✅ Source vérifiée via Communauté Steam
- Titre du correctif: 1.24 – New Ring, Balance Changes, Corrections de bugs
- Date de sortie du correctif:
The developer of Withering Rooms has released a new update for the game on . Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Withering Rooms v1.24
Nouvelles fonctionnalités
- Added a new melee ring – le chevalier’Bague – which boosts melee damage and shield effectiveness. Sold by the merchant in the East Attic Stairwell in Chapter 3/4.
polonais
- Japanese and German localization improvements
- Improve descriptions for several level up options to make it more clear why they are beneficial
Balance Changes
- Can dodge, roll or block sooner after a light melee attack
- Le « invincible » portion of dodges and rolls when the Evasion Codex has been slightly increased
- Parlor NPC in Chapter 2 and Attic and East Stairwell NPCs in Chapter 3/4 sell more amulets and rings
- Pills sold by the nurse NPC in Chapter 3/4 are cheaper
- Bloody Ring now adds +1 bleeding to melee attacks, and the bleeding effect on the wearer it incurs has been halved
- Shield Ring now adds +10 poise
- Night Mother’Lame, Bloody Bell, Throwing Knife and Cholera Patient Head do more damage
- Bleed damage for Nail Trap reduced
- Curse Rot resistance for Eclipse Ring has been reduced
- Phantom Thread toll is no longer reduced with Spell Toll resistance, and Curse Rot damage is applied while wearing it
- Grenouille’s Eye Ring has more poison resistance, but adds less poison damage to melee
- Poise and hyper armor length after poise break have been increased for all bosses after the church boss
- Lost Horse has improved AI
Corrections de bugs
- Fix some bosses, such as the Church Invasion, Blood Tower Roof boss and New Game + chef, not having their cinematic properly play out and leaving the game in an odd state and/or not leaving proper rewards. Si vous avez’t started a New Game + cycle, their rewards will appear in your inventory upon loading the game, otherwise you will need to defeat them again in your current cycle.
- Fix the ability to glitch into the mausoleum door before defeating the Chapter 1 hedge maze boss with certain button presses during the cinematic
- Fix healing barrier not lasting its full duration when boosted with higher Spell Damage
- Fix some seeds of the Observatory generating with furniture too close to a door to open it
- Reduce the number of volumetrics present in several areas to improve Very High/Ultra performance, particularly on AMD cards – if you continue to see issues on your particular configuration in an area, please file a bug report so I can check it out
- Fix the ring upgrade screen displaying [ERROR] for certain Windows system language/locale settings
- Fix the Scythe occasionally doing the heavy attack when it shouldn’t
- Fix odd visual FX when rolling using Burning Protection
- Fix the minimap being offset when playing in ultrawide configurations
- Fix changing outfits during Spirit Form not applying the proper material
- Fix Mannequins not counting as one of your 3 enchantments
- Fix Sothach & Baw returning to life after being defeated and returning to the room
- Fix enemies that heal potentially healing on the same frame as their death(making them invincible)
- Fix queueing up a healing item while the Phantom Threads are equipped causing repeated attacks
- Fix being able to pick up Tesla Coil Mace twice
- Fix Edgar leaving a trail of map NPC icons when following the player
- Fix the Sword (Gauche) for Nightingale’s Creature not displaying stats
- Fix the Comforting Bear not having its intended (petit) curse healing effect when not being cuddled
- Fix being able to peek into the secret room in the Church of Burdens
- Fix rings with random heal/damage every X seconds effects sometimes not working properly
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.