✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: パッチ 1.2.2 – vision & suppressed fire changes
- パッチのリリース日: 4月 7, 2024
The developer of Intravenous 2: Mercenarism has released a new update for the game on April 7, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
Hey folks!
This patch fixes several issues, overhauls enemy vision range, and tweaks how enemies react to suppressed gunfire.
ゲームプレイ & オーディオ
- enemy vision now scales horizontally and vertically based on monitor aspect ratio:
- previously enemy vision would scale by the smallest axis of the monitor’s resolution, now it scales on both axes
- this makes the game more difficult on monitors that are wider on axis than the other (16:9, 21:9, 28:9, 等), as enemies can now see much farther horizontally – 28:9 plays very differently compared to 16:9 今!
- this change makes the game more difficult
- enemies now react to suppressed gunfire slower:
- they become suspicious when they hear the first shot, and go into combat when they hear the second – unless they’re very close, or there aren’t a whole lot of obstacles between the player and the enemy, in which case they go into combat always
- HSR-EMP now equipped by default in the loadout screen
- updated loadout menu sounds
- updated ammo pick-up sounds
修正
- fixed found key/keycard displays fading out
- fixed ammo selection display temporarily flaring up when it is fading out and the player picks a different weapon
- fixed enemies not reacting to bullets after being woken up from an unconscious state
This patch marks a big change in the game’s difficulty, which is why I look forward to hearing your feedback on both Steam discussions and on the game’s official Discord server.
Don’t forget to report any issues you run into either on Steam discussions or by joining the game’s Discord community.
読んでいただきありがとうございます, hope you’re enjoying the game!
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この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.