✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: Changelog v0.10.0
- パッチのリリース日:
The developer of Iterum has released a new update for the game on . この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
こんにちは、みんな! We have released the game soundtrack in major channels! Just search for “Time And Time Again (Game Soundtrack)” to find it in your favorite store, 例: YouTube, Spotify. We have also made several graphics updates to world rendering, and introduced fully editor-scripted scenarios.
Considering how we feel about the state of the game, and your thoughts regarding price we have made some adjustments there as well. We hope to welcome new players to get more feedback to make this game greater than before!
Going forward we will continue focusing on content and getting both the playing and level-editing experience improved. Expect to see more fully narrated roman- and viking-themed scenarios shortly!
See more details below.
UI
- Progress bar for current research added to Research screen.
- New notification event added for when new food production zones can be selected (例えば. when completing Town Hall)
- New Work Force Overview added.
ゲームプレイ
- New scenario added.
- Outposts added, which add as shelters from cold and distribution sites for food for units.
グラフィックス
- Clouds now animate based on game speed/pause state.
- Prospection state for unprospected zones now easily discernable in all seasons.
- New visuals added for Picts.
- World map shader updated.
Bug
- Fixed UI alpha fading issues.
- Fixed issue of season transition not working for some entities.
オーディオ
- Updated sfx when open/close tutorials.
- Some latin audio added.
Editor
- Can now set MoveDirection, MoveTo, PatrolPath, SetAttackTarget, SetMessageFullscreenBackground, FocusCameraOn in the editor event script actions.
- Can now disable Research for scenarios.
- Can make AI NonScouting
- Can now pan camera with Ctrl+LMB
- More icons added to buttons.
テクニカル
- Fixed some performance issues in UI code.
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.