This guide will show you how to obtain better visuals and graphics in Dying Light 2. We will be covering how to have 2k and 4k shadow maps unlocked, as well as the voxel global illumination ultra unlocked. If you have any suggestions to improve this guide, leave them in the comment section below.
Video Settings Configuration
%USERPROFILE%\Documents\dying light 2\out\settings\video.scr
Open video.scr by opening it with Notepad either by going to Right-Click -> で開く… Notepad or Drag and Drop the file into an open Notepad window.
Shadow Maps
ShadowMapSize
Default value: 924 [ShadowMapSize(924)]
Recommended value: 1024*, 1536**, 2048***, 4096***
注意事項
- * 1024 – super low-end
- ** 1536 – low-end
- *** 2048 – mid-end/high-end
- **** 4096 – ultra high-end
Shadow Mapping is used in Dying Light and Dying Light 2 人間であり続ける. The resolution of the shadow map is usually written in values such as 512, 1024, 2048, と 4096. The default value for ShadowMapSize in Dying Light 2 Stay Human is 924 に比べ 2048/4096 in the previous game. This seems to have been an oversight when developing the game for console and likely a remnant of developing for consoles alongside PC.
Increasing the shadow map size will render better shadows with less pixelation, but performance will be affected negatively. If the game isn’t running optimally, then this setting isn’t for you. Increasing the value past 924 will increase the quality of shadows by rendering a much larger shadow map.
There is another setting for SpotShadowMapSize which is for the flashlight casting shadow and its default value is set to 4096 for crisp and detailed shadow maps. 現時点では, it is unclear if this setting has any direct effect as the flashlight does not cast shadows. This will likely be patched in the future. 乞うご期待.
Voxel Global Illumination
VoxelGiQuality
Default value: User preference [VoxelGiQuality(3)]
ダイイングライト 2 uses voxels for calculating global illumination in the game world. ゲーム内, the setting is locked to a maximum value of 3 or High but can be unlocked to 4 or Ultra.
Enable Ultra Voxel GI by setting it to VoxelGiQuality(4)
出力
これが今日私たちがこの目的で共有するすべてです ダイイングライト 2 人間であり続ける ガイド. このガイドは元々、次の者によって作成および執筆されました。 AngelGraves13. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.