✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: パッチ 0.25
- パッチのリリース日: 4月 20, 2024
The developer of Boons & Burdens has released a new update for the game on April 20, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
ノート: These changes have been live on the beta test branch for some time, this isn’t a glitch in the Matrix, you may have seen some of this before.
This patch is all about improving the quality of life of Boons & Burdens. A lot has changed in a really short time, and that meant some things didn’t get the polish they deserved. Like the previous update, this is all about sanding down rough edges, but it adds a lot more to the user experience as well, and should improve playability too.
I still have more polish for sounds and visuals planned, but I’ve rolled the rest of that into future patches that add more content. Speaking of future patches and more content, I’ve mapped out the full roadmap to release from this point, and it looks like this right now:
Roadmap to Release: Subject to change
- パッチ 0.30 – New Wizard Class (次に)
- パッチ 0.40 – 困難 2 for Arena, New Enemies
- パッチ 0.50 – New Boons
- パッチ 0.60 – 困難 3 for Classic, New Burdens
- パッチ 0.70 – New Cursed Boons
- パッチ 0.80 – New Wizard Class
- パッチ 0.90 – New Boons
- パッチ 1.00 – 困難 3 for Arena (エンドレスモード), New Boss, 新しい成果
ノート: new wizard classes will launch with alternate equipment to unlock, new unique boons, and achievements to unlock.
パッチ 0.25 TL;DR
- Optimization and framerate changes. New vsync toggle in the options menu.
- See all equipment/rings in your inventory
- Synergy sidebar added to inventory and shop, for clear info on upgrade types
- New art and animations
[URL=https://clan.cloudflare.steamstatic.com/images//44735951/10e89abd5d9b69954bd1202b0c340c0d4b954019.png][/URL]
Quality of Life Features
- Your equipment and rings now show up in your inventory
- Synergy side bar in your inventory and boon shop allows you to better understand the types of upgrades. ノート: Equipment does not currently work with this system, only boons for now
- Added animated icons above points of interest in the main menu hub
- Removed most intro texts for various zones of interest, updated some
- Added the ability to turn vsync on/off in the options menu
- There is now a confirmation popup when you try to surrender in-game
- Inventory can now be opened in the shop menu during Arena
- Beam Booster, Innlighten, Charging Totem, and Innate Surge have had their synergy icons updated
- All cursed boons are now listed as cursed type in their synergies and icons
- The weapon rack now fills up with the staves you’ve unlocked
- Tag Toteam Totem has new animations
- There is a new shielding effect when a ring gives you a shield
- There is a new persistent effect when Ring of Enduring triggers
- Heat Wave now gets a new visual effect when you take the Dragon’s Breath boon
- The Ring of Totems totem now fires an appropriately green colored projectile
最適化
- Decreased memory usage of a variety of sprites and effects
- Reduced objects stored in memory during various phases of the game
- Optimized various routines and actions during combat in both modes, preventing uneccessary code from running when not needed
- The frame rate is now capped at 60fps, down from 120. This may seem counterintuitive, but the game was always simulating 60fps, and the higher fps cap may have been causing some weird video issues that my previous games didnt have.
バグ
- Ring of Self Serving now properly disables sacrifices in addition to its healing effects
- Combo meter no longer resets during shop phase in Arena
- The invulnerable timer will no longer appear at your destination before you do during a Pyro dash ability
- Objective icons will no longer cover elements of the shop menu in Arena
- Objective icons will no longer cover elements of the shop menu in Arena
- The Boon tree interface should now show the correct art with a dividing line between description and talents
- Inventory Text now properly clears when selecting an empty inventory space
- Infernicite can no longer randomly spawn from chests in Arena (ごめん, 笑)
- Chests should no longer get stuck in a sort of limbo where they can’t be attacked. ノート: Haven’t actually been able to replicate this bug, but I put in some code to hopefully prevent the issue. If you find that any chests or enemy units become non-responsive to attacks and won’t die, please take a screenshot of your loadout, and the current mode/burden/sacrifice (pause to get these details). Let me know if the units still move, animate, interact with you.
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.