✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: パッチノート: バージョン 1.29
- パッチのリリース日: 4月 13, 2024
The developer of First Cut: Samurai Duel has released a new update for the game on April 13, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
こんにちは、みんな,
This patch contains a few mechanical and AI tweaks. Blocking from behind has been buffed, and enemies now have slightly better tracking. This should barely affect lower-difficulty enemies, but higher-difficulty enemies (mostly bosses) won’t be as easy to cheese by just walking backwards. Skilled AI can still be baited into missing, but it will require more careful use of footwork and distancing. The dodge has also been nerfed very very slightly, which should make mixups more effective on dodge-heavy enemies.
I have also added a small popup icon for the native achievements system, in preparation for launcing on GOG.
There are a few other changes I’ve been experimenting with, but I didn’t want to further delay this patch, especially since I noticed the bug with the blood canvas on Mountain.
読んでいただきありがとうございます.
バージョン 1.29
Fixed the blood stain canvas stopping too short in Mountain.
A charged attack now adds some extra hit-stop to the receiving player when blocking or being parried.
Adjusted the enemy AI:
- Enemy tracking has been improved. Enemies will have a more realistic impression of how close an attack will land, and will be less likely to attack/parry/dodge when out of range.
- Enemies are now better at landing their charge attacks. They can still be whiff-punished, but high level enemies will require more careful footwork and timing to bait them into whiffing.
- Repeatedly attacking from the same height will make enemies more defensive and increase the chances of the enemy performing a counter. Mixing up your attack direction will reset this counter back to normal.
Swords will now briefly flash when the wielder has reached full-charge.
Counter-attacks when blocking from behind now come out faster.
Attacks can now be parried from behind using the attack windup frames, skipping the block for a quicker normal attack.
Holding a counter-attack instead of performing the counter will now rapidly increase the charge of the held attack.
The iframes for the dodge now start very slightly later.
Native achievements now have their own pop-up.
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.