What do those funny little words mean
Term Definitions
Unarmoured Enemies:
Gémissement, Dreg Stalker, Dreg Bruiser (torse, membres), Scab Sniper, Dreg Gunner (tête, membres), Dreg Shotgunner (tête, membres), Scab Bruiser (tête, cuisse), Scab Gunner (cuisse), Scab Shooter (cuisse), Scab Shooter (haut du bras), Shotgunner (bras, cuisse), Scab Stalker (bras, jambes)
Armure de feuille:
Scab Bomber, Dreg Gunner (torse), Dreg Shotgunner (torse), Scab Stalker (torse, tête), Scab Captain, Scab Mauler (torse, bras, jambes), Scab Gunner (torse, bras, tête, jambe inférieure), Scab Bruiser (torse, bras, jambe inférieure), Scab Shooter (torse, tête, armes inférieures, jambe inférieure), Scab Shotgunner (torse, tête, jambe inférieure), Dreg Bruiser (tête), Moissonneuse (poitrine), Scab Rager
Inflexible
Plague Ogryn, Beast of Nurgle, Rempart (torse, tête, cuisse), Moissonneuse (Tête, haut du bras, jambes supérieures, bassin)
Maniaque
Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper
Carapace
Crusher, Rempart (bras, jambe inférieure), Moissonneuse (bras inférieur, jambes inférieures), Scab Mauler (tête)
Infesté
Pox Burster, Pox Walker, Pox Hound
Élite
Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Moissonneuse, Rempart, Mauler, Crusher
Horde
Poxwalker, Gémissement
Spécialiste
Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper
Flamme
Dreg Tox Flamer
Tireur isolé
Scab Sniper
Grenadier
Scab Bomber
HoundsPox Hound
Mutants
Mutant
Artilleurs
Scab/Dreg/Gunner, Moissonneuse
Burster
Pox Burster
Rending/Brittleness
Lowers the armour rating of an enemy, essentially letting low armour damage weapons do more damage to armour. High armour damage weapons would have a slightly less effective buff. (Brittleness applies rending debuff in code)
Weakpoint
Head on most enemies, the yellow spot on the Beast of Nurgle
Finesse
Headshot and crit damage
Endurance
Adds additional « tally » to the stamina bar
Blessures
Adds additional « tally » to the health bar
Suppression
Suppression against you will knock your weapon around when you’re ADS and make you more inaccurate, suppression against enemies most simply forces them to get into cover
(Attaque) Chaîne
When it specifies first attack in chain, it would mean the first light swing or the first heavy swing you do. Block cancel can reset the attack chain.
Salvo
Shots that happen until recoil reset
General Melee/Ranged Properties
Increased unarmoured damage: 10%/15%/20%/25%
Increase damage vs Groaner, Dreg Stalker, Dreg Bruiser (torse, membres), Scab Sniper, Dreg Gunner (tête, membres), Dreg Shotgunner (tête, membres), Scab Bruiser (tête, cuisse), Scab Gunner (cuisse), Scab Shooter (cuisse), Scab Shooter (haut du bras), Shotgunner (bras, cuisse), Scab Stalker (bras, jambes)
Increased flak damage: 10%/15%/20%/25%
Increase damage vs Scab Bomber, Dreg Gunner (torse), Dreg Shotgunner (torse), Scab Stalker (torse, tête), Scab Captain, Scab Mauler (torse, bras, jambes), Scab Gunner (torse, bras, tête, jambe inférieure), Scab Bruiser (torse, bras, jambe inférieure), Scab Shooter (torse, tête, armes inférieures, jambe inférieure), Scab Shotgunner (torse, tête, jambe inférieure), Dreg Bruiser (tête), Moissonneuse (poitrine), Scab Rager
Increased unyielding damage: 10%/15%/20%/25%
Increase damage vs Plague Ogryn, Beast of Nurgle, Rempart (torse, tête, cuisse), Moissonneuse (Tête, haut du bras, jambes supérieures, bassin)
Increased maniac damage: 10%/15%/20%/25%
Increase damage vs Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper
Increased carapace damage: 10%/15%/20%/25%
Increase damage vs Crusher, Rempart (bras, jambe inférieure), Moissonneuse (bras inférieur, jambes inférieures), Scab Mauler (tête)
Increased infested damage: 10%/15%/20%/25%
Increase damage vs Pox Burster, Pox Walker, Pox Hound
Increased crit chance: 2%/3%/4%/5%
Higher chance to crit
Increased crit damage: 4%/6%/8%/10%
Possibly increases the bonus damage from a crit (but not the base damage)
Increased stamina: 1
Increases stamina bar count by 1
Increased weakspot damage: 4%/6%/8%/10%
Increases headshot damage, and damage dealt to the yellow spot on Beast of Nurgle
Increased attack speed: 2%/3%/4%/5%
Increases animation speed of a melee weapon (faster blocks and attacks)
Augmenté (melee/ranged)dommage: 1%/2%/3%/4%
Increases damage dealt
Increased finesse: 1%/2%/3%/4%
Increases headshot and crit damage
Increased impact: 5%/6%/7%/8%
Increased stagger
Block cost multiplier: 95%/90%/85%/80%
Reduced stamina cost when blocking attacks
Increased elite damage(buggé): 40%/60%/80%/10%
Increased damage vs Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Moissonneuse, Rempart, Mauler, Crusher
Increased horde damage(buggé): 40%/60%/80%/10%
Increased damage vs Poxwalker, Gémissement
Increased specialist damage(buggé): 40%/60%/80%/10%
Increased damage vs Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper
Sprint cost multiplier: 94%/91%/88%/85%
Reduces stamina cost of sprinting
Move speed multiplier: 110%/120%/130%/140%/150%/160%
Increases base move speed
Caractéristiques de mêlée
All or Nothing
2%/3%/4%/5% pouvoir, scaling with stamina.
Armes: Combat Axe, Hache tactique, Pelle,
Brutal Momentum
Ignore Enemy Hit Mass for 2/3/3.5/4 seconds on Weak Spot Kill.
Armes: Combat Axe, Hache tactique, Heavy Sword, Latrine Shovel, Slab Shield, Power Sword,
Decapitator
10%/15%/20%/25% Rending for 5 seconds on Enemy One-Shot. Stacks 3/3/5/5 fois.
Armes: Combat Axe,
Décimateur
+10%/15%/17.5%/20% Power on Hit. Stacks 5 fois.
Armes: Combat Axe, Hache tactique, Pelle,
Headtaker
+2%/3%/4%/5% Power for 3.5s on Hit. Stacks 5 temps.
Armes: Chainaxe, Combat Axe, Hache tactique, Thunder Hammer,
Thunderstrike
Target receives 1/2/3/4 Stacks of +5% Impact if already Staggered. Lasts 5s.
Armes: Pelle, Combat Sword, Slab Shield, Thunder Hammer,
Skullcrusher
Target receives 1/2/3/4 Stacks of 5% Damage on Stagger. Lasts 5 deuxième.
Armes: Pelle, Combat Sword, Latrine Shovel, Ogryn Club, Slab Shield, Thunder Hammer,
Limbsplitter
+10%/15%/20%/25% on First Attack in a Chain. Subsequent Attacks have -10%/15%/20%/25% Pouvoir.
Armes: Combat Axe, Hache tactique, Pelle,
Déchiqueter
+2%/3.5%/4.5%/5% Bonus Critical Chance on repeated hit. Stacks 5 fois.
Armes: Eviscerator, Chainsword, Combat Axe, Hache tactique, Combat Blade, Combat Sword, Duelling Sword, Force Sword,
Slaughterer
+10%/13%/14.5%/15% Power for 3.5 seconds on kill. Stacks 5 fois.
Armes: Chainaxe, Force Sword, Couperet, Thunder Hammer,
Poussée
Jusqu'à +5%/10%/15%/20% Pouvoir, scaling with Charge Time (Attaque lourde). Stacks 3 fois.
Armes: Chainaxe, Combat Axe, Pelle, Latrine Shovel, Ogryn Club, Couperet, Thunder Hammer,
Thunderous
Target receives 1/2/3/4 Stacks of 5% Brittleness on Hit. Lasts 5s.
Armes: Chainaxe, Combat Axe, Latrine Shovel, Ogryn Club, Thunder Hammer,
Unstoppable Force
Heavy Attacks ignore Hit Mass Bonus From Armour.
Colère
+10%/15%/17.5%/20% Cleave on Hit. Stacks 5 fois.
Armes: Eviscerator, Chainsword, Combat Sword, Heavy Sword,
Étoileur
+2/4 Bleed Stacks from Special Attacks.
Armes: Chainaxe, Eviscerator, Chainsword,
Carnage
+10%/12.5%/14%/20% dommage pour 3 seconds on Multiple Hit. (3 minimum)
Armes: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Duelling Sword, Power Sword,
Bloodthirsty
100% Critical Chance on Special Attack Kill.
Armes: Chainsword,
Hammerblow
+10%/15%/20%/25% Impact for 1.5 seconds on Hit. Stacks 5 fois.
Armes: Pelle, Combat Sword, Thunder Hammer,
Rev It Up
+5%/10%/12.5%/15% Movement Speed for 2 seconds on Weapon Special Activation.
Armes: Chainaxe, Eviscerator, Chainsword,
Riposte
+2%/3.5%/4.5%/5% Critical Chance for 5 seconds on successful Dodge.
Armes: Duelling Sword, Force Sword,
Savage Sweep
+100%/150%/175%/200% Cleave for 3 seconds on Multiple Melee Hit. (3 minimum)
Armes: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Couperet, Power Sword,
Traumatisme(?)
+5%/7.5%/9%/10% Impact for 2 seconds on Repeated Hit. Stacks 5 fois.
Armes: Thunder Hammer,
Bash
+1%/2%/3%/4% Critical Chance for 3 seconds on Punishing Enemies.
Armes: Couperet,
Confident Strike
+5%/6%/7%/8% Toughness on Chained Hit
Armes: Latrine Shovel, Ogryn Club, Couperet, Slab Shield,
Devastating Strike
Ignore Enemy hit mass on critical hit. Lasts 2/3/3.5/4 secondes.
Armes: Chainsword, Combat Sword, Heavy Sword, Couperet,
Élan
+10%/12.5%/14%/15% Toughness on Multiple Melee Hit. (3 minimum)
Armes: Eviscerator, Thunder Hammer, Ogryn Club, Couperet,
Tenderiser
+10%/13%/14.5%/15% Pouvoir (next attack) on Special Action Hit.
Arme: Couperet,
Faneur
+1%/2%/3%/4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 Fois
Armes: Combat Blade, Ogryn Club,
Exécuteur
+2%/3.5%/4.5%/5% Power on Repeated Weak Spot Hit. Stacks 5 fois.
Armes: Combat Blade, Force Sword,
Lacérer
+1/2/3/4 Bleed Stacks on non-Weak Spot Hits.
Armes: Combat Blade,
Mercy Killer
+20%/35%/45%/50% Weak Spot Damage (Enemies with Bleed Stacks).
Armes: Combat Blade,
Precognition
+2%/3.5%/4.5%/5% Weak Spot Damage & Critical Damage for 5 seconds on successful Dodge.
Armes: Combat Blade, Duelling Sword, Force Sword,
Ruthless Backstab
+20%/35%/45%/50% Rending on Backstab Hit.
Armes: Combat Blade,
Remettre à sa palce
+5%/7.5%/9%/10% Critical Chance for 2 seconds on Special Action Hit (Staggered Enemy).
Armes: Combat Blade, Ogryn Club,
Uncanny Strike
+6%/12%/17%/20% Rending on enemy weak spot hit for 2.5 secondes. Stacks 5 fois.
Armes: Pelle, Combat Blade, Duelling Sword, Force Sword,
Élan
+12.5-14% Toughness on Multiple Melee Hit.
Perfect Strike
Critical Hits ignore Hit Mass Bonus from Armour
Armes: Eviscerator, Latrine Shovel, Ogryn Club, Heavy Sword,
Supercharge
+1/2/3/4 Rending on Energised Hit.
Armes: Power Sword,
Vicious Slice
+2%/3%/4%/5% Damage to Target for each Enemy already Hit by the same Attack.
Armes: Combat Sword,
Blazing Spirit
Enemy gains +2/4 Stacks of Soulblaze on Critical Hit.
Armes: Force Sword,
Déflecteur
This Weapon blocks both Melee and Ranged attacks. En outre, Block Cost is reduced by 0%/5%/10%/15%.
Armes: Force Sword,
Exorciste
Quell 2%/3.5%/4.5%/5% of Peril on repeated weak spot hit.
Armes: Force Sword,
Superiority
+5% Power for 5 seconds on Elite Kill. Stacks 5 fois.
Armes: Force Sword,
Unstable Power
Jusqu'à +2%/3%/4%/5% Pouvoir, scaling with Peril.
Armes: Force Sword,
Power Cycler
Increased Energised Duration on Chained Energised Hits.
Armes: Power Sword,
Choc & Awe
-25%/30%/35%/40% Enemy Hit Mass for 0.5 seconds on kill. Stacks 5 fois.
Armes: Thunder Hammer,
(Dont know name)
movement_speed_on_activated_hit
10 – 20% move speed on weapon special kill
Armes: Chainsword,
increased_weakspot_damage_on_push
10%/12.5%/14%/15% extra weakspot damage on push
Armes: Pelle
bleed_on_crit
+1/2/3/4 Bleed Stacks on Critical Hits.
Armes: Combat Blade,
increase_power_on_hit
10%/13%/14.5%/15% power increase on hit
Armes: Heavy Sword,
taunt_target_on_hit
Armes: Ogryn Club, Slab Shield, Thunder Hammer,
pass_past_armor_on_heavy_attack
Armes: Couperet,
pass_past_armor_on_weapon_special
Armes: Power Sword,
Lasgun Traits
Between the Eyes
Clears Suppression (Self) & grants Suppression Immunity (Self) pour 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.
Armes: Infantry Lasgun, Heavy Laspistol
Deathspitter
+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
Armes: Recon Lasgun
Assaut
Chaining Charged Attacks reduces their charge time by -4%/-6%/-8%/-10%. Stacks 5 fois.
Armes: Helbore Lasgun
Dumdum
+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 fois.
Armes: Recon Lasgun, Heavy Laspistol
Falter
+30%/40%/50%/60% Target Stagger on Weak Spot Hit.
Armes: Infantry Lasgun, Helbore Lasgun
Fantôme
Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.
Armes: Heavy Laspistol
Chasseur de têtes
+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 fois.
Armes: Infantry Lasgun, Recon Lasgun
Frapper & Courir
Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.
Armes: Infantry Lasgun, Recon Lasgun
No Respite
Jusqu'à +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Armes: Infantry Lasgun, Helbore Lasgun
Raking Fire
+15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.
Armes: Heavy Laspistol
Speedload
+5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.
Armes: Recon Lasgun, Heavy Laspistol
Stripped Down
+3%/5%/7%/9% Sprint Speed (Weapon is Active).
Armes: Recon Lasgun
Sustained Fire
+5%/10%/13%/15% Damage on Second and Third shots in a Salvo
Armes: Helbore Lasgun, Recon Lasgun
Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 fois.
Armes: Helbore Lasgun
Courir ‘N’ Pistolet
You can Hipfire with this weapon while Sprinting.
Armes: Heavy Laspistol
Reassuringly Accurate
+5%/6.5%/8.5%/10% Toughness on Critical Hit Kill
Armes: Heavy Laspistol
Deadly Accurate
Ajoute 30%/40%/47.5%/50% additional damage on crit weakspot hits.
Armes: Infantry Lasgun
Efficacité
+33% Reduced Ammo use after not shooting for 5.5/5/4.5/4 secondes.
Armes: Infantry Lasgun
Infernus
+2/4 Burn Stacks on Critical Hit
Armes: Infantry Lasgun, Helbore Lasgun, Recon Lasgun, Heavy Laspistol
Opening Salvo
+5%/10%/13%/15% Power on Salvo’s First shot.
Arme: Infantry Lasgun
(dont know name)
increased_zoom
Armes: Infantry Lasgun,
Autogun/Auto pistol Traits
Between the Eyes
Clears Suppression (Self) & grants Suppression Immunity (Self) pour 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.
Armes: Headhunter Autogun
Cavalcade
+1%/2%/3%/4% Chance critique. Stacks up to 5 based on duration of Continuous Fire.
Armes: Auto Pistol
Crucian Roulette
+2%/3%/4%/5% Critical Chance for each empty chamber in your weapon.
Armes: Headhunter Autogun
Deathspitter
+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
Armes: Infantry Autogun, Braced Autogun
Dumdum
+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 fois.
Armes: Infantry Autogun
Falter
+30%/40%/50%/60% Target Stagger on Weak Spot Hit.
Armes: Headhunter Autogun
Fire Frenzy
+5%/7.5%/9%/10% Increase to Power for 1.75 seconds on close range kill.
Armes: Infantry Autogun
Fantôme
Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.
Armes: Headhunter Autogun
Chasseur de têtes
+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 fois.
Armes: Headhunter Autogun
Frapper & Courir
Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.
Armes: Infantry Autogun, Braced Autogun
No Respite
Jusqu'à +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Armes: Headhunter Autogun
Punishing Salvo
+10%/15%/17.5%/20% Weak Spot Damage on Second and Third shots in a Salvo
Armes: Infantry Autogun
Raking Fire
+15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.
Armes: Infantry Autogun, Auto Pistol
Speedload
+5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.
Armes: Infantry Autogun, Braced Autogun, Auto Pistol
Stripped Down
+3%/5%/7%/9% Sprint Speed (Weapon is Active).
Armes: Infantry Autogun, Braced Autogun
Sustained Fire
+5%/10%/13%/15% Damage on Second and Third shots in a Salvo
Armes: Infantry Autogun, Auto Pistol
Terrifying Barrage
Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
Armes: Infantry Autogun, Auto Pistol
Powderburn
+5%/10%/15%/20% Suppression and +5%/10%/15%/20% Recoil on close range kill.
Armes: Auto Pistol
Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 fois.
Armes: Headhunter Autogun
, Boltgun,
Flechette
+1 Bleed Stacks on Critical Hit.
Armes: Combat Shotgun,
Full Bore
+2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.
Armes: Kickback, Combat Shotgun,
Man-Stopper
Increased Cleave on Critical Hit.
Armes: Combat Shotgun,
Tir dispersé
+4% Critical Chance for 4 seconds on Multiple Hit.
Armes: Combat Shotgun,
Blaze Away
Jusqu'à +2% Power based on how long you keep shooting.
Armes: Auto Pistol, Flamme, Grenadier Gauntlet, Heavy Stubber, Ripper Gun, Kickback, Plasma Gun,
Fan the Flames
Primary Attack ignores 30%/40%/50%/60% Stagger Resistance on Burning Enemies.
Courir ‘N’ Pistolet
You can Hipfire with this weapon while Sprinting.
Armes: Infantry Autogun
Deadly Accurate
Ajoute 30%/40%/47.5%/50% additional damage on crit weakspot hits.
Armes: Headhunter Autogun
Opening Salvo
+5%/10%/13%/15% Power on Salvo’s First shot.
Arme: Headhunter Autogun
(dont know name)
increase_close_damage_on_close_kill
5%/7.5%/9%/10%
Armes: Infantry Autogun, Braced Autogun
suppression_on_close_kill
10%/15%/20%/25% distance 5/6/7/8
Armes: Braced Autogun
reload_speed_on_dodge
35%/42.5%/47.5%/50%
Armes: Infantry Autogun
improved_sprint_dodge
10%/12.5%/15%/15%
Armes: Infantry Autogun
toughness_on_continuous_fire
50% regen rate
Armes: Auto Pistol
Force Staff Traits
Sustained Fire
+5%/10%/13%/15% Damage on Second and Third shots in a Salvo
Armes: Trauma Force Staff (?), Voidstrike Force Staff (?)
Terrifying Barrage
Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
Armes: Equinox Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff
Blazing Spirit
Enemy gains +1-2 Stacks of Soulblaze on Critical Hit.
Armes: Trauma Force Staff (?), Voidstrike Force Staff (?),
Focused Channeling
Your Secondary Attack cannot be interrupted.
Armes: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff
Rending Shockwave
Jusqu'à +2/4/6/8 Rending, scaling with your charge time of Secondary Attack.
Armes: Trauma Force Staff (?)
Courir ‘N’ Pistolet
You can Hipfire with this weapon while Sprinting.
Armes: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff
Transfer Peril
Quell 4.5% of your Peril on Weak Spot Hit.
Armes: Trauma Force Staff (?), Voidstrike Force Staff (?)
Warp Flurry
+-4%/-6%/-8%/-10% Charge Rate on chained Secondary Attack. Stacks 5 fois.
Armes: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff
Warp Nexus
Increases your critical hit chance by 2%/3%/4%5% at different increments of Peril up to 4 piles.
Armes: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff
(dont know name)
double_shot_on_crit
Armes: Trauma Force Staff (?), VoidstrikeForce Staff (?),
Ogryn Ranged Weapon Traits
Shattering Impact
+1/2/3/4 Rending (Armoured Enemies).
Armes: Grenadier Gauntlet, Rumbler
Blaze Away
Jusqu'à +2% Power based on how long you keep shooting.
Armes: Grenadier Gauntlet, Heavy Stubber, Ripper Gun, Kickback
Pinpointing target
Jusqu'à +5%/10%15%/20% Power based on the Charge Time of your Weapon special and Melee Attacks. Stacks 3 fois.
Armes: Grenadier Gauntlet
Reassuringly Accurate
+5%/6.5%/8.5%/10% Toughness on Critical Hit Kill
Armes: Grenadier Gauntlet
Gloryhunter
+5%/6.5%/8.5%/10% Toughness on Elite Kill.
Armes: Grenadier Gauntlet, Rumbler
Deathspitter
+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
Armes: Heavy Stubber
Ceaseless Barrage
Continuous firing increases Suppression over time.
Armes: Heavy Stubber
Charmed Reload
+4/6/8/10 Bullets loaded on Critical Hit.
Armes: Heavy Stubber
Roaring Advance
2.5%/5%7.5%/10% Movement Speed while firing.
Armes: Heavy Stubber
Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 fois.
Armes: Kickback
Expansif
+2%/3%/4%/5% Melee Power for 4 seconds on Hitting 3+ Enemies with a Ranged Attack.
Armes: Kickback
Full Bore
+2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.
Armes: Kickback
Percer
Special Attacks ignore Hit Mass Bonus from Armour.
Armes: Kickback, Rumbler
Punishing Fire
+2%/3%/4%/5% Power on Ranged Attacks for 3 seconds on Multiple Hit Special Attack. (2 minimum)
Armes: Kickback
Born in Blood
+1%/1.5%/2%/2.5% Toughness on Close Range Kill.
Armes: Ripper Gun
Ouvre-boîte
+1/2/3/4Rending on Special Attack (Armoured enemies).
Armes: Ripper Gun
Cavalcade
+1%/2%/3%/4% Chance critique. Stacks up to 5 based on duration of Continuous Fire.
Armes: Ripper Gun
Terrifying Barrage
Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
Armes: Ripper Gun, Kickback
Adhesive Charge
Your Grenades stick to Monstrosities
Armes: Rumbler
(dont know name)
toughness_on_continuous_fire
50% regen rate
Armes: Heavy Stubber, Ripper Gun, Kickback, Rumbler
increase_close_damage_on_close_kill
5%/7.5%/9%/10%
Armes: Ripper Gun
bleed_on_crit
Armes: Ripper Gun
Other Ranged Weapon Traits
Gloryhunter
+5%/6.5%/8.5%/10% Toughness on Elite Kill.
Armes: Boltgun, Plasma Gun
Cavalcade
+1%/2%/3%/4% Chance critique. Stacks up to 5 based on duration of Continuous Fire.
Armes: Boltgun
Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 fois.
Armes: Boltgun
Shattering Impact
+1/2/3/4 Rending (Armoured Enemies).
Armes: Boltgun, Plasma Gun
Pinning Fire
+6%/12%/17%/20% Power for every Enemy you Stagger. Stacks 5 fois.
Armes: Boltgun
Blaze Away
Jusqu'à +2% Power based on how long you keep shooting.
Armes: Flamme, Plasma Gun
Fan the Flames
Primary Attack ignores 30%/40%/50%/60% Stagger Resistance on Burning Enemies.
Armes: Flamme
Overpressure
Jusqu'à +2%/3%/4%/5% Pouvoir, scaling with remaining Ammunition. Stacks 5 fois.
Armes: Flamme
Quickflame
+5%/7.5%/9%/10% Reload Speed if empty.
Armes: Flamme
Showstopper
+5%/10%/15%/20% Elite enemy Explodes on kill.
Armes: Flamme
Gets Hot!
Jusqu'à +1%/2%/3%/5% Chance critique (scales on Heat Level).
Armes: Plasma Gun
Volatile Impact
+-1%/-2%/-3%/-4% Charge Speed on low Overheat. Stacks up to 5 fois.
Armes: Plasma Gun
(dont know name)
toughness_on_continuous_fire
50% regen rate
Armes: Boltgun, Flamme
Curio Properties
Primary PropertiesBlessures
1 more division on the health bar, letting you go down an additional time
Endurance
+1/2/3(?) stamina bars
Santé
5-25%(?) more Health
Dureté
5-20%(?) more Toughness
Secondary PropertiesDureté
2%/3%/4%/5% more Toughness
Santé
2%/3%/4%/5% more Health
Toughness Damage Reduction
5%/10%/20%/30% less damage dealt to toughness
Endurance
+1(?) extra stamina bar
Damage Reduction vs Flamer/Sniper/Grenadier/Hounds/Mutants/Gunners/Burster
5%/10%/15%/20% less damage from specific listed enemy
Corruption Resistance
6%/9%/12%/15% less corruption recieved
Xp bonus
2%/4%/6%/10% more xp at the end of a mission
Ordo Docket Bonus
4%/6%/8%/10%
Curio as Mission reward (instead of weapon)
5%/10%/15%/20% chance for curio to replace weapon during emperor’le cadeau
Revive Speed
6%/8%/10%/12% faster revives, does not affect rescues or net saves.
Réduction de temps de temps
1%/2%/3%/4% Faster ult cooldown
Sprint Cost Reduction
6%/9%/12%/15% Less stamina to sprint
Pluie d'endurance
6%/8%/10%/12% Faster stamina regen
Toughness Regen Delay
5%/10%/15%/20% Faster toughness regen after taking toughness damage
Enemy Pictures
Pox Walker
Gémissement
Brusiers (scab on the left, dreg on the right)
Shooters/Assault (scab left, dreg middle and right)
Canonnier (dreg left, scab right)
Scab Mauler
Crusher
Rempart
Moissonneuse
Rager (dreg left, scab right)
Fusils de chasse (dreg left, scab right)
Flamme (scab left, dreg right)
Bombardier
Tireur isolé
Trappeur
Mutant
I probably missed a few things, and of course was not able to find all names for the perks. If the code name and effect seem familiar, providing trait name would be appreciated. Corrections on missed traits/weapons or ranges that are off would be appreciated. If there are terms I forgot to define, please remind me. I was not able to differentiate bespoke_forcestaff_p1, bespoke_forcestaff_p2, bespoke_forcestaff_p3, bespoke_forcestaff_p4 from each other in code so traits that don’t have all force staves are a guess.
C'est tout ce que nous partageons aujourd'hui pour cela Marteau de guerre 40,000: Marée noire guide. Ce guide a été initialement créé et rédigé par Combine00. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.