This guide was written in September 2022. If you’re in the future, check and see if this info is outdated.
Welcome to my survival guide for the 1.0 release of Cartel Tycoon. Follow these steps/tips to this best of your ability and you’ll find success.
Let me know any additions I should make to this guide.
Pre-Game Setup
When starting your run, make sure to choose Miguel El Virunas as your starting capo. 彼にそれを与えてください Workshop I ability. 次, select your region as Tensaca.
These are important as the rest of the guide will be based on these two factors.
Main Gameplay Guide
- Talk to all enemy gang leaders. Choose the best dialogue options that fit their specific personality to raise their loyalty. Being friends with these guys is important throughout the entire guide.
- Recruit your lieutenants, and aim for the Burn Building ability そして Cannabis Cultivator 能力. If these abilities are only unlockable when they are a higher rank such as Halcon, that is fine as well. You can level them up at the Airport. Laundering Manager will also be helpful later in this beginning section!
また, dont worry about LT’s with the Infamous perk. As long as you keep them in the city and dont move them across buildings, there wont be much terror increase. - Good first enemy gang allies are Armanda Parra (weed deals and extra trucks), Carlos Morales (研究室 1 研究) and Gerardo Baptista (coca cultivator) – unless you already have people with said skills – for the early and midgame. And Armando Cruz (chem plant II for meth access) for mid-to lategame.
しかし, the highest priority goes to whoever is in control of the most valuable province to take over!
Even if you get a bad LT for allying, the region is ALWAYS worth it! - Research priority is: Dryer II > Farm III > Farm III & Yield Upgrade > Gravel Road > Warehouse I & Range Upgrade & Truck Upgrade > Aerodrome I > Aerodrome II & Export Volume & Extra Slot > Transport Co I & Truck Upgrade > Workshop I & スピードアップグレード > Residence I & アップグレード (to replace the hotel)
- Take the village, then upgrade it. それから, take the warehouse full of cocaine.
- Build a workshop south of the city. 次, 買う (or rob) the village for 100 コーヒー and deliver it to the workshop.
- Build a Jewelry Store using dirty money. Also now is the time to build your first setup.
- Build your cannabis setup. I won’t baby you onto how exactly your setup should be built, just making a decent one will do. A tip for this is to never use Dryer I, as Dryer II will give you a lot more product.
- Export through the airport.
- After the second demand you need to have 20-30k$ legal. Get a loan and build a bank with it. You can do loans until you have to pay 60k$, その後, dismantling with Miguel is better.
- Build two residences, one serving the city buildings and one serving all the production. この後, dismantle the hotel to get 3.5k legal money.
- Whenever dirty money piles up build more workshops (or later on labs) outside the range of your warehouses and dismantle them with Miguel for extra legal money. With this strategy, try and rush building the Cathedral.
- If you have Laundering Manager lieutenants, now is the time to use them in your city. I once had 3 lieutenants in the city with this ability and had my bank give me 39k per cycle, while only paying 30k in dirty money. ストンクス.
- Keep talking to enemy gangs and acquire their leaders, then dump them in prison if they’re not useful to you. AVOID FIGHTING THEM.
End-gamish Things
Expand to neighbouring regions
Preferred regions are:
Los Grandes > Soledoso > Chaparicha > Rogandes > Cerro Tacarina > Molino > Foscani
You have to decide which region to take based on whether the region is neutral and how hard is it to fulfill the takeover quest. Foscani for example takes you 60k in legal $, which is something you should put off until you are well off on that front.
If possible expand to cocaine production. Attacking Chaparicha or Cerro Tacarina is needed for that.
Amado is behind Los Grandes, so until you have Los Grandes you can’t take it over without making peace with the gang there first.
Later research priority: Warehouse II > Transport Co II (plus truck increase) > Lab I + Ⅱ > Chemical Plant > Residence II