A quick guide on how to obtain each of the 7 endings of Cthulhu Mythos ADV Lunatic Whispers. There are also some notes on sanity levels and obtaining the bonus notes.
序章
There didn’t seem to be a guide in English for this game, so I figured I would put together some notes on how to get the endings.
I would recommend playing through the game once “普通に”/investigating everything, as it is easier to get the bonus notes on subsequent playthroughs since there is an item you can obtain near the end that allows you to automatically win/lose most ability checks (and it will be easier to know what things you can skip clicking on).
Don’t worry about failing any of the ability checks to get any of the important items for progressing the story, the very friendly voice in your head will provide some kind assistance if that happens (though potentially at a cost to your sanity!).
If you spot any errors in this guide, please let me know and I will update it.
パズルの解決策
There are a couple of simple puzzles during the game, solutions are included here:
日 4 – Chemical Mixing
- ヒント: Look at the posters on the wall.
- 解決:
- Biological Solvent: 231
- Transmutation Catalyst: 113
日 5 – Strange Ringed Devices
- ヒント 1: The notes from inspecting the room with the jars and the room with the brains should help.
- ヒント 2: Weighing the rings you have found using the box in the brain room should help.
- ヒント 3: The numbers on the notes are corresponding to the rings on each device, with the weights adding up to the values.
- 解決:
- 4th device: 追加 1 medium ring and 1 small ring.
- 5th device: 追加 1 medium ring.
日 7 – Selecting a Date
- ヒント 1: Look at the locker room 3 注記.
- ヒント 2: ディレクター’s journal hints at which day was the first contact.
- ヒント 3: You want to go to the day BEFORE the first contact.
- 解決: 0526
- For ending 1 you will need to get this wrong, for all other endings you will need to enter the correct date.
Book of Eibon: Item for ability checks
You can obtain an item that you can choose to use in subsequent new game files to toggle your stats between standard (オフ), 100 と 0, to aid with ability checks.
これを取得するために, you will need to reach Day? (つまり. be on track for any ending other than ending 1) and when given the option to “Enter the locked room”, you should go in, click on the bookcase, and choose to read Shinjo’s book. You will receive the Book of Eibon.
エンディング
がある 7 エンディング, with four main criteria that can impact which one you will get.
These criteria are in Day5 (which hand you grab), Day7 (whether you enter the correct date), と 日? (whether you pull on Shinjo’s coat と whether you use the syringe). Some of these only impact a couple of endings. There are ways you can get game overs, しかし、彼らはドンします’t count as numbered endings.
エンディング 1
- Day7: Enter the incorrect date. (You can enter anything other than 0526.)
エンディング 2
- Day7: Enter the correct date. (0526.)
- 日?: ドン’t use the syringe — when you get back to your starting room, それをクリックしてください, 選ぶ “Grab the Syringe”, but then click “Stop and Listen”.
エンディング 3
- Day5: When given the choice to grab Reiji or Hatsumi’s hand, 選ぶ “Grab them both” but then fail the subsequent ability checks.
- Day7: Enter the correct date. (0526.)
- 日?: Use the syringe — when you get back to your starting room, それをクリックしてください, 選ぶ “Grab the Syringe” それから “Inject the Serum”.
エンディング 4
- Day5: When given the choice to grab Reiji or Hatsumi’s hand, choose to grab Reiji’s hand.
- Day7: Enter the correct date. (0526.)
- 日?: Use the syringe — when you get back to your starting room, それをクリックしてください, 選ぶ “Grab the Syringe” それから “Inject the Serum”.
エンディング 5
- Day5: When given the choice to grab Reiji or Hatsumi’s hand, choose to grab Hatsumi’s hand.
- Day7: Enter the correct date. (0526.)
- 日?: Use the syringe — when you get back to your starting room, それをクリックしてください, 選ぶ “Grab the Syringe” それから “Inject the Serum”.
エンディング 6
- Day5: When given the choice to grab Reiji or Hatsumi’s hand, 選ぶ “Grab them both” and succeed on both subsequent ability checks.
- Day7: Enter the correct date. (0526.)
- 日?: When given the option to “Grab Shinjo’s Coat” または “Fight Back”, 選択する “Fight Back”.
- 日?: Use the syringe — when you get back to your starting room, それをクリックしてください, 選ぶ “Grab the Syringe” それから “Inject the Serum”.
エンディング 7
- Day5: When given the choice to grab Reiji or Hatsumi’s hand, 選ぶ “Grab them both” and succeed on both subsequent ability checks.
- Day7: Enter the correct date. (0526.)
- 日?: When given the option to “Grab Shinjo’s Coat” または “Fight Back”, 選択する “Grab Shinjo’s Coat”.
- 日?: Use the syringe — when you get back to your starting room, それをクリックしてください, 選ぶ “Grab the Syringe” それから “Inject the Serum”.
Sanity and Bonus Notes
There are two notes for each day, each requiring a certain level of sanity remaining at the end of the day to obtain it. You should easily get the first note each time, but on some of the later days, the sanity is quite tight to get the second note.
一般的に, investigating any “奇妙な” もの (例えば, the funky lights, or any blood) can potentially result in decreasing your sanity. If you are aiming to keep your sanity high, it is best to avoid clicking on extra things and only focus on gathering the items that are necessary for carrying on with the story. Some days also have Mental Stabilizer Pills that you can find to regain a small amount of sanity.
I’ve not included all things that decrease your sanity (plus some are unavoidable), but have listed a couple of the easier ones to watch out for, where applicable.
日 1
Mental stabilizer pill location: In the wardrobe.
日 2
Mental stabilizer pill location: In the medicine cupboard in the room with the two big pods.
日 3
Mental stabilizer pill location: In the medicine room (the one with the jars and fish tank), on the lower of the two shelves containing all the bottles.
Notable sanity decrease1: あなたはだめです’t need the stun gun bullets in order to get to the end of the day, and entering the room with the corpse and putting your hand in the bathtub to get these will result in a couple of sanity decreases. もしあなたが’re wanting the second note, you should avoid doing this.
Notable sanity decrease2: ドン’t touch the wall/funky lights at the exit, それ’ll decrease your sanity.
日 4
Mental stabilizer pill location: In the hidden room, check the cabinet, one of the shelves has a pill.
日 5
Mental stabilizer pill location: Underneath the fifth strange device–the one that’s the shape you’ve been seeing visions of.
重要な注意事項: あなたは負けるでしょう 15 sanity on entering the room on the left at the end of the corridor. You will therefore need to be on full sanity before going in if you want the second note. Avoid doing any extra investigation, for example do not look closer at the first strange device when prompted, as that one will lower your sanity.
日 6
This day is particularly strict on sanity. The left door is a no-go as you will lose too much in there. In the right door, you will have to succeed on three ability checks in a row to have enough sanity for getting the second note, as failing any check in this door will lower your sanity. しかし, it seems that the Book of Eibon (if you have this) also benefits your competitor, and if you have it turned on you will lose and not get the item you need to proceed. It took me a few tries with the stats set as standard to get this. 幸運を!
日 7
You should easily have enough sanity on this when aiming for endings 6 と 7 なぜなら having Reiji and Hatsumi there with you results in you losing less sanity.
Memory Pieces
You will obtain Memory Pieces throughout the story, and these all make up a larger picture. Most of these seem to be obtained automatically, though I am missing the bottom right section–if anyone is aware of where this is obtained, please let me know and I will update this!
- 左上: automatically during Day1
- Top middle: automatically during Day6
- 右上: automatically during Day1
- 左中央: automatically during Day4
- 真ん中: automatically during Day7
- Middle right: automatically after setting the rings on the 4th device during Day4
- 左下: automatically during Day1
- Lower middle: automatically during Day3
- 右下: ???
After getting all the endings/ending 7, an alternative version of the picture is unlocked.
これが今日私たちがこの目的で共有するすべてです Cthulhu Mythos ADV Lunatic Whispers ガイド. このガイドは元々、次の者によって作成および執筆されました。 Gláe Bolg. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.