Weather Factory’s games don’t provide extensive guidance, which adds to the enjoyment. しかし, being stuck can be frustrating. If you’re in a bind, I’m here to help with this guide. 注意してください, けれど, that this guide contains spoilers, which is likely why you’re here.
Certain sections of the guide, such as how to access the library, are still a work in progress. それにもかかわらず, I thought it might be helpful to share what’s available now to provide a bit of assistance.
How to Leave the Beach
The storm has scattered your thoughts. Click on the eyeball icon located on the left side of the screen, として知られている “consider” verb, to gather your belongings: your journal, your somewhat waterlogged health, and your recollection of the storm.
を開きます。 “consider” verb, include your book, and then add the storm memory. Hit start and allow the timer to run.
You’ll be given a choice of soul elements. This marks the character creation phase. Click on the cards to read their descriptions, and select one to keep (You can pause the game to read by pressing the space key.). 不明な場合は, I recommend choosing “shapt,” since my experience with cultist simulations taught me that the knock aspect is consistently useful. You’ll get chances to acquire the others and more later on.
Once you’ve made your selection, reopen “consider,” add your book, and then the soul element you want to retain. Start the timer and let it count down.
次, you’ll have to choose among four more cards. This step solidifies your past and determines which of the four potential individuals in town becomes your friend. Phost is the rector, ereb is the midwife, wist is the coffinmaker, and the remaining one (which I haven’t tested yet) is presumably the blacksmith. Your friend will offer assistance for free, while you’ll need to pay the others. I found phost and the rector quite helpful, but now I favor either ereb or wist. Since the coffinmaker and the midwife are married, having one as your friend means both provide you with free assistance. Two for the price of one.
After reading the descriptions and making your choice, repeat the process as with the other soul card. You’ll obtain the card titled “An Old Friend’s Address.”
Once the timer completes and you’ve gathered your cards, it’s time to seek help. Access the other verb (mouth icon), which is for talking. You can click the slot to see which of your soul cards can be used, as they’ll light up. Drag a suitable card into the slot and start the timer.
A fisherman will appear, but as a stranger, he’s wary of you. Place him in the talk verb alongside your old friend’s address, and initiate it.
ついに, you’ll receive a usable fisherman’s assistance card.
Click on the path to Brancrug Village at the beach’s edge, add the fisherman’s assistance, and click unlock. Allow the timer to run.
おめでとう! You’ve successfully reached the town!