided |
mp_disable_respawn_times | 変数 | No description provided |
mp_flashlight | 変数 | No description provided |
mp_footsteps | 変数 | No description provided |
mp_forcerespawn | 変数 | No description provided |
mp_simulatemultiplecappers | 変数 | No description provided |
mp_teamlist | 変数 | No description provided |
mp_teamoverride | 変数 | No description provided |
mp_teamplay | 変数 | No description provided |
mp_tournament | 変数 | No description provided |
mp_verbose_changelevel_spew | 変数 | No description provided |
mp_waitingforplayers_time | 変数 | No description provided |
mp_weaponstay | 変数 | No description provided |
これが今日私たちがこの目的で共有するすべてです ジャブロンの乱闘: エピソード 3 ガイド. このガイドは元々、次の者によって作成および執筆されました。 𝘽𝙤𝙮𝙨𝘾𝙡𝙪𝙗. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.