✅ Source verified via Steam Community
- Patch Title: Patch v1.084 (Main)
- Patch Release Date: April 19, 2024
The developer of Heartless & Dreadful : Return By 72 Hours has released a new update for the game on April 19, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
Initially I was going to release all of this with the playable knight update, but, things happen.
I may have a surgery coming up, so I thought I’ll just dump it here.
You know. For… just in case reasons.
- General – Fixed a rare issue where the jumping animation wouldn’t play out or have a delayed animation
- General – Minor performance increase for hit effects, there is now a max amount of lights that can be spawned from a hit effect, which will improve performance in areas with a lot of enemies being hit at once.
- General – Minor lighting improvements, as it turns out a specific shader ignored directional light. The player and enemies are now properly affected by it where needed. This does not cause any performance decreases, as it is simply adds information for the shader to take data from.
- General – Lighting has been re-baked in some levels, mainly where it was realtime before. Expect better performance in Mission 01.
- General – Some missing locale(Language) information has been added.
- General – Mission number now shows up in the pause menu.
- General – Multiple enemies recieved additional LODs to improve performance where possible.
- General – The character tilting system now rebalances the character tilt when the camera is not moving.
- General – Charged shot sounds now stop when switching ranged weapons. (Granted, this is probably a more temporal workaround for the annoying charging sound effect not stopping in some scenarios, I think I should take a look into it a bit more later.)
- Huntress – Fixed an issue where Huntress would have “Dodge mode” visisble on her user interface. This was an unintentional side effect from developing playable knight as he reuses the same system.
- Huntress – Reduced the walking speed animation in order for it to look a bit more natural.
- Shamir – Will now properly aim up and down, the aiming system from Huntress has been ported over. This however, doesn’t affect the grenade launcher for balancing reasons.
- Shamir – Grenade Launcher – Reduced the damage output of the grenade launcher itself.
- Shamir – Grenade Launcher – Reduced the damage of the explosive dump.
- Shamir – Grenade Launcher – Added a missing muzzle flash effect.
- Shamir – Grenade Launcher – A new move has been added to the upgrades menu. (You know, I probably should have added a cooldown for it… Oh well, enjoy no cooldown while it lasts.)
Move in question:
- Mission 12 – Small balance adjustments for the enemies for that specific mission.
- Upgrade Menu – Split the collected HP/CT upgrade lines so they are easier to read.
Known issues –
Technically, only the Linux one, but that’s outside of my hands. Proton team is aware of it and have a ticket for it.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky discord. For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE
To learn more about this new update, check the official source mentioned above.